share/hedgewars/Data/Scripts/Multiplayer/Battalion.lua
author Wuzzy <almikes@aol.com>
Sun, 14 May 2017 16:57:05 +0200
changeset 12425 bdf81e6c00eb
parent 12424 6944a9161cdb
child 12426 a0c655e38cc8
permissions -rwxr-xr-x
Battalion: Make mutated hog names translatable
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
     1
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
     2
  ########################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
     3
  Name:      Battalion
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
     4
  Made by:   Anachron 
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
     5
  ########################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
     6
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
     7
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
     8
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
     9
  
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    10
  Readme:
12424
6944a9161cdb Update readme link in Battalion script
Wuzzy <almikes@aol.com>
parents: 12423
diff changeset
    11
  https://hedgewars.org/wiki/Battalion
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    12
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    13
  ########################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    14
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    15
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    16
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    17
  ########################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    18
  Todo/Idea-List
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    19
  ########################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    20
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    21
  - Make Hogs sorted by rareness for teams with less hogs (more fair)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    22
  - Keep first picked up unused crate utitlity until next round
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    23
  - Ship default scheme but let user overwrite it
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    24
  - Make SuddenDeathWaterRise dynamic
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    25
  - Make SuddenDeathTurns dynamic
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    26
  - Add Hog Variants like Crazy Scientist or Astronaut
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    27
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    28
  ########################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    29
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    30
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    31
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    32
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    33
  ### GENERAL SCRIPT LOADING AND VARIABLE INITIALISATION                     ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    34
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    35
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    36
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    37
HedgewarsScriptLoad("/Scripts/Locale.lua")
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    38
HedgewarsScriptLoad("/Scripts/Tracker.lua")
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    39
HedgewarsScriptLoad("/Scripts/Params.lua")
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    40
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    41
-- List of all hog variants with belonging weapons,
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    42
--  hitpoints, chances and more
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    43
local variants = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    44
local varName = ""
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    45
local newLine = ""--string.char(0x0A)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    46
local gmAny = 0xFFFFFFFF
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    47
local version = "0.33"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    48
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    49
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    50
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    51
  ### VARIANT SETUP                                                          ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    52
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    53
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    54
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    55
varName = "Pyromancer"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    56
variants[varName] = {}
12425
bdf81e6c00eb Battalion: Make mutated hog names translatable
Wuzzy <almikes@aol.com>
parents: 12424
diff changeset
    57
variants[varName]["name"] = loc("Pyromancer")
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    58
variants[varName]["chance"] = 7
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    59
variants[varName]["hat"] = "Gasmask"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    60
variants[varName]["hp"] = 70
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    61
variants[varName]["hogLimit"] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    62
variants[varName]["weaponLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    63
variants[varName]["weapons"] = {amFlamethrower, amMolotov, amWhip}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    64
variants[varName]["helperLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    65
variants[varName]["helpers"] = {amRope, amParachute}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    66
variants[varName]["special"] = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    67
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    68
varName = "Builder"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    69
variants[varName] = {}
12425
bdf81e6c00eb Battalion: Make mutated hog names translatable
Wuzzy <almikes@aol.com>
parents: 12424
diff changeset
    70
variants[varName]["name"] = loc("Builder")
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    71
variants[varName]["chance"] = 10
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    72
variants[varName]["hat"] = "constructor"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    73
variants[varName]["hp"] = 100
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    74
variants[varName]["hogLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    75
variants[varName]["weaponLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    76
variants[varName]["weapons"] = {amDynamite, amWhip, amHammer}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    77
variants[varName]["helperLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    78
variants[varName]["helpers"] = {amGirder, amBlowTorch}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    79
variants[varName]["special"] = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    80
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    81
varName = "Rifleman"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    82
variants[varName] = {}
12425
bdf81e6c00eb Battalion: Make mutated hog names translatable
Wuzzy <almikes@aol.com>
parents: 12424
diff changeset
    83
variants[varName]["name"] = loc("Rifleman")
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    84
variants[varName]["chance"] = 7
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    85
variants[varName]["hat"] = "Sniper"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    86
variants[varName]["hp"] = 70
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    87
variants[varName]["hogLimit"] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    88
variants[varName]["weaponLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    89
variants[varName]["weapons"] = {amRCPlane, amShotgun, amSniperRifle}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    90
variants[varName]["helperLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    91
variants[varName]["helpers"] = {amLowGravity, amParachute}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    92
variants[varName]["special"] = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    93
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    94
varName = "Warrior"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    95
variants[varName] = {}
12425
bdf81e6c00eb Battalion: Make mutated hog names translatable
Wuzzy <almikes@aol.com>
parents: 12424
diff changeset
    96
variants[varName]["name"] = loc("Warrior")
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    97
variants[varName]["chance"] = 12
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    98
variants[varName]["hat"] = "spartan"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
    99
variants[varName]["hp"] = 120
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   100
variants[varName]["hogLimit"] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   101
variants[varName]["weaponLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   102
variants[varName]["weapons"] = {amClusterBomb, amGrenade, amBazooka}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   103
variants[varName]["helperLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   104
variants[varName]["helpers"] = {amParachute, amRope}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   105
variants[varName]["special"] = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   106
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   107
varName = "Chef"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   108
variants[varName] = {}
12425
bdf81e6c00eb Battalion: Make mutated hog names translatable
Wuzzy <almikes@aol.com>
parents: 12424
diff changeset
   109
variants[varName]["name"] = loc("Chef")
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   110
variants[varName]["chance"] = 7
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   111
variants[varName]["hat"] = "chef"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   112
variants[varName]["hp"] = 70
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   113
variants[varName]["hogLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   114
variants[varName]["weaponLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   115
variants[varName]["weapons"] = {amCake, amKnife, amWhip}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   116
variants[varName]["helperLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   117
variants[varName]["helpers"] = {amRubber, amParachute}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   118
variants[varName]["special"] = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   119
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   120
varName = "Medic"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   121
variants[varName] = {}
12425
bdf81e6c00eb Battalion: Make mutated hog names translatable
Wuzzy <almikes@aol.com>
parents: 12424
diff changeset
   122
variants[varName]["name"] = loc("Medic")
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   123
variants[varName]["chance"] = 12
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   124
variants[varName]["hat"] = "war_desertmedic"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   125
variants[varName]["hp"] = 120
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   126
variants[varName]["hogLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   127
variants[varName]["weaponLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   128
variants[varName]["weapons"] = {amResurrector, amMine, amGasBomb}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   129
variants[varName]["helperLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   130
variants[varName]["helpers"] = {amTeleport, amParachute}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   131
variants[varName]["special"] = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   132
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   133
varName = "Ninja"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   134
variants[varName] = {}
12425
bdf81e6c00eb Battalion: Make mutated hog names translatable
Wuzzy <almikes@aol.com>
parents: 12424
diff changeset
   135
variants[varName]["name"] = loc("Ninja")
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   136
variants[varName]["chance"] = 8
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   137
variants[varName]["hat"] = "NinjaTriangle"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   138
variants[varName]["hp"] = 80
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   139
variants[varName]["hogLimit"] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   140
variants[varName]["weaponLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   141
variants[varName]["weapons"] = {amSMine, amMine, amFirePunch}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   142
variants[varName]["helperLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   143
variants[varName]["helpers"] = {amRope, amParachute}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   144
variants[varName]["special"] = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   145
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   146
varName = "Athlete"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   147
variants[varName] = {}
12425
bdf81e6c00eb Battalion: Make mutated hog names translatable
Wuzzy <almikes@aol.com>
parents: 12424
diff changeset
   148
variants[varName]["name"] = loc("Athlete")
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   149
variants[varName]["chance"] = 8
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   150
variants[varName]["hat"] = "footballhelmet"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   151
variants[varName]["hp"] = 80
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   152
variants[varName]["hogLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   153
variants[varName]["weaponLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   154
variants[varName]["weapons"] = {amBaseballBat, amFirePunch, amSeduction}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   155
variants[varName]["helperLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   156
variants[varName]["helpers"] = {amRope, amPickHammer}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   157
variants[varName]["special"] = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   158
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   159
varName = "Scientist"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   160
variants[varName] = {}
12425
bdf81e6c00eb Battalion: Make mutated hog names translatable
Wuzzy <almikes@aol.com>
parents: 12424
diff changeset
   161
variants[varName]["name"] = loc("Scientist")
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   162
variants[varName]["chance"] = 7
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   163
variants[varName]["hat"] = "doctor"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   164
variants[varName]["hp"] = 80
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   165
variants[varName]["hogLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   166
variants[varName]["weaponLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   167
variants[varName]["weapons"] = {amPortalGun, amSineGun, amIceGun}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   168
variants[varName]["helperLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   169
variants[varName]["helpers"] = {amTeleport, amJetpack}  
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   170
variants[varName]["special"] = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   171
12422
f6fc84c55bfa Battalion: Rename “Air-General” to “Air General”
Wuzzy <almikes@aol.com>
parents: 12421
diff changeset
   172
varName = "Air General"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   173
variants[varName] = {}
12425
bdf81e6c00eb Battalion: Make mutated hog names translatable
Wuzzy <almikes@aol.com>
parents: 12424
diff changeset
   174
variants[varName]["name"] = loc("Air General")
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   175
variants[varName]["chance"] = 5
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   176
variants[varName]["hat"] = "war_desertofficer"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   177
variants[varName]["hp"] = 50
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   178
variants[varName]["hogLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   179
variants[varName]["weaponLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   180
variants[varName]["weapons"] = {amMineStrike, amNapalm, amAirAttack}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   181
variants[varName]["helperLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   182
variants[varName]["helpers"] = {amRope, amParachute}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   183
variants[varName]["special"] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   184
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   185
varName = "Hunter"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   186
variants[varName] = {}
12425
bdf81e6c00eb Battalion: Make mutated hog names translatable
Wuzzy <almikes@aol.com>
parents: 12424
diff changeset
   187
variants[varName]["name"] = loc("Hunter")
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   188
