QTfrontend/game.cpp
author Xeli
Sat, 04 Feb 2012 16:22:46 +0100
changeset 6622 01889d5bc79b
parent 6616 f77bb02b669f
child 6700 e04da46ee43c
permissions -rw-r--r--
Rewrote the Ammomenu: Added landscape ammomenu At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it Draw to texture once uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos Slot/Cellsize is dependent on uConsts.AMSlotSize this should make it easier to scale the ammo menu on smaller screens AmmoRect AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point needs testing on the iphone (and other systems as well ofcourse..)
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QString>
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#include <QByteArray>
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#include <QUuid>
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#include <QColor>
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#include <QStringListModel>
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#include "game.h"
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#include "hwconsts.h"
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#include "gameuiconfig.h"
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#include "gamecfgwidget.h"
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#include "teamselect.h"
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#include "KB.h"
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#include "proto.h"
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#include <QTextStream>
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QString training, campaign; // TODO: Cleaner solution?
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HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) :
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    TCPBase(true),
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    ammostr(ammo),
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    m_pTeamSelWidget(pTeamSelWidget)
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{
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    this->config = config;
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    this->gamecfg = gamecfg;
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    netSuspend = false;
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}
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HWGame::~HWGame()
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{
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    SetGameState(gsDestroyed);
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}
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void HWGame::onClientDisconnect()
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{
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    switch (gameType)
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    {
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        case gtSave:
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            if (gameState == gsInterrupted || gameState == gsHalted)
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                emit HaveRecord(false, demo);
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            else if (gameState == gsFinished)
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                emit HaveRecord(true, demo);
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            break;
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        case gtDemo:
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            break;
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        case gtNet:
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            emit HaveRecord(true, demo);
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            break;
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        default:
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            if (gameState == gsInterrupted || gameState == gsHalted) emit HaveRecord(false, demo);
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            else if (gameState == gsFinished) emit HaveRecord(true, demo);
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    }
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    SetGameState(gsStopped);
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}
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void HWGame::commonConfig()
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{
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    QByteArray buf;
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    QString gt;
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    switch (gameType)
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    {
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        case gtDemo:
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            gt = "TD";
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            break;
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        case gtNet:
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            gt = "TN";
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            break;
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        default:
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            gt = "TL";
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    }
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    HWProto::addStringToBuffer(buf, gt);
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    buf += gamecfg->getFullConfig();
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    if (m_pTeamSelWidget)
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    {
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        foreach(HWTeam team, m_pTeamSelWidget->getPlayingTeams())
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        {
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            HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber)));
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            HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber)));
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            HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber)));
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            HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber)));
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            if(!gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore"));
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            HWProto::addStringListToBuffer(buf,
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                                           team.teamGameConfig(gamecfg->getInitHealth()));
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            ;
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        }
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    }
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    RawSendIPC(buf);
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}
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void HWGame::SendConfig()
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{
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    commonConfig();
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}
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void HWGame::SendQuickConfig()
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{
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    QByteArray teamscfg;
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    HWProto::addStringToBuffer(teamscfg, "TL");
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    HWProto::addStringToBuffer(teamscfg, QString("etheme %1")
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                               .arg((themesModel->rowCount() > 0) ? themesModel->index(rand() % themesModel->rowCount()).data().toString() : "steel"));
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    HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString());
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    HWTeam team1;
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    team1.setDifficulty(0);
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    team1.setColor(QColor(colors[0]));
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    team1.setNumHedgehogs(4);
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    HWNamegen::teamRandomNames(team1,true);
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    HWProto::addStringListToBuffer(teamscfg,
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                                   team1.teamGameConfig(100));
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    HWTeam team2;
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    team2.setDifficulty(4);
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    team2.setColor(QColor(colors[1]));
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    team2.setNumHedgehogs(4);
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    do
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        HWNamegen::teamRandomNames(team2,true);
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    while(!team2.name().compare(team1.name()) || !team2.hedgehog(0).Hat.compare(team1.hedgehog(0).Hat));
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    HWProto::addStringListToBuffer(teamscfg,
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                                   team2.teamGameConfig(100));
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    HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber)));
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    HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber)));
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   144
    HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber)));
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   145
    HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber)));
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   146
    HWProto::addStringToBuffer(teamscfg, QString("eammstore"));
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   147
    HWProto::addStringToBuffer(teamscfg, QString("eammstore"));
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   148
    RawSendIPC(teamscfg);
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   149
}
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   150
588
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   151
void HWGame::SendTrainingConfig()
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   152
{
