author | koda |
Sun, 11 Jul 2010 03:23:26 +0200 | |
changeset 3637 | 0db298524c3d |
parent 3635 | 38d3e31556d3 |
child 3638 | 33ee433749ba |
permissions | -rw-r--r-- |
3547 | 1 |
// |
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// overlayViewController.m |
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// HedgewarsMobile |
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// |
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// Created by Vittorio on 16/03/10. |
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// Copyright 2010 __MyCompanyName__. All rights reserved. |
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// |
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#import "OverlayViewController.h" |
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#import "SDL_uikitappdelegate.h" |
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#import "PascalImports.h" |
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#import "CGPointUtils.h" |
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#import "SDL_mouse.h" |
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#import "SDL_config_iphoneos.h" |
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#import "PopoverMenuViewController.h" |
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#import "CommodityFunctions.h" |
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#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7] |
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#define HIDING_TIME_NEVER [NSDate dateWithTimeIntervalSinceNow:10000] |
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@implementation OverlayViewController |
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@synthesize popoverController, popupMenu; |
3547 | 24 |
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { |
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return rotationManager(interfaceOrientation); |
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} |
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-(void) didRotate:(NSNotification *)notification { |
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UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation]; |
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CGRect rect = [[UIScreen mainScreen] bounds]; |
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CGRect usefulRect = CGRectMake(0, 0, rect.size.width, rect.size.height); |
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UIView *sdlView = [[[UIApplication sharedApplication] keyWindow] viewWithTag:12345]; |
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[UIView beginAnimations:@"rotation" context:NULL]; |
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[UIView setAnimationDuration:0.8f]; |
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[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; |
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switch (orientation) { |
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case UIDeviceOrientationLandscapeLeft: |
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sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(0)); |
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self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90)); |
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[self chatDisappear]; |
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HW_setLandscape(YES); |
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break; |
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case UIDeviceOrientationLandscapeRight: |
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sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(180)); |
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self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(-90)); |
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[self chatDisappear]; |
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HW_setLandscape(YES); |
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break; |
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3551 | 51 |
/* |
3547 | 52 |
case UIDeviceOrientationPortrait: |
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if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { |
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sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(270)); |
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self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(0)); |
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[self chatAppear]; |
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HW_setLandscape(NO); |
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} |
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break; |
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case UIDeviceOrientationPortraitUpsideDown: |
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if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { |
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sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(90)); |
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self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(180)); |
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[self chatAppear]; |
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HW_setLandscape(NO); |
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} |
