project_files/HedgewarsMobile/Classes/OverlayViewController.m
author koda
Sun, 11 Jul 2010 03:23:26 +0200
changeset 3637 0db298524c3d
parent 3635 38d3e31556d3
child 3638 33ee433749ba
permissions -rw-r--r--
implement the check on the type of ammo requiring a second tap to confirm
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//
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//  overlayViewController.m
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//  HedgewarsMobile
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//
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//  Created by Vittorio on 16/03/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "OverlayViewController.h"
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#import "SDL_uikitappdelegate.h"
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#import "PascalImports.h"
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#import "CGPointUtils.h"
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#import "SDL_mouse.h"
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#import "SDL_config_iphoneos.h"
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#import "PopoverMenuViewController.h"
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#import "CommodityFunctions.h"
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#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7]
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#define HIDING_TIME_NEVER   [NSDate dateWithTimeIntervalSinceNow:10000]
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@implementation OverlayViewController
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@synthesize popoverController, popupMenu;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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-(void) didRotate:(NSNotification *)notification {  
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    UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
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    CGRect rect = [[UIScreen mainScreen] bounds];
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    CGRect usefulRect = CGRectMake(0, 0, rect.size.width, rect.size.height);
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    UIView *sdlView = [[[UIApplication sharedApplication] keyWindow] viewWithTag:12345];
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    [UIView beginAnimations:@"rotation" context:NULL];
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    [UIView setAnimationDuration:0.8f];
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    [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
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    switch (orientation) {
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        case UIDeviceOrientationLandscapeLeft:
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            sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(0));
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
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            [self chatDisappear];
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            HW_setLandscape(YES);
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            break;
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        case UIDeviceOrientationLandscapeRight:
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            sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(180));
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(-90));
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            [self chatDisappear];
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            HW_setLandscape(YES);
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            break;
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        /*
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        case UIDeviceOrientationPortrait:
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            if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
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                sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(270));
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                self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(0));
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                [self chatAppear];
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                HW_setLandscape(NO);
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            }
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            break;
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        case UIDeviceOrientationPortraitUpsideDown:
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            if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
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                sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
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                self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(180));
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                [self chatAppear];
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                HW_setLandscape(NO);
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            }
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            break;
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        */
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        default:
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            break;
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    }
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    self.view.frame = usefulRect;
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    //sdlView.frame = usefulRect;
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    [UIView commitAnimations];
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}
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-(void) chatAppear {
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    /*
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    if (writeChatTextField == nil) {
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        writeChatTextField = [[UITextField alloc] initWithFrame:CGRectMake(0, 100, 768, [UIFont systemFontSize]+8)];
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        writeChatTextField.textColor = [UIColor whiteColor];
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        writeChatTextField.backgroundColor = [UIColor blueColor];
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        writeChatTextField.autocapitalizationType = UITextAutocapitalizationTypeNone;
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        writeChatTextField.autocorrectionType = UITextAutocorrectionTypeNo;
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        writeChatTextField.enablesReturnKeyAutomatically = NO;
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        writeChatTextField.keyboardAppearance = UIKeyboardAppearanceDefault;
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        writeChatTextField.keyboardType = UIKeyboardTypeDefault;
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        writeChatTextField.returnKeyType = UIReturnKeyDefault;
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        writeChatTextField.secureTextEntry = NO;    
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        [self.view addSubview:writeChatTextField];
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    }
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    writeChatTextField.alpha = 1;
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    [self activateOverlay];
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    [dimTimer setFireDate:HIDING_TIME_NEVER];
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    */
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}
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-(void) chatDisappear {
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    /*
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    writeChatTextField.alpha = 0;
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    [writeChatTextField resignFirstResponder];
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    [dimTimer setFireDate:HIDING_TIME_DEFAULT];
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    */
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}
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#pragma mark -
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#pragma mark View Management
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-(void) viewDidLoad {
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    isPopoverVisible = NO;
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    self.view.alpha = 0;
