hedgewars/uTypes.pas
author Wuzzy <Wuzzy2@mail.ru>
Tue, 04 Sep 2018 14:20:15 +0200
changeset 13761 a0d6404a80a2
parent 13679 3f6fae745f84
child 13762 f0cb47f0bfaf
permissions -rw-r--r--
Rework rankings of losing clans: Rank them in the reverse order they died New ranking rule: - The clan that survived is ranked 1st. - The clan that died last is ranked 2nd. - The clan that died second last is ranked 3rd. - The clan that died third last is ranked 4th. - And so on ... Old ranking rule: - The clan that survived is ranked 1st. - The losing teams are ranked in the order they started with, which isn't fair. Draws are not handled properly in rankings yet.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uTypes;
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(*
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 * This unit defines various types and enumerations for usage in different
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 * places in the engine code.
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 *)
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interface
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uses SDLh, uFloat, GLunit, uConsts, Math;
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// NOTE: typed const is a variable despite const qualifier
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// in freepascal you may actually use var for the same purpose
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type
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    HwColor4f = record
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        r, g, b, a: byte;
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        end;
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    // Possible states of the game
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    TGameState = (gsLandGen, gsStart, gsGame, gsConfirm, gsExit, gsSuspend);
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    // Game types that help determining what the engine is actually supposed to do
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    TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview, gmtBadSyntax, gmtRecord, gmtSyntaxHelp);
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    // Different files are stored in different folders, this enumeration is used to tell which folder to use
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    TPathType = (ptNone, ptData, ptGraphics, ptThemes, ptCurrTheme, ptConfig, ptTeams, ptMaps,
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            ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts, ptLocale,
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            ptAmmoMenu, ptHedgehog, ptVoices, ptHats, ptFlags, ptMissionMaps,
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            ptSuddenDeath, ptButtons, ptShaders);
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    // Available sprites for displaying stuff
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    TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprBigDigitGray, sprBigDigitGreen,
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            sprBigDigitRed, sprFrame, sprLag, sprArrow, sprBazookaShell, sprTargetP, sprBee,
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            sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff,
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            sprMineOn, sprMineDead, sprCase, sprFAid, sprDynamite, sprPower,
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            sprClusterBomb, sprClusterParticle, sprFlame,
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            sprHorizont, sprHorizontL, sprHorizontR, sprSky, sprSkyL, sprSkyR,
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            sprAMSlot, sprAMAmmos, sprAMAmmosBW, sprAMSlotKeys, sprAMCorners,
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            sprFinger, sprAirBomb, sprAirplane, sprAmAirplane, sprAmGirder,
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            sprHHTelepMask, sprSwitch, sprParachute, sprTarget, sprRopeNode,
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            sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR,
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{$IFDEF USE_TOUCH_INTERFACE}
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            sprFireButton, sprArrowUp, sprArrowDown, sprArrowLeft, sprArrowRight,
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            sprJumpWidget, sprAMWidget, sprPauseButton, sprTimerButton, sprTargetButton,
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            sprSwitchButton,
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{$ENDIF}
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            sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun,
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            sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer,
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            sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath,
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            sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft,
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            sprKamikaze, sprWhip, sprKowtow, sprSad, sprWave,
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            sprHurrah, sprLemonade, sprShrug, sprJuggle, sprExplPart, sprExplPart2,
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            sprCakeWalk, sprCakeDown, sprWatermelon,
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            sprEvilTrace, sprHellishBomb, sprSeduction, sprDress,
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            sprCensored, sprDrill, sprHandDrill, sprHandBallgun, sprBalls,
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            sprPlane, sprHandPlane, sprUtility, sprInvulnerable, sprVampiric, sprGirder,
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            sprSpeechCorner, sprSpeechEdge, sprSpeechTail,
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            sprThoughtCorner, sprThoughtEdge, sprThoughtTail,
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            sprShoutCorner, sprShoutEdge, sprShoutTail,
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            sprSniperRifle, sprBubbles, sprJetpack, sprHealth, sprHandMolotov, sprMolotov,
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            sprSmoke, sprSmokeWhite, sprShell, sprDust, sprSnowDust, sprExplosives, sprExplosivesRoll,
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            sprAmTeleport, sprSplash, sprDroplet, sprBirdy, sprHandCake, sprHandConstruction,
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            sprHandGrenade, sprHandMelon, sprHandMortar, sprHandSkip, sprHandCluster,
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            sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp,
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            sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee,
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            sprFeather, sprPiano, sprHandSineGun, sprPortalGun, sprPortal,
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            sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote,
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            sprSMineOff, sprSMineOn, sprHandSMine, sprHammer,
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            sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb,
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            sprBulletHit, sprSnowball, sprHandSnowball, sprSnow,
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            sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprTardis,
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            sprSlider, sprBotlevels, sprHandKnife, sprKnife, sprStar, sprIceTexture, sprIceGun,
