author | nemo |
Sun, 07 Nov 2010 14:49:16 -0500 | |
changeset 4199 | 115559df1e2a |
parent 4162 | 923db448ad16 |
child 4350 | cdb3d7a39fa2 |
permissions | -rw-r--r-- |
3234 | 1 |
-- Hedgewars Bazooka Training |
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-- Scripting Example |
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-- Lines such as this one are comments - they are ignored |
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-- by the game, no matter what kind of text is in there. |
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-- It's also possible to place a comment after some real |
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-- instruction as you see below. In short, everything |
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-- following "--" is ignored. |
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--------------------------------------------------------------- |
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-- At first we put all text we'd like to use in some arrays. |
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-- This way we're able to localize the text to be shown without |
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-- modifying other files. |
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-- The language to be used is stored in the global variable |
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-- 'L' that is set by the game (string). |
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-- Text may then be accessed using "arrayname[L]". |
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local caption = { |
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["en"] = "Bazooka Training", |
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["de"] = "Bazooka-Training", |
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["es"] = "Entrenamiento con bazuca", |
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["pl"] = "Trening bazooki", |
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e19e017691e4
More translation work by arrom (restored some numerusform, lot more flavour text etc)
nemo
parents:
3346
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changeset
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23 |
["pt_PT"] = "Treino com Bazuca", |
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1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
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diff
changeset
|
24 |
["pt_BR"] = "Treino com a Bazuca", |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
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diff
changeset
|
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["sv"] = "Bazookaträning" |
3234 | 26 |
-- To add other languages, just add lines similar to the |
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-- existing ones - don't forget the trailing ","! |
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} |
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local subcaption = { |
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["en"] = "Aiming Practice", |
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["de"] = "Zielübung", |
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["es"] = "Practica tu puntería", |
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["pl"] = "Potrenuj celność", |
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e19e017691e4
More translation work by arrom (restored some numerusform, lot more flavour text etc)
nemo
parents:
3346
diff
changeset
|
35 |
["pt_PT"] = "Pratica a tua pontaria", |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3456
diff
changeset
|
36 |
["pt_BR"] = "Pratique a sua pontaria", |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
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diff
changeset
|
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["sv"] = "Siktesövning" |
3234 | 38 |
} |
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local goal = { |
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["en"] = "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.", |
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["de"] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition.", |
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["es"] = "Destruye todos los objetivos antes de que se agote el tiempo.|La munición en esta misión es ilimitada.", |
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["pl"] = "Zniszcz wszystkie cele zanim upłynie czas.|W tej misji masz nieskończoną ilość amunicji.", |
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3456
e19e017691e4
More translation work by arrom (restored some numerusform, lot more flavour text etc)
nemo
parents:
3346
diff
changeset
|
45 |
["pt_PT"] = "Destrói todos os alvos antes do tempo terminar.|Tens munições infinitas para esta missão.", |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3456
diff
changeset
|
46 |
["pt_BR"] = "Destrua todos os alvos antes que o tempo acabe.|Você tem munição infinita para esta missão.", |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
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changeset
|
47 |
["sv"] = "Förstör alla målen innan din tid tar slut.|Du har obegränsad ammunition för deta uppdrag" |
3234 | 48 |
} |
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local timeout = { |
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["en"] = "Oh no! Time's up! Just try again.", |
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["de"] = "Oh nein! Die Zeit ist um! Versuche es nochmal.", |
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["es"] = "¡Oh, no, se te acabó el tiempo! ¿Por qué no lo intentas de nuevo?", |
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["pl"] = "Ajajaj! Koniec czasu! Spróbuj jeszcze raz.", |
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3456
e19e017691e4
More translation work by arrom (restored some numerusform, lot more flavour text etc)
nemo
parents:
3346
diff
changeset
|
55 |
["pt_PT"] = "Oh não! Acabou o tempo! Tenta novamente.", |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3456
diff
changeset
|
56 |
["pt_BR"] = "Oh não! O tempo acabou! Tente novamente.", |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3456
diff
changeset
|
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["sv"] = "Åh nej! Tiden är ute! Pröva igen." |
3234 | 58 |
} |
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local success = { |
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["en"] = "Congratulations! You've eliminated all targets|within the allowed time frame.", |
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["de"] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet.", |
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["es"] = "¡Felicidades! Has destruido todos los objectivos|dentro del tiempo establecido.", |
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3235 | 64 |
["pl"] = "Gratulacje! Zniszczyłeś wszystkie cele przed upłynięciem czasu.", |
3456
e19e017691e4
More translation work by arrom (restored some numerusform, lot more flavour text etc)
nemo
parents:
3346
diff
changeset
|
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["pt_PT"] = "Parabéns! Eliminaste todos os alvos|dentro do tempo limite.", |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3456
diff
changeset
|
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["pt_BR"] = "Parabéns! Você eliminou todos os alvos|dentro do tempo limite.", |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
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diff
changeset
|
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["sv"] = "Grattis! Du har förstört alla målen inom den|tillåtna tidsramen." |
3234 | 68 |
} |
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local teamname = { |