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    self.view.center = CGPointMake(self.view.frame.size.height/2.0, self.view.frame.size.width/2.0);
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    // set initial orientation
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    UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
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    UIView *sdlView = [[[UIApplication sharedApplication] keyWindow] viewWithTag:12345];
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    switch (orientation) {
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        case UIDeviceOrientationLandscapeLeft:
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            sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(0));
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
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            break;
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        case UIDeviceOrientationLandscapeRight:
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            sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(180));
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(-90));
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            break;
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    }
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    CGRect rect = [[UIScreen mainScreen] bounds];
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    self.view.frame = CGRectMake(0, 0, rect.size.width, rect.size.height);
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    dimTimer = [[NSTimer alloc] initWithFireDate:[NSDate dateWithTimeIntervalSinceNow:6]
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                                        interval:1000
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                                          target:self
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                                        selector:@selector(dimOverlay)
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                                        userInfo:nil
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                                         repeats:YES];
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    // add timer too runloop, otherwise it doesn't work
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    [[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode];
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    [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];   
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(didRotate:)
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                                                 name:UIDeviceOrientationDidChangeNotification
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                                               object:nil];
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    [UIView beginAnimations:@"showing overlay" context:NULL];
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    [UIView setAnimationDuration:1];
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    self.view.alpha = 1;
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    [UIView commitAnimations];
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}
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/* these are causing problems at reloading so let's remove 'em
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-(void) viewDidUnload {
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    [dimTimer invalidate];
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    self.popoverController = nil;
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    self.popupMenu = nil;
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    [super viewDidUnload];
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    MSG_DIDUNLOAD();
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}
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-(void) didReceiveMemoryWarning {
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    // Releases the view if it doesn't have a superview.
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    [super didReceiveMemoryWarning];
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    // Release any cached data, images, etc that aren't in use.
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    if (popupMenu.view.superview == nil) 
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        popupMenu = nil;
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    MSG_MEMCLEAN();
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}
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*/
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-(void) dealloc {
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    [popupMenu release];
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    [popoverController release];
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    // dimTimer is autoreleased
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    [super dealloc];
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}
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#pragma mark -
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#pragma mark Overlay actions and members
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// nice transition for dimming, should be called only by the timer himself
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-(void) dimOverlay {
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    if (isGameRunning) {
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        [UIView beginAnimations:@"overlay dim" context:NULL];
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        [UIView setAnimationDuration:0.6];
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        self.view.alpha = 0.2;
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        [UIView commitAnimations];
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    }
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}
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// set the overlay visible and put off the timer for enough time
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-(void) activateOverlay {
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    self.view.alpha = 1;
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    [dimTimer setFireDate:HIDING_TIME_NEVER];
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}
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// dim the overlay when there's no more input for a certain amount of time
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-(IBAction) buttonReleased:(id) sender {
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    if (!isGameRunning)
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        return;
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    UIButton *theButton = (UIButton *)sender;
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    switch (theButton.tag) {
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        case 0:
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        case 1:
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        case 2:
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        case 3:
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            HW_walkingKeysUp();
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            break;
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   209
        case 4:
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        case 5:
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   211
        case 6:
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   212
            HW_otherKeysUp();
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            break;
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   214
        default:
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            NSLog(@"Nope");
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            break;
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   217
    }
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   218
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    [dimTimer setFireDate:HIDING_TIME_DEFAULT];
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}
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   221
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   222
// issue certain action based on the tag of the button 
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   223
-(IBAction) buttonPressed:(id) sender {
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   224
    [self activateOverlay];
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   225
    if (isPopoverVisible) {
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        [self dismissPopover];
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   227
    }
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   228
    