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break; |
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3551 | 68 |
*/ |
3547 | 69 |
default: |
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break; |
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} |
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self.view.frame = usefulRect; |
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//sdlView.frame = usefulRect; |
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[UIView commitAnimations]; |
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} |
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-(void) chatAppear { |
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3617 | 78 |
/* |
3547 | 79 |
if (writeChatTextField == nil) { |
80 |
writeChatTextField = [[UITextField alloc] initWithFrame:CGRectMake(0, 100, 768, [UIFont systemFontSize]+8)]; |
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writeChatTextField.textColor = [UIColor whiteColor]; |
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writeChatTextField.backgroundColor = [UIColor blueColor]; |
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writeChatTextField.autocapitalizationType = UITextAutocapitalizationTypeNone; |
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writeChatTextField.autocorrectionType = UITextAutocorrectionTypeNo; |
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writeChatTextField.enablesReturnKeyAutomatically = NO; |
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writeChatTextField.keyboardAppearance = UIKeyboardAppearanceDefault; |
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writeChatTextField.keyboardType = UIKeyboardTypeDefault; |
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writeChatTextField.returnKeyType = UIReturnKeyDefault; |
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writeChatTextField.secureTextEntry = NO; |
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[self.view addSubview:writeChatTextField]; |
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} |
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writeChatTextField.alpha = 1; |
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[self activateOverlay]; |
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[dimTimer setFireDate:HIDING_TIME_NEVER]; |
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3617 | 95 |
*/ |
3547 | 96 |
} |
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-(void) chatDisappear { |
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3617 | 99 |
/* |
3547 | 100 |
writeChatTextField.alpha = 0; |
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[writeChatTextField resignFirstResponder]; |
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[dimTimer setFireDate:HIDING_TIME_DEFAULT]; |
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3617 | 103 |
*/ |
3547 | 104 |
} |
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#pragma mark - |
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#pragma mark View Management |
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-(void) viewDidLoad { |
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isPopoverVisible = NO; |
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self.view.alpha = 0; |
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self.view.center = CGPointMake(self.view.frame.size.height/2.0, self.view.frame.size.width/2.0); |
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// set initial orientation |
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UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation]; |
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UIView *sdlView = [[[UIApplication sharedApplication] keyWindow] viewWithTag:12345]; |
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switch (orientation) { |
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case UIDeviceOrientationLandscapeLeft: |
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sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(0)); |
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self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90)); |
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break; |
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case UIDeviceOrientationLandscapeRight: |
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sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(180)); |
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self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(-90)); |
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break; |
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} |
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CGRect rect = [[UIScreen mainScreen] bounds]; |
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self.view.frame = CGRectMake(0, 0, rect.size.width, rect.size.height); |
3547 | 128 |
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dimTimer = [[NSTimer alloc] initWithFireDate:[NSDate dateWithTimeIntervalSinceNow:6] |
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interval:1000 |
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target:self |
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selector:@selector(dimOverlay) |
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userInfo:nil |
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repeats:YES]; |
