share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon01.lua
author Wuzzy <Wuzzy2@mail.ru>
Mon, 03 Sep 2018 12:46:57 +0200
changeset 13752 110d6c1e817f
parent 13742 2bb7141496a9
child 14422 6c21bd8547dd
permissions -rw-r--r--
Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH These globals did not exist in 0.9.24, so this change is safe.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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------------------- ABOUT ----------------------
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--
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-- This is the first stop of hero's journey.
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-- Here he'll get fuels to continue traveling.
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-- However, the PAotH allies of the hero have
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-- been taken hostages by professor Hogevil.
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-- So hero has to get whatever available equipement
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-- there is and rescue them.
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Animate.lua")
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HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua")
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----------------- VARIABLES --------------------
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-- globals
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local campaignName = loc("A Space Adventure")
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local missionName = loc("The first stop")
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local weaponsAcquired = false
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local battleZoneReached = false
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local checkPointReached = 1 -- 1 is start of the game
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local afterDialog02 = false
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local gameOver = false
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-- dialogs
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local dialog01 = {}
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local dialog02 = {}
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local dialog03 = {}
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local dialog04 = {}
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local dialog05 = {}
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local dialog06 = {}
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-- mission objectives
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local goals = {
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	[dialog01] = {missionName, loc("Getting ready"), loc("Go to the upper platform and get the weapons in the crates!"), 1, 4500},
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	[dialog02] = {missionName, loc("Prepare to fight"), loc("Go down and save these PAotH hogs!"), 1, 5000},
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	[dialog03] = {missionName, loc("The fight begins!"), loc("Neutralize your enemies and be careful!"), 1, 5000},
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	[dialog04] = {missionName, loc("The fight begins!"), loc("Neutralize your enemies and be careful!"), 1, 5000}
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}
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-- crates
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local weaponsY = 100
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local bazookaX = 70
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local parachuteX = 110
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local grenadeX = 160
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local deserteagleX = 200
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-- hogs
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local hero = {}
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local paoth1 = {}
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local paoth2 = {}
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local paoth3 = {}
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local paoth4 = {}
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local professor = {}
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local minion1 = {}
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local minion2 = {}
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local minion3 = {}
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local minion4 = {}
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-- teams
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local teamA = {}
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local teamB = {}
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local teamC = {}
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local teamD = {}
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-- hedgehogs values
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hero.name = loc("Hog Solo")
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hero.x = 1380
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hero.y = 1750
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hero.dead = false
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paoth1.name = loc("Joe")
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paoth1.x = 1430
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paoth1.y = 1750
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paoth2.name = loc("Bruce")
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paoth2.x = 3760
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paoth2.y = 1800
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paoth3.name = loc("Helena")
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paoth3.x = 3800
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paoth3.y = 1800
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paoth4.name = loc("Boris")
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paoth4.x = 3860
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paoth4.y = 1800
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professor.name = loc("Prof. Hogevil")
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professor.x = 3800
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professor.y = 1600
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professor.dead = false
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professor.health = 120
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minion1.name = loc("Minion")
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minion1.x = 2460
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minion1.y = 1450
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minion2.name = loc("Minion")
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minion2.x = 2450
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minion2.y = 1900
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minion3.name = loc("Minion")
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minion3.x = 3500
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minion3.y = 1750
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teamA.name = loc("PAotH")
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teamA.color = -6
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teamB.name = loc("Minions")
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teamB.color = -2
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teamC.name = loc("Professor")
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teamC.color = -2
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teamD.name = loc("Hog Solo")
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teamD.color = -6
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-------------- LuaAPI EVENT HANDLERS ------------------
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function onGameInit()
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	Seed = 1
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	GameFlags = gfSolidLand + gfDisableWind
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	TurnTime = 25000
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	CaseFreq = 0
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	MinesNum = 0
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	MinesTime = 3000
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	Explosives = 0
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	HealthDecrease = 0
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	WaterRise = 0
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	Delay = 5
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	Map = "moon01_map"
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	Theme = "Cheese" -- Because ofc moon is made of cheese :)
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	-- Hog Solo
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	AddTeam(teamD.name, teamD.color, "Simple", "Island", "Default", "hedgewars")