variants[varName]["chance"] = 10
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   189
variants[varName]["hat"] = "Skull"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   190
variants[varName]["hp"] = 100
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   191
variants[varName]["hogLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   192
variants[varName]["weaponLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   193
variants[varName]["weapons"] = {amBee, amMortar, amDrill}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   194
variants[varName]["helperLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   195
variants[varName]["helpers"] = {amRope, amParachute}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   196
variants[varName]["special"] = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   197
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   198
varName = "King"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   199
variants[varName] = {}
12425
bdf81e6c00eb Battalion: Make mutated hog names translatable
Wuzzy <almikes@aol.com>
parents: 12424
diff changeset
   200
variants[varName]["name"] = loc("King")
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   201
variants[varName]["chance"] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   202
variants[varName]["hat"] = "crown"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   203
variants[varName]["hp"] = 60
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   204
variants[varName]["hogLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   205
variants[varName]["weaponLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   206
variants[varName]["weapons"] = {amWatermelon, amHellishBomb, amBallgun}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   207
variants[varName]["helperLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   208
variants[varName]["helpers"] = {amRope, amParachute}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   209
variants[varName]["special"] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   210
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   211
varName = "Knight"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   212
variants[varName] = {}
12425
bdf81e6c00eb Battalion: Make mutated hog names translatable
Wuzzy <almikes@aol.com>
parents: 12424
diff changeset
   213
variants[varName]["name"] = loc("Knight")
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   214
variants[varName]["chance"] = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   215
variants[varName]["hat"] = "knight"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   216
variants[varName]["hp"] = 80
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   217
variants[varName]["hogLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   218
variants[varName]["weaponLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   219
variants[varName]["weapons"] = {amShotgun, amBazooka, amMine}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   220
variants[varName]["helperLimit"] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   221
variants[varName]["helpers"] = {amParachute, amRope}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   222
variants[varName]["special"] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   223
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   224
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   225
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   226
  ### GENERAL VARIABLES USED FOR GAMEPLAY                                    ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   227
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   228
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   229
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   230
local unused = {amSnowball, amDrillStrike, amTardis}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   231
local lowWeaps = {amKamikaze}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   232
local lowTresh = 25
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   233
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   234
local counter = {} -- Saves how many hogs of a variant a team has
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   235
local group = {} -- Saves randomized variants for all teams
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   236
local teamIndex = {} -- Temporary counter for amount of mutated hogs in team
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   237
local teamHogs = {} -- Saves a list of all hogs belonging to a team
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   238
local hogCount = {} -- Saves how many hogs a team has
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   239
local teamNames = {} -- Saves all teams and names
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   240
local hogInfo = {} -- Saves all hogs with their original values
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   241
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   242
local LastHog = nil -- Last Hedgehog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   243
local CurHog = nil -- Current Hedgehog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   244
local LastTeam = nil -- Last Team
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   245
local CurTeam = nil -- Current Team
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   246
local TurnEnded = true -- Boolean whether current turn ended or not
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   247
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   248
local mode = 'default' -- Which game type to play
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   249
local luck = 100 -- Multiplier for bonuses like crates
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   250
local strength = 1 -- Multiplier for more weapons
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   251
local mutate = false -- Whether or not to mutate the hogs
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   252
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   253
local highHasBonusWeps = false -- whether or not a hog got bonus weapons on current turn
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   254
local highHasBonusHelp = false -- whether or not a hog got bonus helpers on current turn
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   255
local highPickupCount = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   256
local highPickupSDCount = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   257
local highHelperCount = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   258
local highHelperSDCount = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   259
local highEnemyKillHPBonus = 10
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   260
local highFriendlyKillHPBonus = 15
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   261
local highWeapons = {} -- Saves the weapons from kills
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   262
local highHelpers = {} -- Saves the helpers from kills
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   263
local highSpecialBonus = {amTeleport, amJetpack}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   264
local highSpecialPool = {amExtraDamage, amVampiric}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   265
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   266
local kingLinkPerc = 50 -- Percentage of life to share from the team
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   267
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   268
local pointsWepBase = 5 -- Game start points weapons
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   269
local pointsHlpBase = 2 -- Game start points helpers
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   270
local pointsKeepPerc = 80 -- Percentage of points to take to next round
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   271
local pointsWepTurn = 5 -- Round bonus points weapons
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   272
local pointsHlpTurn = 2 -- Round bonus points helpers
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   273
local pointsWepMax = 25 -- Maximum points for weapons
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   274
local pointsHlpMax = 10 -- Maximum points for helpers
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   275
local pointsKeepSDPerc = 60 -- Percentage of points to take to next round on SD
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   276
local pointsWepSDTurn = 7 -- Round bonus points weapons on SD
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   277
local pointsHlpSDTurn = 3 -- Round bonus points helpers on SD
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   278
local pointsWepSDMax = 35 -- Maximum points for weapons on SD
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   279
local pointsHlpSDMax = 15 -- Maximum points for helpers on SD
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   280
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   281
local pointsWeaponVal = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   282
pointsWeaponVal[amBazooka] = 5
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   283
pointsWeaponVal[amShotgun] = 4
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   284
pointsWeaponVal[amFirePunch] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   285
pointsWeaponVal[amMine] = 5
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   286
--pointsWeaponVal[amAirAttack] = 10
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   287
pointsWeaponVal[amBee] = 6
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   288
pointsWeaponVal[amClusterBomb] = 7
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   289
pointsWeaponVal[amGrenade] = 5
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   290
pointsWeaponVal[amDEagle] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   291
pointsWeaponVal[amWhip] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   292
pointsWeaponVal[amDynamite] = 7
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   293
--pointsWeaponVal[amMineStrike] = 14
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   294
pointsWeaponVal[amMortar] = 4
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   295
pointsWeaponVal[amWatermelon] = 30
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   296
pointsWeaponVal[amSniperRifle] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   297
pointsWeaponVal[amBaseballBat] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   298
pointsWeaponVal[amCake] = 7
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   299
--pointsWeaponVal[amNapalm] = 11
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   300
pointsWeaponVal[amDrill] = 6
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   301
pointsWeaponVal[amHellishBomb] = 20
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   302
pointsWeaponVal[amSineGun] = 4
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   303
--pointsWeaponVal[amKamikaze] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   304
--pointsWeaponVal[amBallgun] = 12
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   305
--pointsWeaponVal[amPianoStrike] = 15
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   306
pointsWeaponVal[amSnowball] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   307
pointsWeaponVal[amMolotov] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   308
pointsWeaponVal[amFlamethrower] = 4
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   309
pointsWeaponVal[amRCPlane] = 7
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   310
--pointsWeaponVal[amDrillStrike] = 12
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   311
pointsWeaponVal[amGasBomb] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   312
pointsWeaponVal[amHammer] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   313
pointsWeaponVal[amSMine] = 4
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   314
pointsWeaponVal[amAirMine] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   315
pointsWeaponVal[amKnife] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   316
pointsWeaponVal[amPortalGun] = 5
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   317
--pointsWeaponVal[amIceGun] = 6
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   318
pointsWeaponVal[amSeduction] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   319
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   320
local pointsHelperVal = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   321
pointsHelperVal[amRope] = 5
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   322
pointsHelperVal[amParachute] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   323
--pointsHelperVal[amGirder] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   324
pointsHelperVal[amBlowTorch] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   325
pointsHelperVal[amLowGravity] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   326
--pointsHelperVal[amRubber] = 4
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   327
pointsHelperVal[amPickHammer] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   328
pointsHelperVal[amTeleport] = 10
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   329
pointsHelperVal[amJetpack] = 8
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   330
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   331
local pointsPerTeam = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   332
local pointsToWep = {} -- List of [points] = {ammo1, ammo2}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   333
local pointsToHlp = {} -- List of [points] = {ammo1, ammo2}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   334
local wepPoints = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   335
local hlpPoints = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   336
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   337
local suddenDeath = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   338
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   339
local healthCrateChance = 7
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   340
local utilCrateChance = 9
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   341
local weaponCrateChance = 12
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   342
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   343
local healthCrateChanceSD = 12
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   344
local utilCrateChanceSD = 16
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   345
local weaponCrateChanceSD = 21
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   346
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   347
local emptyCrateChance = 7
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   348
local bonusCrateChance = 5
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   349
local cratePickupGap = 35
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   350
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   351
local utilities = {amInvulnerable, amVampiric, amExtraTime, amExtraDamage, amRope, amLandGun}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   352
local autoSelectHelpers = {amRope, amParachute}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   353
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   354
local LastWaterLine = 0 -- Saves WaterLine to make sure a water rise wont trigger highland kill
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   355
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   356
local helpers = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   357
helpers[amSkip] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   358
helpers[amRope] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   359
helpers[amParachute] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   360
helpers[amBlowTorch] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   361
helpers[amGirder] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   362
helpers[amTeleport] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   363
helpers[amSwitch] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   364
helpers[amJetpack] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   365
helpers[amBirdy] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   366
helpers[amPortalGun] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   367
helpers[amResurrector] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   368
helpers[amTardis] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   369
helpers[amLandGun] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   370
helpers[amRubber] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   371
--helpers[amKamikaze] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   372
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   373
local posCaseAmmo    = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   374
local posCaseHealth  = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   375
local posCaseUtility = 4
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   376
local posCaseDummy   = 8
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   377
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   378
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   379
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   380