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135 |
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// add timer too runloop, otherwise it doesn't work |
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[[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode]; |
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138 |
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139 |
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; |
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[[NSNotificationCenter defaultCenter] addObserver:self |
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selector:@selector(didRotate:) |
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3598 | 142 |
name:UIDeviceOrientationDidChangeNotification |
3547 | 143 |
object:nil]; |
144 |
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145 |
[UIView beginAnimations:@"showing overlay" context:NULL]; |
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[UIView setAnimationDuration:1]; |
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self.view.alpha = 1; |
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[UIView commitAnimations]; |
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149 |
} |
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150 |
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3626 | 151 |
/* these are causing problems at reloading so let's remove 'em |
3547 | 152 |
-(void) viewDidUnload { |
3617 | 153 |
[dimTimer invalidate]; |
3547 | 154 |
self.popoverController = nil; |
155 |
self.popupMenu = nil; |
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[super viewDidUnload]; |
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MSG_DIDUNLOAD(); |
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158 |
} |
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3626 | 160 |
-(void) didReceiveMemoryWarning { |
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// Releases the view if it doesn't have a superview. |
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[super didReceiveMemoryWarning]; |
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// Release any cached data, images, etc that aren't in use. |
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if (popupMenu.view.superview == nil) |
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popupMenu = nil; |
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MSG_MEMCLEAN(); |
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} |
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*/ |
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3547 | 170 |
-(void) dealloc { |
171 |
[popupMenu release]; |
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[popoverController release]; |
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// dimTimer is autoreleased |
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[super dealloc]; |
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} |
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177 |
#pragma mark - |
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#pragma mark Overlay actions and members |
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// nice transition for dimming, should be called only by the timer himself |
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-(void) dimOverlay { |
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if (isGameRunning) { |
3547 | 182 |
[UIView beginAnimations:@"overlay dim" context:NULL]; |
183 |
[UIView setAnimationDuration:0.6]; |
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self.view.alpha = 0.2; |
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[UIView commitAnimations]; |
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} |
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} |
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188 |
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189 |
// set the overlay visible and put off the timer for enough time |
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-(void) activateOverlay { |
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self.view.alpha = 1; |
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[dimTimer setFireDate:HIDING_TIME_NEVER]; |
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} |
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194 |
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3626 | 195 |
// dim the overlay when there's no more input for a certain amount of time |
196 |
-(IBAction) buttonReleased:(id) sender { |
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if (!isGameRunning) |
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return; |
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199 |
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3626 | 200 |
UIButton *theButton = (UIButton *)sender; |
201 |
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202 |
switch (theButton.tag) { |
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203 |
case 0: |
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204 |
case 1: |
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205 |
case 2: |
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206 |
case 3: |
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HW_walkingKeysUp(); |
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208 |
break; |
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case 4: |
