author | koda |
Sun, 09 Oct 2011 00:24:58 +0200 | |
changeset 6107 | 0741c0f0203e |
parent 6083 | 72c882c0fd0f |
child 6247 | 6dfad55fd71c |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 18/04/2011. |
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*/ |
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#import <Foundation/Foundation.h> |
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#import "EngineProtocolNetwork.h" |
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typedef enum {gtNone, gtLocal, gtSave, gtMission, gtNet} TGameType; |
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typedef enum {gsNone, gsInGame, gsEnded, gsInterrupted} TGameStatus; |
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@class OverlayViewController; |
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@interface GameInterfaceBridge : NSObject <EngineProtocolDelegate> { |
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UIViewController *parentController; |
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OverlayViewController *overlayController; |
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NSString *savePath; |
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EngineProtocolNetwork *engineProtocol; |
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NSInteger ipcPort; // Port on which engine will listen |
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TGameType gameType; |
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} |
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@property (assign) UIViewController *parentController; |
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@property (nonatomic,retain) NSString *savePath; |
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@property (nonatomic,retain) OverlayViewController *overlayController; |
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@property (nonatomic,retain) EngineProtocolNetwork *engineProtocol; |
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@property (assign) NSInteger ipcPort; |
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@property (assign) TGameType gameType; |
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-(id) initWithController:(id) viewController; |
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-(void) startLocalGame:(NSDictionary *)withOptions; |
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-(void) startSaveGame:(NSString *)atPath; |
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-(void) startMissionGame:(NSString *)withScript; |
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-(void) prepareEngineLaunch; |
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-(void) engineLaunch; |
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-(void) gameHasEndedWithStats:(NSArray *)stats; |
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@end |