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	if tonumber(GetCampaignVar("HeroHealth")) then
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		hero.gear = AddHog(hero.name, 0, tonumber(GetCampaignVar("HeroHealth")), "war_desertgrenadier1")
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	else
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		hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
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	end
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	AnimSetGearPosition(hero.gear, hero.x, hero.y)
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	-- PAotH
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	AddTeam(teamA.name, teamA.color, "Earth", "Island", "Default", "cm_galaxy")
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	paoth1.gear = AddHog(paoth1.name, 0, 100, "scif_2001O")
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	AnimSetGearPosition(paoth1.gear, paoth1.x, paoth1.y)
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	HogTurnLeft(paoth1.gear, true)
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	paoth2.gear = AddHog(paoth2.name, 0, 100, "scif_2001Y")
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	AnimSetGearPosition(paoth2.gear, paoth2.x, paoth2.y)
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	HogTurnLeft(paoth2.gear, true)
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	paoth3.gear = AddHog(paoth3.name, 0, 100, "hair_purple")
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	AnimSetGearPosition(paoth3.gear, paoth3.x, paoth3.y)
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	HogTurnLeft(paoth3.gear, true)
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	paoth4.gear = AddHog(paoth4.name, 0, 100, "scif_2001Y")
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	AnimSetGearPosition(paoth4.gear, paoth4.x, paoth4.y)
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	HogTurnLeft(paoth4.gear, true)
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	-- Professor
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	AddTeam(teamC.name, teamC.color, "star", "Island", "Default", "cm_sine")
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	professor.gear = AddHog(professor.name, 0, professor.health, "tophats")
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	AnimSetGearPosition(professor.gear, professor.x, professor.y)
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	HogTurnLeft(professor.gear, true)
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	-- Minions
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	AddTeam(teamB.name, teamB.color, "eyecross", "Island", "Default", "cm_sine")
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	minion1.gear = AddHog(minion1.name, 1, 50, "Gasmask")
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	AnimSetGearPosition(minion1.gear, minion1.x, minion1.y)
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	HogTurnLeft(minion1.gear, true)
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	minion2.gear = AddHog(minion2.name, 1, 50, "Gasmask")
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	AnimSetGearPosition(minion2.gear, minion2.x, minion2.y)
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	HogTurnLeft(minion2.gear, true)
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	minion3.gear = AddHog(minion3.name, 1, 50, "Gasmask")
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	AnimSetGearPosition(minion3.gear, minion3.x, minion3.y)
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	HogTurnLeft(minion3.gear, true)
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	-- get the check point
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	checkPointReached = initCheckpoint("moon01")
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	if checkPointReached == 1 then
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		-- Start of the game
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	elseif checkPointReached == 2 then
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		AnimSetGearPosition(hero.gear, parachuteX, weaponsY)
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		if GetHealth(hero.gear) + 5 > 100 then
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			SaveCampaignVar("HeroHealth", 100)
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		else
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			SaveCampaignVar("HeroHealth", GetHealth(hero.gear) + 5)
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		end
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	end
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	AnimInit(true)
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	AnimationSetup()
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end
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function onGameStart()
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	-- wait for the first turn to start
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	AnimWait(hero.gear, 3000)
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	FollowGear(hero.gear)
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	ShowMission(campaignName, missionName, loc("Hog Solo has to refuel his saucer.")..
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	"|"..loc("Rescue the imprisoned PAotH team and get the fuel!"), -amSkip, 0)
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	AddAmmo(minion1.gear, amDEagle, 10)
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	AddAmmo(minion2.gear, amDEagle, 10)
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	AddAmmo(minion3.gear, amDEagle, 10)
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	AddAmmo(minion1.gear, amBazooka, 2)
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	AddAmmo(minion2.gear, amBazooka, 2)
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	AddAmmo(minion3.gear, amBazooka, 2)
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	AddAmmo(minion1.gear, amGrenade, 2)
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	AddAmmo(minion2.gear, amGrenade, 2)
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	AddAmmo(minion3.gear, amGrenade, 2)
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	-- check for death has to go first
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	AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
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	AddEvent(onProfessorDeath, {professor.gear}, professorDeath, {professor.gear}, 0)
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	AddEvent(onMinionsDeath, {professor.gear}, minionsDeath, {professor.gear}, 0)
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	AddEvent(onProfessorAndMinionsDeath, {professor.gear}, professorAndMinionsDeath, {professor.gear}, 0)
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	AddEvent(onProfessorHit, {professor.gear}, professorHit, {professor.gear}, 1)
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	if checkPointReached == 1 then
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		AddAmmo(hero.gear, amRope, 2)
12619
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		AddAmmo(hero.gear, amSkip, 0)
12933
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		SpawnSupplyCrate(bazookaX, weaponsY, amBazooka)
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		SpawnSupplyCrate(parachuteX, weaponsY, amParachute)
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		SpawnSupplyCrate(grenadeX, weaponsY, amGrenade)
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		SpawnSupplyCrate(deserteagleX, weaponsY, amDEagle)
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		AddEvent(onWeaponsPlatform, {hero.gear}, weaponsPlatform, {hero.gear}, 0)
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		EndTurn(true)
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		AddAnim(dialog01)
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	elseif checkPointReached == 2 then
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		AddAmmo(hero.gear, amBazooka, 3)
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		AddAmmo(hero.gear, amParachute, 1)
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		AddAmmo(hero.gear, amGrenade, 6)
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		AddAmmo(hero.gear, amDEagle, 4)
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		SetWind(60)
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		GameFlags = bor(GameFlags,gfDisableWind)
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		weaponsAcquired = true
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		afterDialog02 = true
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		EndTurn(true)
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		AddAnim(dialog02)
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   217
	end
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	-- this event check goes here to be executed after the onWeaponsPlatform check
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	AddEvent(onBattleZone, {hero.gear}, battleZone, {hero.gear}, 0)
