hedgewars/uWorld.pas
author smxx
Fri, 05 Feb 2010 13:47:25 +0000
changeset 2761 1467c7298b10
parent 2747 7889a3a9724f
child 2762 2fbc8d35eb52
permissions -rw-r--r--
General: * Updated svn ignore lists Engine: * Small update to en locale * Fixed line break conversion for gl.txt
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     1
(*
1066
1f1b3686a2b0 Update copyright headers a bit
unc0rr
parents: 1045
diff changeset
     2
 * Hedgewars, a free turn based strategy game
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
     3
 * Copyright (c) 2004-2009 Andrey Korotaev <unC0Rr@gmail.com>
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     4
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     8
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    12
 * GNU General Public License for more details.
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    13
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    14
 * You should have received a copy of the GNU General Public License
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    15
 * along with this program; if not, write to the Free Software
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    17
 *)
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    18
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2619
diff changeset
    19
{$INCLUDE "options.inc"}
079ef82eac75 revamped file access and debug display
koda
parents: 2619
diff changeset
    20
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    21
unit uWorld;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    22
interface
2704
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    23
uses SDLh, uGears, uConsts, uFloat, uRandom;
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2619
diff changeset
    24
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    25
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    26
var FollowGear: PGear;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    27
    WindBarWidth: LongInt;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    28
    bShowAmmoMenu: boolean;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    29
    bSelected: boolean;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    30
    bShowFinger: boolean;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    31
    Frames: Longword;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    32
    WaterColor, DeepWaterColor: TSDL_Color;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    33
    WorldDx: LongInt;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    34
    WorldDy: LongInt;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    35
{$IFDEF COUNTTICKS}
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    36
    cntTicks: LongWord;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    37
{$ENDIF}
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    38
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    39
procedure init_uWorld;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    40
procedure free_uWorld;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    41
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    42
procedure InitWorld;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    43
procedure DrawWorld(Lag: LongInt);
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    44
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    45
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    46
implementation
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    47
uses	uStore, uMisc, uTeams, uIO, uConsole, uKeys, uLocale, uSound, uAmmos, uVisualGears, uChat, uLandTexture, uLand,
2152
a2811690da1b Patch by koda:
unc0rr
parents: 2142
diff changeset
    48
{$IFDEF GLES11}
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    49
	gles11;
1906
644f93d8f148 Apply koda's OpenGL ES compatibility patch
unc0rr
parents: 1870
diff changeset
    50
{$ELSE}
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    51
	GL;
1906
644f93d8f148 Apply koda's OpenGL ES compatibility patch
unc0rr
parents: 1870
diff changeset
    52
{$ENDIF}
1807
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
    53
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    54
type TCaptionStr = record
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
    55
                   Tex: PTexture;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    56
                   EndTime: LongWord;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    57
                   end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    58
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
    59
var cWaveWidth, cWaveHeight: LongInt;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    60
    Captions: array[TCapGroup] of TCaptionStr;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    61
    AMxShift, SlotsNum: LongInt;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    62
    tmpSurface: PSDL_Surface;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    63
    fpsTexture: PTexture;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    64
    FPS: Longword;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    65
    CountTicks: Longword;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    66
    SoundTimerTicks: Longword;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    67
    prevPoint: TPoint;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
    68
	amSel: TAmmoType = amNothing;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    69
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    70
procedure InitWorld;
2704
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    71
var i, t: LongInt;
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    72
    cp: PClan;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    73
begin
2704
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    74
if (GameFlags and gfRandomOrder) <> 0 then  // shuffle them up a bit
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    75
   begin
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    76
   for i:= 0 to ClansCount * 4 do
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    77
      begin
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    78
      t:= GetRandom(ClansCount);
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    79
      if t <> 0 then
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    80
         begin
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    81
         cp:= ClansArray[0];
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    82
         ClansArray[0]:= ClansArray[t];
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    83
         ClansArray[t]:= cp;
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    84
         ClansArray[t]^.ClanIndex:= t;
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    85
         ClansArray[0]^.ClanIndex:= 0;
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    86
         end;
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    87
      end;
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    88
   CurrentTeam:= ClansArray[0]^.Teams[0];
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    89
   end;
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    90
1825
c929f9111141 Nemo's patch allowing different water sprites size
unc0rr
parents: 1812
diff changeset
    91
cWaveWidth:= SpritesData[sprWater].Width;
2268
053eb81e60ee little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
nemo
parents: 2226
diff changeset
    92
//cWaveHeight:= SpritesData[sprWater].Height;
053eb81e60ee little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
nemo
parents: 2226
diff changeset
    93
cWaveHeight:= 32;
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
    94
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
    95
cGearScrEdgesDist:= Min(cScreenWidth div 2 - 100, cScreenHeight div 2 - 50);
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
    96
SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
    97
prevPoint.X:= 0;
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
    98
prevPoint.Y:= cScreenHeight div 2;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1753
diff changeset
    99
WorldDx:=  - (LAND_WIDTH div 2) + cScreenWidth div 2;
2139
5a083e71a71d Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
nemo
parents: 2119
diff changeset
   100
WorldDy:=  - (LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2);
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   101
AMxShift:= 210
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   102
end;
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   103
956
19003f7fc174 Get rid of unused Surface parameter
unc0rr
parents: 942
diff changeset
   104
procedure ShowAmmoMenu;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   105
const MENUSPEED = 15;
2360
d4d545da9dbe Ok. This time I think I have it. amNothing should work.
