author | unc0rr |
Mon, 30 Apr 2012 23:35:40 +0400 | |
changeset 6967 | 1224c6fb36c3 |
parent 6700 | e04da46ee43c |
child 7048 | 0a4c88935902 |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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Library hwLibrary; |
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{$INCLUDE "options.inc"} |
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// Add all your Pascal units to the 'uses' clause below to add them to the program. |
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// Mark all Pascal procedures/functions that you wish to call from C/C++/Objective-C code using |
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// 'cdecl; export;' (see the fpclogo.pas unit for an example), and then add C-declarations for |
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// these procedures/functions to the PascalImports.h file (also in the 'Pascal Sources' group) |
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// to make these functions available in the C/C++/Objective-C source files |
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// (add '#include PascalImports.h' near the top of these files if it is not there yet) |
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uses PascalExports, hwengine{$IFDEF ANDROID}, jni{$ENDIF}; |
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exports Game, HW_versionInfo; |
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{$IFDEF ANDROID} |
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function JNI_HW_versionInfoNet(env: PJNIEnv; obj: JObject):JInt;cdecl; |
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begin |
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env:= env; // avoid hint |
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obj:= obj; // avoid hint |
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JNI_HW_versionInfoNet:= cNetProtoVersion; |
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end; |
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function JNI_HW_versionInfoVersion(env: PJNIEnv; obj: JObject):JString; cdecl; |
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var envderef : JNIEnv; |
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begin |
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obj:= obj; // avoid hint |
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envderef:= @env; |
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JNI_HW_versionInfoVersion := envderef^.NewStringUTF(env, PChar(cVersionString)); |
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end; |
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exports |
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JNI_HW_versionInfoNet name Java_Prefix+'HWversionInfoNetProto', |
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JNI_HW_versionInfoVersion name Java_Prefix+'HWversionInfoVersion', |
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GenLandPreview name Java_Prefix + 'GenLandPreview', |
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HW_getNumberOfweapons name Java_Prefix + 'HWgetNumberOfWeapons', |
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HW_getMaxNumberOfHogs name Java_Prefix + 'HWgetMaxNumberOfHogs', |
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HW_getMaxNumberOfTeams name Java_Prefix + 'HWgetMaxNumberOfTeams', |
bdd0528ee8a6
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
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HW_terminate name Java_Prefix + 'HWterminate'; |
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{$ENDIF} |
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begin |
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end. |
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