Fix some minor formatting and grammar flaws in script strings
authorWuzzy <Wuzzy2@mail.ru>
Tue, 06 Feb 2018 05:47:09 +0100
changeset 12906 bdf8e80a97b8
parent 12905 a9e4e8fa852c
child 12907 ae64065733fc
Fix some minor formatting and grammar flaws in script strings
share/hedgewars/Data/Locale/de.txt
share/hedgewars/Data/Locale/en.txt
share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua
share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/dragon.lua
share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/family.lua
share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/journey.lua
share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/shadow.lua
share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua
share/hedgewars/Data/Scripts/Multiplayer/Continental_supplies.lua
--- a/share/hedgewars/Data/Locale/de.txt	Tue Feb 06 04:07:35 2018 +0100
+++ b/share/hedgewars/Data/Locale/de.txt	Tue Feb 06 05:47:09 2018 +0100
@@ -1343,14 +1343,14 @@
 04:45=All die Physikstunden haben sich endlich bezahlt gemacht!|Entfessle eine zerstörerische Sinuswelle, die sich durch|das Gelände (und deine Feinde) brennen wird.|Pass auf, die Waffe erzeugt einen ordentlichen Rückstoß.|Angriff: Feuern
 04:46=Brutzle deine Feinde mit fließenden Flammen.|Herzerwärmend!|Angriff: Aktivieren|Hoch/Runter: Beim Feuern zielen|Links/Rechts: Durchfluss ändern
 04:47=Verdopple den Spaß mit zwei spitzigen, schicken, klebrigen Minen.|Löse eine Kettenreaktion aus oder beschütze dich (oder beides).|Angriff: Halten, um mit mehr Kraft zu feuern (zwei mal)
-04:48=Warum sind Maulwürfe verhasst? Igel, Minen|oder Fässer in den Boden zu stampfen, kann|auch sehr lustig sein! Ein guter Treffer des Hammers wird|ein Drittel (mit Zusatzschaden sogar die Hälfte) der|Lebenspunkte eines Igels abziehen und ihn im Boden|versenken.|Angriff: Zuschlagen
+04:48=Warum sind Maulwürfe verhasst? Igel und Gedöhns|in den Boden zu stampfen, kann auch sehr lustig sein!|Ein guter Treffer des Hammers wird ein Drittel|(mit Zusatzschaden sogar die Hälfte) der Lebenspunkte|eines Igels abziehen und ihn im Boden versenken.|Angriff: Zuschlagen
 04:49=Opfere deine Gesundheit, um deine Freunde zurückzuholen!|Aber pass auf, dass du keine Feinde beschwörst.|Angriff: Gedrückt halten, um Igel langsam wiederauferstehen zu lassen.|Hoch: Totenbeschwörung beschleunigen
 04:50=Verstecken sich Feinde im Untergrund?|Grabe sie aus mit dem Bohr-Luftangriff!|Der Zeitzünder bestimmt, wie tief dieser graben wird.|Links/Rechts: Angriffsrichtung wählen|1-5: Zeitzünder einstellen|Cursor: Zielgebiet wählen und Angriff starten
 04:51=Wirf mit Dreck um dich! Der Schlammball|schubst Igel und andere Dinge weg,|aber richtet keinen Schaden an.|Angriff: Halten, um mit mehr Kraft zu werfen
 04:52=NICHT IN VERWENDUNG
 04:53=Unternimm eine Reise durch Zeit und Raum,|während du deine Kameraden alleine am Schlachtfeld zurücklässt.|Sei darauf vorbereitet, jederzeit wieder zurückzukommen,|oder auf Sudden Death, oder wenn sie alle besiegt wurden.|Haftungsausschluss. Nicht funktionstüchtig, wenn in Sudden Death,|wenn du alleine bist – oder der König.|Angriff: Aktivieren
 04:54=Versprühe einen Strahl klebriger Flocken.|Baue Brücken, begrabe Gegner, versiegle Tunnel.|Pass auf, dass du selbst nichts abbekommst!|Angriff: Aktivieren/Deaktivieren|Hoch/Runter: Beim Feuern zielen|Links/Rechts: Schussweite einstellen
-04:55=Hol die Eiszeit zurück! Friere Igel ein,|mach den Boden rutschig oder|rette dich selbst vor dem Ertrinken,|indem du das Wasser einfrierst.|Angriff: Aktivieren/Deaktivieren|Hoch/Runter: Beim Feuern zielen
+04:55=Hol die Eiszeit zurück!|Friere Igel und Sachen ein, mach den Boden|rutschig oder rette dich selbst vor dem|Ertrinken, indem du das Wasser einfrierst.|Angriff: Aktivieren/Deaktivieren|Hoch/Runter: Beim Feuern zielen
 04:56=Du kannst zwei Hackebeile auf deinen Feind schleudern,|Passagen und Tunnel blockieren, und sie sogar zum Klettern|benutzen! Der Schaden erhöht sich mit der Geschwindigkeit.|Aber sei vorsichtig! Es ist gefährlich, mit Messern zu spielen.|Angriff: Gedrückt halten, um mit mehr Schwung zu werfen (zwei mal)