  ### GENERAL BONUS LUA FUNCTIONS                                            ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   381
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   382
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   383
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   384
function swap(array, index1, index2)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   385
    array[index1], array[index2] = array[index2], array[index1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   386
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   387
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   388
function shuffle(array)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   389
    local cnt = #array
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   390
    while cnt > 1 do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   391
        local index = GetRandom(cnt) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   392
        swap(array, index, cnt)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   393
        cnt = cnt - 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   394
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   395
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   396
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   397
function table.clone(org)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   398
  local copy = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   399
  for orig_key, orig_value in pairs(org) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   400
      copy[orig_key] = orig_value
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   401
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   402
  return copy
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   403
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   404
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   405
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   406
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   407
  ### WEAPON, UTILITY AND AMMO FUNCTIONS                                     ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   408
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   409
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   410
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   411
function clearHogAmmo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   412
  local lastNum = amRubber
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   413
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   414
  if amAirMine ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   415
    lastNum = amAirMine
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   416
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   418
  for val=0,lastNum do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   419
    AddAmmo(hog, val, 0)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   420
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   421
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   422
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   423
function autoSelectAmmo(hog, var)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   424
  -- Check if hog has any "useful" helper, select helper, if yes
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   425
  for key, val in pairs(autoSelectHelpers) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   426
    if GetAmmoCount(hog, val) > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   427
      SetWeapon(val)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   428
      return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   429
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   430
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   431
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   432
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   433
function AddHogAmmo(hog, ammo)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   434
  -- Add weapons of variant
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   435
  --for key, val in pairs(variants[var]["weapons"]) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   436
  for key, val in pairs(ammo) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   437
    --AddAmmo(hog, val, 1)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   438
    AddAmmo(hog, val, GetAmmoCount(hog, val) +1)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   439
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   440
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   441
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   442
function GetRandomAmmo(hog, sourceType)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   443
  local var = getHogInfo(hog, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   444
  ammo = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   445
  local source = ''
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   446
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   447
  if variants[var] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   448
    return ammo
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   449
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   450
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   451
  if sourceType == "weapons" then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   452
    source = variants[var][sourceType]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   453
    sourceLimit = variants[var]["weaponLimit"]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   454
  elseif sourceType == "helpers" then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   455
    source = variants[var][sourceType]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   456
    sourceLimit = variants[var]["helperLimit"]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   457
  elseif sourceType == 'poolWeapons' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   458
    if highWeapons[hog] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   459
      highWeapons[hog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   460
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   461
    source = highWeapons[hog]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   462
    if suddenDeath == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   463
      sourceLimit = highPickupCount
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   464
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   465
      sourceLimit = highPickupSDCount
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   466
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   467
  elseif sourceType == 'poolHelpers' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   468
    if highHelpers[hog] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   469
      highHelpers[hog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   470
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   471
    source = highHelpers[hog]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   472
    if suddenDeath == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   473
      sourceLimit = highHelperCount
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   474
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   475
      sourceLimit = highHelperSDCount
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   476
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   477
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   478
    return ammo
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   479
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   480
  
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   481
  local varAmmo = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   482
  for key, val in pairs(source) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   483
      varAmmo[key] = val
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   484
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   485
  
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   486
  -- If the amount of random weapons is equally to the amount of weapons possible
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   487
  -- We don't need to randomize
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   488
  if sourceLimit >= table.getn(source) then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   489
    return varAmmo
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   490
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   491
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   492
  local randIndex = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   493
  local i = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   494
  while i < sourceLimit and #varAmmo > 0 do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   495
    randIndex = GetRandom(#varAmmo) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   496
    ammo[i] = varAmmo[randIndex]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   497
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   498
    -- Shift last value to the current index
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   499
    varAmmo[randIndex] = varAmmo[#varAmmo]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   500
    -- And remove the last index from the array
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   501
    varAmmo[#varAmmo] = nil
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   502
    i = i +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   503
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   504
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   505
  return ammo
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   506
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   507
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   508
function addTurnAmmo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   509
  -- Check if hog is valid
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   510
  if hog == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   511
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   512
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   513
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   514
  -- Check if hog is alive
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   515
  local hp = GetHealth(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   516
  if hp == nil or hp <= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   517
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   518
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   519
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   520
  -- Unless its points mode, get weapons normally by variant
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   521
  if mode ~= "points" then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   522
    local maxHp = getHogInfo(hog, 'maxHp')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   523
    local hpPer = div(hp * 100, maxHp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   524
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   525
    local wep = getHogInfo(hog, 'weapons')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   526
    local hlp = getHogInfo(hog, 'helpers')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   527
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   528
    if wep == nil or table.getn(wep) == 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   529
      hogInfo[hog]['weapons'] = GetRandomAmmo(hog, "weapons")
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   530
      wep = getHogInfo(hog, 'weapons')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   531
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   532
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   533
    if hlp == nil or table.getn(hlp) == 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   534
      hogInfo[hog]['helpers'] = GetRandomAmmo(hog, "helpers")
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   535
      hlp = getHogInfo(hog, 'helpers')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   536
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   537
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   538
    AddHogAmmo(hog, wep)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   539
    AddHogAmmo(hog, hlp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   540
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   541
    if mode == 'highland' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   542
      local poolWeapons = GetRandomAmmo(hog, 'poolWeapons')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   543
      local poolHelpers = GetRandomAmmo(hog, 'poolHelpers')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   544
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   545
      AddHogAmmo(hog, poolWeapons)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   546
      AddHogAmmo(hog, poolHelpers)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   547
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   548
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   549
    if hpPer < lowTresh or suddenDeath == true then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   550
      AddHogAmmo(hog, lowWeaps)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   551
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   552
  -- We are on points mode, so we need to generate weapons based on points
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   553
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   554
    setupPointsAmmo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   555
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   556
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   557
  AddAmmo(hog, amSkip, -1)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   558
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   559
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   560
function setupPointsAmmo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   561
  local teamName = getHogInfo(hog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   562
  local turnWepPoints = pointsPerTeam[teamName]['weapons']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   563
  local turnHlpPoints = pointsPerTeam[teamName]['helpers']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   564
  local weps = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   565
  local help = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   566
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   567
  local wepPointsTmp = table.clone(wepPoints)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   568
  local wepMinPnt = wepPointsTmp[1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   569
  local wepMaxPnt = wepPointsTmp[#wepPointsTmp]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   570
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   571
  --AddCaption("Hog: " .. hog .. " Wep: " .. turnWepPoints .. " - Hlp: " .. turnHlpPoints, GetClanColor(GetHogClan(CurHog)),  capgrpGameState)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   572
  --WriteLnToConsole("BEFORE ## Team: " .. teamName .. " Wep: " .. pointsPerTeam[teamName]['weapons'] .. " - Hlp: " .. pointsPerTeam[teamName]['helpers'])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   573
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   574
  while true do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   575
    if turnWepPoints < wepMinPnt then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   576
      break
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   577
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   578
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   579
    if wepPointsTmp[#wepPointsTmp] > turnWepPoints then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   580
      while wepPointsTmp[#wepPointsTmp] > turnWepPoints do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   581
        table.remove(wepPointsTmp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   582
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   583
      wepMaxPnt = turnWepPoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   584
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   585
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   586
    local randPoint = wepPointsTmp[GetRandom(#wepPointsTmp) +1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   587
    local randWepList = pointsToWep[randPoint]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   588
    local randWep = randWepList[GetRandom(#randWepList) +1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   589
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   590
    table.insert(weps, randWep)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   591
    turnWepPoints = turnWepPoints -randPoint
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   592
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   593
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   594
  local hlpPointsTmp = table.clone(hlpPoints)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   595
  local hlpMinPnt = hlpPointsTmp[1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   596
  local hlpMaxPnt = hlpPointsTmp[#hlpPointsTmp]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   597