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   221
	SendHealthStatsOff()
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end
9312
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function onAmmoStoreInit()
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   225
	SetAmmo(amBazooka, 0, 0, 0, 3)
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	SetAmmo(amParachute, 0, 0, 0, 1)
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	SetAmmo(amGrenade, 0, 0, 0, 6)
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	SetAmmo(amDEagle, 0, 0, 0, 4)
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	SetAmmo(amSkip, 9, 0, 0, 1)
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end
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function onGameTick()
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	AnimUnWait()
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	if ShowAnimation() == false then
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		return
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	end
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	ExecuteAfterAnimations()
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	CheckEvents()
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	if CurrentHedgehog ~= hero.gear and not battleZone then
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		EndTurn(true)
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   241
	end
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end
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   243
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function onNewTurn()
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	-- rounds start if hero got his weapons or got near the enemies
12601
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   246
	if CurrentHedgehog == hero.gear then
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   247
		if not weaponsAcquired and not battleZoneReached then
13752
110d6c1e817f Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
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			SetTurnTimeLeft(MAX_TURN_TIME)
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		end
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	elseif CurrentHedgehog == minion1.gear or CurrentHedgehog == minion2.gear or CurrentHedgehog == minion3.gear then
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   251
		if not battleZoneReached then
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			EndTurn(true)
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		elseif weaponsAcquired and not battleZoneReached and afterDialog02 then
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			battleZone(hero.gear)
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		end
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	elseif CurrentHedgehog == paoth1.gear or CurrentHedgehog == paoth2.gear
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		or CurrentHedgehog == paoth3.gear or CurrentHedgehog == paoth4.gear then
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		EndTurn(true)
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	elseif CurrentHedgehog == professor.gear then
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		if weaponsAcquired and not battleZoneReached and afterDialog02 then
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			battleZone(hero.gear)
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		else
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			EndTurn(true)
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		end
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	end
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end
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function onPrecise()
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	if GameTime > 3000 then
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		SetAnimSkip(true)
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	end
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end
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function onGearDelete(gear)
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	if gear == hero.gear then
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		hero.dead = true
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	elseif gear == professor.gear then
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		professor.dead = true
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	end
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end
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-------------- EVENTS ------------------
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function onWeaponsPlatform(gear)
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	if not hero.dead and (GetAmmoCount(hero.gear, amBazooka) > 0 or GetAmmoCount(hero.gear, amParachute) > 0 or
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			GetAmmoCount(hero.gear, amGrenade) > 0 or GetAmmoCount(hero.gear, amDEagle) > 0) and StoppedGear(hero.gear) then
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		return true
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	end
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	return false
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end
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function onHeroDeath(gear)
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	if hero.dead then
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		return true
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	end
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	return false
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end
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function onBattleZone(gear)
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	if not battleZoneReached and not hero.dead and StoppedGear(gear) and
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			(GetX(gear) > 1900 or (weaponsAcquired and GetY(gear) > 1200)) then
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		return true
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	end
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	return false
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end
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function onProfessorHit(gear)
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	if GetHealth(gear) then
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   309
		if CurrentHedgehog ~= hero.gear and GetHealth(gear) < professor.health then
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			professor.health = GetHealth(gear)
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			return true
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		elseif GetHealth(gear) < professor.health then
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			professor.health = GetHealth(gear)
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		end
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	end
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	return false
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end
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function onProfessorDeath(gear)
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	if professor.dead then
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		return true
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	end
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	return false
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   324
end
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function onMinionsDeath(gear)
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   327
	if not (GetHealth(minion1.gear) or GetHealth(minion2.gear) or GetHealth(minion3.gear)) then
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		return true
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   329
	end
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	return false
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   331
end
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function onProfessorAndMinionsDeath(gear)
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   334
	if professor.dead and (not (GetHealth(minion1.gear) or GetHealth(minion2.gear) or GetHealth(minion3.gear))) then
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   335
		return true
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   336
	end
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	return false
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   338
end
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-------------- ACTIONS ------------------
9312
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   341
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function weaponsPlatform(gear)
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	if not battleZoneReached then
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   344
		-- Player entered weapons platform before entering battle zone.
