gameServer2/src/server/handlers/mod.rs
author Wuzzy <Wuzzy2@mail.ru>
Wed, 19 Sep 2018 09:31:06 +0200
changeset 13825 096cc009e0b8
parent 13666 09f4a30e50cc
child 13771 4664da990556
permissions -rw-r--r--
Clear gmSwitch before activating switcher If if you pressed [Switch Hedgehog] key and THEN enabled the Switch Hedgehog utility, you immediately switch. This was mildly confusing.
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use mio;
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use std::{io, io::Write};
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use super::{
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    server::HWServer,
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    actions::{Action, Action::*},
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    coretypes::ClientId
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};
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use crate::{
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    protocol::messages::{
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        HWProtocolMessage,
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        HWServerMessage::*
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    }
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};
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mod loggingin;
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mod lobby;
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mod inroom;
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mod common;
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pub fn handle(server: &mut HWServer, client_id: ClientId, message: HWProtocolMessage) {
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    match message {
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        HWProtocolMessage::Ping =>
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            server.react(client_id, vec![Pong.send_self().action()]),
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        HWProtocolMessage::Quit(Some(msg)) =>
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            server.react(client_id, vec![ByeClient("User quit: ".to_string() + &msg)]),
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        HWProtocolMessage::Quit(None) =>
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            server.react(client_id, vec![ByeClient("User quit".to_string())]),
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        HWProtocolMessage::Malformed => warn!("Malformed/unknown message"),
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        HWProtocolMessage::Empty => warn!("Empty message"),
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        _ => {
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            match server.clients[client_id].room_id {
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                None =>
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                    loggingin::handle(server, client_id, message),
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                Some(id) if id == server.lobby_id =>
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                    lobby::handle(server, client_id, message),
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                Some(id) =>
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                    inroom::handle(server, client_id, id, message)
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            }
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        },
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    }
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}