 04:57=Bau einen SEHR elastischen Balken aus Gummi,|von dem Igel und andere Sachen abprallen,|ohne Fallschaden zu nehmen.|Links/Rechts: Ausrichtung des Gummis wählen|Cursor: Gummi platzieren
 04:58=Diese Annäherungsmine wird frei in der Luft schweben und|verfolgt törichte Igel, die dumm genug sind, ihr zu nahe zu|kommen. Allerdings ist ihre Explosion schwächer als|die der Landmine.|Angriff: Halten, um mit mehr Kraft zu werfen
--- a/share/hedgewars/Data/Locale/en.txt	Tue Feb 06 04:07:35 2018 +0100
+++ b/share/hedgewars/Data/Locale/en.txt	Tue Feb 06 05:47:09 2018 +0100
@@ -1246,14 +1246,14 @@
 04:45=All those physics classes have finally paid off!|Launch a devastating sine wave which burns itself|through terrain.|Watch out, this weapon has a strong knockback.|Attack: Shoot
 04:46=Cover your foes with sizzling liquid flame.|Heartwarming!|Attack: Activate|Up/Down: Continue aiming|Left/Right: Modify spitting power
 04:47=Double the fun with two spiky, sneaky, sticky mines.|Set up a chain reaction or defend yourself (or both!)|Attack: Hold to shoot with more power (twice)
-04:48=Why should the moles get all the abuse? Wacking|a hog (or mines, or barrels) can be just as fun!|A good blow from this hammer will shave off|one third of a hog's health (or one half with|Extra Damage) and plunge them underground.|Attack: Activate
+04:48=Why should the moles get all the abuse?|Whacking hogs and stuff can be just as fun!|A good blow from this hammer will shave off|one third of a hog's health (or one half with|Extra Damage) and plunge them underground.|Attack: Activate
 04:49=Sacrifice your health to resurrect your friends!|But beware that this also resurrects your foes.|Attack: Keep attack pressed to resurrect slowly|Up: Accelerate resurrection
 04:50=Is someone hiding underground?|Dig them out with a drill strike!|Timer controls how far it will dig.|Left/Right: Determine attack direction|1-5: Set timer|Cursor: Select target region
 04:51=Get in a free shot by hurling a ball of mud.|Deals no damage, but knocks hogs and|objects back.|Attack: Hold to shoot with more power
 04:52=UNUSED
 04:53=Take a trip through time and space,|while leaving your comrades to fight on alone.|Be prepared to return at any time,|or for Sudden Death or if they are all defeated.|Disclaimer. Does not function in Sudden Death,|if you are alone, or if you are a King.|Attack: Activate
 04:54=Spray a stream of sticky flakes.|Build bridges, bury enemies, seal off tunnels.|Be careful you don't get any on you!|Attack: Activate/Deactivate|Up/Down: Continue aiming|Left/Right: Modify spitting power
-04:55=Bring back the ice-age!|Freeze hedgehogs, make the floor slippery or|save yourself from drowning by freezing the water.|Attack: Activate/Deactivate freezeray|Up/Down: Continue aiming
+04:55=Bring back the ice-age!|Freeze hedgehogs or objects, make the floor slippery|or save yourself from drowning by freezing the water.|Attack: Activate/Deactivate freezeray|Up/Down: Continue aiming
 04:56=You can throw two cleavers at your enemy, block|passages and tunnels and even use them for|climbing! Its damage increases with its speed.|But be careful! Playing with knives is dangerous.|Attack: Hold to shoot with more power (twice)
 04:57=Build a VERY elastic rubber band, from which|hedgehogs and other things bounce off|without taking fall damage.|Left/Right: Change rubber band orientation|Cursor: Place rubber band in a valid position
 04:58=This proximity bomb will float freely in the air and follow|hedgehogs careless enouogh to come too close to it.|Its explosion is weaker than that of the land mine, however.|Attack: Hold to shoot with more power
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua	Tue Feb 06 04:07:35 2018 +0100
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua	Tue Feb 06 05:47:09 2018 +0100
@@ -4,7 +4,7 @@
 = SUMMARY =
 It is revealed that there's a traitor among the natives.
 Player decides whether to kill him or not.
-After the natives must defeat 3 waves of cannibals.
+After this, the natives must defeat 3 waves of cannibals.
 