nemo
parents: 2359
diff changeset
   106
var x, y, i, t, l, g: LongInt;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   107
    Slot, Pos: LongInt;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   108
begin
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   109
if (TurnTimeLeft = 0) or (((CurAmmoGear = nil) or ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu) then bShowAmmoMenu:= false;
165
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
   110
if bShowAmmoMenu then
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
   111
   begin
2226
e35b62cb7a1c Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
nemo
parents: 2224
diff changeset
   112
   FollowGear:= nil;
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   113
   if AMxShift = 210 then prevPoint.X:= 0;
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   114
   if cReducedQuality then
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   115
       AMxShift:= 0
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   116
   else
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   117
       if AMxShift > 0 then dec(AMxShift, MENUSPEED);
165
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
   118
   end else
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
   119
   begin
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   120
   if AMxShift = 0 then
165
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
   121
      begin
2579
e5e4ebf528b5 more updates on touch input/control
koda
parents: 2571
diff changeset
   122
      CursorPoint.X:= cScreenWidth shr 1;
e5e4ebf528b5 more updates on touch input/control
koda
parents: 2571
diff changeset
   123
      CursorPoint.Y:= cScreenHeight shr 1;
165
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
   124
      prevPoint:= CursorPoint;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   125
      SDL_WarpMouse(CursorPoint.X  + cScreenWidth div 2, cScreenHeight - CursorPoint.Y)
165
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
   126
      end;
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   127
   if cReducedQuality then
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   128
       AMxShift:= 210
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   129
   else
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   130
       if AMxShift < 210 then inc(AMxShift, MENUSPEED);
165
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
   131
   end;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   132
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   133
if CurrentTeam = nil then exit;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   134
Slot:= 0;
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   135
Pos:= -1;
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 564
diff changeset
   136
with CurrentHedgehog^ do
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   137
	begin
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   138
	if Ammo = nil then exit;
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   139
	SlotsNum:= 0;
2579
e5e4ebf528b5 more updates on touch input/control
koda
parents: 2571
diff changeset
   140
	x:= (cScreenWidth shr 1) - 210 + AMxShift;
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   141
	y:= cScreenHeight - 40;
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   142
	dec(y);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   143
	DrawSprite(sprAMBorders, x, y, 0);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   144
	dec(y);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   145
	DrawSprite(sprAMBorders, x, y, 1);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   146
	dec(y, 33);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   147
	DrawSprite(sprAMSlotName, x, y, 0);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   148
	for i:= cMaxSlotIndex downto 0 do
2361
f980f40e83f5 oops. forgot this one
nemo
parents: 2360
diff changeset
   149
		if ((i = 0) and (Ammo^[i, 1].Count > 0)) or ((i <> 0) and (Ammo^[i, 0].Count > 0)) then
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   150
			begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   151
			if (cScreenHeight - CursorPoint.Y >= y - 33) and (cScreenHeight - CursorPoint.Y < y) then Slot:= i;
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   152
			dec(y, 33);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   153
			inc(SlotsNum);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   154
			DrawSprite(sprAMSlot, x, y, 0);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   155
			DrawSprite(sprAMSlotKeys, x + 2, y + 1, i);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   156
			t:= 0;
2581
10f03732ea60 convert 24 bits images to 32 (faster to manage)
koda
parents: 2580
diff changeset
   157
                        g:= 0;
2360
d4d545da9dbe Ok. This time I think I have it. amNothing should work.