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            sprFrozenHog, sprAmRubber, sprBoing, sprCustom1, sprCustom2, sprCustom3, sprCustom4,
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            sprCustom5, sprCustom6, sprCustom7, sprCustom8, sprFrozenAirMine, sprAirMine, sprHandAirMine,
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            sprFlakeL, sprSDFlakeL, sprCloudL, sprSDCloudL, sprDuck, sprHandDuck, sprMinigun
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            );
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    // Gears that interact with other Gears and/or Land
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    // first row of gears (<gtExplosives) should be avoided when searching a spawn place
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    TGearType = (gtFlame, gtHedgehog, gtMine, gtCase, gtAirMine, gtExplosives, 
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            gtGrenade, gtShell, gtGrave, gtBee, // 9
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            gtShotgunShot, gtPickHammer, gtRope,  // 12
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            gtDEagleShot, gtDynamite, gtClusterBomb, gtCluster, gtShover, // 17
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            gtFirePunch, gtATStartGame, // 19
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            gtATFinishGame, gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, // 24
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            gtGirder, gtTeleport, gtSwitcher, gtTarget, gtMortar, // 29
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            gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 35
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            gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 41
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            gtSniperRifleShot, gtJetpack, gtMolotov, gtBirdy, // 45
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            gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 51
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            gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 56
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            gtNapalmBomb, gtSnowball, gtFlake, {gtStructure,} gtLandGun, gtTardis, // 61
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            gtIceGun, gtAddAmmo, gtGenericFaller, gtKnife, gtDuck, gtMinigun, gtMinigunBullet); // 68
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    // Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.)
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    TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire,
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            vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble,
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            vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtShell,
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            vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg,
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            vgtFeather, vgtHealthTag, vgtSmokeTrace, vgtEvilTrace, vgtExplosion,
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            vgtBigExplosion, vgtChunk, vgtNote, vgtLineTrail, vgtBulletHit, vgtCircle,
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            vgtSmoothWindBar, vgtStraightShot, vgtNoPlaceWarn);
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    // Damage can be caused by different sources
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    TDamageSource = (dsUnknown, dsFall, dsBullet, dsExplosion, dsShove, dsPoison);
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    // Available sounds
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    TSound = (sndNone,
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            sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease,
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            sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact,
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grammickj
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            sndMineImpact, sndMineTick, sndMudballImpact,
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            sndPickhammer, sndGun, sndBee, sndJump1, sndJump2,
7980
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
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            sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndJustYouWait, sndIncoming,
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            sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye,
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            sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret,
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            sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze,
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            sndCake, sndOw1, sndOw2, sndOw3, sndOw4, sndFirePunch1, sndFirePunch2,
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            sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6,
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   138
            sndMelon, sndHellish, sndYoohoo, sndRCPlane, sndWhipCrack,
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            sndRideOfTheValkyries, sndDenied, sndPlaced, sndBaseballBat,
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            sndVaporize, sndWarp, sndSuddenDeath, sndMortar, sndShutter,
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            sndHomerun, sndMolotov, sndCover, sndUhOh, sndOops,
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            sndNooo, sndHello, sndRopeShot, sndRopeAttach, sndRopeRelease,
4978
0ef650ea3b12 add victory/flawless victory sounds. untested
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   143
            sndSwitchHog, sndVictory, sndFlawless, sndSniperReload, sndSteps, sndLowGravity,
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            sndHellishImpact1, sndHellishImpact2, sndHellishImpact3, sndHellishImpact4,
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            sndMelonImpact, sndDroplet1, sndDroplet2, sndDroplet3, sndEggBreak, sndDrillRocket,
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            sndPoisonCough, sndPoisonMoan, sndBirdyLay, sndWhistle, sndBeeWater,
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            sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7,
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            sndPiano8, sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack,
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            sndComeonthen, sndParachute, sndBump, sndResurrector, sndPlane, sndTardis, sndFrozenHogImpact,
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
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            sndIceBeam, sndHogFreeze, sndAirMineImpact, sndKnifeImpact, sndExtraTime, sndLaserSight,
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            sndInvulnerable, sndJetpackLaunch, sndJetpackBoost, sndPortalShot, sndPortalSwitch,
12199
ac9cf0cf40ee Add sounds for rubberduck drop, destruction and water collision
Wuzzy <almikes@aol.com>
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            sndPortalOpen, sndBlowTorch, sndCountdown1, sndCountdown2, sndCountdown3, sndCountdown4,
12673
308846e05154 extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
nemo
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            sndDuckDrop, sndDuckWater, sndDuckDie, sndCustom1, sndCustom2, sndCustom3, sndCustom4,
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            sndCustom5, sndCustom6, sndCustom7, sndCustom8, sndMinigun);
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    // Available ammo types to be used by hedgehogs
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    TAmmoType  = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer, // 6
