hedgewars/uGame.pas
author nemo
Wed, 30 Dec 2015 23:30:00 -0500
changeset 11473 023db094b22d
parent 11046 47a8c19ecb60
child 11532 bf86c6cb9341
permissions -rw-r--r--
Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGame;
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interface
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procedure DoGameTick(Lag: LongInt);
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////////////////////
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    implementation
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////////////////////
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uses uInputHandler, uTeams, uIO, uAI, uGears, uSound, uLocale, uCaptions,
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     uTypes, uVariables, uCommands, uConsts, uVisualGearsList, uUtils
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     {$IFDEF USE_TOUCH_INTERFACE}, uTouch{$ENDIF};
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procedure DoGameTick(Lag: LongInt);
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var i,j : LongInt;
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    s: ansistring;
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begin
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if isPaused then
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    exit;
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if (not CurrentTeam^.ExtDriven) then
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    begin
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    NetGetNextCmd; // its for the case of receiving "/say" message
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    isInLag:= false;
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    FlushMessages(Lag)
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    end;
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if GameType <> gmtRecord then
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    begin
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    if Lag > 100 then
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        Lag:= 100
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    else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then
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        Lag:= 2500;
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    if (GameType = gmtDemo) then
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        if isSpeed then
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            begin
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            i:= RealTicks-SpeedStart;
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            if i < 2000 then Lag:= Lag*5
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            else if i < 4000 then Lag:= Lag*10
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            else if i < 6000 then Lag:= Lag*20
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            else if i < 8000 then Lag:= Lag*40
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            else Lag:= Lag*80;
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            end
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        else if cOnlyStats then
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            Lag:= High(LongInt)
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    end;
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if cTestLua then
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    Lag:= High(LongInt);
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inc(SoundTimerTicks, Lag);
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if SoundTimerTicks >= 50 then
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    begin
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    SoundTimerTicks:= 0;
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    if cVolumeDelta <> 0 then
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        begin
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        j:= Volume;
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        i:= ChangeVolume(cVolumeDelta);
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        if isAudioMuted and (j<>i) then
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            AddCaption(trmsg[sidMute], cWhiteColor, capgrpVolume)
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        else if not isAudioMuted then
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            begin
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            s:= ansistring(inttostr(i));
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            AddCaption(FormatA(trmsg[sidVolume], s), cWhiteColor, capgrpVolume)
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            end
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        end;
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    end;
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PlayNextVoice;
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i:= 1;
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while (GameState <> gsExit) and (i <= Lag) do
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    begin
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    if not CurrentTeam^.ExtDriven then
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        begin
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        if CurrentHedgehog^.BotLevel <> 0 then
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            ProcessBot;
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        ProcessGears;
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        {$IFDEF USE_TOUCH_INTERFACE}ProcessTouch;{$ENDIF}
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        end
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    else
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        begin
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        NetGetNextCmd;
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        if isInLag then
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            case GameType of
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                gmtNet: begin
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                        // update health bars and the wind indicator
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                        AddVisualGear(0, 0, vgtTeamHealthSorter);
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                        AddVisualGear(0, 0, vgtSmoothWindBar);
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                        break;
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                        end;
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                gmtDemo, gmtRecord: begin
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                        AddFileLog('End of input, halting now');
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                        GameState:= gsExit;
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                        exit
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                        end;
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                gmtSave: begin
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                        RestoreTeamsFromSave;
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                        SetBinds(CurrentTeam^.Binds);
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                        StopMessages(gmLeft or gmRight or gmUp or gmDown);
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                        ResetSound;   // restore previous sound state
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                        PlayMusic;
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                        GameType:= gmtLocal;
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                        AddVisualGear(0, 0, vgtTeamHealthSorter);
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                        AddVisualGear(0, 0, vgtSmoothWindBar);
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                        {$IFDEF IPHONEOS}InitIPC;{$ENDIF}
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                        {$IFNDEF PAS2C}
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                        with mobileRecord do
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                            if SaveLoadingEnded <> nil then
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                                SaveLoadingEnded();
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                        {$ENDIF}
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                        end;
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                end
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        else ProcessGears
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        end;
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    inc(i)
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    end
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end;
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end.