nemo
parents: 2359
diff changeset
   158
			while (t <= cMaxSlotAmmoIndex) and (Ammo^[i, t].Count > 0) do
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   159
				begin
2379
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   160
				if (Ammo^[i, t].AmmoType <> amNothing) then
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   161
					begin
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   162
					l:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber;
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   163
2379
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   164
					if l >= 0 then
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   165
						begin
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   166
						DrawSprite(sprAMAmmosBW, x + g * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)-1);
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   167
						DrawSprite(sprTurnsLeft, x + g * 33 + 51, y + 17, l);
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   168
						end else
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   169
						DrawSprite(sprAMAmmos, x + g * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)-1);
961
a9a349b2b3fa Use turnsleft sprites to indicate turns left to activate ammo
unc0rr
parents: 956
diff changeset
   170
2379
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   171
					if (Slot = i)
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   172
					and (CursorPoint.X >= x + g * 33 + 35)
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   173
					and (CursorPoint.X < x + g * 33 + 68) then
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   174
						begin
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   175
						if (l < 0) then DrawSprite(sprAMSelection, x + g * 33 + 35, y + 1, 0);
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   176
						Pos:= t;
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   177
						end;
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   178
					inc(g)
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   179
					end;
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   180
					inc(t)
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   181
				end
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   182
			end;
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   183
	dec(y, 1);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   184
	DrawSprite(sprAMBorders, x, y, 0);
961
a9a349b2b3fa Use turnsleft sprites to indicate turns left to activate ammo
unc0rr
parents: 956
diff changeset
   185
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   186
	if (Pos >= 0) then
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   187
		begin
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2330
diff changeset
   188
		if (Ammo^[Slot, Pos].Count > 0) and (Ammo^[Slot, Pos].AmmoType <> amNothing) then
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   189
			if (amSel <> Ammo^[Slot, Pos].AmmoType) or (WeaponTooltipTex = nil) then
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   190
				begin
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   191
				amSel:= Ammo^[Slot, Pos].AmmoType;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   192
				RenderWeaponTooltip(amSel)
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   193
				end;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   194
			
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   195
			DrawTexture(cScreenWidth div 2 - 200 + AMxShift, cScreenHeight - 68, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2375
diff changeset
   196
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   197
			if Ammo^[Slot, Pos].Count < AMMO_INFINITE then
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   198
				DrawTexture(cScreenWidth div 2 + AMxShift - 35, cScreenHeight - 68, CountTexz[Ammo^[Slot, Pos].Count]);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2375
diff changeset
   199
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   200
			if bSelected and (Ammoz[Ammo^[Slot, Pos].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber < 0) then
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   201
				begin
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   202
				bShowAmmoMenu:= false;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   203
				SetWeapon(Ammo^[Slot, Pos].AmmoType);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   204
				bSelected:= false;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   205
				FreeWeaponTooltip;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   206
				exit
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   207
				end;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   208
		end
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   209
	else
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   210
		FreeWeaponTooltip;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   211
	
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   212
	if (WeaponTooltipTex <> nil) and (AMxShift = 0) then
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   213
		ShowWeaponTooltip(x - WeaponTooltipTex^.w - 3, y);
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   214
	end;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   215
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   216
bSelected:= false;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   217
if AMxShift = 0 then DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   218
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   219
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   220
procedure MoveCamera; forward;
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   221
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   222
procedure DrawWater(Alpha: byte);
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   223
var VertexBuffer: array [0..3] of TVertex2f;
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   224
    r: TSDL_Rect;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   225
    lw, lh: GLfloat;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   226
begin
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   227
WaterColorArray[0].a := Alpha;
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   228
WaterColorArray[1].a := Alpha;
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   229
WaterColorArray[2].a := Alpha;
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   230
WaterColorArray[3].a := Alpha;
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   231
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   232
lw:= cScreenWidth / cScaleFactor;
2378
66fcb4d62a53 Fix water rendering issues
unc0rr
parents: 2376
diff changeset
   233
lh:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 + 16;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   234
// Water
2378
66fcb4d62a53 Fix water rendering issues
unc0rr
parents: 2376
diff changeset
   235
r.y:= WorldDy + cWaterLine;
66fcb4d62a53 Fix water rendering issues
unc0rr
parents: 2376
diff changeset
   236
if WorldDy < trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine then
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   237
	begin
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   238
	if r.y < 0 then r.y:= 0;
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   239
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   240
	glDisable(GL_TEXTURE_2D);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   241
	VertexBuffer[0].X:= -lw;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   242
	VertexBuffer[0].Y:= r.y;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   243
	VertexBuffer[1].X:= lw;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   244
	VertexBuffer[1].Y:= r.y;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   245
	VertexBuffer[2].X:= lw;
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   246
	VertexBuffer[2].Y:= lh;
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   247
	VertexBuffer[3].X:= -lw;
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   248
	VertexBuffer[3].Y:= lh;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   249
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   250
	glEnableClientState (GL_COLOR_ARRAY);
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   251
	glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WaterColorArray[0]);
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   252
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   253
	glEnableClientState(GL_VERTEX_ARRAY);
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   254
	glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   255
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   256
	glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   257
2330
ba46dcda3676 correct typo found by Smaxx
nemo
parents: 2302
diff changeset
   258
	glDisableClientState(GL_VERTEX_ARRAY);
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   259
	glDisableClientState(GL_COLOR_ARRAY);
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   260
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   261
	glColor4f(1, 1, 1, 1); // disable coloring
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   262
	glEnable(GL_TEXTURE_2D)
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   263
	end
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   264
end;
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   265
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   266
procedure DrawWaves(Dir, dX, dY: LongInt);
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   267
var VertexBuffer, TextureBuffer: array [0..3] of TVertex2f;
2374
d584bb4b836e Fix water position when zooming
unc0rr
parents: 2373
diff changeset
   268
	lw, waves, shift: GLfloat;
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   269
begin
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   270
lw:= cScreenWidth / cScaleFactor;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   271
waves:= lw * 2 / cWaveWidth;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   272
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   273
glBindTexture(GL_TEXTURE_2D, SpritesData[sprWater].Texture^.id);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   274
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   275
VertexBuffer[0].X:= -lw;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   276
VertexBuffer[0].Y:= cWaterLine + WorldDy + dY;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   277
VertexBuffer[1].X:= lw;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   278
VertexBuffer[1].Y:= VertexBuffer[0].Y;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   279
VertexBuffer[2].X:= lw;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   280
VertexBuffer[2].Y:= VertexBuffer[0].Y + SpritesData[sprWater].Height;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   281
VertexBuffer[3].X:= -lw;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   282
VertexBuffer[3].Y:= VertexBuffer[2].Y;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   283
2374
d584bb4b836e Fix water position when zooming
unc0rr
parents: 2373
diff changeset
   284
shift:= - lw / cWaveWidth;
2495
b6b9523e06bf Fix warning
unc0rr
parents: 2447
diff changeset
   285
TextureBuffer[0].X:= shift + (( - WorldDx + LongInt(RealTicks shr 6) * Dir + dX) mod cWaveWidth) / (cWaveWidth - 1);
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   286
TextureBuffer[0].Y:= 0;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   287
TextureBuffer[1].X:= TextureBuffer[0].X + waves;
2447
08d623a494e6 Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents: 2434
diff changeset
   288
TextureBuffer[1].Y:= TextureBuffer[0].Y;
08d623a494e6 Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents: 2434
diff changeset
   289
TextureBuffer[2].X:= TextureBuffer[1].X;
2553
7d8d62a5566e Smaxx: fix water sprites rendering
unc0rr
parents: 2495
diff changeset
   290
TextureBuffer[2].Y:= SpritesData[sprWater].Texture^.ry;
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   291
TextureBuffer[3].X:= TextureBuffer[0].X;
2447
08d623a494e6 Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents: 2434
diff changeset
   292
TextureBuffer[3].Y:= TextureBuffer[2].Y;
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   293
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   294
glEnableClientState(GL_VERTEX_ARRAY);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   295
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   296
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   297
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   298
glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   299
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   300
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   301
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   302
glDisableClientState(GL_VERTEX_ARRAY);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   303
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   304
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   305
{for i:= -1 to cWaterSprCount do
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   306
	DrawSprite(sprWater,
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   307
		i * cWaveWidth + ((WorldDx + (RealTicks shr 6) * Dir + dX) mod cWaveWidth) - (cScreenWidth div 2),
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   308
		cWaterLine + WorldDy + dY,
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   309
		0)}
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   310
end;
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   311
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   312
procedure DrawRepeated(spr, sprL, sprR: TSprite; Shift: LongInt);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   313
var i, w, sw: LongInt;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   314
begin
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   315
sw:= round(cScreenWidth / cScaleFactor);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   316
if (SpritesData[sprL].Texture = nil) or (SpritesData[sprR].Texture = nil) then
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   317
	begin
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   318
	w:= SpritesData[spr].Width;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   319
	i:= Shift mod w;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   320
	if i > 0 then dec(i, w);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   321
	dec(i, w * (sw div w + 1));
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   322
	repeat
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   323
		DrawSprite(spr, i, WorldDy + LAND_HEIGHT - SpritesData[spr].Height, 0);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   324
		inc(i, w)
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   325
	until i > sw
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   326
	end else
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   327
	begin
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   328
	w:= SpritesData[spr].Width;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   329
	dec(Shift, w div 2);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   330
	DrawSprite(spr, Shift, WorldDy + LAND_HEIGHT - SpritesData[spr].Height, 0);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   331
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   332
	sw:= round(cScreenWidth / cScaleFactor);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   333
	
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   334
	i:= Shift - SpritesData[sprL].Width;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   335
	while i >= -sw - SpritesData[sprL].Width do
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   336
		begin
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   337
		DrawSprite(sprL, i, WorldDy + LAND_HEIGHT - SpritesData[sprL].Height, 0);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   338
		dec(i, SpritesData[sprL].Width);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   339
		end;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   340
		
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   341
	i:= Shift + w;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   342
	while i <= sw do
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   343
		begin
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   344
		DrawSprite(sprR, i, WorldDy + LAND_HEIGHT - SpritesData[sprR].Height, 0);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   345
		inc(i, SpritesData[sprR].Width)
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   346