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   598
  while true do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   599
    if turnHlpPoints < hlpMinPnt then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   600
      break
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   601
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   602
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   603
    if hlpPointsTmp[#hlpPointsTmp] > turnHlpPoints then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   604
      while hlpPointsTmp[#hlpPointsTmp] > turnHlpPoints do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   605
        table.remove(hlpPointsTmp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   606
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   607
      hlpMaxPnt = turnHlpPoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   608
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   609
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   610
    local randPoint = hlpPointsTmp[GetRandom(#hlpPointsTmp) +1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   611
    local randHlpList = pointsToHlp[randPoint]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   612
    local randHlp = randHlpList[GetRandom(#randHlpList) +1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   613
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   614
    table.insert(help, randHlp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   615
    turnHlpPoints = turnHlpPoints -randPoint
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   616
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   617
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   618
  AddHogAmmo(hog, weps)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   619
  AddHogAmmo(hog, help)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   620
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   621
  -- Save remaining points
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   622
  pointsPerTeam[teamName]['weaponsRem'] = turnWepPoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   623
  pointsPerTeam[teamName]['helpersRem'] = turnHlpPoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   624
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   625
  -- Save already collected points so that they wont be "taxed"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   626
  pointsPerTeam[teamName]['weaponsFix'] = pointsPerTeam[teamName]['weapons']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   627
  pointsPerTeam[teamName]['helpersFix'] = pointsPerTeam[teamName]['helpers']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   628
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   629
  --WriteLnToConsole("AFTER ## Team: " .. teamName .. " Wep: " .. pointsPerTeam[teamName]['weapons'] .. " - Hlp: " .. pointsPerTeam[teamName]['helpers'])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   630
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   631
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   632
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   633
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   634
  ### HOG SETUP  FUNCTIONS                                                   ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   635
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   636
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   637
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   638
function MutateHog(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   639
  local var = getHogInfo(hog, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   640
12425
bdf81e6c00eb Battalion: Make mutated hog names translatable
Wuzzy <almikes@aol.com>
parents: 12424
diff changeset
   641
  SetHogName(hog, variants[var]["name"])
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   642
  SetHogHat(hog, variants[var]["hat"])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   643
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   644
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   645
function GetRandomVariant()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   646
  local maxNum = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   647
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   648
  for key, val in pairs(variants) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   649
    maxNum = maxNum + variants[key]["chance"]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   650
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   651
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   652
  local rand = GetRandom(maxNum)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   653
  local lowBound = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   654
  local highBound = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   655
  local var = nil
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   656
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   657
  for key, val in pairs(variants) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   658
    highBound = lowBound + variants[key]["chance"]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   659
    if rand <= highBound then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   660
      var = key
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   661
      break
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   662
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   663
    lowBound = highBound
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   664
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   665
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   666
  return var
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   667
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   668
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   669
function addRandomVariantToTeam(team)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   670
  if counter[team] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   671
    counter[team] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   672
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   673
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   674
  while true do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   675
    local var = GetRandomVariant()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   676
    if counter[team][var] == nil and variants[var]["hogLimit"] > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   677
      counter[team][var] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   678
      break
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   679
    elseif counter[team][var] ~= nil and counter[team][var] < variants[var]["hogLimit"] then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   680
      counter[team][var] = counter[team][var] +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   681
      break
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   682
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   683
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   684
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   685
  return var
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   686
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   687
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   688
function setTeamHogs(team)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   689
  local maxHog = hogCount[team]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   690
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   691
  group[team] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   692
  counter[team] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   693
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   694
  if mode == 'king' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   695
    maxHog = maxHog -1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   696
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   697
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   698
  for i=1,maxHog do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   699
    table.insert(group[team], group['all'][i])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   700
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   701
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   702
  if mode == 'king' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   703
    counter[team]['King'] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   704
    table.insert(group[team], 'King')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   705
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   706
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   707
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   708
function countTeamHogs(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   709
  local team = GetHogTeamName(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   710
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   711
  if hogCount[team] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   712
    hogCount[team] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   713
    teamHogs[team] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   714
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   715
    hogCount[team] = hogCount[team] +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   716
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   717
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   718
  teamHogs[team][hogCount[team]] = hog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   719
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   720
  teamNames[team] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   721
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   722
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   723
function setHogVariant(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   724
  local team = getHogInfo(hog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   725
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   726
  if teamIndex[team] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   727
    teamIndex[team] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   728
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   729
    teamIndex[team] = teamIndex[team] +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   730
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   731
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   732
  local hogNum = teamIndex[team]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   733
  local hogVar = group[team][hogNum]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   734
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   735
  hogInfo[hog]['variant'] = hogVar
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   736
  SetHealth(hog, variants[hogVar]["hp"])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   737
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   738
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   739
function getHogInfo(hog, info)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   740
  if hog == nil then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
   741
    AddCaption(loc("ERROR [getHogInfo]: Hog is nil!"), 0xFFFFFFFF, capgrpMessage)
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
   742
    WriteLnToConsole(loc("ERROR [getHogInfo]: Hog is nil!"), 0xFFFFFFFF, capgrpMessage)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   743
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   744
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   745
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   746
  if hogInfo[hog] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   747
    return nil
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   748
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   749
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   750
  return hogInfo[hog][info]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   751
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   752
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   753
function setHogInfo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   754
  if hog == nil then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
   755
    AddCaption(loc("ERROR [getHogInfo]: Hog is nil!"), 0xFFFFFFFF, capgrpMessage)
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
   756
    WriteLnToConsole(loc("ERROR [getHogInfo]: Hog is nil!"), 0xFFFFFFFF, capgrpMessage)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   757
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   758
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   759
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   760
  hogInfo[hog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   761
  hogInfo[hog]['maxHp'] = GetHealth(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   762
  hogInfo[hog]['name'] = GetHogName(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   763
  hogInfo[hog]['hat'] = GetHogHat(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   764
  hogInfo[hog]['team'] = GetHogTeamName(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   765
  hogInfo[hog]['clan'] = GetHogClan(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   766
  hogInfo[hog]['clanColor'] = GetClanColor(hogInfo[hog]['clan'])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   767
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   768
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   769
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   770
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   771
  ### CRATE SPAWN AND PICKUP FUNCTIONS                                       ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   772
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   773
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   774
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   775
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   776
 : Heals either 10 (95% chance) or 15 (5% chance) hitpoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   777
 : Plus 10% of the hogs base hitpoints. 
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   778
 :
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   779
 : Has a 7% chance to be empty.
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   780
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   781
function onHealthCratePickup()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   782
  local factor = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   783
  local msgColor = getHogInfo(CurHog, 'clanColor')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   784
  local healHp = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   785
  PlaySound(sndShotgunReload)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   786
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   787
  if GetRandom(100) < emptyCrateChance then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
   788
    AddCaption(loc("It's empty!"), msgColor, capgrpMessage)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   789
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   790
  elseif GetRandom(100) < bonusCrateChance then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   791
    factor = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   792
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   793
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   794
  local var = getHogInfo(CurHog, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   795
  local hogHealth = GetHealth(CurHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   796
  healHp = 5 * factor
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   797
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   798
  -- Add extra 10% of hogs base hp to heal
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   799
  healHp = healHp + div(getHogInfo(CurHog, 'maxHp'), 10)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   800
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
   801
  AddCaption(string.format(loc("+%d"), healHp), msgColor, capgrpMessage)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   802
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   803
  SetEffect(CurHog, hePoisoned, 0)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   804
  SetHealth(CurHog, hogHealth + healHp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   805
  local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) +cratePickupGap, vgtHealthTag, healHp, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   806
  -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   807
  SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, msgColor)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   808
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   809
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   810
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   811
 : Adds either 1 (95% chance) or 2 (5% chance) random weapon(s) based on the hog variant.
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   812
 :
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   813
 : Has a 7% chance to be empty.