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    QByteArray traincfg;
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    HWProto::addStringToBuffer(traincfg, "TL");
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   155
3760
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    HWProto::addStringToBuffer(traincfg, "escript " + training);
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diff changeset
   157
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   158
    RawSendIPC(traincfg);
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   159
}
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   160
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   161
void HWGame::SendCampaignConfig()
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   162
{
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   163
    QByteArray campaigncfg;
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   164
    HWProto::addStringToBuffer(campaigncfg, "TL");
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   165
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   166
    HWProto::addStringToBuffer(campaigncfg, "escript " + campaign);
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   167
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   168
    RawSendIPC(campaigncfg);
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   169
}
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   170
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   171
void HWGame::SendNetConfig()
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   172
{
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   173
    commonConfig();
184
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   174
}
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   175
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   176
void HWGame::ParseMessage(const QByteArray & msg)
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   177
{
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   178
    switch(msg.at(1))
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    {
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   180
        case '?':
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   181
        {
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   182
            SendIPC("!");
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   183
            break;
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   184
        }
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   185
        case 'C':
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   186
        {
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   187
            switch (gameType)
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            {
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   189
                case gtLocal:
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   190
                {
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   191
                    SendConfig();
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   192
                    break;
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   193
                }
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   194
                case gtQLocal:
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   195
                {
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   196
                    SendQuickConfig();
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   197
                    break;
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   198
                }
5865
35387d27f73a Save demo when loaded from save game finishes
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   199
                case gtSave:
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   200
                case gtDemo:
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   201
                    break;
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   202
                case gtNet:
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   203
                {
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   204
                    SendNetConfig();
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   205
                    break;
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   206
                }
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   207
                case gtTraining:
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   208
                {
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   209
                    SendTrainingConfig();
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   210
                    break;
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   211
                }
6616
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   212
                case gtCampaign:
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   213
                {
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   214
                    SendCampaignConfig();
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   215
                    break;
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diff changeset
   216
                }
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diff changeset
   217
            }
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   218
            break;
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   219
        }
6616
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   220
        case 'E':
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   221
        {
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   222
            int size = msg.size();
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   223
            emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4));
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   224
            return;
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diff changeset
   225
        }
6616
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   226
        case 'K':
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   227
        {
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   228
            ulong kb = msg.mid(2).toULong();
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   229
            if (kb==1)
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   230
            {
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diff changeset
   231
                qWarning("%s", KBMessages[kb - 1].toLocal8Bit().constData());
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   232
                return;
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diff changeset
   233
            }
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diff changeset
   234
            if (kb && kb <= KBmsgsCount)
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diff changeset
   235
            {
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diff changeset
   236
                emit ErrorMessage(KBMessages[kb - 1]);
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diff changeset
   237
            }
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   238
            return;
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diff changeset
   239
        }
6616
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   240
        case 'i':
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   241
        {
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   242
            emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3)));
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   243
            break;
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diff changeset
   244
        }
6616
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   245
        case 'Q':
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diff changeset
   246
        {
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diff changeset
   247
            SetGameState(gsInterrupted);
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diff changeset
   248
            break;
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diff changeset
   249
        }
6616
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diff changeset
   250
        case 'q':
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nemo
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diff changeset
   251
        {
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diff changeset
   252
            SetGameState(gsFinished);
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diff changeset
   253
            break;
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diff changeset
   254
        }
6616
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   255
        case 'H':
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nemo
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diff changeset
   256
        {
4746
3ae448aebe7e implemented actions for closing/enging program (needs testing over the net)
koda
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diff changeset
   257
            SetGameState(gsHalted);
3ae448aebe7e implemented actions for closing/enging program (needs testing over the net)
koda
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diff changeset
   258
            break;
3ae448aebe7e implemented actions for closing/enging program (needs testing over the net)
koda
parents: 4494
diff changeset
   259
        }
6616
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   260
        case 's':
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nemo
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diff changeset
   261
        {
2948
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diff changeset
   262
            int size = msg.size();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   263
            QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
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diff changeset
   264
            emit SendChat(msgbody);
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diff changeset
   265
            // FIXME: /me command doesn't work here
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   266
            QByteArray buf;
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diff changeset
   267
            HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20");
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diff changeset
   268
            demo.append(buf);
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   269
            break;