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   229
    if (!isGameRunning)
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   230
        return;
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   231
    
3547
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    UIButton *theButton = (UIButton *)sender;
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   233
    
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   234
    switch (theButton.tag) {
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   235
        case 0:
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   236
            HW_walkLeft();
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   237
            break;
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   238
        case 1:
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   239
            HW_walkRight();
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   240
            break;
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   241
        case 2:
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   242
            HW_aimUp();
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   243
            break;
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   244
        case 3:
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   245
            HW_aimDown();
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   246
            break;
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   247
        case 4:
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   248
            HW_shoot();
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   249
            break;
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   250
        case 5:
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   251
            HW_jump();
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   252
            break;
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   253
        case 6:
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   254
            HW_backjump();
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   255
            break;
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   256
        case 7:
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   257
            HW_tab();
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   258
            break;
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   259
        case 10:
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   260
            [self showPopover];
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   261
            break;
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   262
        case 11:
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   263
            HW_ammoMenu();
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   264
            break;
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   265
        default:
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   266
            DLog(@"Nope");
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   267
            break;
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   268
    }
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   269
}
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   270
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   271
// present a further check before closing game
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   272
-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
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   273
    if ([actionSheet cancelButtonIndex] != buttonIndex)
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   274
        HW_terminate(NO);
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   275
    else
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   276
        HW_pause();     
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   277
}
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   278
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   279
// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize
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   280
// on iphone instead just use the tableViewController directly (and implement manually all animations)
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   281
-(IBAction) showPopover{
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   282
    isPopoverVisible = YES;
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diff changeset
   283
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   284
    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
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   285
        if (popupMenu == nil) 
02875b1145b7 i <3 mercurial
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   286
            popupMenu = [[PopoverMenuViewController alloc] initWithStyle:UITableViewStylePlain];
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diff changeset
   287
        if (popoverController == nil) {
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   288
            popoverController = [[UIPopoverController alloc] initWithContentViewController:popupMenu];
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   289
            [popoverController setPopoverContentSize:CGSizeMake(220, 170) animated:YES];
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   290
            [popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]];
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   291
        }
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   292
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   293
        [popoverController presentPopoverFromRect:CGRectMake(1000, 0, 220, 32)
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   294
                                           inView:self.view
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   295
                         permittedArrowDirections:UIPopoverArrowDirectionUp
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   296
                                         animated:YES];
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diff changeset
   297
    } else {
02875b1145b7 i <3 mercurial
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diff changeset
   298
        if (popupMenu == nil) {
02875b1145b7 i <3 mercurial
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diff changeset
   299
            popupMenu = [[PopoverMenuViewController alloc] initWithStyle:UITableViewStyleGrouped];
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diff changeset
   300
            popupMenu.view.backgroundColor = [UIColor clearColor];
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diff changeset
   301
            popupMenu.view.frame = CGRectMake(480, 0, 200, 170);
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diff changeset
   302
        }
02875b1145b7 i <3 mercurial
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diff changeset
   303
        [self.view addSubview:popupMenu.view];
02875b1145b7 i <3 mercurial
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diff changeset
   304
        
02875b1145b7 i <3 mercurial
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diff changeset
   305
        [UIView beginAnimations:@"showing popover" context:NULL];
02875b1145b7 i <3 mercurial
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diff changeset
   306
        [UIView setAnimationDuration:0.35];
02875b1145b7 i <3 mercurial
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diff changeset
   307
        popupMenu.view.frame = CGRectMake(280, 0, 200, 170);
02875b1145b7 i <3 mercurial
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   308
        [UIView commitAnimations];
02875b1145b7 i <3 mercurial
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diff changeset
   309
    }
02875b1145b7 i <3 mercurial
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   310
    popupMenu.tableView.scrollEnabled = NO;
02875b1145b7 i <3 mercurial
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diff changeset
   311
}
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   312
02875b1145b7 i <3 mercurial
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diff changeset
   313
// on ipad just dismiss it, on iphone transtion to the right
02875b1145b7 i <3 mercurial
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diff changeset
   314
-(void) dismissPopover {
02875b1145b7 i <3 mercurial
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diff changeset
   315
    if (YES == isPopoverVisible) {
02875b1145b7 i <3 mercurial
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diff changeset
   316
        isPopoverVisible = NO;
02875b1145b7 i <3 mercurial
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diff changeset
   317
        
02875b1145b7 i <3 mercurial
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diff changeset
   318
        if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
02875b1145b7 i <3 mercurial
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diff changeset
   319
            [popoverController dismissPopoverAnimated:YES];
02875b1145b7 i <3 mercurial
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diff changeset
   320
        } else {
02875b1145b7 i <3 mercurial
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diff changeset
   321
            [UIView beginAnimations:@"hiding popover" context:NULL];
02875b1145b7 i <3 mercurial
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diff changeset
   322
            [UIView setAnimationDuration:0.35];
02875b1145b7 i <3 mercurial
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diff changeset
   323
            popupMenu.view.frame = CGRectMake(480, 0, 200, 170);
02875b1145b7 i <3 mercurial
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diff changeset
   324
            [UIView commitAnimations];
02875b1145b7 i <3 mercurial
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diff changeset
   325
        
