hedgewars/SDLMain.h
author unc0rr
Sun, 29 Nov 2009 16:56:04 +0000
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Smaxx patch with tuning by me: - hogs might worry/panic if they're next to explosives (grenade, dynamite, etc.) - play sndVaporice for each fire extinguished only once (not 3 times) - allow "on attack" voices/sounds for weapons (similar to water melon bomb) - allow one voice/sound to be played during emotes - print protocol version in version info (console) - rope sounds (disabled atm) - landscape background - optimized/rewrote explosion drawing - fixed "StopSound" called with an inactive sound to stop some random sound - disabled npott
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/*   SDLMain.m - main entry point for our Cocoa-ized SDL app
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       Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
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       Non-NIB-Code & other changes: Max Horn <max@quendi.de>
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    Feel free to customize this file to suit your needs
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*/
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#ifndef _SDLMain_h_
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#define _SDLMain_h_
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#import <Cocoa/Cocoa.h>
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@interface SDLMain : NSObject
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@end
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#endif /* _SDLMain_h_ */