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210 |
case 5: |
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211 |
case 6: |
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212 |
HW_otherKeysUp(); |
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213 |
break; |
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214 |
default: |
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215 |
NSLog(@"Nope"); |
|
216 |
break; |
|
217 |
} |
|
218 |
||
219 |
[dimTimer setFireDate:HIDING_TIME_DEFAULT]; |
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220 |
} |
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221 |
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3547 | 222 |
// issue certain action based on the tag of the button |
223 |
-(IBAction) buttonPressed:(id) sender { |
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224 |
[self activateOverlay]; |
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225 |
if (isPopoverVisible) { |
|
226 |
[self dismissPopover]; |
|
227 |
} |
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229 |
if (!isGameRunning) |
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return; |
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231 |
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3547 | 232 |
UIButton *theButton = (UIButton *)sender; |
233 |
||
234 |
switch (theButton.tag) { |
|
235 |
case 0: |
|
236 |
HW_walkLeft(); |
|
237 |
break; |
|
238 |
case 1: |
|
239 |
HW_walkRight(); |
|
240 |
break; |
|
241 |
case 2: |
|
242 |
HW_aimUp(); |
|
243 |
break; |
|
244 |
case 3: |
|
245 |
HW_aimDown(); |
|
246 |
break; |
|
247 |
case 4: |
|
248 |
HW_shoot(); |
|
249 |
break; |
|
250 |
case 5: |
|
251 |
HW_jump(); |
|
252 |
break; |
|
253 |
case 6: |
|
254 |
HW_backjump(); |
|
255 |
break; |
|
256 |
case 7: |
|
257 |
HW_tab(); |
|
258 |
break; |
|
259 |
case 10: |
|
260 |
[self showPopover]; |
|
261 |
break; |
|
3624 | 262 |
case 11: |
263 |
HW_ammoMenu(); |
|
264 |
break; |
|
3547 | 265 |
default: |
3626 | 266 |
DLog(@"Nope"); |
3547 | 267 |
break; |
268 |
} |
|
269 |
} |
|
270 |
||
271 |
// present a further check before closing game |
|
272 |
-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex { |
|
273 |
if ([actionSheet cancelButtonIndex] != buttonIndex) |
|
274 |
HW_terminate(NO); |
|
275 |
else |
|
276 |
HW_pause(); |
|
277 |
} |
|
278 |
||
279 |
// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize |
|
280 |
// on iphone instead just use the tableViewController directly (and implement manually all animations) |
|
281 |
-(IBAction) showPopover{ |
|
282 |
isPopoverVisible = YES; |
|
283 |
||
284 |
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { |
|
285 |
if (popupMenu == nil) |
|
286 |
popupMenu = [[PopoverMenuViewController alloc] initWithStyle:UITableViewStylePlain]; |
|
287 |
if (popoverController == nil) { |
|
288 |
popoverController = [[UIPopoverController alloc] initWithContentViewController:popupMenu]; |
|
289 |
[popoverController setPopoverContentSize:CGSizeMake(220, 170) animated:YES]; |
|
290 |
[popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]]; |
|
291 |
} |
|
3551 | 292 |
|
293 |
[popoverController presentPopoverFromRect:CGRectMake(1000, 0, 220, 32) |
|
3547 | 294 |
inView:self.view |
295 |
permittedArrowDirections:UIPopoverArrowDirectionUp |
|
296 |
animated:YES]; |
|
297 |
} else { |
|
298 |
if (popupMenu == nil) { |
|
299 |
popupMenu = [[PopoverMenuViewController alloc] initWithStyle:UITableViewStyleGrouped]; |
|
300 |
popupMenu.view.backgroundColor = [UIColor clearColor]; |
|
301 |
popupMenu.view.frame = CGRectMake(480, 0, 200, 170); |
|
302 |
} |
|
303 |
[self.view addSubview:popupMenu.view]; |
|
304 |
||
305 |
[UIView beginAnimations:@"showing popover" context:NULL]; |
|
306 |
[UIView setAnimationDuration:0.35]; |
|
307 |
popupMenu.view.frame = CGRectMake(280, 0, 200, 170); |
|
308 |
[UIView commitAnimations]; |
|
309 |
} |
|
310 |
popupMenu.tableView.scrollEnabled = NO; |
|
311 |
} |
|
312 |
||
313 |
// on ipad just dismiss it, on iphone transtion to the right |
|
314 |
-(void) dismissPopover { |
|
315 |
if (YES == isPopoverVisible) { |
|
316 |
isPopoverVisible = NO; |
|
317 |
||
318 |
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { |
|
319 |
[popoverController dismissPopoverAnimated:YES]; |
|
320 |
} else { |
|
321 |
[UIView beginAnimations:@"hiding popover" context:NULL]; |
|
322 |
[UIView setAnimationDuration:0.35]; |
|
323 |
popupMenu.view.frame = CGRectMake(480, 0, 200, 170); |
|
324 |
[UIView commitAnimations]; |
|
325 |
||
326 |
[popupMenu.view performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:0.35]; |
|
327 |
} |
|
328 |
[self buttonReleased:nil]; |
|
329 |
} |
|
330 |
} |
|
331 |
||
332 |
-(void) textFieldDoneEditing:(id) sender{ |
|
333 |
[sender resignFirstResponder]; |
|
334 |
} |
|
335 |
||
336 |
||
337 |
#pragma mark - |
|
338 |
#pragma mark Custom touch event handling |
|
339 |
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { |
|
340 |
NSArray *twoTouches; |
|
341 |
UITouch *touch = [touches anyObject]; |
|
3551 | 342 |
CGRect screen = [[UIScreen mainScreen] bounds]; |
343 |
CGPoint currentPosition = [touch locationInView:self.view]; |
|
3547 | 344 |
|
345 |
if (isPopoverVisible) { |
|
346 |
[self dismissPopover]; |
|
347 |
} |
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koda
parents:
3628
diff
changeset
|
348 |
/* |
3547 | 349 |