02875b1145b7 i <3 mercurial
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diff changeset
   326
            [popupMenu.view performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:0.35];
02875b1145b7 i <3 mercurial
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diff changeset
   327
        }
02875b1145b7 i <3 mercurial
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diff changeset
   328
        [self buttonReleased:nil];
02875b1145b7 i <3 mercurial
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diff changeset
   329
    }
02875b1145b7 i <3 mercurial
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diff changeset
   330
}
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   331
02875b1145b7 i <3 mercurial
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diff changeset
   332
-(void) textFieldDoneEditing:(id) sender{
02875b1145b7 i <3 mercurial
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diff changeset
   333
    [sender resignFirstResponder];
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   334
}
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   335
02875b1145b7 i <3 mercurial
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diff changeset
   336
02875b1145b7 i <3 mercurial
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diff changeset
   337
#pragma mark -
02875b1145b7 i <3 mercurial
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diff changeset
   338
#pragma mark Custom touch event handling
02875b1145b7 i <3 mercurial
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diff changeset
   339
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
02875b1145b7 i <3 mercurial
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diff changeset
   340
    NSArray *twoTouches;
02875b1145b7 i <3 mercurial
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diff changeset
   341
    UITouch *touch = [touches anyObject];
3551
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   342
    CGRect screen = [[UIScreen mainScreen] bounds];
d4de36b3801a moar zoom, fixed fort mode, other glitches
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diff changeset
   343
    CGPoint currentPosition = [touch locationInView:self.view];
3547
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diff changeset
   344
    
02875b1145b7 i <3 mercurial
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diff changeset
   345
    if (isPopoverVisible) {
02875b1145b7 i <3 mercurial
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diff changeset
   346
        [self dismissPopover];
02875b1145b7 i <3 mercurial
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diff changeset
   347
    }
3629
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diff changeset
   348
    /*
3547
02875b1145b7 i <3 mercurial
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diff changeset
   349
    if (writeChatTextField) {
02875b1145b7 i <3 mercurial
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diff changeset
   350
        [self.writeChatTextField resignFirstResponder];
02875b1145b7 i <3 mercurial
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diff changeset
   351
        [dimTimer setFireDate:HIDING_TIME_DEFAULT];
02875b1145b7 i <3 mercurial
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diff changeset
   352
    }
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
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diff changeset
   353
    */
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   354
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   355
    if (currentPosition.y < screen.size.width - 130 || (currentPosition.x > 130 && currentPosition.x < screen.size.height - 130)) {
3598
a8aa06bae895 tiy new overlay graphics
koda
parents: 3551
diff changeset
   356
        switch ([touches count]) {
a8aa06bae895 tiy new overlay graphics
koda
parents: 3551
diff changeset
   357
            case 1:
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   358
                //DLog(@"X:%d Y:%d", HWX(currentPosition.x), HWY(currentPosition.y));
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   359
                // this is a single touch/tap
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   360
                isSingleClick = YES;
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   361
                // save were the click event will take place
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   362
                pointWhereToClick = currentPosition;
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   363
                
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   364
                [[self.view viewWithTag:5599] removeFromSuperview];
3624
304c6d32383a button to open ammomenu
koda
parents: 3617
diff changeset
   365
                if (2 == [touch tapCount])
304c6d32383a button to open ammomenu
koda
parents: 3617
diff changeset
   366
                    HW_zoomReset();
3598
a8aa06bae895 tiy new overlay graphics
koda
parents: 3551
diff changeset
   367
                break;
3624
304c6d32383a button to open ammomenu
koda
parents: 3617
diff changeset
   368
            case 2:                
3598
a8aa06bae895 tiy new overlay graphics
koda
parents: 3551
diff changeset
   369
                // pinching
a8aa06bae895 tiy new overlay graphics
koda
parents: 3551
diff changeset
   370
                twoTouches = [touches allObjects];
a8aa06bae895 tiy new overlay graphics
koda
parents: 3551
diff changeset
   371
                UITouch *first = [twoTouches objectAtIndex:0];
a8aa06bae895 tiy new overlay graphics
koda
parents: 3551
diff changeset
   372
                UITouch *second = [twoTouches objectAtIndex:1];
a8aa06bae895 tiy new overlay graphics
koda
parents: 3551
diff changeset
   373
                initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
a8aa06bae895 tiy new overlay graphics
koda
parents: 3551
diff changeset
   374
                break;
a8aa06bae895 tiy new overlay graphics
koda
parents: 3551
diff changeset
   375
            default:
a8aa06bae895 tiy new overlay graphics
koda
parents: 3551
diff changeset
   376
                break;
a8aa06bae895 tiy new overlay graphics
koda
parents: 3551
diff changeset
   377
        }
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   378
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   379
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   380
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   381
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   382
    CGRect screen = [[UIScreen mainScreen] bounds];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   383
    //HW_allKeysUp();
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   384
    if (HW_isAmmoOpen()) {
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   385
        // if we're in the menu we just click in the point
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   386
        HW_setCursor(HWX(pointWhereToClick.x), HWY(pointWhereToClick.y));
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   387
        HW_click();
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   388
    } else 
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   389
        if (isSingleClick) {
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   390
            // if they tapped in the screen we trick the system so that camera doesn't move
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   391
            HW_saveCursor(FALSE);
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   392
            HW_setCursor(HWX(pointWhereToClick.x), HWY(pointWhereToClick.y));
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   393
            HW_click();
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   394
            HW_saveCursor(TRUE);
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   395
            