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            amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, // 13
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            amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, // 18
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            amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24
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            amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30
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            amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35
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            amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42
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            amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48
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acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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            amResurrector, amDrillStrike, amSnowball, amTardis, {amStructure,} amLandGun, // 53
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            amIceGun, amKnife, amRubber, amAirMine, amDuck, amMinigun); // 59
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    // Different kind of crates that e.g. hedgehogs can pick up
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    TCrateType = (HealthCrate, AmmoCrate, UtilityCrate);
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   170
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ebe9858eb6a3 Removed chinese font
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    THWFont = (fnt16, fntBig, fntSmall {$IFNDEF MOBILE}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF});
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    TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpVolume,
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9cfdb9bc6140 For mikade - bit more flexibility in script captions
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            capgrpMessage, capgrpMessage2, capgrpAmmostate);
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    TStatInfoType = (siGameResult, siMaxStepDamage, siMaxStepKills, siKilledHHs,
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            siClanHealth, siTeamStats, siPlayerKills, siMaxTeamDamage,
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c0902317c823 created a new sendstat type for changing the kills label
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            siMaxTeamKills, siMaxTurnSkips, siCustomAchievement, siGraphTitle,
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            siPointType);
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    // Various 'emote' animations a hedgehog can do
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    TWave = (waveRollup, waveSad, waveWave, waveHurrah, waveLemonade, waveShrug, waveJuggle);
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   183
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    TRenderMode = (rmDefault, rmLeftEye, rmRightEye);
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9a7024b2a4d3 Removed wiggle 3D mode, reorder the list of 3D modes.
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    TStereoMode = (smNone, smRedCyan, smCyanRed, smRedBlue, smBlueRed, smRedGreen, smGreenRed, smHorizontal, smVertical);
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    TWorldEdge = (weNone, weWrap, weBounce, weSea, weSky);
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9e31e3bb4476 Delete now toggles hiding team area
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    TUIDisplay = (uiAll, uiNoTeams, uiNone);
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
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    TMapGen = (mgRandom, mgMaze, mgPerlin, mgDrawn, mgForts);
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bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
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   189
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    THHFont = record
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            Handle: PTTF_Font;
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            Height: LongInt;
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            style: LongInt;
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            Name: string[31];
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            end;
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    PAmmo = ^TAmmo;
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    TAmmo = record
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            Propz: LongWord;
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            Count: LongWord;
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// Using for place hedgehogs mode, but for any other situation where the initial count would be needed I guess.
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// For example, say, a mode where the weaponset is reset each turn, or on sudden death
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            NumPerTurn: LongWord;
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            Timer: LongWord;
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            Pos: LongWord;
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            AmmoType: TAmmoType;
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            AttackVoice: TSound;
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            Bounciness: LongWord;
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            end;
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    TVertex2f = record
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            X, Y: GLfloat;
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            end;
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    TVertex2i = record
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            X, Y: GLint;
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            end;
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    TMatrix4x4f = array[0..3, 0..3] of GLfloat;
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   221
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    PTexture = ^TTexture;
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    TTexture = record
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            id: GLuint;
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            w, h, scale: LongInt;
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            rx, ry: GLfloat;
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            priority: GLfloat;
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            vb, tb: array [0..3] of TVertex2f;
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            PrevTexture, NextTexture: PTexture;
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            end;
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d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
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    THogEffect = (heInvulnerable, heResurrectable, hePoisoned, heResurrected, heFrozen, heArtillery);
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    TScreenFade = (sfNone, sfInit, sfToBlack, sfFromBlack, sfToWhite, sfFromWhite);
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    PGear = ^TGear;
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    PHedgehog = ^THedgehog;
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    PTeam     = ^TTeam;
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    PClan     = ^TClan;
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    TGearStepProcedure = procedure (Gear: PGear);
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// So, you are here looking for variables you can (ab)use to store some gear state?