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   345
		-- Checkpoint and dialog!
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   346
		saveCheckpoint("2")
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   347
		SaveCampaignVar("HeroHealth",GetHealth(hero.gear))
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   348
		EndTurn(true)
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   349
		weaponsAcquired = true
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   350
		SetWind(60)
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diff changeset
   351
		GameFlags = bor(GameFlags,gfDisableWind)
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diff changeset
   352
		AddAmmo(hero.gear, amRope, 0)
12619
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diff changeset
   353
		AddAmmo(hero.gear, amSkip, 100)
12617
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   354
		if GetX(hero.gear) < 1900 then
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   355
			AddAnim(dialog02)
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   356
		end
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   357
	end
12617
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diff changeset
   358
	-- The player may screw up by going into the battle zone too early (dialog03).
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diff changeset
   359
	-- In that case, the player is punished for this stupid move (no checkpoint),
bcd679240cd2 ASA, moon01: Don't save checkpoint if player was first detected, and then grabbed the weapons
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diff changeset
   360
	-- but it is still theoretically possible to win by going for the weapons
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   361
	-- very fast.
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   362
end
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   363
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   364
function heroDeath(gear)
9642
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diff changeset
   365
	SendStat(siGameResult, loc("Hog Solo lost, try again!"))
11692
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parents: 10290
diff changeset
   366
	SendStat(siCustomAchievement, loc("You have to get the weapons and rescue the PAotH researchers."))
12537
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diff changeset
   367
	sendSimpleTeamRankings({teamC.name, teamB.name, teamD.name, teamA.name})
9314
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diff changeset
   368
	EndGame()
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   369
end
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   370
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   371
function battleZone(gear)
12616
88b9f41a5789 ASA, moon01: Fix various turn-based and gameplaying bugs
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diff changeset
   372
	battleZoneReached = true
12619
2b529ddf1b01 ASA, moon01, desert01: Enable skip for hero only if there is turn-based play
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parents: 12617
diff changeset
   373
	AddAmmo(hero.gear, amSkip, 100)
12514
d89dabfd07ce Use EndTurn to replace TurnTimeLeft=0 in ASA campaign (fixes #225)
Wuzzy <almikes@aol.com>
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diff changeset
   374
	EndTurn(true)
9733
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Periklis Ntanasis <pntanasis@gmail.com>
parents: 9642
diff changeset
   375
	if weaponsAcquired then
9318
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diff changeset
   376
		AddAnim(dialog04)
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   377
	else
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diff changeset
   378
		AddAnim(dialog03)
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diff changeset
   379
	end
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diff changeset
   380
end
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   381
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   382
function professorHit(gear)
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diff changeset
   383
	if currentHedgehog ~= hero.gear then
11692
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diff changeset
   384
		AnimSay(professor.gear,loc("Don't hit me, you fools!"), SAY_SHOUT, 2000)
9318
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diff changeset
   385
	end
413dd0eab399 moar event handlers and fixes
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9316
diff changeset
   386
end
413dd0eab399 moar event handlers and fixes
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9316
diff changeset
   387
12533
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   388
function victory()
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   389
	AnimCaption(hero.gear, loc("Congrats! You won!"), 6000)
9578
16139270448f save main missions' status
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9574
diff changeset
   390
	saveCompletedStatus(1)
9765
6cad4393a315 string/typo fixes
sheepluva
parents: 9757
diff changeset
   391
	SendStat(siGameResult, loc("Hog Solo wins, congratulations!"))