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   814
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   815
function onWeaponCratePickup()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   816
  local factor = 1 * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   817
  local msgColor = GetClanColor(GetHogClan(CurHog))
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   818
  PlaySound(sndShotgunReload)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   819
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   820
  if GetRandom(100) < emptyCrateChance then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
   821
    AddCaption(loc("It's empty!"), msgColor, capgrpMessage)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   822
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   823
  elseif GetRandom(100) < bonusCrateChance then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   824
    factor = 2 * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   825
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   826
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   827
  local randIndex
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   828
  local randAmmo
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   829
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   830
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   831
    local var = getHogInfo(CurHog, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   832
    randIndex = GetRandom(table.getn(variants[var]["weapons"])) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   833
    randAmmo = variants[var]["weapons"][randIndex]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   834
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   835
    local possibleWeapons = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   836
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   837
    for key, val in pairs(pointsWeaponVal) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   838
      if val > 2 and val < 8 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   839
        table.insert(possibleWeapons, key)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   840
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   841
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   842
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   843
    randIndex = GetRandom(table.getn(possibleWeapons)) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   844
    randAmmo = possibleWeapons[randIndex]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   845
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   846
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
   847
  AddCaption(string.format(loc("+%d ammo"), factor), msgColor, capgrpMessage)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   848
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   849
  AddAmmo(CurHog, randAmmo, GetAmmoCount(CurHog, randAmmo) +factor)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   850
  local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) +cratePickupGap, vgtAmmo, 0, true)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   851
  -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   852
  SetVisualGearValues(effect, nil, nil, nil, nil, nil, randAmmo, nil, nil, nil, msgColor)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   853
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   854
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   855
 : Adds either 1 (95% chance) or 2 (5% chance) random helper(s) based on the hog variant.
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   856
 :
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   857
 : Has a 7% chance to be empty.
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   858
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   859
function onUtilityCratePickup()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   860
  local factor = 1 * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   861
  local msgColor = GetClanColor(GetHogClan(CurHog))
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   862
  PlaySound(sndShotgunReload)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   863
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   864
  if GetRandom(100) < emptyCrateChance then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
   865
    AddCaption(loc("It's empty!"), msgColor, capgrpMessage)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   866
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   867
  elseif GetRandom(100) < bonusCrateChance then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   868
    factor = 2 * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   869
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   870
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   871
  local randIndex
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   872
  local randUtility
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   873
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   874
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   875
    randIndex = GetRandom(table.getn(utilities)) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   876
    randUtility = utilities[randIndex]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   877
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   878
    local possibleHelpers = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   879
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   880
    for key, val in pairs(pointsHelperVal) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   881
      table.insert(possibleHelpers, key)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   882
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   883
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   884
    randIndex = GetRandom(table.getn(possibleHelpers)) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   885
    randUtility = possibleHelpers[randIndex]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   886
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   887
  
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
   888
  AddCaption(string.format(loc("+%d ammo"), factor), msgColor, capgrpMessage)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   889
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   890
  AddAmmo(CurHog, randUtility, GetAmmoCount(CurHog, randUtility) +factor)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   891
  local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) +cratePickupGap, vgtAmmo, 0, true)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   892
  -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   893
  SetVisualGearValues(effect, nil, nil, nil, nil, nil, randUtility, nil, nil, nil, msgColor)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   894
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   895
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   896
function onPickupCrate(crate)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   897
  local pos = GetGearPos(crate)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   898
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   899
  -- Check if the crate is fake
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   900
  if pos % posCaseDummy >= 1 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   901
    if pos % posCaseDummy == posCaseAmmo then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   902
      onWeaponCratePickup()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   903
    elseif pos % posCaseDummy == posCaseHealth then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   904
      onHealthCratePickup()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   905
    elseif pos % posCaseDummy == posCaseUtility then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   906
      onUtilityCratePickup()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   907
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   908
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   909
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   910
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   911
function RandomTurnEvents()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   912
  if GetRandom(100) < weaponCrateChance then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   913
    SpawnFakeAmmoCrate(0, 0, false, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   914
    return 5000
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   915
  elseif GetRandom(100) < utilCrateChance then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   916
    SpawnFakeUtilityCrate(0, 0, false, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   917
    return 5000
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   918
  elseif GetRandom(100) < healthCrateChance then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   919
    SpawnFakeHealthCrate(0, 0, false, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   920
    return 5000
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   921
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   922
  return 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   923
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   924
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   925
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   926
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   927
  ### SUDDEN DEATH FUNCTIONS                                                 ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   928
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   929
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   930
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   931
function onSuddenDeathDamage(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   932
  local hp = GetHealth(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   933
  local maxHp = getHogInfo(hog, 'maxHp')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   934
  local newHp = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   935
  local hpDec = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   936
  local hpPer = div(hp * 100, maxHp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   937
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   938
  if hp > 1 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   939
    local msgColor = GetClanColor(GetHogClan(hog))
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   940
    if hpPer <= 25 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   941
      newHp = hp -2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   942
    elseif hpPer <= 50 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   943
      newHp = hp -3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   944
    elseif hpPer <= 75 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   945
      newHp = hp -4
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   946
    elseif hpPer <= 100 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   947
      newHp = hp -5
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   948
    elseif hpPer <= 125 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   949
      newHp = hp -6
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   950
    elseif hpPer <= 150 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   951
      newHp = hp -7
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   952
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   953
      newHp = div(hp * 93, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   954
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   955
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   956
    if newHp <= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   957
      newHp = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   958
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   959
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   960
    hpDec = hp - newHp
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   961
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   962
    SetHealth(hog, newHp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   963
    local effect = AddVisualGear(GetX(hog), GetY(hog) +cratePickupGap, vgtHealthTag, hpDec, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   964
    SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, msgColor)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   965
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   966
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   967
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   968
function onSuddenDeathTurn()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   969
  runOnGears(onSuddenDeathDamage)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   970
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   971
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   972
function onSuddenDeath()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   973
  suddenDeath = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   974
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   975
  healthCrateChance = healthCrateChanceSD
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   976
  utilCrateChance = utilCrateChanceSD
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   977
  weaponCrateChance = weaponCrateChanceSD
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   978
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   979
  if mode == 'highland' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   980
    highEnemyKillHPBonus = highEnemyKillHPBonus +5
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   981
    highFriendlyKillHPBonus = highFriendlyKillHPBonus +10
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   982
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   983
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   984
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   985
    for key, val in pairs(variants) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   986
      if not variants[key]["special"] then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   987
        variants[key]["weaponLimit"] = variants[key]["weaponLimit"] +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   988
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   989
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   990
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   991
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   992
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   993
    for hog, val in pairs(hogInfo) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   994
      hogInfo[hog]['weapons'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   995
      hogInfo[hog]['helpers'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   996
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   997
    
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   998
    runOnGears(setupHogTurn)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   999
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1000
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1001
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1002
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1003
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1004
  ### GEAR TRACKING FUNCTIONS                                                ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1005
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1006
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1007
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1008
function onGearAdd(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1009
  local gearType = GetGearType(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1010
  
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1011
  if gearType == gtHedgehog then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1012
    trackGear(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1013
  elseif gearType == gtRCPlane then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1014
    -- Limit bombs to 1 until 0.9.23 is released
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1015
    SetHealth(gear, 1)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1016
  elseif gearType == gtAirBomb then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1017
    -- gearUid, Angle, Power, WDTimer, Radius, Density, Karma, DirAngle, AdvBounce, ImpactSound, ImpactSounds, Tint, Damage, Boom
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1018
    SetGearValues(gear, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 15)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1019
  elseif gearType == gtCake then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1020
    -- gearUid, Angle, Power, WDTimer, Radius, Density, Karma, DirAngle, AdvBounce, ImpactSound, ImpactSounds, Tint, Damage, Boom
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1021
    SetGearValues(gear, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 50)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1022
  elseif gearType == gtDEagleShot then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1023
    -- gearUid, Angle, Power, WDTimer, Radius, Density, Karma, DirAngle, AdvBounce, ImpactSound, ImpactSounds, Tint, Damage, Boom
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1024
    SetGearValues(gear, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 12)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1025
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1026
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1027
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1028
function onHighlandKill(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1029
  local deathVar = getHogInfo(gear, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1030
  local killVar = getHogInfo(CurHog, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1031
  local bonAmmo = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1032
  local deathMaxHP = getHogInfo(gear, 'maxHp')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1033
  local curHP = GetHealth(CurHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1034
  local newHP = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1035
  local hpDiff = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1036
  local addAmmo = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1037
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1038
  -- Killer hog is dead! Don't do anything
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1039
