author | koda |
Tue, 22 Jun 2010 17:10:27 +0200 | |
changeset 3533 | 03892fb97ab3 |
parent 3293 | 3e3a819d5b48 |
child 3697 | d5b30d6373fc |
permissions | -rw-r--r-- |
184 | 1 |
/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include <QResizeEvent> |
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#include <QGroupBox> |
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#include <QCheckBox> |
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#include <QGridLayout> |
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#include <QSpinBox> |
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#include <QLabel> |
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#include <QMessageBox> |
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#include <QTableView> |
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#include <QPushButton> |
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#include "gamecfgwidget.h" |
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#include "igbox.h" |
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#include "hwconsts.h" |
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#include "ammoSchemeModel.h" |
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GameCFGWidget::GameCFGWidget(QWidget* parent, bool externalControl) : |
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QGroupBox(parent), mainLayout(this) |
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{ |
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mainLayout.setMargin(0); |
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// mainLayout.setSizeConstraint(QLayout::SetMinimumSize); |
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pMapContainer = new HWMapContainer(this); |
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mainLayout.addWidget(pMapContainer, 0, 0); |
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IconedGroupBox *GBoxOptions = new IconedGroupBox(this); |
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GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum); |
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mainLayout.addWidget(GBoxOptions); |
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QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions); |
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GameSchemes = new QComboBox(GBoxOptions); |
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GBoxOptionsLayout->addWidget(GameSchemes, 0, 1); |
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connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int))); |
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GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Game scheme"), GBoxOptions), 0, 0); |
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QPixmap pmEdit(":/res/edit.png"); |
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QPushButton * goToSchemePage = new QPushButton(GBoxOptions); |
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goToSchemePage->setToolTip(tr("Edit schemes")); |
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goToSchemePage->setIconSize(pmEdit.size()); |
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goToSchemePage->setIcon(pmEdit); |
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goToSchemePage->setMaximumWidth(pmEdit.width() + 6); |
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GBoxOptionsLayout->addWidget(goToSchemePage, 0, 2); |
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connect(goToSchemePage, SIGNAL(clicked()), this, SIGNAL(goToSchemes())); |
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GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 1, 0); |
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WeaponsName = new QComboBox(GBoxOptions); |
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GBoxOptionsLayout->addWidget(WeaponsName, 1, 1); |
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connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int))); |
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QPushButton * goToWeaponPage = new QPushButton(GBoxOptions); |
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goToWeaponPage->setToolTip(tr("Edit weapons")); |
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goToWeaponPage->setIconSize(pmEdit.size()); |
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goToWeaponPage->setIcon(pmEdit); |
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goToWeaponPage->setMaximumWidth(pmEdit.width() + 6); |
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GBoxOptionsLayout->addWidget(goToWeaponPage, 1, 2); |
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connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons())); |
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connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator))); |
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connect(pMapContainer, SIGNAL(maze_sizeChanged(int)), this, SLOT(maze_sizeChanged(int))); |
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connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int))); |
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} |
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void GameCFGWidget::jumpToWeapons() |
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{ |
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emit goToWeapons(WeaponsName->currentText()); |
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} |
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QVariant GameCFGWidget::schemeData(int column) const |
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{ |
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return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column)); |
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} |
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quint32 GameCFGWidget::getGameFlags() const |
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{ |
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quint32 result = 0; |
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if (schemeData(1).toBool()) |
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result |= 0x01; |
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if (schemeData(2).toBool()) |
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result |= 0x10; |
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if (schemeData(3).toBool()) |
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result |= 0x04; |
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if (schemeData(4).toBool()) |
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result |= 0x08; |
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if (schemeData(5).toBool()) |
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result |= 0x20; |
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if (schemeData(6).toBool()) |
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result |= 0x40; |
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if (schemeData(7).toBool()) |
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result |= 0x80; |
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if (schemeData(8).toBool()) |
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result |= 0x100; |
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if (schemeData(9).toBool()) |
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result |= 0x200; |
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if (schemeData(10).toBool()) |
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result |= 0x400; |
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if (schemeData(11).toBool()) |
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result |= 0x800; |
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if (schemeData(12).toBool()) |
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result |= 0x2000; |
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if (schemeData(13).toBool()) |
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result |= 0x4000; |
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if (schemeData(14).toBool()) |
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result |= 0x8000; |
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if (schemeData(15).toBool()) |
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result |= 0x10000; |
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if (schemeData(16).toBool()) |
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result |= 0x20000; |
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if (schemeData(17).toBool()) |
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result |= 0x80000; |
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return result; |
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} |
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quint32 GameCFGWidget::getInitHealth() const |
142 |
{ |
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return schemeData(20).toInt(); |
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} |
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QStringList GameCFGWidget::getFullConfig() const |
147 |
{ |
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QStringList sl; |
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sl.append("eseed " + pMapContainer->getCurrentSeed()); |
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sl.append(QString("e$gmflags %1").arg(getGameFlags())); |
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sl.append(QString("e$damagepct %1").arg(schemeData(18).toInt())); |
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sl.append(QString("e$turntime %1").arg(schemeData(19).toInt() * 1000)); |
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sl.append(QString("e$minestime %1").arg(schemeData(23).toInt() * 1000)); |
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sl.append(QString("e$landadds %1").arg(schemeData(24).toInt())); |
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sl.append(QString("e$sd_turns %1").arg(schemeData(21).toInt())); |