		end
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   347
	end
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   348
end;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   349
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   350
956
19003f7fc174 Get rid of unused Surface parameter
unc0rr
parents: 942
diff changeset
   351
procedure DrawWorld(Lag: LongInt);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   352
var i, t: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   353
    r: TSDL_Rect;
107
b08ce0293a51 - Many type fixes
unc0rr
parents: 97
diff changeset
   354
    tdx, tdy: Double;
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   355
    grp: TCapGroup;
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   356
    s: string[15];
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   357
	highlight: Boolean;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   358
    offset: LongInt;
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   359
    scale: GLfloat;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   360
begin
2372
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   361
if ZoomValue < zoom then
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   362
	begin
2379
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   363
	zoom:= zoom - 0.002 * Lag;
2374
d584bb4b836e Fix water position when zooming
unc0rr
parents: 2373
diff changeset
   364
	if ZoomValue > zoom then zoom:= ZoomValue
2372
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   365
	end else
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   366
if ZoomValue > zoom then
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   367
	begin
2379
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   368
	zoom:= zoom + 0.002 * Lag;
2374
d584bb4b836e Fix water position when zooming
unc0rr
parents: 2373
diff changeset
   369
	if ZoomValue < zoom then zoom:= ZoomValue
2372
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   370
	end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2375
diff changeset
   371
770
0138f1b5a804 - Add alpha-channel to all sprites left
unc0rr
parents: 764
diff changeset
   372
// Sky
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   373
glClear(GL_COLOR_BUFFER_BIT);
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   374
glEnable(GL_BLEND);
775
23c253aae336 - Some optimizations
unc0rr
parents: 770
diff changeset
   375
glEnable(GL_TEXTURE_2D);
777
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   376
//glPushMatrix;
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   377
//glScalef(1.0, 1.0, 1.0);
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   378
281
5b483aa9f2ab Pause support (mouse cursor is released when the game is paused)
unc0rr
parents: 244
diff changeset
   379
if not isPaused then MoveCamera;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   380
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   381
if not cReducedQuality then
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   382
    begin
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   383
    // background
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   384
    DrawRepeated(sprSky, sprSkyL, sprSkyR, (WorldDx + LAND_WIDTH div 2) * 3 div 8);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   385
    DrawRepeated(sprHorizont, sprHorizontL, sprHorizontR, (WorldDx + LAND_WIDTH div 2) * 3 div 5);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   386
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   387
    DrawVisualGears(0);
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   388
    end;
803
3f73901a350a - Use cloud as 'visual gear'
unc0rr
parents: 793
diff changeset
   389
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   390
// Waves
2579
e5e4ebf528b5 more updates on touch input/control
koda
parents: 2571
diff changeset
   391
DrawWaves( 1,  0, - (cWaveHeight shl 1));
e5e4ebf528b5 more updates on touch input/control
koda
parents: 2571
diff changeset
   392
DrawWaves(-1, 100, - (cWaveHeight + (cWaveHeight shr 1)));
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   393
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   394
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   395
DrawLand(WorldDx, WorldDy);
1911
6283bd8a960b use glVertexPointer to render water
unc0rr
parents: 1906
diff changeset
   396
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   397
DrawWater(255);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   398
1660
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   399
// Attack bar
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   400
if CurrentTeam <> nil then
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   401
	case AttackBar of
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   402
(*        1: begin
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   403
		r:= StuffPoz[sPowerBar];
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   404
		{$WARNINGS OFF}
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   405
		r.w:= (CurrentHedgehog^.Gear^.Power * 256) div cPowerDivisor;
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   406
		{$WARNINGS ON}
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   407
		DrawSpriteFromRect(r, cScreenWidth - 272, cScreenHeight - 48, 16, 0, Surface);
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   408
		end;*)
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   409
		2: with CurrentHedgehog^ do
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   410
				begin
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   411
				tdx:= hwSign(Gear^.dX) * Sin(Gear^.Angle * Pi / cMaxAngle);
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   412
				tdy:= - Cos(Gear^.Angle * Pi / cMaxAngle);
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   413
				for i:= (Gear^.Power * 24) div cPowerDivisor downto 0 do
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   414
					DrawSprite(sprPower,
2609
b67624c7d61e add a x86_64 mac target
koda
parents: 2599
diff changeset
   415
							hwRound(Gear^.X) + round(WorldDx + tdx * (24 + i * 2)) - 16,
b67624c7d61e add a x86_64 mac target
koda
parents: 2599
diff changeset
   416
							hwRound(Gear^.Y) + round(WorldDy + tdy * (24 + i * 2)) - 12,
1660
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   417
							i)
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   418
				end
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   419
		end;
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   420
2713
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2712
diff changeset
   421
DrawVisualGears(1);
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2712
diff changeset
   422
956
19003f7fc174 Get rid of unused Surface parameter
unc0rr
parents: 942
diff changeset
   423
DrawGears;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   424
2713
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2712
diff changeset
   425
DrawVisualGears(2);
1045
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1023
diff changeset
   426
2273
6b34f5fa6434 Remove reduced quality check - gameplay impact
nemo
parents: 2272
diff changeset
   427
DrawWater(cWaterOpacity);
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   428
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   429
// Waves
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   430
DrawWaves( 1, 25, - cWaveHeight);
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   431
DrawWaves(-1, 50, - (cWaveHeight shr 1));
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   432
DrawWaves( 1, 75, 0);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   433
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   434
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   435
{$WARNINGS OFF}
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   436
// Target
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   437
if TargetPoint.X <> NoPointX then DrawSprite(sprTargetP, TargetPoint.X + WorldDx - 16, TargetPoint.Y + WorldDy - 16, 0);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   438
{$WARNINGS ON}
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   439
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   440
{$IFDEF IPHONEOS}
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   441