12537
66566cfe0a7e ASA, The first stop: Fix team ranking and kills in stats screen (bug 147)
Wuzzy <almikes@aol.com>
parents: 12534
diff changeset
   392
	sendSimpleTeamRankings({teamD.name, teamA.name, teamC.name, teamB.name})
9342
51b5fffe3892 changes about displaying the ice planet mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9336
diff changeset
   393
	SaveCampaignVar("CosmosCheckPoint", "5") -- hero got fuels
12531
e12e2dfda06f ASA: Reset checkpoint after completing checkpointed mission
Wuzzy <almikes@aol.com>
parents: 12515
diff changeset
   394
	resetCheckpoint() -- reset this mission
11975
c52d35c859e8 Fix double achievements and ranks in The First Stop mission (fixes #106)
Wuzzy <almikes@aol.com>
parents: 11692
diff changeset
   395
	gameOver = true
9318
413dd0eab399 moar event handlers and fixes
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9316
diff changeset
   396
	EndGame()
9316
213b4267db81 more moon code, most things work ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9314
diff changeset
   397
end
213b4267db81 more moon code, most things work ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9314
diff changeset
   398
12533
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   399
function professorAndMinionsDeath(gear)
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   400
	if gameOver then return end
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   401
	SendStat(siCustomAchievement, loc("You have eliminated the whole evil team. You're pretty tough!"))
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   402
12534
34a91e2b927e ASA, death01: Slightly change professor's response if he got killed on the moon
Wuzzy <almikes@aol.com>
parents: 12533
diff changeset
   403
	SaveCampaignVar("ProfDiedOnMoon", "1")
12533
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   404
	victory()
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   405
end
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   406
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   407
function professorDeath(gear)
11975
c52d35c859e8 Fix double achievements and ranks in The First Stop mission (fixes #106)
Wuzzy <almikes@aol.com>
parents: 11692
diff changeset
   408
	if gameOver then return end
12533
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   409
	local m1h = GetHealth(minion1.gear)
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   410
	local m2h = GetHealth(minion2.gear)
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   411
	local m3h = GetHealth(minion3.gear)
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   412
	if m1h == 0 or m2h == 0 or m3h == 0 then return end
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   413
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   414
	if m1h and m1h > 0 and StoppedGear(minion1.gear) then
12615
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   415
		Dialog06Setup(minion1.gear)
12533
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   416
	elseif m2h and m2h > 0 and StoppedGear(minion2.gear) then
12615
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   417
		Dialog06ASetup(minion2.gear)
12533
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   418
	elseif m3h and m3h > 0 and StoppedGear(minion3.gear) then
12615
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   419
		Dialog06Setup(minion3.gear)
12533
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   420
	end
12615
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   421
	AddAnim(dialog06)
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   422
end
12533
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   423
12615
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   424
function afterDialog06()
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   425
	EndTurn(true)
12533
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   426
	SendStat(siCustomAchievement, loc("You have eliminated Professor Hogevil."))
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   427
	SendStat(siCustomAchievement, loc("You drove the minions away."))
12615
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   428
	SaveCampaignVar("ProfDiedOnMoon", "1")
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   429
	victory()
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   430
end
9757
9be28be004d4 string tweaks and whitespace fixes
sheepluva
parents: 9733
diff changeset
   431
12615
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   432
function afterDialog05()
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   433
	EndTurn(true)
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   434
	HideHog(professor.gear)
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   435
	SendStat(siCustomAchievement, loc("You have eliminated the evil minions."))
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   436
	SendStat(siCustomAchievement, loc("You drove Professor Hogevil away."))