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// Not all members of this structure are created equal. Comments below are my take on what can be used for what in the gear structure.
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    TGear = record
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// Do *not* ever override these.
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            NextGear, PrevGear: PGear;  // Linked list
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            Z: Longword;                // Z index. For rendering. Sets order in list
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            Active: Boolean;            // Is gear Active (running step code)
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            Kind: TGearType;
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            doStep: TGearStepProcedure; // Code the gear is running
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            AmmoType : TAmmoType;       // Ammo type associated with this kind of gear
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            RenderTimer: Boolean;       // Will visually display Timer if true
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   253
            Target : TPoint;            // Gear target. Will render in uGearsRender unless a special case is added
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nemo
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   254
            AIHints: LongWord;          // hints for ai.
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nemo
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   255
            LastDamage: PHedgehog;      // Used to track damage source for stats
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nemo
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   256
            CollisionIndex: LongInt;    // Position in collision array
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nemo
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   257
            Message: LongWord;          // Game messages are stored here. See gm bitmasks in uConsts
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nemo
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   258
            uid: Longword;              // Lua use this to reference gears
10809
bb2e4e9944f7 Add generic getter/setter for a bunch of more obscure gear structure values
nemo
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   259
            Hedgehog: PHedgehog;        // set to CurrentHedgehog on gear creation.  uStats damage code appears to assume it will never be nil and never be changed.  If you override it, make sure it is set to a non-nil PHedgehog before dealing damage.
8774
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nemo
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   260
// Strongly recommended not to override these.  Will mess up generic operations like portaling
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nemo
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   261
            X : hwFloat;              // X/Y/dX/dY are position/velocity. People count on these having semi-normal values
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            Y : hwFloat;
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            dX: hwFloat;
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            dY: hwFloat;
8774
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nemo
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            State : Longword;        // See gst bitmask values in uConsts
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nemo
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   266
            PortalCounter: LongWord; // Necessary to interrupt portal loops.  Not possible to avoid infinite loops without it.
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nemo
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   267
// Don't use these if you're using generic movement like doStepFallingGear and explosion shoves. Generally recommended not to use.
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nemo
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   268
            Radius: LongInt;     // Radius. If not using uCollisions, is usually used to indicate area of effect
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nemo
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   269
            CollisionMask: Word; // Masking off Land impact  FF7F for example ignores current hog and crates
9248
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koda
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   270
            AdvBounce: Longword; // Triggers 45 bounces. Is a counter to avoid edge cases
13615
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
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            Sticky: Boolean;     // True if gear is *normally* able to stick to landscape on impact
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            Elasticity: hwFloat;
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            Friction  : hwFloat;
8774
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            Density   : hwFloat; // Density is kind of a mix of size and density. Impacts distance thrown, wind.
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nemo
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            ImpactSound: TSound; // first sound, others have to be after it in the sounds def.
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nemo
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            nImpactSounds: Word; // count of ImpactSounds.
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// Don't use these if you want to take damage normally, otherwise health/damage are commonly used for other purposes
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            Health, Damage, Karma: LongInt;
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koda
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// DirAngle is a 'real' - if you do not need it for rotation of sprite in uGearsRender, you can use it for any visual-only value
8774
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            DirAngle: real;
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// These are frequently overridden to serve some other purpose
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cb3e785534da whitespace fixes (SEE, I AM USEFUL!)
sheepluva
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   282
            Boom: Longword;          // amount of damage caused by the gear
8774
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            Pos: Longword;           // Commonly overridden.  Example use is posCase values in uConsts.
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   284
            Angle, Power : Longword; // Used for hog aiming/firing.  Angle is rarely used as an Angle otherwise.