  if curHP == nil or curHP <= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1040
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1041
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1042
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1043
  -- Killer and victim is equal! Don't do anything
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1044
  if CurHog == gear then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1045
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1046
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1047
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1048
  -- Hog drowned because of water, not enemy
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1049
  if LastWaterLine ~= WaterLine then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1050
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1051
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1052
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1053
  -- Enemy kill! Add weapons to pool and to hog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1054
  if getHogInfo(gear, 'clan') ~= getHogInfo(CurHog, 'clan') then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1055
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1056
    -- Initialize weapons if required
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1057
    if highWeapons[CurHog] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1058
      highWeapons[CurHog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1059
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1060
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1061
    if highHelpers[CurHog] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1062
      highHelpers[CurHog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1063
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1064
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1065
    -- If not a special hog, use the victims weapons
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1066
    if variants[deathVar]['special'] == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1067
      bonAmmo = variants[deathVar]['weapons']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1068
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1069
      if suddenDeath == true then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1070
        ammoCount = highPickupSDCount
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1071
      else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1072
        ammoCount = highPickupCount
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1073
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1074
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1075
      -- Check if hog already got bonus weapons
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1076
      if table.getn(highWeapons[CurHog]) == 0 and highHasBonusWeps == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1077
        highHasBonusWeps = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1078
        addAmmo = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1079
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1080
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1081
      -- Pass turn bonus weapons to hog pool
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1082
      for key, val in pairs(bonAmmo) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1083
        local idx = table.getn(highWeapons[CurHog]) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1084
        highWeapons[CurHog][idx] = val
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1085
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1086
    -- It's a special hog, use special pool
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1087
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1088
      bonAmmo = highSpecialBonus
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1089
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1090
      ammoCount = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1091
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1092
      -- Check if hog already got bonus helpers
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1093
      if table.getn(highWeapons[CurHog]) == 0 and highHasBonusHelp == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1094
        highHasBonusHelp = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1095
        addAmmo = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1096
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1097
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1098
      -- Pass turn bonus weapons to hog pool
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1099
      for key, val in pairs(highSpecialPool) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1100
        local idx = table.getn(highHelpers[CurHog]) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1101
        highHelpers[CurHog][idx] = val
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1102
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1103
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1104
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1105
    if addAmmo then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1106
      local i = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1107
      while i <= ammoCount and #bonAmmo > 0 do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1108
        local randAmmo = GetRandom(#bonAmmo) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1109
        local randAmmoType = bonAmmo[randAmmo]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1110
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1111
        -- Remove the randomized weapon so it cannot be picked up twice
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1112
        table.remove(bonAmmo, randAmmo)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1113
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1114
        AddAmmo(CurHog, randAmmoType, GetAmmoCount(CurHog, randAmmoType) +1)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1115
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1116
        local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) + (cratePickupGap * i), vgtAmmo, 0, true)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1117
        -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1118
        SetVisualGearValues(effect, nil, nil, nil, nil, nil, randAmmoType, nil, nil, nil, nil)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1119
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1120
        i = i +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1121
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1122
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1123
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1124
    hpDiff = div(deathMaxHP * highEnemyKillHPBonus, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1125
    newHP = curHP + hpDiff
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1126
    SetHealth(CurHog, newHP)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1127
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1128
    local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) - cratePickupGap, vgtHealthTag, hpDiff, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1129
    -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1130
    SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, GetClanColor(GetHogClan(CurHog)))
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1131
  -- Friendly fire! Remove all weapons and helpers from pool
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1132
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1133
    highWeapons[CurHog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1134
    highHelpers[CurHog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1135
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1136
    hpDiff = div(deathMaxHP * highFriendlyKillHPBonus, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1137
    newHP = curHP - hpDiff
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1138
    if newHP > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1139
      SetHealth(CurHog, newHP)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1140
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1141
      SetHealth(CurHog, 0)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1142
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1143
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1144
    local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) - cratePickupGap, vgtHealthTag, hpDiff, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1145
    -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1146
    SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, GetClanColor(GetHogClan(CurHog)))
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1147
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1148
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1149
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1150
function onKingDeath(KingHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1151
  local team = getHogInfo(KingHog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1152
  local msgColor = getHogInfo(KingHog, 'clanColor')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1153
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1154
  AddCaption(string.format(loc("The king of %s has died!"), team), 0xFFFFFFFF, capgrpGameState)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1155
  PlaySound(sndByeBye)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1156
  DismissTeam(team)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1157
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1158
  -- for hog, val in pairs(hogInfo) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1159
  --   if getHogInfo(hog, 'team') == team then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1160
  --     hp = GetHealth(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1161
  --     if hp ~= nil and hp > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1162
  --       SetState(KingHog, gstHHDeath)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1163
  --       SetHealth(hog, 0)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1164
  --       SetGearValues(hog, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1165
  --     end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1166
  --   end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1167
  -- end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1168
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1169
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1170
function onPointsKill(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1171
  local deathVar = getHogInfo(gear, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1172
  local killVar = getHogInfo(CurHog, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1173
  local deathClan = getHogInfo(gear, 'clan')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1174
  local killClan = getHogInfo(CurHog, 'clan')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1175
  local team = getHogInfo(CurHog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1176
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1177
  local curHP = GetHealth(CurHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1178
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1179
  -- Killer hog is dead! Don't do anything
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1180
  if curHP == nil or curHP <= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1181
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1182
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1183
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1184
  -- Hog drowned because of water, not enemy
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1185
  if LastWaterLine ~= WaterLine then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1186
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1187
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1188
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1189
  -- Same clan, friendly kill, skip
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1190
  if killClan == deathClan then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1191
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1192
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1193
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1194
  pointsPerTeam[team]['weapons'] = pointsPerTeam[team]['weapons'] + 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1195
  pointsPerTeam[team]['helpers'] = pointsPerTeam[team]['helpers'] + 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1196
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1197
  local effect = AddVisualGear(GetX(CurHog) - (cratePickupGap / 2), GetY(CurHog), vgtHealthTag, 2, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1198
  -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1199
  SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0xFFFFFFFF)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1200
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1201
  local effect = AddVisualGear(GetX(CurHog) + (cratePickupGap / 2), GetY(CurHog), vgtHealthTag, 1, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1202
  -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1203
  SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x444444FF)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1204
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1205
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1206
function onGearDelete(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1207
  trackDeletion(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1208
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1209
  if GetGearType(gear) == gtCase and band(GetGearMessage(gear), gmDestroy) ~= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1210
    onPickupCrate(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1211
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1212
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1213
  if GetGearType(gear) == gtHedgehog then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1214
    if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1215
      hogInfo[gear]['weapons'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1216
      hogInfo[gear]['helpers'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1217
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1218
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1219
    -- If dying gear is a hog and mode is highland, check for kills
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1220
    if mode == 'highland' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1221
      onHighlandKill(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1222
    -- If current hog is dying and we are on points mode, we need to save the unused weapons/helpers
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1223
    elseif mode == 'points' and CurHog == gear then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1224
      savePoints(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1225
    elseif mode == 'points' and CurHog ~= gear then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1226
      onPointsKill(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1227
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1228
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1229
    if mode == 'king' and getHogInfo(gear, 'variant') == 'King' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1230
      onKingDeath(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1231
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1232
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1233
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1234
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1235
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1236
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1237
  ### TURN BASED FUNCTIONS                                                   ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1238
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1239
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1240
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1241
function calcKingHP()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1242
  local teamKings = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1243
  local teamHealth = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1244
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1245
  for hog, val in pairs(hogInfo) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1246
    local hp = GetHealth(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1247
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1248
    if hp ~= nil and hp > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1249
      local team = getHogInfo(hog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1250
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1251
      if teamHealth[team] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1252
        teamHealth[team] = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1253
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1254
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1255
      if getHogInfo(hog, 'variant') == 'King' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1256
        teamKings[team] = hog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1257
      else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1258
        teamHealth[team] = teamHealth[team] + hp
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1259
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1260
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1261
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1262
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1263
  for team, hog in pairs(teamKings) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1264
    local hp = GetHealth(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1265
    local newHP = div(teamHealth[team] * kingLinkPerc, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1266
    local diff = newHP - hp
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1267
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1268
    -- Set hitpoints to 1 if no other hog is alive or only has 1 hitpoint
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1269
    if newHP <= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1270
      newHP = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1271
      diff = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1272