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   437
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   438
	SaveCampaignVar("ProfDiedOnMoon", "0")
12533
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   439
	victory()
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   440
end
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   441
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   442
function minionsDeath(gear)
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   443
	if professor.dead or GetHealth(professor.gear) == nil or GetHealth(professor.gear) == 0 then return end
f8801c72a6c8 ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com>
parents: 12531
diff changeset
   444
	if gameOver then return end
12615
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   445
	AddAnim(dialog05)
9322
18cbaf1436c7 event to endgame when minions killed
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9320
diff changeset
   446
end
18cbaf1436c7 event to endgame when minions killed
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9320
diff changeset
   447
9312
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   448
-------------- ANIMATIONS ------------------
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   449
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   450
function Skipanim(anim)
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   451
	if goals[anim] ~= nil then
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   452
		ShowMission(unpack(goals[anim]))
12575
0c5ce463949b ASA: Improve displaying of mission panels all over the place
Wuzzy <almikes@aol.com>
parents: 12571
diff changeset
   453
	end
12616
88b9f41a5789 ASA, moon01: Fix various turn-based and gameplaying bugs
Wuzzy <almikes@aol.com>
parents: 12615
diff changeset
   454
	if anim == dialog01 then
88b9f41a5789 ASA, moon01: Fix various turn-based and gameplaying bugs
Wuzzy <almikes@aol.com>
parents: 12615
diff changeset
   455
		AnimSwitchHog(hero.gear)
88b9f41a5789 ASA, moon01: Fix various turn-based and gameplaying bugs
Wuzzy <almikes@aol.com>
parents: 12615
diff changeset
   456
	elseif anim == dialog02 then
9733
37f84780eb14 fixed overlapping bubbles and wrong dialog triggering in moon01
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9642
diff changeset
   457
		setAfterDialog02()
12616
88b9f41a5789 ASA, moon01: Fix various turn-based and gameplaying bugs
Wuzzy <almikes@aol.com>
parents: 12615
diff changeset
   458
		AnimSwitchHog(hero.gear)
88b9f41a5789 ASA, moon01: Fix various turn-based and gameplaying bugs
Wuzzy <almikes@aol.com>
parents: 12615
diff changeset
   459
	elseif anim == dialog03 or anim == dialog04 then
9316
213b4267db81 more moon code, most things work ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9314
diff changeset
   460
		startCombat()
12615
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   461
	elseif anim == dialog05 then
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   462
		runaway(professor.gear)
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   463
		afterDialog05()
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   464
	elseif anim == dialog06 then
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   465
		runaway(minion1.gear)
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   466
		runaway(minion2.gear)
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   467
		runaway(minion3.gear)
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   468
		afterDialog06()
9316
213b4267db81 more moon code, most things work ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9314
diff changeset
   469
	end
9312
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   470
end
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   471
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   472
function AnimationSetup()
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   473
	-- DIALOG 01 - Start, welcome to moon
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   474
	AddSkipFunction(dialog01, Skipanim, {dialog01})
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   475
	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
11692
68eddcdc9f26 Typo fixes for A Space Adventure campaign
Wuzzy <almikes@aol.com>
parents: 10290
diff changeset
   476
	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Near a PAotH base on the moon ..."),  4000}})
68eddcdc9f26 Typo fixes for A Space Adventure campaign
Wuzzy <almikes@aol.com>
parents: 10290
diff changeset
   477
	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("Hey, Hog Solo! Finally you have come!"), SAY_SAY, 2000}})
9757
9be28be004d4 string tweaks and whitespace fixes
sheepluva
parents: 9733
diff changeset
   478
	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("It seems that Professor Hogevil has prepared for your arrival!"), SAY_SAY, 4000}})
9be28be004d4 string tweaks and whitespace fixes
sheepluva
parents: 9733
diff changeset
   479
	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("He has captured the rest of the PAotH team and awaits to capture you!"), SAY_SAY, 5000}})
9312
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   480
	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("We have to hurry! Are you armed?"), SAY_SAY, 4300}})
9733
37f84780eb14 fixed overlapping bubbles and wrong dialog triggering in moon01
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9642
diff changeset
   481
	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 450}})
11692
68eddcdc9f26 Typo fixes for A Space Adventure campaign
Wuzzy <almikes@aol.com>
parents: 10290
diff changeset
   482
