project_files/HedgewarsMobile/Classes/GameInterfaceBridge.h
author nemo
Sun, 07 Apr 2013 16:35:48 -0400
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permissions -rw-r--r--
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 */
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#import <Foundation/Foundation.h>
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#import "EngineProtocolNetwork.h"
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@interface GameInterfaceBridge : NSObject <EngineProtocolDelegate> {
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    UIView *blackView;
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    NSString *savePath;
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    NSInteger port;
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}
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@property (nonatomic,retain) UIView *blackView;
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@property (nonatomic,retain) NSString *savePath;
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@property (assign) NSInteger port;
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+(void) startLocalGame:(NSDictionary *)withOptions;
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+(void) startSaveGame:(NSString *)atPath;
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+(void) startMissionGame:(NSString *)withScript;
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+(void) startSimpleGame;
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+(void) registerCallingController:(UIViewController *)controller;
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@end