 = FLOW CHART =
 
@@ -634,7 +634,7 @@
   AddEvent(CheckWaveDead, {3}, DoWaveDead, {3}, 0)
   AddEvent(CheckDeployedDead, {}, DoDeployedDead, {}, 0)
   EndTurn(true)
-  ShowMission(loc("Backstab"), loc("Drills"), loc("You have 7 turns until the next wave arrives.|Make sure the arriving cannibals are greeted appropriately!|If the hog dies, the cause is lost.|Hint: you might want to use some mines..."), 1, 12000)
+  ShowMission(loc("Backstab"), loc("Drills"), loc("You have 7 turns until the next wave arrives.|Make sure the arriving cannibals are greeted appropriately!|If the hog dies, the cause is lost.|Hint: You might want to use some mines ..."), 1, 12000)
 end
 
 function DoTurnsOver()
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/dragon.lua	Tue Feb 06 04:07:35 2018 +0100
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/dragon.lua	Tue Feb 06 05:47:09 2018 +0100
@@ -5,6 +5,7 @@
 Hero must collect an utility crate on the other side of the river.
 To accomplish that, hero must first collect a series of crates with
 the rope and wipe out the cyborgs.
+The hero is one survivor of the previous missions.
 
 = GOALS =
 - Mission goal (leads to immediate victory): Collect utility crate at the right side of the river
@@ -12,6 +13,7 @@
 - Second sub-goal: Wipe out the cyborgs
 
 = FLOW CHART =
+- Choose hog to be hero (read from m5DeployedNum)
 - Cut scene: Intro
 - TBS
 | Player accomplishes first sub-goal first:
@@ -400,8 +402,8 @@
   SpawnUtilityCrate(2259, 755, amTeleport, 2)
   SpawnHealthCrate(secondPos[1][1] + 50, secondPos[1][2] - 20)
   ShowMission(loc("Dragon's Lair"), loc("The what?!"), loc("Use the portal gun to get to the next crate, then use the new gun to get to the final destination!|")..
-                                             loc("Portal hint: one goes to the destination, and one is the entrance.|")..
-                                             loc("Teleport hint: just use the mouse to select the destination!").."|"..
+                                             loc("Portal hint: One goes to the destination, the other one is the entrance.|")..
+                                             loc("Teleport hint: Just use the mouse to select the destination!").."|"..
                                              loc("Mines time: 5 seconds"), 1, 8000)
 end
 -----------------------------Events------------------------------------
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/family.lua	Tue Feb 06 04:07:35 2018 +0100
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/family.lua	Tue Feb 06 05:47:09 2018 +0100
@@ -220,7 +220,7 @@
   SetGearMessage(natives[1], 0)
   AddNewEvent(CheckPrincessFreed, {}, DoPrincessFreed, {}, 0)
   EndTurn(true)
-  ShowMission(loc("Family Reunion"), loc("Salvation"), loc("Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!") .. "|" .. loc("Mines time: 5 seconds"), 1, 7000)
+  ShowMission(loc("Family Reunion"), loc("Salvation"), loc("Get your teammates out of their natural prison and save the princess!|All your hedgehogs must be above the marked height!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: Leaks A Lot needs to get really close to the princess!") .. "|" .. loc("Mines time: 5 seconds"), 1, 7000)
   vCirc = AddVisualGear(0,0,vgtCircle,0,true)
   SetVisualGearValues(vCirc, 2625, 1500, 100, 255, 1, 10, 0, 120, 3, 0xff00ffff)
 end
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/journey.lua	Tue Feb 06 04:07:35 2018 +0100
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/journey.lua	Tue Feb 06 05:47:09 2018 +0100
@@ -259,14 +259,14 @@
 function AfterStartAnim()
   SetGearMessage(leaks, 0)
   TurnTimeLeft = TurnTime
-  local goal = loc("Get the crate on the other side of the island!|")
-  local hint = loc("Hint: you might want to stay out of sight and take all the crates...|")
-  local stuck = loc("If you get stuck, use your Desert Eagle or restart the mission!|")
+  local goal = loc("Get the crate on the other side of the island")
+  local hint = loc("Hint: You might want to stay out of sight and take all the crates ...")
+  local stuck = loc("If you get stuck, use your Desert Eagle or restart the mission!")
   local conds = loc("Leaks A Lot must survive!")
   if m2DenseDead == 0 then
     conds = loc("Your hogs must survive!")
   end
-  ShowMission(loc("The Journey Back"), loc("Adventurous"), goal .. hint .. stuck .. conds, 0, 7000)
+  ShowMission(loc("The Journey Back"), loc("Adventurous"), goal .. "|" .. hint .. "|" .. stuck .. "|" .. conds, 0, 7000)
 end
 