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sl.append(QString("e$casefreq %1").arg(schemeData(22).toInt())); |
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sl.append(QString("e$minedudpct %1").arg(schemeData(25).toInt())); |
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sl.append(QString("e$explosives %1").arg(schemeData(26).toInt())); |
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sl.append(QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter())); |
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sl.append(QString("e$mapgen %1").arg(pMapContainer->get_mapgen())); |
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sl.append(QString("e$maze_size %1").arg(pMapContainer->get_maze_size())); |
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QString currentMap = pMapContainer->getCurrentMap(); |
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if (currentMap.size() > 0) |
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{ |
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sl.append("emap " + currentMap); |
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if(pMapContainer->getCurrentIsMission()) |
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sl.append(QString("escript %1/Maps/%2/map.lua") |
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.arg(datadir->absolutePath()) |
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.arg(currentMap)); |
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} |
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sl.append("etheme " + pMapContainer->getCurrentTheme()); |
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return sl; |
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} |
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void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo) |
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{ |
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bool illegal = ammo.size() != cDefaultAmmoStore->size(); |
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if (illegal) |
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QMessageBox::critical(this, tr("Error"), tr("Illegal ammo scheme")); |
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int pos = WeaponsName->findText(name); |
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if ((pos == -1) || illegal) { // prevent from overriding schemes with bad ones |
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WeaponsName->addItem(name, ammo); |
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WeaponsName->setCurrentIndex(WeaponsName->count() - 1); |
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} else { |
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WeaponsName->setItemData(pos, ammo); |
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WeaponsName->setCurrentIndex(pos); |
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} |
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} |
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void GameCFGWidget::fullNetConfig() |
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{ |
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ammoChanged(WeaponsName->currentIndex()); |
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seedChanged(pMapContainer->getCurrentSeed()); |
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templateFilterChanged(pMapContainer->getTemplateFilter()); |
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themeChanged(pMapContainer->getCurrentTheme()); |
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schemeChanged(GameSchemes->currentIndex()); |
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mapgenChanged(pMapContainer->get_mapgen()); |
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maze_sizeChanged(pMapContainer->get_maze_size()); |
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// map must be the last |
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QString map = pMapContainer->getCurrentMap(); |
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if (map.size()) |
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mapChanged(map); |
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} |
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void GameCFGWidget::setParam(const QString & param, const QStringList & slValue) |
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{ |
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if (slValue.size() == 1) |
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{ |
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QString value = slValue[0]; |
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if (param == "MAP") { |
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pMapContainer->setMap(value); |
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return; |
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} |
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if (param == "SEED") { |
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pMapContainer->setSeed(value); |
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return; |
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} |
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if (param == "THEME") { |
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pMapContainer->setTheme(value); |
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return; |
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} |
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if (param == "TEMPLATE") { |
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pMapContainer->setTemplateFilter(value.toUInt()); |
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return; |
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} |
3133 | 232 |
if (param == "MAPGEN") { |
233 |
pMapContainer->setMapgen((MapGenerator)value.toUInt()); |
|
234 |
return; |
|
235 |
} |
|
236 |
if (param == "MAZE_SIZE") { |
|
237 |
pMapContainer->setMaze_size(value.toUInt()); |
|
238 |
return; |
|
239 |
} |
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} |
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241 |
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if (slValue.size() == 2) |
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{ |
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if (param == "AMMO") { |
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setNetAmmo(slValue[0], slValue[1]); |
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return; |
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} |
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} |
2377 | 249 |
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qWarning("Got bad config param from net"); |
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} |
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void GameCFGWidget::ammoChanged(int index) |
254 |
{ |
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if (index >= 0) |
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256 |
emit paramChanged( |
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"AMMO", |
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QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString() |
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); |
1874 | 260 |
} |
261 |
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262 |
void GameCFGWidget::mapChanged(const QString & value) |
|
263 |
{ |
|
3010 | 264 |
if(pMapContainer->getCurrentIsMission()) |
265 |
{ |
|
266 |
GameSchemes->setEnabled(false); |
|
267 |
WeaponsName->setEnabled(false); |
|
268 |
GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
|
269 |
WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
|
270 |
} |
|
271 |
else |
|
272 |
{ |
|
273 |
GameSchemes->setEnabled(true); |
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274 |
WeaponsName->setEnabled(true); |
|
275 |
} |
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emit paramChanged("MAP", QStringList(value)); |
1874 | 277 |
} |
278 |
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1876 | 279 |
void GameCFGWidget::templateFilterChanged(int value) |
280 |
{ |
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emit paramChanged("TEMPLATE", QStringList(QString::number(value))); |
1876 | 282 |
} |
283 |
||
1874 | 284 |
void GameCFGWidget::seedChanged(const QString & value) |
285 |
{ |
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emit paramChanged("SEED", QStringList(value)); |
1874 | 287 |
} |
288 |
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289 |
void GameCFGWidget::themeChanged(const QString & value) |
|
290 |
{ |
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emit paramChanged("THEME", QStringList(value)); |
1874 | 292 |
} |
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|
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void GameCFGWidget::schemeChanged(int value) |
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{ |
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QStringList sl; |
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int size = GameSchemes->model()->columnCount(); |
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for(int i = 0; i < size; ++i) |
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sl << schemeData(i).toString(); |
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emit paramChanged("SCHEME", sl); |
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303 |
} |
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304 |
|
3133 | 305 |
void GameCFGWidget::mapgenChanged(MapGenerator m) |
306 |
{ |
|
307 |
emit paramChanged("MAPGEN", QStringList(QString::number(m))); |
|
308 |
} |
|
309 |
||
310 |
void GameCFGWidget::maze_sizeChanged(int s) |
|
311 |
{ |
|
312 |
emit paramChanged("MAZE_SIZE", QStringList(QString::number(s))); |
|
313 |
} |
|
314 |
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315 |
void GameCFGWidget::resendSchemeData() |
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316 |
{ |
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317 |
schemeChanged(GameSchemes->currentIndex()); |
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318 |
} |