	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("No, I am afraid I had to travel light."), SAY_SAY, 2500}})
9733
37f84780eb14 fixed overlapping bubbles and wrong dialog triggering in moon01
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9642
diff changeset
   483
	table.insert(dialog01, {func = AnimWait, args = {paoth1.gear, 3200}})
11692
68eddcdc9f26 Typo fixes for A Space Adventure campaign
Wuzzy <almikes@aol.com>
parents: 10290
diff changeset
   484
	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("Okay, then you have to go and take some of the weapons we have hidden in case of an emergency!"), SAY_SAY, 7000}})
9757
9be28be004d4 string tweaks and whitespace fixes
sheepluva
parents: 9733
diff changeset
   485
	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("They are up there! Take this rope and hurry!"), SAY_SAY, 7000}})
11692
68eddcdc9f26 Typo fixes for A Space Adventure campaign
Wuzzy <almikes@aol.com>
parents: 10290
diff changeset
   486
	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Ehm, okay ..."), SAY_SAY, 2500}})
12575
0c5ce463949b ASA: Improve displaying of mission panels all over the place
Wuzzy <almikes@aol.com>
parents: 12571
diff changeset
   487
	table.insert(dialog01, {func = ShowMission, args = goals[dialog01]})
9312
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   488
	table.insert(dialog01, {func = AnimSwitchHog, args = {hero.gear}})
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   489
	-- DIALOG 02 - To the weapons platform
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   490
	AddSkipFunction(dialog02, Skipanim, {dialog02})
12615
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   491
	table.insert(dialog02, {func = AnimWait, args = {hero.gear, 100}})
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   492
	table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Checkpoint reached!"), 4000}})
11692
68eddcdc9f26 Typo fixes for A Space Adventure campaign
Wuzzy <almikes@aol.com>
parents: 10290
diff changeset
   493
	table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("I've made it! Yeah!"), SAY_SHOUT, 4000}})
9757
9be28be004d4 string tweaks and whitespace fixes
sheepluva
parents: 9733
diff changeset
   494
	table.insert(dialog02, {func = AnimSay, args = {paoth1.gear, loc("Nice! Now hurry and get down! You have to rescue my friends!"), SAY_SHOUT, 7000}})
9733
37f84780eb14 fixed overlapping bubbles and wrong dialog triggering in moon01
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9642
diff changeset
   495
	table.insert(dialog02, {func = setAfterDialog02, args = {}})
12575
0c5ce463949b ASA: Improve displaying of mission panels all over the place
Wuzzy <almikes@aol.com>
parents: 12571
diff changeset
   496
	table.insert(dialog02, {func = ShowMission, args = goals[dialog02]})
9312
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   497
	table.insert(dialog02, {func = AnimSwitchHog, args = {hero.gear}})
9316
213b4267db81 more moon code, most things work ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9314
diff changeset
   498
	-- DIALOG 03 - Hero spotted and has no weapons
213b4267db81 more moon code, most things work ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9314
diff changeset
   499
	AddSkipFunction(dialog03, Skipanim, {dialog03})
213b4267db81 more moon code, most things work ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9314
diff changeset
   500
	table.insert(dialog03, {func = AnimCaption, args = {hero.gear, loc("Get ready to fight!"), 4000}})
11692
68eddcdc9f26 Typo fixes for A Space Adventure campaign
Wuzzy <almikes@aol.com>
parents: 10290
diff changeset
   501
	table.insert(dialog03, {func = AnimSay, args = {minion1.gear, loc("Look, boss! There is the target!"), SAY_SHOUT, 4000}})
9316
213b4267db81 more moon code, most things work ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9314
diff changeset
   502
	table.insert(dialog03, {func = AnimSay, args = {professor.gear, loc("Prepare for battle!"), SAY_SHOUT, 4000}})
213b4267db81 more moon code, most things work ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9314
diff changeset
   503
	table.insert(dialog03, {func = AnimSay, args = {hero.gear, loc("Oops, I've been spotted and I have no weapons! I am doomed!"), SAY_THINK, 4000}})
12575
0c5ce463949b ASA: Improve displaying of mission panels all over the place
Wuzzy <almikes@aol.com>
parents: 12571
diff changeset
   504
	table.insert(dialog03, {func = ShowMission, args = goals[dialog03]})
9316
213b4267db81 more moon code, most things work ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9314
diff changeset
   505
	table.insert(dialog03, {func = startCombat, args = {hero.gear}})
9318
413dd0eab399 moar event handlers and fixes
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9316
diff changeset
   506
	-- DIALOG 04 - Hero spotted and *HAS* weapons
413dd0eab399 moar event handlers and fixes
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9316
diff changeset
   507
	AddSkipFunction(dialog04, Skipanim, {dialog04})
413dd0eab399 moar event handlers and fixes
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9316
diff changeset
   508
	table.insert(dialog04, {func = AnimCaption, args = {hero.gear, loc("Get ready to fight!"), 4000}})
11692
68eddcdc9f26 Typo fixes for A Space Adventure campaign
Wuzzy <almikes@aol.com>
parents: 10290
diff changeset
   509
	table.insert(dialog04, {func = AnimSay, args = {minion1.gear, loc("Look, boss! There is the target!"), SAY_SHOUT, 4000}})
9318
413dd0eab399 moar event handlers and fixes
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9316
diff changeset
   510
	table.insert(dialog04, {func = AnimSay, args = {professor.gear, loc("Prepare for battle!"), SAY_SHOUT, 4000}})