scale:= 1.5;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   442
{$ELSE}
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   443
scale:= 2.0;
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   444
{$ENDIF}
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   445
SetScale(scale);
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   446
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   447
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   448
// Turn time
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   449
offset:= 48;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   450
if TurnTimeLeft <> 0 then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   451
   begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   452
   i:= Succ(Pred(TurnTimeLeft) div 1000);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   453
   if i>99 then t:= 112
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   454
      else if i>9 then t:= 96
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   455
                  else t:= 80;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   456
   DrawSprite(sprFrame, -cScreenWidth div 2 + t, cScreenHeight - offset, 1);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   457
   while i > 0 do
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   458
         begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   459
         dec(t, 32);
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   460
         DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, cScreenHeight - offset, i mod 10);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   461
         i:= i div 10
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   462
         end;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   463
   DrawSprite(sprFrame, -cScreenWidth div 2 + t - 4, cScreenHeight - offset, 0);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   464
   end;
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   465
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   466
{$IFNDEF IPHONEOS}
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   467
// Timetrial
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   468
if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   469
	begin
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   470
	if TimeTrialStopTime = 0 then i:= RealTicks - TimeTrialStartTime else i:= TimeTrialStopTime - TimeTrialStartTime;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   471
	t:= 272;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   472
	// right frame
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   473
	DrawSprite(sprFrame, -cScreenWidth div 2 + t, 8, 1);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   474
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   475
	// 1 ms
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   476
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); 
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   477
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   478
	i:= i div 10;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   479
	// 10 ms
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   480
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   481
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   482
	i:= i div 10;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   483
	// 100 ms
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   484
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   485
	dec(t, 16);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   486
	// Point
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   487
	DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, 11);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   488
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   489
	i:= i div 10;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   490
	// 1 s
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   491
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   492
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   493
	i:= i div 10;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   494
	// 10s
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   495
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 6);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   496
	dec(t, 16);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   497
	// Point
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   498
	DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   499
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   500
	i:= i div 6;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   501
	// 1 m
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   502
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   503
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   504
	i:= i div 10;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   505
	// 10 m
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   506
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   507
	// left frame
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   508
	DrawSprite(sprFrame, -cScreenWidth div 2 + t - 4, 8, 0);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   509
	end;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   510
{$ENDIF}
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   511
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   512
// Captions
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   513
{$IFDEF IPHONEOS}
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   514
offset:= 49;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   515
{$ELSE}
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   516
if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then offset:= 48
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   517
else offset:= 8;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   518
{$ENDIF}
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   519
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   520
	for grp:= Low(TCapGroup) to High(TCapGroup) do
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   521
		with Captions[grp] do
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   522
			if Tex <> nil then
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   523
			begin
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   524
				DrawCentered(0, offset, Tex);
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   525
				inc(offset, Tex^.h + 2);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   526
				if EndTime <= RealTicks then
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   527
				begin
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   528
					FreeTexture(Tex);
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   529
					Tex:= nil;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   530
					EndTime:= 0
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   531
				end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   532
			end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   533
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   534
// Teams Healths
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   535
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 526
diff changeset
   536
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 526
diff changeset
   537
   with TeamsArray[t]^ do
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   538
      begin
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   539
	  highlight:= bShowFinger and (CurrentTeam = TeamsArray[t]) and ((RealTicks mod 1000) < 500);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   540
	  
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   541
      if highlight then
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   542
         glColor4f(((Clan^.Color shr 16) and $ff) / $ff, ((Clan^.Color shr 8) and $ff) / $ff, (Clan^.Color and $ff) / $ff, 1);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   543
      DrawTexture(- NameTagTex^.w - 16, cScreenHeight + DrawHealthY, NameTagTex);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   544
  
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   545
      r.x:= 0;
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   546