if (writeChatTextField) { |
350 |
[self.writeChatTextField resignFirstResponder]; |
|
351 |
[dimTimer setFireDate:HIDING_TIME_DEFAULT]; |
|
352 |
} |
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koda
parents:
3628
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changeset
|
353 |
*/ |
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koda
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354 |
|
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|
355 |
if (currentPosition.y < screen.size.width - 130 || (currentPosition.x > 130 && currentPosition.x < screen.size.height - 130)) { |
3598 | 356 |
switch ([touches count]) { |
357 |
case 1: |
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3635
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
358 |
//DLog(@"X:%d Y:%d", HWX(currentPosition.x), HWY(currentPosition.y)); |
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
359 |
// this is a single touch/tap |
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changeset
|
360 |
isSingleClick = YES; |
38d3e31556d3
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changeset
|
361 |
// save were the click event will take place |
38d3e31556d3
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changeset
|
362 |
pointWhereToClick = currentPosition; |
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
363 |
|
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
364 |
[[self.view viewWithTag:5599] removeFromSuperview]; |
3624 | 365 |
if (2 == [touch tapCount]) |
366 |
HW_zoomReset(); |
|
3598 | 367 |
break; |
3624 | 368 |
case 2: |
3598 | 369 |
// pinching |
370 |
twoTouches = [touches allObjects]; |
|
371 |
UITouch *first = [twoTouches objectAtIndex:0]; |
|
372 |
UITouch *second = [twoTouches objectAtIndex:1]; |
|
373 |
initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]); |
|
374 |
break; |
|
375 |
default: |
|
376 |
break; |
|
377 |
} |
|
3547 | 378 |
} |
379 |
} |
|
380 |
||
381 |
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { |
|
3635
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
382 |
CGRect screen = [[UIScreen mainScreen] bounds]; |
3547 | 383 |
//HW_allKeysUp(); |
3635
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
384 |
if (HW_isAmmoOpen()) { |
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
385 |
// if we're in the menu we just click in the point |
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
386 |
HW_setCursor(HWX(pointWhereToClick.x), HWY(pointWhereToClick.y)); |
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
387 |
HW_click(); |
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
388 |
} else |
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
389 |
if (isSingleClick) { |
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
390 |
// if they tapped in the screen we trick the system so that camera doesn't move |
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
391 |
HW_saveCursor(FALSE); |
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
392 |
HW_setCursor(HWX(pointWhereToClick.x), HWY(pointWhereToClick.y)); |
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
393 |
HW_click(); |
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
394 |
HW_saveCursor(TRUE); |
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
395 |
|
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
396 |
// and remove the label (if any) |
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
397 |
[[self.view viewWithTag:5599] removeFromSuperview]; |
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
398 |
} else { |
3637
0db298524c3d
implement the check on the type of ammo requiring a second tap to confirm
koda
parents:
3635
diff
changeset
|
399 |
// if weapon requires a further click, ask for tapping again |
0db298524c3d
implement the check on the type of ammo requiring a second tap to confirm
koda
parents:
3635
diff
changeset
|
400 |
if (HW_isWeaponRequiringClick()) { |
0db298524c3d
implement the check on the type of ammo requiring a second tap to confirm
koda
parents:
3635
diff
changeset
|
401 |
CGPoint currentPosition = [[touches anyObject] locationInView:self.view]; |
0db298524c3d
implement the check on the type of ammo requiring a second tap to confirm
koda
parents:
3635
diff
changeset
|
402 |
UILabel *tapAgain = [[UILabel alloc] initWithFrame:CGRectMake(currentPosition.x-100, currentPosition.y + 10, 200, 25)]; |
0db298524c3d
implement the check on the type of ammo requiring a second tap to confirm
koda
parents:
3635
diff
changeset
|
403 |
tapAgain.text = NSLocalizedString(@"Tap again to confirm",@"from the overlay"); |
0db298524c3d
implement the check on the type of ammo requiring a second tap to confirm
koda
parents:
3635
diff
changeset
|
404 |
tapAgain.backgroundColor = [UIColor clearColor]; |
0db298524c3d
implement the check on the type of ammo requiring a second tap to confirm
koda
parents:
3635
diff
changeset
|
405 |
tapAgain.tag = 5599; |
0db298524c3d
implement the check on the type of ammo requiring a second tap to confirm
koda
parents:
3635
diff
changeset
|
406 |
tapAgain.textColor = [UIColor blueColor]; |
0db298524c3d
implement the check on the type of ammo requiring a second tap to confirm
koda
parents:
3635
diff
changeset
|
407 |
tapAgain.textAlignment = UITextAlignmentCenter; |
0db298524c3d
implement the check on the type of ammo requiring a second tap to confirm
koda
parents:
3635
diff
changeset
|
408 |
