gameServer/hedgewars-server.hs
author sheepluva
Mon, 16 Jun 2014 23:46:22 +0200
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parent 10051 cc6f62d7aea2
child 10460 8dcea9087d75
permissions -rw-r--r--
speed up tests
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{-# LANGUAGE CPP, ScopedTypeVariables, OverloadedStrings #-}
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module Main where
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import Network.Socket
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import Network.BSD
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import Control.Concurrent.Chan
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import qualified Control.Exception as E
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import System.Log.Logger
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-----------------------------------
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import Opts
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import CoreTypes
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import ServerCore
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#if defined(OFFICIAL_SERVER)
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import ConfigFile
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#endif
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#if !defined(mingw32_HOST_OS)
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import System.Posix
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#endif
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setupLoggers :: IO ()
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setupLoggers = do
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    updateGlobalLogger "Clients" (setLevel NOTICE)
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    updateGlobalLogger "Core" (setLevel NOTICE)
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    updateGlobalLogger "REPLAYS" (setLevel NOTICE)
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server :: ServerInfo -> IO ()
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server si = do
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    proto <- getProtocolNumber "tcp"
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    E.bracket
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        (socket AF_INET Stream proto)
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        sClose
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        (\sock -> do
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            setSocketOption sock ReuseAddr 1
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            bindSocket sock (SockAddrInet (listenPort si) iNADDR_ANY)
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            listen sock maxListenQueue
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            startServer si{serverSocket = Just sock}
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        )
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handleRestart :: ShutdownException -> IO ()
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handleRestart ShutdownException = do
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    noticeM "Core" "Shutting down"
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    return ()
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main :: IO ()
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main = withSocketsDo $ do
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#if !defined(mingw32_HOST_OS)
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    _ <- installHandler sigPIPE Ignore Nothing
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    _ <- installHandler sigCHLD Ignore Nothing
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#endif
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    setupLoggers
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    dbQueriesChan <- newChan
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    coreChan' <- newChan
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    serverInfo' <- getOpts $ newServerInfo coreChan' dbQueriesChan Nothing Nothing
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#if defined(OFFICIAL_SERVER)
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    si <- readServerConfig serverInfo'
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#else
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    let si = serverInfo'
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#endif
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    (server si) `E.catch` handleRestart