ASA: ice02: Render green rings as double rings
authorWuzzy <Wuzzy2@mail.ru>
Sat, 29 Sep 2018 20:56:55 +0200
changeset 13818 8d1c54c684a8
parent 13817 0beff00d223a
child 13819 25de751feb02
ASA: ice02: Render green rings as double rings Visual aid for colorblind people
share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice02.lua
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice02.lua	Sat Sep 29 14:52:13 2018 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice02.lua	Sat Sep 29 20:56:55 2018 +0200
@@ -18,10 +18,10 @@
 local totalSaucers = 3
 local gameEnded = false
 local RED = 0xff0000ff
-local GREEN = 0x38d61cff
+local GREEN = 0x00ff00ff
 local challengeObjectives = loc("To win the game you have to pass into the rings in time.")..
 	"|"..loc("You'll get extra time in case you need it when you pass a ring.").."|"..
-	loc("Every 2 rings, the ring color will be green and you'll get an extra flying saucer.").."|"..
+	loc("Green double rings also give you a new flying saucer.").."|"..
 	loc("Use the attack key twice to change the flying saucer while floating in mid-air.")
 local timeRecord
 -- dialogs
@@ -246,15 +246,18 @@
 	if currentWaypoint > 1 then
 		local wp = waypoints[currentWaypoint-1]
 		DeleteVisualGear(wp.gear)
+		DeleteVisualGear(wp.gear2)
 	end
 	if currentWaypoint < 16 then
 		local wp = waypoints[currentWaypoint]
 		wp.gear = AddVisualGear(1,1,vgtCircle,1,true)
-		-- add bonus time and "fuel"
+		-- 1st, 3rd, 5th, 7th, 9th, ... ring
 		if currentWaypoint % 2 == 0 then
+			-- Render single red ring
+			SetVisualGearValues(wp.gear, wp.x,wp.y, 20, 200, 0, 0, 100, radius, 3, RED)
+			-- Give 1 flying saucer and, if needed, extra time
+			AddAmmo(hero.gear, amJetpack, GetAmmoCount(hero.gear, amJetpack)+1)
 			PlaySound(sndShotgunReload)
-			SetVisualGearValues(wp.gear, wp.x,wp.y, 20, 200, 0, 0, 100, radius, 3, RED)
-			AddAmmo(hero.gear, amJetpack, GetAmmoCount(hero.gear, amJetpack)+1)
 			totalSaucers = totalSaucers + 1
 			local vgear = AddVisualGear(GetX(hero.gear), GetY(hero.gear), vgtAmmo, 0, true)
 			if vgear ~= nil then
@@ -270,8 +273,13 @@
 				message = loc("Got 1 more saucer")
 			end
 			AnimCaption(hero.gear, message, 4000)
+		-- 2nd, 4th, 6th, 8th, 10th, ... ring
 		else
+			-- Render double green ring
 			SetVisualGearValues(wp.gear, wp.x,wp.y, 20, 200, 0, 0, 100, radius, 3, GREEN)
+			wp.gear2 = AddVisualGear(1,1,vgtCircle,1,true)
+			SetVisualGearValues(wp.gear2, wp.x,wp.y, 20, 200, 0, 0, 100, radius - 6, 2, GREEN)
+			-- Give extra time, if needed
 			if TurnTimeLeft <= 16000 then
 				SetTurnTimeLeft(TurnTimeLeft + 6000)
 				totalTime = totalTime + 6000
@@ -306,7 +314,7 @@
 	SendStat(siGameResult, loc("Oh man! Learn how to fly!"))
 	SendStat(siCustomAchievement, loc("To win the game you have to pass into the rings in time."))
 	SendStat(siCustomAchievement, loc("You'll get extra time in case you need it when you pass a ring."))
-	SendStat(siCustomAchievement, loc("Every 2 rings you'll get extra flying saucers."))
+	SendStat(siCustomAchievement, loc("Green double rings also give you a new flying saucer."))
 	SendStat(siCustomAchievement, loc("Use the attack key twice to change the flying saucer while being in air."))
 	sendSimpleTeamRankings({teamA.name})
 	EndGame()