9969
f27921b31b61 Cake falls when loses ground
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   285
            Timer, WDTimer : LongWord;        // Typically used for some sort of gear timer. Time to explosion, remaining fuel...
8774
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   286
            Tag: LongInt;            // Quite generic. Variety of uses.
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   287
            FlightTime: Longword;    // Initially added for batting of hogs to determine homerun. Used for some firing delays
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   288
            MsgParam: LongWord;      // Initially stored a set of messages. So usually gm values like Message. Frequently overriden
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nemo
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   289
// These are not used generically, but should probably be used for purpose intended. Definitely shouldn't override pointer type
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   290
            Tex: PTexture;          // A texture created by the gear. Shouldn't use for anything but textures
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
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            Tint: LongWord;         // Used to colour a texture
8774
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            LinkedGear: PGear;      // Used to track a related gear. Portal pairs for example.
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            SoundChannel: LongInt;  // Used to track a sound the gear started
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
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            Data: Pointer; // pointer to gear type specific data structure (if any)
6580
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   295
            end;
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    TPGearArray = array of PGear;
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    PGearArrayS = record
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        size: LongWord;
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        ar: ^TPGearArray;
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        end;
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    PVisualGear = ^TVisualGear;
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    TVGearStepProcedure = procedure (Gear: PVisualGear; Steps: Longword);
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    TVisualGear = record
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        NextGear, PrevGear: PVisualGear;
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        Frame,
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        FrameTicks: Longword;
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        X : real;
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        Y : real;
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        dX: real;
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        dY: real;
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        tdX: real;
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        tdY: real;
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        State : Longword;
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        Timer: Longword;
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        Angle, dAngle: real;
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        Kind: TVisualGearType;
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        doStep: TVGearStepProcedure;
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        Tex: PTexture;
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        alpha, scale: GLfloat;
4365
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unc0rr
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   321
        Hedgehog: PHedgehog;
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        Tag: LongInt;
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        Text: shortstring;
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   324
        Tint: Longword;
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nemo
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        uid: Longword;
5585
c09f5b41644a Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
nemo
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        Layer: byte;
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        end;
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   328
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    TStatistics = record
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        DamageRecv,
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   331
        DamageGiven: Longword;
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        StepDamageRecv,
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   333
        StepDamageGiven,
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        StepKills: Longword;
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Wuzzy <almikes@aol.com>
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        StepPoisoned,
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6ff01dc1ffe2 Fix Traitor taunt being played when hog w/ heResurrectable drowns w/o damage
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   336
        StepDied,
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        Sacrificed: boolean;
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   338
        MaxStepDamageRecv,
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   339
        MaxStepDamageGiven,
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   340
        MaxStepKills: Longword;
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        FinishedTurns: Longword;
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   342
        end;
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   343
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    TTeamStats = record
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   345
        Kills : Longword;
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   346
        Suicides: Longword;
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        AIKills : Longword;
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        TeamKills : Longword;
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        TurnSkips : Longword;
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        TeamDamage : Longword;
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   351
        end;
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   352
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a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
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   353
    PClanDeathLogEntry = ^TClanDeathLogEntry;
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   354
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    TClanDeathLogEntry = record
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   356
        Turn : Longword; // turn in which the clans were killed
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        KilledClans : array[0..Pred(cMaxTeams)] of PClan; // array of clans that have died
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   358
        KilledClansCount: Longword; // number of clans that died
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   359
        NextEntry : PClanDeathLogEntry; // linked list
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   360
        end;
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   361
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   362
13073
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unc0rr
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   363