      r.y:= 0;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   547
	  
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   548
	  r.w:= 26;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   549
	  r.h:= 19;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   550
	  DrawFromRect(-14, cScreenHeight + DrawHealthY, @r, FlagTex);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   551
	   
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 526
diff changeset
   552
      r.w:= 2 + TeamHealthBarWidth;
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   553
      r.h:= HealthTex^.h;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   554
      DrawFromRect(14, cScreenHeight + DrawHealthY, @r, HealthTex);
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   555
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
   556
      inc(r.x, cTeamHealthWidth + 2);
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
   557
      r.w:= 3;
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   558
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   559
      DrawFromRect(TeamHealthBarWidth + 16, cScreenHeight + DrawHealthY, @r, HealthTex);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   560
      if highlight then // if highlighted, draw flag again to keep its colors
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   561
         begin
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   562
         r.x:= 2;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   563
         r.y:= 2;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   564
         r.w:= 22;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   565
         r.h:= 15;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   566
         glColor4f(1, 1, 1, 1);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   567
         DrawFromRect(-12, cScreenHeight + DrawHealthY + 2, @r, FlagTex);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   568
         end;
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   569
      end;
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   570
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   571
// Lag alert
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   572
if isInLag then DrawSprite(sprLag, 32 - (cScreenWidth shr 1), 32, (RealTicks shr 7) mod 12);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   573
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   574
// Wind bar
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   575
{$IFDEF IPHONEOS}
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   576
offset:= 305;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   577
{$ELSE}
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   578
offset:= 30;
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   579
{$ENDIF}
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   580
DrawSprite(sprWindBar, (cScreenWidth shr 1) - 180, cScreenHeight - offset, 0);
6
9c1f00e7b43e Smooth change wind bar
unc0rr
parents: 5
diff changeset
   581
if WindBarWidth > 0 then
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   582
   begin
689
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   583
   {$WARNINGS OFF}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   584
   r.x:= 8 - (RealTicks shr 6) mod 8;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   585
   {$WARNINGS ON}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   586
   r.y:= 0;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   587
   r.w:= WindBarWidth;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   588
   r.h:= 13;
2571
349b4c586ef5 evil math strikes again
koda
parents: 2569
diff changeset
   589
   DrawSpriteFromRect(sprWindR, r, (cScreenWidth shr 1) - 103, cScreenHeight - offset + 2, 13, 0);
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   590
   end else
6
9c1f00e7b43e Smooth change wind bar
unc0rr
parents: 5
diff changeset
   591
 if WindBarWidth < 0 then
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   592
   begin
689
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   593
   {$WARNINGS OFF}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   594
   r.x:= (WindBarWidth + RealTicks shr 6) mod 8;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   595
   {$WARNINGS ON}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   596
   r.y:= 0;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   597
   r.w:= - WindBarWidth;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   598
   r.h:= 13;
2571
349b4c586ef5 evil math strikes again
koda
parents: 2569
diff changeset
   599
   DrawSpriteFromRect(sprWindL, r, (cScreenWidth shr 1) - 106 + WindBarWidth, cScreenHeight - offset + 2, 13, 0);
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   600
   end;
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   601
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   602
// AmmoMenu
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   603
if (AMxShift < 210) or bShowAmmoMenu then ShowAmmoMenu;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   604
2287
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   605
// Cursor
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   606
if isCursorVisible and bShowAmmoMenu then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   607
   DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8);
942
b41af014d85e Stub for chat implementation
unc0rr
parents: 883
diff changeset
   608
2287
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   609
DrawChat;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   610
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   611
if fastUntilLag then DrawCentered(0, (cScreenHeight shr 1), SyncTexture);
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   612
if isPaused then DrawCentered(0, (cScreenHeight shr 1), PauseTexture);
281
5b483aa9f2ab Pause support (mouse cursor is released when the game is paused)
unc0rr
parents: 244
diff changeset
   613
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   614
// fps
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   615
{$IFDEF IPHONEOS}
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   616
offset:= 40;
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   617
{$ELSE}
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   618
offset:= 10;
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   619
{$ENDIF}
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   620
inc(Frames);
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   621
if cShowFPS then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   622
   begin
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   623
   inc(CountTicks, Lag);
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   624
   if CountTicks >= 1000 then
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   625
      begin
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   626
      FPS:= Frames;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   627
      Frames:= 0;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   628
      CountTicks:= 0;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   629
      s:= inttostr(FPS) + ' fps';
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   630
      if fpsTexture <> nil then FreeTexture(fpsTexture);
2665
50b4e544c163 complete transition of longword->sdl_color for TTF bindings
koda
parents: 2630
diff changeset
   631
      tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels);
2670
1b327b7515ed regression, powerpc colors working again
koda
parents: 2665
diff changeset
   632
      tmpSurface:= doSurfaceConversion(tmpSurface);
2290
bf87ca44782e Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents: 2288
diff changeset
   633
      fpsTexture:= Surface2Tex(tmpSurface, false);
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   634
      SDL_FreeSurface(tmpSurface)
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   635
      end;
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   636
   if fpsTexture <> nil then
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   637
      DrawTexture((cScreenWidth shr 1) - 50, offset, fpsTexture);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   638
   end;
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   639
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   640
// lag warning (?)
