QTfrontend/team.cpp
author Wuzzy <Wuzzy2@mail.ru>
Thu, 15 Mar 2018 21:15:16 +0100
changeset 13221 02bf6902eeb0
parent 13080 23a498a2b5b8
child 13284 b504131f7405
permissions -rw-r--r--
Remove Qt SVG and Qt OpenGL as hard dependencies Qt SVG is not used in the frontend (no SVGs are rendered). Neither is Qt OpenGL used. Qt OpenGL is discouraged anyway.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#include <QFile>
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#include <QTextStream>
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#include <QStringList>
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#include <QLineEdit>
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#include <QCryptographicHash>
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#include <QSettings>
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#include <QStandardItemModel>
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#include <QDebug>
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#include "team.h"
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#include "hwform.h"
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#include "DataManager.h"
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#include "gameuiconfig.h"
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HWTeam::HWTeam(const QString & teamname) :
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    QObject(0)
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    , m_difficulty(0)
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    , m_numHedgehogs(4)
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    , m_isNetTeam(false)
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{
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    m_name = teamname;
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    OldTeamName = m_name;
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    for (int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
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        m_hedgehogs.append(HWHog());
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        m_hedgehogs[i].Name = (QLineEdit::tr("Hedgehog %1").arg(i+1));
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        m_hedgehogs[i].Hat = "NoHat";
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    }
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    m_grave = "Statue";
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    m_fort = "Plane";
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    m_voicepack = "Default";
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    m_flag = "hedgewars";
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    for(int i = 0; i < BINDS_NUMBER; i++)
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    {
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        m_binds.append(BindAction());
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        m_binds[i].action = cbinds[i].action;
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        m_binds[i].strbind = QString();
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    }
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    m_rounds = 0;
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    m_wins = 0;
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    m_campaignProgress = 0;
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    m_color = 0;
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}
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HWTeam::HWTeam(const QStringList& strLst) :
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    QObject(0)
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    , m_numHedgehogs(4)
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    , m_isNetTeam(true)
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{
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    // net teams are configured from QStringList
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    if(strLst.size() != 23) throw HWTeamConstructException();
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    m_name = strLst[0];
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    m_grave = strLst[1];
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    m_fort = strLst[2];
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    m_voicepack = strLst[3];
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    m_flag = strLst[4];
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    m_owner = strLst[5];
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    m_difficulty = strLst[6].toUInt();
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    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
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        m_hedgehogs.append(HWHog());
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        m_hedgehogs[i].Name=strLst[i * 2 + 7];
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        m_hedgehogs[i].Hat=strLst[i * 2 + 8];
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// Somehow claymore managed an empty hat.  Until we figure out how, this should avoid a repeat
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// Checking net teams is probably pointless, but can't hurt.
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        if (m_hedgehogs[i].Hat.isEmpty()) m_hedgehogs[i].Hat = "NoHat";
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    }
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    m_rounds = 0;
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    m_wins = 0;
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    m_campaignProgress = 0;
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    m_color = 0;
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}
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HWTeam::HWTeam() :
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    QObject(0)
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    , m_difficulty(0)
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    , m_numHedgehogs(4)
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    , m_isNetTeam(false)
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{
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    m_name = QString("Team");
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    for (int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
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        m_hedgehogs.append(HWHog());
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        m_hedgehogs[i].Name.sprintf("hedgehog %d", i);
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        m_hedgehogs[i].Hat = "NoHat";
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    }
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    m_grave = QString("Simple"); // default
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    m_fort = QString("Island"); // default
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    m_voicepack = "Default";
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    m_flag = "hedgewars";
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    for(int i = 0; i < BINDS_NUMBER; i++)
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    {
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        m_binds.append(BindAction());
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        m_binds[i].action = cbinds[i].action;
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        m_binds[i].strbind = QString();
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    }
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    m_rounds = 0;
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    m_wins = 0;
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    m_campaignProgress = 0;
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    m_color = 0;
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}
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HWTeam::HWTeam(const HWTeam & other) :
