QTfrontend/xfire.cpp
author Xeli
Sat, 04 Feb 2012 16:22:46 +0100
changeset 6622 01889d5bc79b
parent 6573 632fa142c2cf
child 6700 e04da46ee43c
permissions -rw-r--r--
Rewrote the Ammomenu: Added landscape ammomenu At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it Draw to texture once uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos Slot/Cellsize is dependent on uConsts.AMSlotSize this should make it easier to scale the ammo menu on smaller screens AmmoRect AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point needs testing on the iphone (and other systems as well ofcourse..)
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2010-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <string>
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#include <cstring>
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#include <stdio.h>
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#include "xfire.h"
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#include "../misc/xfire/xfiregameclient.h"
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#ifdef USE_XFIRE
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// use_xfire: stores if xfire is loaded and functions should do something at all
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bool use_xfire = false;
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char *keys[XFIRE_KEY_COUNT];
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char *values[XFIRE_KEY_COUNT];
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// xfire_init(): used to initialize all variables and set their default values
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void xfire_init(void)
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{
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    if(use_xfire)
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        return;
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    use_xfire = XfireIsLoaded() == 1;
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    if(!use_xfire)
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        return;
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    for(int i = 0; i < XFIRE_KEY_COUNT; i++)
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    {
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        keys[i] = new char[256];
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        values[i] = new char[256];
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        strcpy(keys[i], "");
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        strcpy(values[i], "");
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    }
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    strcpy(keys[XFIRE_NICKNAME], "Nickname");
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    strcpy(keys[XFIRE_ROOM], "Room");
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    strcpy(keys[XFIRE_SERVER], "Server");
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    strcpy(keys[XFIRE_STATUS], "Status");
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    xfire_update();
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}
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// xfire_free(): used to free up ressources used etc.
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void xfire_free(void)
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{
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    if(!use_xfire)
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        return;
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    for(int i = 0; i < XFIRE_KEY_COUNT; i++)
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    {
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        delete [] keys[i];
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        delete [] values[i];
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    }
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}
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// xfire_setvalue(): set a specific value
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void xfire_setvalue(const XFIRE_KEYS status, const char *value)
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{
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    if(!use_xfire || strlen(value) > 255)
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        return;
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    strcpy(values[status], value);
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}
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// xfire_update(): submits current values to the xfire app
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void xfire_update(void)
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{
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    if(!use_xfire)
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        return;
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    XfireSetCustomGameDataA(XFIRE_KEY_COUNT, (const char**)keys, (const char**)values);
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}
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#endif // USE_XFIRE