413dd0eab399 moar event handlers and fixes
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9316
diff changeset
   511
	table.insert(dialog04, {func = AnimSay, args = {hero.gear, loc("Here we go!"), SAY_THINK, 4000}})
12575
0c5ce463949b ASA: Improve displaying of mission panels all over the place
Wuzzy <almikes@aol.com>
parents: 12571
diff changeset
   512
	table.insert(dialog04, {func = ShowMission, args = goals[dialog04]})
9318
413dd0eab399 moar event handlers and fixes
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9316
diff changeset
   513
	table.insert(dialog04, {func = startCombat, args = {hero.gear}})
12615
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   514
	-- DIALOG 05 - All minions dead
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   515
	AddSkipFunction(dialog05, Skipanim, {dialog05})
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   516
	table.insert(dialog05, {func = AnimWait, args = {professor.gear, 1500}})
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   517
	table.insert(dialog05, {func = AnimSay, args = {professor.gear, loc("I may lost this battle, but I haven't lost the war yet!"), SAY_SHOUT, 5000}})
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   518
	table.insert(dialog05, {func = runaway, args = {professor.gear}})
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   519
	table.insert(dialog05, {func = afterDialog05, args = {professor.gear}})
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   520
end
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   521
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   522
function Dialog06Setup(livingMinion)
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   523
	-- DIALOG 06 - Professor dead
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   524
	AddSkipFunction(dialog06, Skipanim, {dialog06})
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   525
	table.insert(dialog06, {func = AnimWait, args = {livingMinion, 1500}})
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   526
	table.insert(dialog06, {func = AnimSay, args = {livingMinion, loc("The boss has fallen! Retreat!"), SAY_SHOUT, 3000}})
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   527
	table.insert(dialog06, {func = runaway, args = {minion1.gear}})
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   528
	table.insert(dialog06, {func = runaway, args = {minion2.gear}})
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   529
	table.insert(dialog06, {func = runaway, args = {minion3.gear}})
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   530
	table.insert(dialog06, {func = afterDialog06, args = {livingMinion}})
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   531
end
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   532
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   533
function runaway(gear)
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   534
	if GetHealth(gear) then
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   535
		AddVisualGear(GetX(gear)-5, GetY(gear)-5, vgtSmoke, 0, false)
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   536
		AddVisualGear(GetX(gear)+5, GetY(gear)+5, vgtSmoke, 0, false)
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   537
		AddVisualGear(GetX(gear)-5, GetY(gear)+5, vgtSmoke, 0, false)
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   538
		AddVisualGear(GetX(gear)+5, GetY(gear)-5, vgtSmoke, 0, false)
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   539
		SetState(gear, bor(GetState(gear), gstInvisible))
fbd0001ba2e7 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com>
parents: 12601
diff changeset
   540
	end
9312
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   541
end
9314
b7ee054888f8 more progress on the moon main mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9312
diff changeset
   542
b7ee054888f8 more progress on the moon main mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9312
diff changeset
   543
------------------- custom "animation" functions --------------------------
b7ee054888f8 more progress on the moon main mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9312
diff changeset
   544
b7ee054888f8 more progress on the moon main mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9312
diff changeset
   545
function startCombat()
9733
37f84780eb14 fixed overlapping bubbles and wrong dialog triggering in moon01
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9642
diff changeset
   546
	-- use this so minion3 will gain control
9314
b7ee054888f8 more progress on the moon main mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9312
diff changeset
   547
	AnimSwitchHog(minion3.gear)
12514
d89dabfd07ce Use EndTurn to replace TurnTimeLeft=0 in ASA campaign (fixes #225)
Wuzzy <almikes@aol.com>
parents: 12513
diff changeset
   548
	EndTurn(true)
9314
b7ee054888f8 more progress on the moon main mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9312
diff changeset
   549
end
9733
37f84780eb14 fixed overlapping bubbles and wrong dialog triggering in moon01
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9642
diff changeset
   550
37f84780eb14 fixed overlapping bubbles and wrong dialog triggering in moon01
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9642
diff changeset
   551
function setAfterDialog02()
37f84780eb14 fixed overlapping bubbles and wrong dialog triggering in moon01
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9642
diff changeset
   552
	afterDialog02 = true
37f84780eb14 fixed overlapping bubbles and wrong dialog triggering in moon01
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9642
diff changeset
   553
end