 function SkipStartAnim()
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/shadow.lua	Tue Feb 06 04:07:35 2018 +0100
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/shadow.lua	Tue Feb 06 05:47:09 2018 +0100
@@ -320,7 +320,7 @@
     return
   end
   stage = aloneStage
-  ShowMission(loc("The Shadow Falls"), loc("The Individualist"), loc("Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"), 1, 8000)
+  ShowMission(loc("The Shadow Falls"), loc("The Individualist"), loc("Defeat the cannibals!|Grenade hint: Set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"), 1, 8000)
   AddAmmo(cannibals[6], amGrenade, 1)
   AddAmmo(cannibals[6], amFirePunch, 0)
   AddAmmo(cannibals[6], amBaseballBat, 0)
@@ -537,7 +537,7 @@
   table.insert(acceptedDiedFinalAnim, {func = AnimSay, args = {dense, loc("You will be avenged!"), SAY_SAY, 3000}})
 
   table.insert(refusedAnim, {func = AnimSay, args = {cyborg, loc("I see..."), SAY_SAY, 2000}})
-  table.insert(refusedAnim, {func = AnimSay, args = {cyborg, loc("Remember this, pathetic animal: when the day comes, you will regret your blind loyalty!"), SAY_SAY, 8000}})
+  table.insert(refusedAnim, {func = AnimSay, args = {cyborg, loc("Remember this, pathetic animal: When the day comes, you will regret your blind loyalty!"), SAY_SAY, 8000}})
   table.insert(refusedAnim, {func = AnimSay, args = {cyborg, loc("You just committed suicide..."), SAY_SAY, 5000}})
   table.insert(refusedAnim, {func = AnimDisappear, args = {cyborg, unpack(cyborgPos)}})
   table.insert(refusedAnim, {func = AnimGiveState, args = {cyborg, gstInvisible}})
@@ -879,7 +879,7 @@
   if stage == loseStage then
     return
   end
-  ShowMission(loc("The Shadow Falls"), loc("The guardian"), loc("Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power").."|"..loc("Leaks A Lot must survive!"), 1, 8000)
+  ShowMission(loc("The Shadow Falls"), loc("The guardian"), loc("Protect yourselves!|Grenade hint: Set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power").."|"..loc("Leaks A Lot must survive!"), 1, 8000)
   AddAmmo(dense, amSkip, 100)
   AddAmmo(dense, amSwitch, 100)
   AddAmmo(leaks, amSkip, 100)
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua	Tue Feb 06 04:07:35 2018 +0100
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua	Tue Feb 06 05:47:09 2018 +0100
@@ -489,7 +489,6 @@
 		SendStat(siGameResult, loc("Hog Solo couldn't escape, try again!"))
 		SendStat(siCustomAchievement, loc("You have to get to the left-most land and remove any enemy hog from there."))
 		SendStat(siCustomAchievement, loc("You will play every 3 turns."))
-		SendStat(siCustomAchievement, loc("Green hogs won't intentionally hurt you."))
 	end
 	sendSimpleTeamRankings({teamC.name, teamA.name, teamD.name, teamB.name})
 	EndGame()
--- a/share/hedgewars/Data/Scripts/Multiplayer/Continental_supplies.lua	Tue Feb 06 04:07:35 2018 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Continental_supplies.lua	Tue Feb 06 05:47:09 2018 +0100
@@ -128,7 +128,7 @@
 
 --====GENERAL GLOBALS (useful for handling continents)====
 
-local GLOBAL_GENERAL_INFORMATION="- "..loc("Per team weapons").."|- "..loc("10 weapon schemes").."|- "..loc("Unique new weapons").."| |"..loc("Select your continent/weaponset: with the \"Up\" or \"Down\" keys. You can also select one with the weapons menu.").."|"..string.format(loc("Note: Some weapons have a second option (See continent information). Find and use them with the \"%s\" key."), loc("switch")).."|"..loc("Tip: See the \"Esc\" key (this menu) if you want to see the currently playing teams continent, or that continents specials.")
+local GLOBAL_GENERAL_INFORMATION="- "..loc("Per team weapons").."|- "..loc("10 weapon schemes").."|- "..loc("Unique new weapons").."| |"..loc("Select your continent/weaponset: With the \"Up\" or \"Down\" keys. You can also select one with the weapons menu.").."|"..string.format(loc("Note: Some weapons have a second option (See continent information). Find and use them with the \"%s\" key."), loc("switch")).."|"..loc("Tip: See the \"Esc\" key (this menu) if you want to see the currently playing teams continent, or that continents specials.")
 
 local GLOBAL_SHOW_SMALL_INFO=0