Lua API: Add SetTurnTimeLeft, SetReadyTimeLeft
authorWuzzy <Wuzzy2@mail.ru>
Sun, 02 Sep 2018 20:57:33 +0200
changeset 13744 b3b55b03d499
parent 13743 94bf5f976e3e
child 13745 2bb7141496a9
Lua API: Add SetTurnTimeLeft, SetReadyTimeLeft
ChangeLog.txt
hedgewars/uScript.pas
--- a/ChangeLog.txt	Sun Sep 02 04:08:58 2018 +0200
+++ b/ChangeLog.txt	Sun Sep 02 20:57:33 2018 +0200
@@ -111,6 +111,9 @@
  + New call: GetVampiric(): Returns true if vampirism is currently active
  + New call: GetLaserSight(): Returns true if laser sight (as utility) is currenctly active (ignoring sniper rifle)
  + New call: IsHogHidden(gear): Returns true if hog is hidden
+ + New call: SetTurnTimeLeft(TurnTimeLeft): Set remaining turn time
+ + New call: SetReadyTimeLeft(ReadyTimeLeft): Set remaining ready time
+ * Deprecation: Setting TurnTimeLeft/ReadyTimeLeft directly is now deprecated and will become useless in a future version. Use the setter functions instead
  + Changed call: AddTeam: 2nd param. color: Accepts negative value to use a default clan color from player settings
  + Changed call: HedgewarsScriptLoad: 2nd param. mustExist. If false, it's allowed for the script to not exist
  + Changed call: HedgewarsScriptLoad: Return true on success and false on failure
--- a/hedgewars/uScript.pas	Sun Sep 02 04:08:58 2018 +0200
+++ b/hedgewars/uScript.pas	Sun Sep 02 20:57:33 2018 +0200
@@ -3186,6 +3186,20 @@
     lc_explode:= 1;
 end;
 
+function lc_setturntimeleft(L : Plua_State) : LongInt; Cdecl;
+begin
+    if CheckLuaParamCount(L, 1, 'SetTurnTimeLeft', 'TurnTimeLeft') then
+        TurnTimeLeft:= Trunc(lua_tonumber(L, 1));
+    lc_setturntimeleft:= 0;
+end;
+
+function lc_setreadytimeleft(L : Plua_State) : LongInt; Cdecl;
+begin
+    if CheckLuaParamCount(L, 1, 'SetReadyTimeLeft', 'ReadyTimeLeft') then
+        ReadyTimeLeft:= Trunc(lua_tonumber(L, 1));
+    lc_setreadytimeleft:= 0;
+end;
+
 function lc_startghostpoints(L : Plua_State) : LongInt; Cdecl;
 begin
     if CheckLuaParamCount(L, 1, 'StartGhostPoints', 'count') then
@@ -3669,12 +3683,11 @@
 
 procedure GetGlobals;
 begin
-// TODO
-// Use setters instead, because globals should be read-only!
-// Otherwise globals might be changed by Lua, but then unexpectatly overwritten by engine when a ScriptCall is triggered by whatever Lua is doing!
-// Sure, one could work around that in engine (e.g. by setting writable globals in SetGlobals only when their engine-side value has actually changed since SetGlobals was called the last time...), but things just get messier and messier then.
-// It is inconsistent anyway to have some globals be read-only and others not with no indication whatsoever.
-// -- sheepluva
+// This function is deprecated.
+// TODO: Remove this function.
+// Setting TurnTimeLeft and ReadyTimeLeft is now done in the setter functions
+// SetTurnTimeLeft and SetReadTimeLeft.
+// GetGloals should be removed in a future release.
 TurnTimeLeft:= ScriptGetInteger('TurnTimeLeft');
 ReadyTimeLeft:= ScriptGetInteger('ReadyTimeLeft');
 end;
@@ -4176,6 +4189,8 @@
 lua_register(luaState, _P'SetLaserSight', @lc_setlasersight);
 lua_register(luaState, _P'GetLaserSight', @lc_getlasersight);
 lua_register(luaState, _P'Explode', @lc_explode);
+lua_register(luaState, _P'SetTurnTimeLeft', @lc_setturntimeleft);
+lua_register(luaState, _P'SetReadyTimeLeft', @lc_setreadytimeleft);
 // drawn map functions
 lua_register(luaState, _P'AddPoint', @lc_addPoint);
 lua_register(luaState, _P'FlushPoints', @lc_flushPoints);