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1273
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1274
    if diff < 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1275
      diff = -diff
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1276
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1277
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1278
    if hp ~= newHP then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1279
      SetHealth(hog, newHP)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1280
      local effect = AddVisualGear(GetX(hog), GetY(hog) - cratePickupGap, vgtHealthTag, diff, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1281
      -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1282
      SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, GetClanColor(GetHogClan(hog)))
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1283
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1284
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1285
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1286
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1287
function setupHogTurn(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1288
  clearHogAmmo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1289
  addTurnAmmo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1290
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1291
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1292
function onTurnEnd()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1293
  local anyHog = nil
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1294
  for team, val in pairs(teamNames) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1295
    -- Count amount of alive hogs in team
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1296
    local c = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1297
    for idx, hog in pairs(teamHogs[team]) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1298
      if GetHealth(hog) ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1299
        anyHog = hog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1300
        c = c + 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1301
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1302
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1303
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1304
    -- Only one hog left, unfreeze the hog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1305
    if c == 1 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1306
      if GetHealth(anyHog) ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1307
        SetEffect(anyHog, heFrozen, 0)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1308
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1309
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1310
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1311
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1312
  -- When we are on points mode count remaining weapon/helper points
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1313
  if mode == 'points' and GetHealth(CurHog) ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1314
    savePoints(CurHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1315
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1316
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1317
  -- Run random turn events
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1318
  RandomTurnEvents()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1319
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1320
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1321
function savePoints(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1322
  local team = getHogInfo(hog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1323
  local hogWepPoints = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1324
  local hogHlpPoints = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1325
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1326
  for ammoType=0,amAirMine do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1327
    local ammoCount = GetAmmoCount(hog, ammoType)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1328
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1329
    if pointsWeaponVal[ammoType] ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1330
      hogWepPoints = hogWepPoints + (pointsWeaponVal[ammoType] * ammoCount)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1331
    elseif pointsHelperVal[ammoType] ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1332
      hogHlpPoints = hogHlpPoints + (pointsHelperVal[ammoType] * ammoCount)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1333
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1334
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1335
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1336
  local wepWoTax = pointsPerTeam[team]['weaponsFix']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1337
  local hlpWoTax = pointsPerTeam[team]['helpersFix']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1338
  local wepToTax = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1339
  local hlpToTax = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1340
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1341
  if hogWepPoints <= wepWoTax then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1342
    wepWoTax = hogWepPoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1343
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1344
    wepToTax = hogWepPoints - wepWoTax
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1345
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1346
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1347
  if hogHlpPoints <= hlpWoTax then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1348
    hlpWoTax = hogHlpPoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1349
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1350
    hlpToTax = hogHlpPoints - hlpWoTax
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1351
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1352
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1353
  if suddenDeath == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1354
    pointsPerTeam[team]['weapons'] = pointsPerTeam[team]['weaponsRem'] + wepWoTax + div(wepToTax * pointsKeepPerc, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1355
    pointsPerTeam[team]['helpers'] = pointsPerTeam[team]['helpersRem'] + hlpWoTax + div(hlpToTax * pointsKeepPerc, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1356
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1357
    pointsPerTeam[team]['weapons'] = pointsPerTeam[team]['weaponsRem'] + wepWoTax + div(wepToTax * pointsKeepSDPerc, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1358
    pointsPerTeam[team]['helpers'] = pointsPerTeam[team]['helpersRem'] + hlpWoTax + div(hlpToTax * pointsKeepSDPerc, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1359
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1360
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1361
  local effect = AddVisualGear(GetX(hog) - (cratePickupGap / 2), GetY(hog), vgtHealthTag, pointsPerTeam[team]['weapons'], false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1362
  -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1363
  SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0xFFFFFFFF)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1364
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1365
  local effect = AddVisualGear(GetX(hog) + (cratePickupGap / 2), GetY(hog), vgtHealthTag, pointsPerTeam[team]['helpers'], false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1366
  -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1367
  SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x444444FF)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1368
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1369
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1370
function onPointsTurn()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1371
  local hogWepPoints = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1372
  local hogHlpPoints = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1373
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1374
  if suddenDeath == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1375
    pointsPerTeam[LastTeam]['weapons'] = pointsPerTeam[LastTeam]['weapons'] + pointsWepTurn
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1376
    pointsPerTeam[LastTeam]['helpers'] = pointsPerTeam[LastTeam]['helpers'] + pointsHlpTurn
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1377
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1378
    if pointsPerTeam[LastTeam]['weapons'] > pointsWepMax then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1379
      pointsPerTeam[LastTeam]['weapons'] = pointsWepMax
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1380
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1381
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1382
    if pointsPerTeam[LastTeam]['helpers'] > pointsHlpMax then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1383
      pointsPerTeam[LastTeam]['helpers'] = pointsHlpMax
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1384
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1385
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1386
    pointsPerTeam[LastTeam]['weapons'] = pointsPerTeam[LastTeam]['weapons'] + pointsWepSDTurn
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1387
    pointsPerTeam[LastTeam]['helpers'] = pointsPerTeam[LastTeam]['helpers'] + pointsHlpSDTurn
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1388
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1389
    if pointsPerTeam[LastTeam]['weapons'] > pointsWepSDMax then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1390
      pointsPerTeam[LastTeam]['weapons'] = pointsWepSDMax
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1391
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1392
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1393
    if pointsPerTeam[LastTeam]['helpers'] > pointsHlpSDMax then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1394
      pointsPerTeam[LastTeam]['helpers'] = pointsHlpSDMax
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1395
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1396
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1397
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1398
  -- Take the first alive hog from LastTeam and setup new weapons and helpers
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1399
  -- Since the weapons and helpers are shared the whole team, this is sufficent
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1400
  for idx, teamHog in pairs(teamHogs[LastTeam]) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1401
    if GetHealth(teamHog) ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1402
      clearHogAmmo(teamHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1403
      addTurnAmmo(teamHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1404
      break
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1405
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1406
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1407
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1408
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1409
function onNewTurn()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1410
  LastHog = CurHog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1411
  LastTeam = CurTeam
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1412
  CurHog = CurrentHedgehog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1413
  CurTeam = getHogInfo(CurHog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1414
  TurnEnded = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1415
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1416
  if suddenDeath == true then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1417
    onSuddenDeathTurn()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1418
  else
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1419
    AddCaption(string.format(loc("Round %d (Sudden Death in round %d)"), (TotalRounds +1), (SuddenDeathTurns +2)), getHogInfo(CurHog, 'clanColor'),  capgrpGameState)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1420
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1421
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1422
  -- Generate new weapons for last hog if it's still alive
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1423
  if LastHog ~= nil and LastHog ~= CurHog then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1424
    if mode == 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1425
      onPointsTurn()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1426
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1427
      hogInfo[LastHog]['weapons'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1428
      hogInfo[LastHog]['helpers'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1429
      setupHogTurn(LastHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1430
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1431
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1432
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1433
  -- Recalculate the kings hp if required
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1434
  if mode == 'king' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1435
    calcKingHP()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1436
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1437
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1438
  if mode == 'highland' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1439
    highHasBonusWeps = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1440
    highHasBonusHelp = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1441
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1442
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1443
  -- Set LastWaterLine to the current water line
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1444
  LastWaterLine = WaterLine
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1445
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1446
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1447
function onGameTick20()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1448
  if TurnEnded == false and TurnTimeLeft <= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1449
    TurnEnded = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1450
    onTurnEnd()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1451
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1452
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1453
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1454
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1455
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1456
  ### GAME START FUNCTIONS                                                   ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1457
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1458
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1459
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1460
function onAmmoStoreInit()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1461
  local lastNum = amAirMine
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1462
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1463
  for val=0,lastNum do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1464
    SetAmmo(val, 0, 0, 0, 0)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1465
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1466
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1467
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1468
function onParameters()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1469
  parseParams()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1470
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1471
  if params['mode'] ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1472
    mode = params['mode']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1473
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1474
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1475
  if params['mutate'] ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1476
    mutate = params['mutate']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1477
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1478
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1479
  if params['strength'] ~= nil and tonumber(params['strength']) > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1480
    strength = tonumber(params['strength'])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1481
    -- Highland
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1482
    if mode == 'highland' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1483
      highPickupCount = highPickupCount * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1484
      highPickupSDCount = highPickupSDCount * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1485
      highHelperCount = highHelperCount * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1486
      highHelperSDCount = highHelperSDCount * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1487
    -- Points
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1488
    elseif mode == 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1489
      pointsWepBase = pointsWepBase * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1490
      pointsHlpBase = pointsHlpBase * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1491
      pointsWepTurn = pointsWepTurn * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1492
      pointsHlpTurn = pointsHlpTurn * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1493
      pointsWepMax = pointsWepMax * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1494
      pointsHlpMax = pointsHlpMax * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1495
      pointsWepSDTurn = pointsWepSDTurn * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1496
      pointsHlpSDTurn = pointsHlpSDTurn * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1497
      pointsWepSDMax = pointsWepSDMax * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1498
      pointsHlpSDMax = pointsHlpSDMax * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1499
    -- Either king or normal mode, change variants
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1500
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1501
      for name, data in pairs(variants) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1502