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["en"] = "'Zooka Team", |
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["de"] = "Die Knalltüten", |
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["es"] = "Bazuqueros", |
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["pl"] = "Bazookinierzy", |
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3456
e19e017691e4
More translation work by arrom (restored some numerusform, lot more flavour text etc)
nemo
parents:
3346
diff
changeset
|
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["pt_PT"] = "Bazuqueiros", |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3456
diff
changeset
|
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["pt_BR"] = "Bazuqueiros", |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
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changeset
|
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["sv"] = "Bazookalaget" |
3234 | 78 |
} |
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local hogname = { |
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["en"] = "Hunter", |
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["de"] = "Jäger", |
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["es"] = "Artillero", |
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["pl"] = "Strzelec", |
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3456
e19e017691e4
More translation work by arrom (restored some numerusform, lot more flavour text etc)
nemo
parents:
3346
diff
changeset
|
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["pt_PT"] = "Comando", |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3456
diff
changeset
|
86 |
["pt_BR"] = "Artilheiro", |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
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changeset
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["sv"] = "Jägare" |
3234 | 88 |
} |
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-- To handle missing texts we define a small wrapper function that |
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-- we'll use to retrieve text. |
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local function loc(text) |
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if text == nil then return "**missing**" |
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elseif text[L] == nil then return text["en"] |
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else return text[L] |
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end |
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end |
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||
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--------------------------------------------------------------- |
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||
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-- This variable will hold the number of destroyed targets. |
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local score = 0 |
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-- This variable represents the number of targets to destroy. |
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local score_goal = 5 |
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-- This variable controls how many milliseconds/ticks we'd |
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-- like to wait before we end the round once all targets |
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-- have been destroyed. |
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local end_timer = 5000 -- 5000 ms = 5 s |
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-- This variable is set to true if the game is lost (i.e. |
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-- time runs out). |
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local game_lost = false |
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-- This variable will point to the hog's gear |
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local player = nil |
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-- This variable will grab the time left at the end of the round |
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local time_goal = 0 |
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-- This is a custom function to make it easier to |
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-- spawn more targets with just one line of code |
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-- You may define as many custom functions as you |
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-- like. |
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function spawnTarget() |
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-- add a new target gear |
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gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0) |
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-- move it to a random position within 0 and |
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-- LAND_WIDTH - the width of the map |
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FindPlace(gear, true, 0, LAND_WIDTH) |
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-- move the target to a higher vertical position |
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-- to ensure it's not somewhere down below |
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x, y = GetGearPosition(gear) |
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SetGearPosition(gear, x, 500) |
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end |
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-- This function is called before the game loads its |
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-- resources. |
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-- It's one of the predefined function names that will |
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-- be called by the game. They give you entry points |
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-- where you're able to call your own code using either |
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-- provided instructions or custom functions. |
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function onGameInit() |
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-- At first we have to overwrite/set some global variables |
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-- that define the map, the game has to load, as well as |
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-- other things such as the game rules to use, etc. |
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-- Things we don't modify here will use their default values. |
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-- The base number for the random number generator |
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Seed = 0 |
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-- Game settings and rules |
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GameFlags = gfMultiWeapon + gfOneClanMode + gfSolidLand |
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-- The time the player has to move each round (in ms) |
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TurnTime = 60000 |
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-- The frequency of crate drops |
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CaseFreq = 0 |
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-- The number of mines being placed |
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4162 | 156 |
MinesNum = 0 |
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-- The number of explosives being placed |
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Explosives = 0 |
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-- The delay between each round |
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Delay = 0 |