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    QObject(0)
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    , OldTeamName(other.OldTeamName)
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    , m_name(other.m_name)
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    , m_grave(other.m_grave)
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    , m_fort(other.m_fort)
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    , m_flag(other.m_flag)
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    , m_voicepack(other.m_voicepack)
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    , m_hedgehogs(other.m_hedgehogs)
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    , m_difficulty(other.m_difficulty)
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    , m_binds(other.m_binds)
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    , m_numHedgehogs(other.m_numHedgehogs)
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    , m_color(other.m_color)
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    , m_isNetTeam(other.m_isNetTeam)
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    , m_owner(other.m_owner)
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    , m_campaignProgress(other.m_campaignProgress)
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    , m_rounds(other.m_rounds)
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    , m_wins(other.m_wins)
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//      , AchievementProgress(other.AchievementProgress)
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{
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cc3eb9b7230f It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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}
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cc3eb9b7230f It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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HWTeam & HWTeam::operator = (const HWTeam & other)
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{
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    if(this != &other)
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    {
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        OldTeamName = other.OldTeamName;
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        m_name = other.m_name;
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        m_grave = other.m_grave;
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        m_fort = other.m_fort;
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        m_flag = other.m_flag;
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        m_voicepack = other.m_voicepack;
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        m_hedgehogs = other.m_hedgehogs;
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        m_difficulty = other.m_difficulty;
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        m_binds = other.m_binds;
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        m_numHedgehogs = other.m_numHedgehogs;
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        m_color = other.m_color;
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        m_isNetTeam = other.m_isNetTeam;
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        m_owner = other.m_owner;
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        m_campaignProgress = other.m_campaignProgress;
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        m_rounds = other.m_rounds;
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        m_wins = other.m_wins;
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        m_color = other.m_color;
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    }
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    return *this;
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}
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bool HWTeam::loadFromFile()
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{
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    QSettings teamfile(QString("physfs://Teams/%1.hwt").arg(DataManager::safeFileName(m_name)), QSettings::IniFormat, 0);
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    teamfile.setIniCodec("UTF-8");
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    m_name = teamfile.value("Team/Name", m_name).toString();
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    m_grave = teamfile.value("Team/Grave", "Statue").toString();
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    m_fort = teamfile.value("Team/Fort", "Plane").toString();
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    m_voicepack = teamfile.value("Team/Voicepack", "Default").toString();
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    m_flag = teamfile.value("Team/Flag", "hedgewars").toString();
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    m_difficulty = teamfile.value("Team/Difficulty", 0).toInt();
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    m_rounds = teamfile.value("Team/Rounds", 0).toInt();
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    m_wins = teamfile.value("Team/Wins", 0).toInt();
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    m_campaignProgress = teamfile.value("Team/CampaignProgress", 0).toInt();
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    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
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        QString hh = QString("Hedgehog%1/").arg(i);
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        m_hedgehogs[i].Name = teamfile.value(hh + "Name", QString("Hedgehog %1").arg(i+1)).toString();
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        m_hedgehogs[i].Hat = teamfile.value(hh + "Hat", "NoHat").toString();
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        m_hedgehogs[i].Rounds = teamfile.value(hh + "Rounds", 0).toInt();
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        m_hedgehogs[i].Kills = teamfile.value(hh + "Kills", 0).toInt();
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        m_hedgehogs[i].Deaths = teamfile.value(hh + "Deaths", 0).toInt();
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        m_hedgehogs[i].Suicides = teamfile.value(hh + "Suicides", 0).toInt();
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    }
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    for(int i = 0; i < BINDS_NUMBER; i++)
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        m_binds[i].strbind = teamfile.value(QString("Binds/%1").arg(m_binds[i].action), QString()).toString();
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    for(int i = 0; i < MAX_ACHIEVEMENTS; i++)
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        if(achievements[i][0][0])
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            AchievementProgress[i] = teamfile.value(QString("Achievements/%1").arg(achievements[i][0]), 0).toUInt();
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        else
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            break;
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    return true;
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   203
}
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bool HWTeam::fileExists()
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{
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    QFile f(QString("physfs://Teams/%1.hwt").arg(DataManager::safeFileName(m_name)));
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    return f.exists();
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}
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// Returns true if the team name has been changed but a file with the same team name already exists.
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// So if this team would be saved, another team file would be overwritten, which is generally not
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// desired.