tapAgain.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]]; |
0db298524c3d
implement the check on the type of ammo requiring a second tap to confirm
koda
parents:
3635
diff
changeset
|
409 |
[self.view addSubview:tapAgain]; |
0db298524c3d
implement the check on the type of ammo requiring a second tap to confirm
koda
parents:
3635
diff
changeset
|
410 |
[tapAgain release]; |
0db298524c3d
implement the check on the type of ammo requiring a second tap to confirm
koda
parents:
3635
diff
changeset
|
411 |
} |
3635
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
412 |
} |
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
413 |
|
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
414 |
pointWhereToClick = CGPointZero; |
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
415 |
initialDistanceForPinching = 0; |
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
416 |
isSingleClick = NO; |
3547 | 417 |
} |
418 |
||
419 |
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { |
|
420 |
// this can happen if the user puts more than 5 touches on the screen at once, or perhaps in other circumstances |
|
421 |
[self touchesEnded:touches withEvent:event]; |
|
422 |
} |
|
423 |
||
424 |
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { |
|
3551 | 425 |
CGRect screen = [[UIScreen mainScreen] bounds]; |
3547 | 426 |
|
427 |
NSArray *twoTouches; |
|
428 |
CGPoint currentPosition; |
|
429 |
UITouch *touch = [touches anyObject]; |
|
430 |
||
431 |
switch ([touches count]) { |
|
3551 | 432 |
case 1: |
3635
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
433 |
isSingleClick = NO; |
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
434 |
currentPosition = [touch locationInView:self.view]; |
3551 | 435 |
if (HW_isAmmoOpen()) { |
3637
0db298524c3d
implement the check on the type of ammo requiring a second tap to confirm
koda
parents:
3635
diff
changeset
|
436 |
// saves the point on which to select the ammo |
0db298524c3d
implement the check on the type of ammo requiring a second tap to confirm
koda
parents:
3635
diff
changeset
|
437 |
pointWhereToClick = currentPosition; |
0db298524c3d
implement the check on the type of ammo requiring a second tap to confirm
koda
parents:
3635
diff
changeset
|
438 |
// moves the cursor over |
3551 | 439 |
HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y)); |
3635
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
440 |
} else { |
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
441 |
DLog(@"x: %f y: %f -> X:%d Y:%d", currentPosition.x, currentPosition.y, HWX(currentPosition.x), HWY(currentPosition.y)); |
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
442 |
HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y)); |
3547 | 443 |
} |
3551 | 444 |
break; |
3547 | 445 |
case 2: |
446 |
twoTouches = [touches allObjects]; |
|
447 |
UITouch *first = [twoTouches objectAtIndex:0]; |
|
448 |
UITouch *second = [twoTouches objectAtIndex:1]; |
|
449 |
CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]); |
|
450 |
const int pinchDelta = 40; |
|
451 |
||
452 |
if (0 != initialDistanceForPinching) { |
|
453 |
if (currentDistanceOfPinching - initialDistanceForPinching > pinchDelta) { |
|
454 |
HW_zoomIn(); |
|
455 |
initialDistanceForPinching = currentDistanceOfPinching; |
|
456 |
} |
|
457 |
else if (initialDistanceForPinching - currentDistanceOfPinching > pinchDelta) { |
|
458 |
HW_zoomOut(); |
|
459 |
initialDistanceForPinching = currentDistanceOfPinching; |
|
460 |
} |
|
461 |
} else |
|
462 |
initialDistanceForPinching = currentDistanceOfPinching; |
|
463 |
||
464 |
break; |
|
465 |
default: |
|
466 |
break; |
|
467 |
} |
|
468 |
} |
|
469 |
||
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
470 |
// called from AddProgress and FinishProgress (respectively) |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
471 |
void startSpinning() { |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
472 |
isGameRunning = NO; |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
473 |
CGRect screen = [[UIScreen mainScreen] bounds]; |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
474 |
UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
475 |
indicator.tag = 987654; |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
476 |
indicator.center = CGPointMake(screen.size.width/2 - 118, screen.size.height/2); |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
477 |
indicator.hidesWhenStopped = YES; |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
478 |
[indicator startAnimating]; |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
479 |
[[[[UIApplication sharedApplication] keyWindow] viewWithTag:12345] addSubview:indicator]; |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
480 |
[indicator release]; |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
481 |
} |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
482 |
|
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
483 |
void stopSpinning() { |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
484 |
UIActivityIndicatorView *indicator = (UIActivityIndicatorView *)[[[[UIApplication sharedApplication] keyWindow] viewWithTag:12345] viewWithTag:987654]; |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
485 |
[indicator stopAnimating]; |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
486 |
isGameRunning = YES; |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
487 |
} |
3547 | 488 |
|
489 |
@end |