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-- The map to be played |
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Map = "Bamboo" |
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-- The theme to be used |
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Theme = "Bamboo" |
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-- Create the player team |
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AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default") |
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-- And add a hog to it |
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player = AddHog(loc(hogname), 0, 1, "NoHat") |
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SetGearPosition(player, 1960, 1160); |
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end |
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-- This function is called when the round starts |
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-- it spawns the first target that has to be destroyed. |
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-- In addition it shows the scenario goal(s). |
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function onGameStart() |
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-- Spawn the first target. |
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spawnTarget() |
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-- Show some nice mission goals. |
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-- Parameters are: caption, sub caption, description, |
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-- extra text, icon and time to show. |
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-- A negative icon parameter (-n) represents the n-th weapon icon |
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-- A positive icon paramter (n) represents the (n+1)-th mission icon |
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-- A timeframe of 0 is replaced with the default time to show. |
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ShowMission(loc(caption), loc(subcaption), loc(goal), -amBazooka, 0); |
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end |
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-- This function is called every game tick. |
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-- Note that there are 1000 ticks within one second. |
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-- You shouldn't try to calculate too complicated |
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-- code here as this might slow down your game. |
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function onGameTick() |
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-- If time's up, set the game to be lost. |
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-- We actually check the time to be "1 ms" as it |
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-- will be at "0 ms" right at the start of the game. |
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if TurnTimeLeft == 1 and score < score_goal then |
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game_lost = true |
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-- ... and show a short message. |
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ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0); |
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-- How about killing our poor hog due to his poor performance? |
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SetHealth(player, 0); |
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-- Just to be sure set the goal time to 1 ms |
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time_goal = 1 |
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end |
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-- If the goal is reached or we've lost ... |
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if score == score_goal or game_lost then |
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-- ... check to see if the time we'd like to |
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-- wait has passed and then ... |
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if end_timer == 0 then |
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-- ... end the game ... |
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EndGame() |
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else |
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-- ... or just lower the timer by 1. |
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end_timer = end_timer - 1 |
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-- Reset the time left to stop the timer |
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TurnTimeLeft = time_goal |
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end |
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end |
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end |
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||
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-- This function is called when the game is initialized |
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-- to request the available ammo and probabilities |
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function onAmmoStoreInit() |
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-- add an unlimited supply of bazooka ammo |
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3346 | 226 |
SetAmmo(amBazooka, 9, 0, 0, 0) |
3234 | 227 |
end |
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-- This function is called when a new gear is added. |
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-- We don't need it for this training, so we can |
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-- keep it empty. |
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function onGearAdd(gear) |
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end |
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-- This function is called before a gear is destroyed. |
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-- We use it to count the number of targets destroyed. |
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function onGearDelete(gear) |
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-- We're only interested in target gears. |
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if GetGearType(gear) == gtTarget then |
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-- Add one point to our score/counter |
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score = score + 1 |
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-- If we haven't reached the goal ... |
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if score < score_goal then |
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-- ... spawn another target. |
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spawnTarget() |
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else |
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if not game_lost then |
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-- Otherwise show that the goal was accomplished |
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ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0); |
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-- Also let the hogs shout "victory!" |
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PlaySound(sndVictory) |
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-- Save the time left so we may keep it. |
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time_goal = TurnTimeLeft |
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end |
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end |
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end |
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end |