author | koda |
Wed, 24 Oct 2012 13:21:18 +0100 | |
changeset 7812 | 00696c1450da |
parent 7670 | 9485b88f6a44 |
child 7837 | 3e031b3b33e6 |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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||
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unit uGame; |
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interface |
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||
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procedure DoGameTick(Lag: LongInt); |
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//////////////////// |
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implementation |
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//////////////////// |
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Stop messages without possible desync on load from save
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uses uInputHandler, uTeams, uIO, uAI, uGears, uSound, uMobile, |
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uVisualGears, uTypes, uVariables, uCommands, uConsts |
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{$IFDEF SDL13}, uTouch{$ENDIF}; |
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procedure DoGameTick(Lag: LongInt); |
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var i: LongInt; |
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begin |
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if isPaused then |
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lovelacer
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exit; |
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if (not CurrentTeam^.ExtDriven) then |
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begin |
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NetGetNextCmd; // its for the case of receiving "/say" message |
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isInLag:= false; |
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SendKeepAliveMessage(Lag) |
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end; |
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if GameType <> gmtRecord then |
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begin |
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if Lag > 100 then |
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Lag:= 100 |
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else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then |
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Lag:= 2500; |
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Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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if (GameType = gmtDemo) then |
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if isSpeed then |
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uploading to youtube, it works, but user interface is still incomplete
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begin |
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i:= RealTicks-SpeedStart; |
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if i < 2000 then Lag:= Lag*5 |
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else if i < 4000 then Lag:= Lag*10 |
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else if i < 6000 then Lag:= Lag*20 |
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else if i < 8000 then Lag:= Lag*40 |
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else Lag:= Lag*80; |
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end |
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else |
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if cOnlyStats then |
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Lag:= High(LongInt); |
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end; |
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Try to avoid overlapping voices for major statements (not things like byebye or oof)
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PlayNextVoice; |
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i:= 1; |
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while (GameState <> gsExit) and (i <= Lag) do |
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begin |
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if not CurrentTeam^.ExtDriven then |
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lovelacer
parents:
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begin |
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if CurrentHedgehog^.BotLevel <> 0 then |
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ProcessBot; |
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ProcessGears; |
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{$IFDEF SDL13}ProcessTouch;{$ENDIF} |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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begin |
6155187bf599
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lovelacer
parents:
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NetGetNextCmd; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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changeset
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if isInLag then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
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case GameType of |
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gmtNet: begin |
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// just update the health bars |
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AddVisualGear(0, 0, vgtTeamHealthSorter); |
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break; |
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end; |
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Fix bug with isInLag picture displayed at end of some videos.
Stepan777 <stepik-777@mail.ru>
parents:
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gmtDemo, gmtRecord: begin |
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GameState:= gsExit; |
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exit |
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end; |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
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gmtSave: begin |
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RestoreTeamsFromSave; |
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SetBinds(CurrentTeam^.Binds); |
7670
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Stop messages without possible desync on load from save
unc0rr
parents:
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changeset
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StopMessages(gmLeft or gmRight or gmUp or gmDown); |
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ResetSound; // restore previous sound state |
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PlayMusic; |
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have Saves restart net when loaded, also resumes music
koda
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GameType:= gmtLocal; |
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fix issue 63 and draw health bars right away for savefiles
koda
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AddVisualGear(0, 0, vgtTeamHealthSorter); |
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Tiny optimization: convert smooth wind indicator change gear into visual gear
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AddVisualGear(0, 0, vgtSmoothWindBar); |
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{$IFDEF IPHONEOS}InitIPC;{$ENDIF} |
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unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
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uMobile.SaveLoadingEnded(); |
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end; |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
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end |
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lovelacer
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else ProcessGears |
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lovelacer
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end; |
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inc(i) |
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end |
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end; |
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||
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end. |