        variants[name]["weaponLimit"] = variants[name]["weaponLimit"] * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1503
        variants[name]["helperLimit"] = variants[name]["helperLimit"] * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1504
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1505
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1506
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1507
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1508
  if params['luck'] ~= nil and tonumber(params['luck']) > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1509
    luck = tonumber(params['luck'])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1510
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1511
    healthCrateChance = div(healthCrateChance * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1512
    utilCrateChance = div(utilCrateChance * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1513
    weaponCrateChance = div(weaponCrateChance * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1514
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1515
    healthCrateChanceSD = div(healthCrateChanceSD * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1516
    utilCrateChanceSD = div(utilCrateChanceSD * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1517
    weaponCrateChanceSD = div(weaponCrateChanceSD * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1518
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1519
    emptyCrateChance = div(emptyCrateChance * 100, luck)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1520
    bonusCrateChance = div(bonusCrateChance * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1521
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1522
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1523
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1524
function onGameStart()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1525
  -- If we are not on points mode, we start randomizing everything
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1526
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1527
    if GetGameFlag(gfBorder) or MapHasBorder() then
12422
f6fc84c55bfa Battalion: Rename “Air-General” to “Air General”
Wuzzy <almikes@aol.com>
parents: 12421
diff changeset
  1528
      variants["Air General"] = nil
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1529
      variants['Athlete'] = nil
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1530
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1531
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1532
    if mode == 'king' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1533
      variants['King']['chance'] = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1534
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1535
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1536
    for i=1,8 do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1537
      addRandomVariantToTeam("all")
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1538
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1539
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1540
    -- Translate randomized team to a flat group
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1541
    group['all'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1542
    for key, val in pairs(counter["all"]) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1543
      for i=1, counter["all"][key] do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1544
        table.insert(group['all'], key)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1545
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1546
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1547
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1548
    -- Shuffle group for more randomness
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1549
    shuffle(group['all'])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1550
  -- We are in points mode, setup other weapons
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1551
  elseif mode == 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1552
    --variants['King']['chance'] = 0
12422
f6fc84c55bfa Battalion: Rename “Air-General” to “Air General”
Wuzzy <almikes@aol.com>
parents: 12421
diff changeset
  1553
    --if variants['Air General'] ~= nil then
f6fc84c55bfa Battalion: Rename “Air-General” to “Air General”
Wuzzy <almikes@aol.com>
parents: 12421
diff changeset
  1554
    --  variants['Air General']['chance'] = 0
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1555
    --end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1556
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1557
    -- Translate [ammo] -> points to [points] -> {ammo1, ammo2}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1558
    for ammoType, ammoPoints in pairs(pointsWeaponVal) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1559
      if pointsToWep[ammoPoints] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1560
        pointsToWep[ammoPoints] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1561
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1562
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1563
      table.insert(pointsToWep[ammoPoints], ammoType)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1564
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1565
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1566
    for ammoType, ammoPoints in pairs(pointsHelperVal) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1567
      if pointsToHlp[ammoPoints] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1568
        pointsToHlp[ammoPoints] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1569
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1570
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1571
      table.insert(pointsToHlp[ammoPoints], ammoType)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1572
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1573
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1574
    for points, ammoList in pairs(pointsToWep) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1575
      table.insert(wepPoints, points)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1576
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1577
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1578
    for points, ammoList in pairs(pointsToHlp) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1579
      table.insert(hlpPoints, points)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1580
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1581
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1582
    table.sort(wepPoints)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1583
    table.sort(hlpPoints)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1584
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1585
    -- All done, sort the table
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1586
    --table.sort(pointsToWep)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1587
    --table.sort(pointsToHlp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1588
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1589
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1590
  -- Initial Hog Setup
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1591
  runOnGears(countTeamHogs)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1592
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1593
  for key, val in pairs(teamNames) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1594
    if mode == 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1595
      pointsPerTeam[key] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1596
      pointsPerTeam[key]['weapons'] = pointsWepBase
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1597
      pointsPerTeam[key]['helpers'] = pointsHlpBase
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1598
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1599
      setTeamHogs(key)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1600
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1601
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1602
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1603
  runOnGears(setHogInfo)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1604
  
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1605
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1606
    runOnGears(setHogVariant)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1607
    runOnGears(setupHogTurn)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1608
    if mutate ~= false and mutate ~= 'false' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1609
      runOnGears(MutateHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1610
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1611
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1612
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1613
  if mode == 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1614
    for key, val in pairs(teamNames) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1615
      clearHogAmmo(teamHogs[key][1])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1616
      addTurnAmmo(teamHogs[key][1])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1617
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1618
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1619
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1620
  if mode == 'king' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1621
    calcKingHP()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1622
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1623
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1624
  local txt = ''
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1625
  local icon = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1626
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1627
  if mode ~= 'points' then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1628
    txt = txt .. loc("Variants: Hogs will be randomized from 12 different variants") .. "|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1629
    txt = txt .. loc("Weapons: Hogs will get 1 out of 3 weapons randomly each turn") .. "|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1630
    txt = txt .. loc("Helpers: Hogs will get 1 out of 2 helpers randomly each turn") .. "|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1631
    txt = txt .. loc("Crates: Crates drop randomly with chance of being empty") .. "|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1632
    txt = txt .. loc("Last Resort: Having less than 25% base health gives kamikaze") .. "|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1633
    txt = txt .. loc("Modifiers: Unlimited ammo, per-hog ammo") .. "|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1634
  else
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1635
    txt = txt .. loc("Crates: Crates drop randomly and may be empty") .. "|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1636
    txt = txt .. loc("Modifiers: Unlimited ammo, shared clan ammo") .. "|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1637
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1638
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1639
  if luck ~= 100 then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1640
    txt = txt .. string.format(loc("Luck: %d%% (modifier for crates)"), luck) .. "|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1641
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1642
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1643
  if strength > 1 then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1644
    txt = txt .. string.format(loc("Strength: %d (multiplier for ammo)"), strength) .. "|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1645
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1646
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1647
  if mode == 'highland' then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1648
    txt = txt .. " |"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1649
    txt = txt .. loc("--- Highland ---").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1650
    txt = txt .. string.format(loc("Enemy kills: Collect victim's weapons and +%d%% of its base health"), highEnemyKillHPBonus).."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1651
    txt = txt .. string.format(loc("Friendly kills: Clear killer's pool and -%d%% of its base health"), highFriendlyKillHPBonus).."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1652
    txt = txt .. string.format(loc("Turns: Hogs get %d random weapon(s) from their pool"), highPickupCount).."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1653
    txt = txt .. loc("Hint: Kills won't transfer a hog's pool to the killer's pool").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1654
    txt = txt .. loc("Specials: Kings and air generals drop helpers, not weapons").."|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1655
    icon = 1 -- Target
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1656
  elseif mode == 'king' then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1657
    txt = txt .. " |"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1658
    txt = txt .. loc("--- King ---").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1659
    txt = txt .. loc("Variants: The last hog of each team will be a king").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1660
    txt = txt .. string.format(loc("Turns: King's health is set to %d%% of the team health"), kingLinkPerc).."|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1661
    icon = 0 -- Golen Crown
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1662
  elseif mode == 'points' then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1663
    txt = txt .. " |"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1664
    txt = txt .. loc("--- Points ---").."|"
12422
f6fc84c55bfa Battalion: Rename “Air-General” to “Air General”
Wuzzy <almikes@aol.com>
parents: 12421
diff changeset
  1665
    txt = txt .. loc("Variants: Kings and air generals are disabled").."|"
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1666
    txt = txt .. string.format(loc("Weapons: Each team starts with %d weapon points"), pointsWepBase).."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1667
    txt = txt .. string.format(loc("Helpers: Each team starts with %d helper points"), pointsHlpBase).."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1668
    txt = txt .. string.format(loc("Turns: Refill %d weapon and %d helper points|and randomize weapons and helpers based on team points"), pointsWepTurn, pointsHlpTurn).."|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1669
    icon = 4 -- Golden Star
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1670
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1671
    icon = -amGrenade -- Grenade
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1672
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1673
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1674
  --txt = txt .. "Switch: Max. 3 times a game per team, cooldown of 5 turns|"
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1675
  txt = txt .. " |"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1676
  txt = txt .. loc("--- Sudden Death ---").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1677
  txt = txt .. loc("Weapons: Nearly every hog variant gets 1 kamikaze").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1678
  txt = txt .. loc("Crates: Crates drop more often with a higher chance of bonus ammo").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1679
  txt = txt .. loc("Water: Rises by 37 per turn").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1680
  txt = txt .. loc("Health: Hogs lose up to 7% base health per turn").."|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1681
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1682
  if mode == 'default' then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1683
    txt = txt .. " |"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1684
    txt = txt .. loc("--- Hint ---").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1685
    txt = txt .. loc("Modes: Activate “highland”, “king” or “points” mode by putting mode=<name>|into the script parameter").."|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1686
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1687
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1688
  if mode == 'highland' then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1689
    txt = txt .. string.format(loc("Highland: Hogs get %d random weapons from their pool"), highPickupSDCount) .. "|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1690
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1691
12423
665317ace94e Show Battalion mission panel for the default time
Wuzzy <almikes@aol.com>
parents: 12422
diff changeset
  1692
  ShowMission(loc("Battalion"), loc("Less tools, more fun"), txt, icon, 0)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1693
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1694
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1695
function onGameInit()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1696
  --[[ CONFIGURATEABLE FOR PLAYERS ]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1697
  --[[ ONCE IT HAS BEEN ADDED TO HW ]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1698
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1699
  --[[ REQUIRED CONFIGURATIONS ]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1700
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1701
  WaterRise = 37 -- Water rises by 37
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1702
  HealthDecrease = 0 -- No health decrease by game, script with 7%
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1703
  CaseFreq = 0 -- don't spawn crates
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1704
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1705
  -- Removed gfResetWeps to see weapons next turn
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1706
  EnableGameFlags(gfInfAttack)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1707
  DisableGameFlags(gfResetWeps)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1708
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1709
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1710
    EnableGameFlags(gfPerHogAmmo)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1711
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1712
    DisableGameFlags(gfPerHogAmmo)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1713
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1714
end