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diff changeset
   270
        }
6616
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   271
        case 'b':
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   272
        {
2948
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   273
            int size = msg.size();
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   274
            QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
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diff changeset
   275
            emit SendTeamMessage(msgbody);
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   276
            break;
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   277
        }
6616
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   278
        default:
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nemo
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diff changeset
   279
        {
4430
cacda05a053e Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
nemo
parents: 4428
diff changeset
   280
            if (gameType == gtNet && !netSuspend)
2948
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diff changeset
   281
            {
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   282
                emit SendNet(msg);
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diff changeset
   283
            }
4746
3ae448aebe7e implemented actions for closing/enging program (needs testing over the net)
koda
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diff changeset
   284
            if (msg.at(1) != 's')
3ae448aebe7e implemented actions for closing/enging program (needs testing over the net)
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diff changeset
   285
                demo.append(msg);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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diff changeset
   286
        }
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    }
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}
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void HWGame::FromNet(const QByteArray & msg)
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{
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    RawSendIPC(msg);
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}
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void HWGame::FromNetChat(const QString & msg)
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{
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    QByteArray buf;
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    HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20");
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    RawSendIPC(buf);
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}
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void HWGame::onClientRead()
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{
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    quint8 msglen;
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    quint32 bufsize;
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    while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) &&
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            ((msglen = readbuffer.data()[0]) < bufsize))
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    {
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        QByteArray msg = readbuffer.left(msglen + 1);
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        readbuffer.remove(0, msglen + 1);
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        ParseMessage(msg);
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    }
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}
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QStringList HWGame::getArguments()
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{
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    QStringList arguments;
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    QRect resolution = config->vid_Resolution();
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    arguments << cfgdir->absolutePath();
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    arguments << QString::number(resolution.width());
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    arguments << QString::number(resolution.height());
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    arguments << QString::number(config->bitDepth()); // bpp
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    arguments << QString("%1").arg(ipc_port);
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    arguments << (config->vid_Fullscreen() ? "1" : "0");
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    arguments << (config->isSoundEnabled() ? "1" : "0");
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    arguments << (config->isMusicEnabled() ? "1" : "0");
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    arguments << QString::number(config->volume()); // sound volume
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    arguments << QString::number(config->timerInterval());
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    arguments << datadir->absolutePath();
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    arguments << (config->isShowFPSEnabled() ? "1" : "0");
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    arguments << (config->isAltDamageEnabled() ? "1" : "0");
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    arguments << config->netNick().toUtf8().toBase64();
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    arguments << QString::number(config->translateQuality());
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    arguments << QString::number(config->stereoMode());
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    arguments << tr("en.txt");
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    return arguments;
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}
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void HWGame::PlayDemo(const QString & demofilename, bool isSave)
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{
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    gameType = isSave ? gtSave : gtDemo;
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    QFile demofile(demofilename);
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    if (!demofile.open(QIODevice::ReadOnly))
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    {
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        emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename));
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        return ;
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    }
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    // read demo
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    toSendBuf = demofile.readAll();
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    // run engine
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    demo.clear();
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    Start();
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    SetGameState(gsStarted);
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}
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void HWGame::StartNet()
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{
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    gameType = gtNet;
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    demo.clear();
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    Start();
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    SetGameState(gsStarted);
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}
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void HWGame::StartLocal()
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{
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    gameType = gtLocal;
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    demo.clear();
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    Start();
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    SetGameState(gsStarted);
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}
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void HWGame::StartQuick()
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{
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    gameType = gtQLocal;
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    demo.clear();
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    Start();
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    SetGameState(gsStarted);
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}
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void HWGame::StartTraining(const QString & file)
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{
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    gameType = gtTraining;
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    training = "Missions/Training/" + file + ".lua";
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    demo.clear();
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    Start();
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    SetGameState(gsStarted);
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}
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void HWGame::StartCampaign(const QString & file)
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{
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    gameType = gtCampaign;
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    campaign = "Missions/Campaign/" + file + ".lua";
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    demo.clear();
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    Start();
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    SetGameState(gsStarted);
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}
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void HWGame::SetGameState(GameState state)
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{
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    gameState = state;
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    emit GameStateChanged(state);
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}
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void HWGame::abort()
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{
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    QByteArray buf;
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    HWProto::addStringToBuffer(buf, QString("efinish"));
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    RawSendIPC(buf);
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}