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   396
            // and remove the label (if any)
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   397
            [[self.view viewWithTag:5599] removeFromSuperview];
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   398
        } else {
3637
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   399
            // if weapon requires a further click, ask for tapping again
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   400
            if (HW_isWeaponRequiringClick()) {
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   401
                CGPoint currentPosition = [[touches anyObject] locationInView:self.view];
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   402
                UILabel *tapAgain = [[UILabel alloc] initWithFrame:CGRectMake(currentPosition.x-100, currentPosition.y + 10, 200, 25)];
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   403
                tapAgain.text = NSLocalizedString(@"Tap again to confirm",@"from the overlay");
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   404
                tapAgain.backgroundColor = [UIColor clearColor];
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   405
                tapAgain.tag = 5599;
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   406
                tapAgain.textColor = [UIColor blueColor];
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   407
                tapAgain.textAlignment = UITextAlignmentCenter;
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   408
                tapAgain.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   409
                [self.view addSubview:tapAgain];
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   410
                [tapAgain release];
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   411
            }
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   412
        }
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   413
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   414
    pointWhereToClick = CGPointZero;
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   415
    initialDistanceForPinching = 0;
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   416
    isSingleClick = NO;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   417
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   418
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   419
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   420
    // this can happen if the user puts more than 5 touches on the screen at once, or perhaps in other circumstances
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   421
    [self touchesEnded:touches withEvent:event];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   422
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   423
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   424
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   425
    CGRect screen = [[UIScreen mainScreen] bounds];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   426
    
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   427
    NSArray *twoTouches;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   428
    CGPoint currentPosition;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   429
    UITouch *touch = [touches anyObject];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   430
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   431
    switch ([touches count]) {
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   432
        case 1:
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   433
            isSingleClick = NO;
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   434
            currentPosition = [touch locationInView:self.view];
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   435
            if (HW_isAmmoOpen()) {
3637
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   436
                // saves the point on which to select the ammo
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   437
                pointWhereToClick = currentPosition;
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   438
                // moves the cursor over
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   439
                HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   440
            } else {
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   441
                DLog(@"x: %f y: %f -> X:%d Y:%d", currentPosition.x, currentPosition.y, HWX(currentPosition.x), HWY(currentPosition.y));
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   442
                HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   443
            }
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   444
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   445
        case 2:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   446
            twoTouches = [touches allObjects];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   447
            UITouch *first = [twoTouches objectAtIndex:0];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   448
            UITouch *second = [twoTouches objectAtIndex:1];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   449
            CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   450
            const int pinchDelta = 40;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   451
            
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   452
            if (0 != initialDistanceForPinching) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   453
                if (currentDistanceOfPinching - initialDistanceForPinching > pinchDelta) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   454
                    HW_zoomIn();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   455
                    initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   456
                }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   457
                else if (initialDistanceForPinching - currentDistanceOfPinching > pinchDelta) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   458
                    HW_zoomOut();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   459
                    initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   460
                }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   461
            } else 
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   462
                initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   463
            
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   464
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   465
        default:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   466
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   467
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   468
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   469
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   470
// called from AddProgress and FinishProgress (respectively)
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   471
void startSpinning() {
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   472
    isGameRunning = NO;
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   473
    CGRect screen = [[UIScreen mainScreen] bounds];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   474
    UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   475
    indicator.tag = 987654;
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   476
    indicator.center = CGPointMake(screen.size.width/2 - 118, screen.size.height/2);
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   477
    indicator.hidesWhenStopped = YES;
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   478
    [indicator startAnimating];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   479
    [[[[UIApplication sharedApplication] keyWindow] viewWithTag:12345] addSubview:indicator];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   480
    [indicator release];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   481
}
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   482
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   483
void stopSpinning() {
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   484
    UIActivityIndicatorView *indicator = (UIActivityIndicatorView *)[[[[UIApplication sharedApplication] keyWindow] viewWithTag:12345] viewWithTag:987654];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   485
    [indicator stopAnimating];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   486
    isGameRunning = YES;
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   487
}
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   488
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   489
@end