    TBinds = record
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   364
                 indices: array[0..cKbdMaxIndex] of byte;
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                 // zeroth element is reserved, indices[i] == 0 means no binding
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                 binds: array[0..255] of shortstring;
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                 lastIndex: byte;
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   368
             end;
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   369
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   370
    TKeyboardState = array[0..cKeyMaxIndex] of Byte;
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   371
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   372
    PVoicepack = ^TVoicepack;
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   373
    TVoicepack = record
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   374
        name: shortstring;
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   375
        chunks: array [TSound] of PMixChunk;
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   376
        end;
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   377
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
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   378
    TVoice = record
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   379
        snd: TSound;
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   380
        voicepack: PVoicePack;
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   381
        end;
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   382
7034
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diff changeset
   383
    THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   384
    PHHAmmo = ^THHAmmo;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   385
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   386
    THedgehog = record
7016
8b34f46e10c1 HAPPY 7000th COMMIT HEDGEWARS
koda
parents: 7010
diff changeset
   387
            Name: shortstring;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   388
            Gear: PGear;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4812
diff changeset
   389
            GearHidden: PGear;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   390
            SpeechGear: PVisualGear;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   391
            NameTagTex,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   392
            HealthTagTex,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   393
            HatTex: PTexture;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   394
            Ammo: PHHAmmo;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   395
            CurAmmoType: TAmmoType;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7335
diff changeset
   396
            PickUpType: LongWord;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7335
diff changeset
   397
            PickUpDelay: LongInt;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   398
            AmmoStore: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   399
            Team: PTeam;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   400
            MultiShootAttacks: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   401
            visStepPos: LongWord;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   402
            BotLevel  : Byte; // 0 - Human player
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   403
            HatVisibility: GLfloat;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   404
            stats: TStatistics;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   405
            Hat: shortstring;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   406
            InitialHealth: LongInt; // used for gfResetHealth
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   407
            King: boolean;  // Flag for a bunch of hedgehog attributes
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   408
            Unplaced: boolean;  // Flag for hog placing mode
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   409
            Timer: Longword;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9693
diff changeset
   410
            HealthBarHealth: LongInt;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
   411
            Effects: array[THogEffect] of LongInt;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   412
            end;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   413
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   414
    TTeam = record
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   415
            Clan: PClan;
7016
8b34f46e10c1 HAPPY 7000th COMMIT HEDGEWARS
koda
parents: 7010
diff changeset
   416
            TeamName: shortstring;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   417
            ExtDriven: boolean;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   418
            Binds: TBinds;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   419
            Hedgehogs: array[0..cMaxHHIndex] of THedgehog;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   420
            CurrHedgehog: LongWord;
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9769
diff changeset
   421
            NameTagTex,
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10603
diff changeset
   422
            OwnerTex,
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   423
            GraveTex,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   424
            AIKillsTex,
13023
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12903
diff changeset
   425
            LuaTeamValueTex,
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   426
            FlagTex: PTexture;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   427
            Flag: shortstring;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   428
            GraveName: shortstring;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   429
            FortName: shortstring;
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9769
diff changeset
   430
            Owner: shortstring;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   431
            TeamHealth: LongInt;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9693
diff changeset
   432
            TeamHealthBarHealth: LongInt;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   433
            DrawHealthY: LongInt;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   434
            AttackBar: LongWord;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   435
            HedgehogsNumber: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   436
            voicepack: PVoicepack;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   437
            PlayerHash: shortstring;   // md5 hash of player name. For temporary enabling of hats as thank you. Hashed for privacy of players
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   438
            stats: TTeamStats;
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10339
diff changeset
   439
            hasGone: boolean;
10345
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   440
            skippedTurns: Longword;
10397
314164a9c912 rename of variable typo for readability
nemo
parents: 10361
diff changeset
   441
            isGoneFlagPendingToBeSet, isGoneFlagPendingToBeUnset: boolean;
13023
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12903
diff changeset
   442
            luaTeamValue: ansistring;
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12903
diff changeset
   443
            hasLuaTeamValue: boolean;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   444