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bool HWTeam::wouldOverwriteOtherFile()
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{
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    return (m_name != OldTeamName) && fileExists();
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}
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bool HWTeam::deleteFile()
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{
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    if(m_isNetTeam)
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        return false;
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    QFile cfgfile(QString("physfs://Teams/%1.hwt").arg(DataManager::safeFileName(m_name)));
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    cfgfile.remove();
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    return true;
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}
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bool HWTeam::saveToFile()
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{
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    if (OldTeamName != m_name)
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    {
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        QFile cfgfile(QString("physfs://Teams/%1.hwt").arg(DataManager::safeFileName(OldTeamName)));
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        cfgfile.remove();
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        OldTeamName = m_name;
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    }
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   236
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    QString fileName = QString("physfs://Teams/%1.hwt").arg(DataManager::safeFileName(m_name));
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    DataManager::ensureFileExists(fileName);
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   239
    QSettings teamfile(fileName, QSettings::IniFormat, 0);
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    teamfile.setIniCodec("UTF-8");
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    teamfile.setValue("Team/Name", m_name);
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    teamfile.setValue("Team/Grave", m_grave);
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    teamfile.setValue("Team/Fort", m_fort);
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    teamfile.setValue("Team/Voicepack", m_voicepack);
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    teamfile.setValue("Team/Flag", m_flag);
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    teamfile.setValue("Team/Difficulty", m_difficulty);
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    teamfile.setValue("Team/Rounds", m_rounds);
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    teamfile.setValue("Team/Wins", m_wins);
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    teamfile.setValue("Team/CampaignProgress", m_campaignProgress);
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   250
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    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
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        QString hh = QString("Hedgehog%1/").arg(i);
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        teamfile.setValue(hh + "Name", m_hedgehogs[i].Name);
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        teamfile.setValue(hh + "Hat", m_hedgehogs[i].Hat);
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        teamfile.setValue(hh + "Rounds", m_hedgehogs[i].Rounds);
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        teamfile.setValue(hh + "Kills", m_hedgehogs[i].Kills);
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        teamfile.setValue(hh + "Deaths", m_hedgehogs[i].Deaths);
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        teamfile.setValue(hh + "Suicides", m_hedgehogs[i].Suicides);
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    }
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    for(int i = 0; i < BINDS_NUMBER; i++)
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        teamfile.setValue(QString("Binds/%1").arg(m_binds[i].action), m_binds[i].strbind);
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    for(int i = 0; i < MAX_ACHIEVEMENTS; i++)
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        if(achievements[i][0][0])
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            teamfile.setValue(QString("Achievements/%1").arg(achievements[i][0]), AchievementProgress[i]);
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        else
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            break;
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    return true;
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}
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   271
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QStringList HWTeam::teamGameConfig(quint32 InitHealth) const
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{
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    QStringList sl;
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    if (m_isNetTeam)
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    {
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        sl.push_back(QString("eaddteam %3 %1 %2").arg(qcolor().rgb() & 0xffffff).arg(m_name).arg(QString(QCryptographicHash::hash(m_owner.toUtf8(), QCryptographicHash::Md5).toHex())));
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        sl.push_back("erdriven");
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    }
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    else sl.push_back(QString("eaddteam %3 %1 %2").arg(qcolor().rgb() & 0xffffff).arg(m_name).arg(playerHash));
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    sl.push_back(QString("egrave " + m_grave));
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    sl.push_back(QString("efort " + m_fort));
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    sl.push_back(QString("evoicepack " + m_voicepack));
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    sl.push_back(QString("eflag " + m_flag));
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   286
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    if(!m_owner.isEmpty())
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        sl.push_back(QString("eowner ") + m_owner);
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    for (int t = 0; t < m_numHedgehogs; t++)
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    {
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        sl.push_back(QString("eaddhh %1 %2 %3")
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                     .arg(QString::number(m_difficulty),
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                          QString::number(InitHealth),
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                          m_hedgehogs[t].Name));
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        sl.push_back(QString("ehat %1")
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                     .arg(m_hedgehogs[t].Hat));
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    }
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    return sl;
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}
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   301
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   302
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   303
void HWTeam::setNetTeam(bool isNetTeam)
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{
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    m_isNetTeam = isNetTeam;
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}
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   307
352
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   308
bool HWTeam::isNetTeam() const
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   309
{
6616
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    return m_isNetTeam;
352
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   311
}
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bool HWTeam::operator==(const HWTeam& t1) const
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{
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   316
    return m_name==t1.m_name;
184
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   317
}
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   318
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bool HWTeam::operator<(const HWTeam& t1) const
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{
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diff changeset
   321
    return m_name<t1.m_name; // if names are equal - test if it is net team
184
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diff changeset
   322
}
1840
4747f0232b88 ttsmj2's random teams patch
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   323
4747f0232b88 ttsmj2's random teams patch
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   324
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   325
//// Methods for member inspection+modification ////
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   326
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   327
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   328
// name
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QString HWTeam::name() const
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{
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   331
    return m_name;
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   332
}
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   333
void HWTeam::setName(const QString & name)
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{
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   335
    m_name = name;
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diff changeset
   336
}
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   337
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   338
// single hedgehog
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const HWHog & HWTeam::hedgehog(unsigned int idx) const
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{
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   341
    return m_hedgehogs[idx];
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   342
}
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   343
void HWTeam::setHedgehog(unsigned int idx, HWHog hh)
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{
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   345
    m_hedgehogs[idx] = hh;
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diff changeset
   346
}
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   347
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   348
// owner
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QString HWTeam::owner() const
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{
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   351
    return m_owner;
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diff changeset
   352
}
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   353
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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   354
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   355
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   356
// difficulty
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unsigned int HWTeam::difficulty() const
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{
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   359
    return m_difficulty;
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diff changeset
   360
}
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   361
void HWTeam::setDifficulty(unsigned int level)
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{
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   363
    m_difficulty = level;
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diff changeset
   364
}
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   365
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   366
// color
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   367
int HWTeam::color() const
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{
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   369
    return m_color;
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   370
}
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   371
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   372
QColor HWTeam::qcolor() const
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diff changeset
   373
{
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diff changeset
   374
    return DataManager::instance().colorsModel()->item(m_color)->data().value<QColor>();
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   375
}
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   376
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   377
void HWTeam::setColor(int color)
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   378
{
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diff changeset
   379
    m_color = color % DataManager::instance().colorsModel()->rowCount();
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diff changeset
   380
}
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   381
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diff changeset
   382
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   383
// binds
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   384
QString HWTeam::keyBind(unsigned int idx) const
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diff changeset
   385
{
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diff changeset
   386
    return m_binds[idx].strbind;
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diff changeset
   387
}
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diff changeset
   388
void HWTeam::bindKey(unsigned int idx, const QString & key)
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diff changeset
   389
{
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diff changeset
   390
    m_binds[idx].strbind = key;
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diff changeset
   391
}
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diff changeset
   392
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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diff changeset
   393
// flag
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parents: 6225
diff changeset
   394
void    HWTeam::setFlag(const QString & flag)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   395
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   396
    m_flag = flag;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   397
}
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   398
QString HWTeam::flag() const
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   399
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   400
    return m_flag;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   401
}
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   402
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   403
// fort
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   404
void    HWTeam::setFort(const QString & fort)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   405
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   406
    m_fort = fort;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   407
}
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   408
QString HWTeam::fort() const
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   409
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   410
    return m_fort;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   411
}
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   412
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   413
// grave
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   414
void HWTeam::setGrave(const QString & grave)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   415
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   416
    m_grave = grave;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   417
}
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   418
QString HWTeam::grave() const
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   419
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   420
    return m_grave;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   421
}
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   422
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   423
// voicepack - getter/setter
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   424
void HWTeam::setVoicepack(const QString & voicepack)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   425
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   426
    m_voicepack = voicepack;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   427
}
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   428
QString HWTeam::voicepack() const
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   429
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   430
    return m_voicepack;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   431
}
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   432
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   433
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   434
// campaignProgress - getter
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   435
unsigned int HWTeam::campaignProgress() const
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   436
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   437
    return m_campaignProgress;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   438
};
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   439
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   440
// amount of hedgehogs
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   441
unsigned char HWTeam::numHedgehogs() const
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   442
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   443
    return m_numHedgehogs;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   444
}
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   445
void HWTeam::setNumHedgehogs(unsigned char num)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   446
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   447
    m_numHedgehogs = num;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   448
}
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   449
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   450
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   451
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   452
// rounds+wins - incrementors
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   453
void HWTeam::incRounds()
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   454
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   455
    m_rounds++;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   456
}
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   457
void HWTeam::incWins()
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   458
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   459
    m_wins++;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   460
}
10400
47e2189eae44 This should make frontend aware of your own teams in game on rejoin
unc0rr
parents: 10108
diff changeset
   461