            end;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   445
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   446
    TClan = record
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   447
            Color: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   448
            Teams: array[0..Pred(cMaxTeams)] of PTeam;
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   449
            HealthTex: PTexture;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   450
            TeamsNumber: Longword;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   451
            TagTeamIndex: Longword;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   452
            CurrTeam: LongWord;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   453
            ClanHealth: LongInt;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   454
            ClanIndex: LongInt;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   455
            TurnNumber: LongWord;
13761
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13679
diff changeset
   456
            DiedThisTurn: boolean; // true if clan died in current turn
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13679
diff changeset
   457
            StatsHandled : boolean; // true if clan has been handled for stats screen
4978
0ef650ea3b12 add victory/flawless victory sounds. untested
nemo
parents: 4976
diff changeset
   458
            Flawless: boolean;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   459
            end;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   460
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   461
     cdeclPtr = procedure; cdecl;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   462
     cdeclIntPtr = procedure(num: LongInt); cdecl;
8332
9333216f2054 fix hwc install and pas2c preprocessing (but not total conversion)
koda
parents: 8330
diff changeset
   463
     funcDoublePtr = function: Double;
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   464
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   465
     TMobileRecord = record
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   466
                     PerformRumble: cdeclIntPtr;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   467
                     GameLoading: cdeclPtr;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   468
                     GameLoaded: cdeclPtr;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   469
                     SaveLoadingEnded: cdeclPtr;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   470
                     end;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   471
4807
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4782
diff changeset
   472
     TAmmoStrId = (sidGrenade, sidClusterBomb, sidBazooka, sidBee, sidShotgun,
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   473
            sidPickHammer, sidSkip, sidRope, sidMine, sidDEagle,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   474
            sidDynamite, sidBaseballBat, sidFirePunch, sidSeconds,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   475
            sidParachute, sidAirAttack, sidMineStrike, sidBlowTorch,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   476
            sidGirder, sidTeleport, sidSwitch, sidMortar, sidWhip,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   477
            sidKamikaze, sidCake, sidSeduction, sidWatermelon,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   478
            sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   479
            sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   480
            sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack,
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   481
            sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb,
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   482
            sidSineGun, sidFlamethrower,sidSMine, sidHammer, sidResurrector,
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   483
            sidDrillStrike, sidSnowball, sidNothing, sidTardis,
12197
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12191
diff changeset
   484
            {sidStructure,} sidLandGun, sidIceGun, sidKnife, sidRubber, sidAirMine,
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12706
diff changeset
   485
            sidDuck, sidMinigun);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   486
12191
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   487
    TMsgStrId = (sidLoading, sidDraw, sidWinner, sidVolume, sidPaused,
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   488
            sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync,
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   489
            sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady,
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7389
diff changeset
   490
            sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce,
12180
9237bfb198c7 Fix time box tooltip saying it is not *yet* available in SD
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
   491
            sidMute, sidAFK, sidAutoCameraOff, sidAutoCameraOn, sidPressTarget,
13052
eadf8259306f Improve/fix messaging when multiple teams win
Wuzzy <Wuzzy2@mail.ru>
parents: 13047
diff changeset
   492
            sidNotAvailableInSD, sidHealthGain, sidEmptyCrate, sidUnknownKey,
eadf8259306f Improve/fix messaging when multiple teams win
Wuzzy <Wuzzy2@mail.ru>
parents: 13047
diff changeset
   493
            sidWinner2, sidWinner3, sidWinner4, sidWinner5, sidWinner6,
13161
26f0c3669b4e Make a few more engine strings translatable
Wuzzy <Wuzzy2@mail.ru>
parents: 13101
diff changeset
   494
            sidWinner7, sidWinnerAll, sidTeamGone, sidTeamBack, sidAutoSkip,
13644
05dd413393bf Make ammo count in ammo menu translatable, and replace “x” with “×”
Wuzzy <Wuzzy2@mail.ru>
parents: 13615
diff changeset
   495
            sidFPS, sidLuaParsingOff, sidLuaParsingOn, sidLuaParsingDenied,
13679
3f6fae745f84 Make engine chat syntax translatable
Wuzzy <Wuzzy2@mail.ru>
parents: 13644
diff changeset
   496
            sidAmmoCount, sidChat, sidChatTeam, sidChatHog);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   497
13462
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13409
diff changeset
   498
    TCmdHelpStrId = (
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13409
diff changeset
   499
            sidCmdHeaderBasic, sidCmdTogglechat, sidCmdTeam, sidCmdMe,
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13409
diff changeset
   500
            sidCmdPause, sidCmdPauseNet, sidCmdFullscreen, sidCmdQuit,
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13409
diff changeset
   501
            sidCmdHelp, sidCmdHelpTaunts, sidCmdHistory, sidLua,
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13409
diff changeset
   502
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13409
diff changeset
   503
            sidCmdHeaderTaunts, sidCmdSpeech, sidCmdThink, sidCmdYell,
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13409
diff changeset
   504
            sidCmdSpeechNumberHint, sidCmdHsa, sidCmdHta, sidCmdHya,
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13409
diff changeset
   505
            sidCmdHurrah, sidCmdIlovelotsoflemonade, sidCmdJuggle,
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13409
diff changeset
   506
            sidCmdRollup, sidCmdShrug, sidCmdWave);
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13409
diff changeset
   507
5125
sheepluva
parents: 5118
diff changeset
   508
    // Events that are important for the course of the game or at least interesting for other reasons
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   509
    TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw,
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   510
            eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped,
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12164
diff changeset
   511
            eidHurtSelf, eidHomerun, eidGone, eidPoisoned, eidResurrected,
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12164
diff changeset
   512
            eidKamikaze, eidTimeTravelEnd, eidTimeout, eidKingDied);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   513
12077
10aad1cafc10 Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
Wuzzy <almikes@aol.com>
parents: 11919
diff changeset
   514
    TGoalStrId = (gidCaption, gidSubCaption, gidPlaceKing, gidLowGravity, gidInvulnerable,
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   515
            gidVampiric, gidKarma, gidKing, gidPlaceHog, gidArtillery,
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   516
            gidSolidLand, gidSharedAmmo, gidMineTimer, gidNoMineTimer,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   517
            gidRandomMineTimer, gidDamageModifier, gidResetHealth, gidAISurvival,
11883
74e838b7eecc Show “More Wind” modifier in mission panel
Wuzzy <almikes@aol.com>
parents: 11771
diff changeset
   518
            gidInfAttack, gidResetWeps, gidPerHogAmmo, gidTagTeam, gidMoreWind);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   519
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7996
diff changeset
   520
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   521
    TLandArray = packed array of array of LongWord;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   522
    TCollisionArray = packed array of array of Word;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7996
diff changeset
   523
    TDirtyTag = packed array of array of byte;
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   524
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   525
    TPreview  = packed array[0..127, 0..31] of byte;
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10108
diff changeset
   526
    TPreviewAlpha  = packed array[0..127, 0..255] of byte;
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   527
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   528
    PWidgetMovement = ^TWidgetMovement;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   529
    TWidgetMovement = record
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   530
        animate   : Boolean;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   531
        source    : TPoint;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   532
        target    : TPoint;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   533
        startTime : Longword;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   534
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   535
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   536
    POnScreenWidget = ^TOnScreenWidget;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   537
    TOnScreenWidget = record
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   538
        show          : boolean;            // if false widget will not be drawn
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   539
        sprite        : TSprite;            // a convenience type
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   540
        frame         : TSDL_Rect;          // graphical coordinates
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   541
        active        : TSDL_Rect;          // active touch region
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   542
        fadeAnimStart : Longword;           // time the fade started
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   543
                                            //     (0 means do not fade)
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   544
        moveAnim      : TWidgetMovement;    // animation associated to widget
6685
ef706fccfb0a moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
koda
parents: 6683
diff changeset
   545
        end;
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   546
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   547
    PTouch_Data = ^TTouch_Data;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   548
    TTouch_Data = record
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   549
        id                       : TSDL_FingerId;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   550
        x,y                      : LongInt;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   551
        dx,dy                    : LongInt;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   552
        historicalX, historicalY : LongInt;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   553
        timeSinceDown            : Longword;
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   554
        pressedWidget            : POnScreenWidget;
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   555
        end;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   556
10361
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   557
    PSpriteData = ^TSpriteData;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   558
    TSpriteData = record
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   559
            FileName: string[15];
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   560
            Path, AltPath: TPathType;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   561
            Texture: PTexture;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   562
            Surface: PSDL_Surface;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   563
            Width, Height, imageWidth, imageHeight: LongInt;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   564
            saveSurf: boolean;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12673
diff changeset
   565
            critical: boolean;
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12673
diff changeset
   566
            checkSum: boolean; // use for images where if they are missing a desync can occur.
10361
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   567
            priority: GLfloat;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   568
            getDimensions, getImageDimensions: boolean;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   569
            end;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   570
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   571
    // gear data types
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   572
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   573
    const cakeh =   27;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   574
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   575
    type TCakeData = record
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   576
        CakeI: integer;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   577
        CakePoints: array[0..Pred(cakeh)] of record
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   578
            x, y: hwFloat;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   579
        end;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   580
    end;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   581
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   582
    PCakeData = ^TCakeData;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   583
11739
f48408dcea36 create forts in random order
sheepluva
parents: 11473
diff changeset
   584
    TClansArray = array[0..Pred(cMaxTeams)] of PClan;
f48408dcea36 create forts in random order
sheepluva
parents: 11473
diff changeset
   585
4357
a1fcfc341a52 Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff changeset
   586
implementation
a1fcfc341a52 Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff changeset
   587
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   588
end.