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   641
inc(SoundTimerTicks, Lag);
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   642
if SoundTimerTicks >= 50 then
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   643
   begin
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   644
   SoundTimerTicks:= 0;
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   645
   if cVolumeDelta <> 0 then
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   646
      begin
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   647
      str(ChangeVolume(cVolumeDelta), s);
2619
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2609
diff changeset
   648
      AddCaption(Format(trmsg[sidVolume], s), cWhiteColor, capgrpVolume)
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   649
      end
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   650
   end;
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   651
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   652
if GameState = gsConfirm then
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   653
	DrawCentered(0, cScreenHeight div 2, ConfirmTexture);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   654
2162
2bce91404d49 - Implement zoom-in and zoom-out
unc0rr
parents: 2161
diff changeset
   655
SetScale(zoom);
1023
2a32ee7affa3 Complete exit confirmation implementation
unc0rr
parents: 988
diff changeset
   656
2287
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   657
// Cursor
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   658
if isCursorVisible then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   659
   begin
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   660
   if not bShowAmmoMenu then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   661
     with CurrentHedgehog^ do
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   662
       if (Gear^.State and gstHHChooseTarget) <> 0 then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   663
         begin
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   664
         i:= Ammo^[CurSlot, CurAmmo].Pos;
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   665
         with Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType] do
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   666
           if PosCount > 1 then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   667
              DrawSprite(PosSprite, CursorPoint.X - SpritesData[PosSprite].Width div 2,
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   668
                                    cScreenHeight - CursorPoint.Y - SpritesData[PosSprite].Height div 2,
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   669
                                    i);
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   670
         end;
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   671
   DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8)
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   672
   end;
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   673
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   674
775
23c253aae336 - Some optimizations
unc0rr
parents: 770
diff changeset
   675
glDisable(GL_TEXTURE_2D);
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   676
glDisable(GL_BLEND)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   677
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   678
108
08f1fe6f21f8 Small fixes for better FPC compatibility
unc0rr
parents: 107
diff changeset
   679
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   680
begin
2142
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   681
//if Group in [capgrpGameState] then WriteLnToConsole(s);
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   682
if Captions[Group].Tex <> nil then FreeTexture(Captions[Group].Tex);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   683
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   684
Captions[Group].Tex:= RenderStringTex(s, Color, fntBig);
2142
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   685
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   686
case Group of
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   687
	capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   688
	else
2735
f2008d0ce3f8 Engine:
smxx
parents: 2724
diff changeset
   689
	Captions[Group].EndTime:= RealTicks + 1400 + LongWord(Captions[Group].Tex^.w) * 3;
2142
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   690
	end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   691
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   692
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   693
procedure MoveCamera;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   694
const PrevSentPointTime: LongWord = 0;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   695
var EdgesDist,  wdy: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   696
begin
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   697
if (not (CurrentTeam^.ExtDriven and isCursorVisible)) and cHasFocus then
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   698
	begin
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   699
	SDL_GetMouseState(@CursorPoint.X, @CursorPoint.Y);
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   700
	CursorPoint.X:= CursorPoint.X - (cScreenWidth shr 1);
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   701
	CursorPoint.Y:= cScreenHeight - CursorPoint.Y;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   702
	end;
678
5cf90dbcb309 Move map view also when we have no window focus
unc0rr
parents: 602
diff changeset
   703
2397
2ca4ca6b4bab - Patch for "Syncronizing" message by Smaxx + some tweaks by me
unc0rr
parents: 2379
diff changeset
   704
if (FollowGear <> nil) and (not isCursorVisible) and (not fastUntilLag) then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   705
	if abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y) > 4 then
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   706
		begin
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   707
		FollowGear:= nil;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   708
		prevPoint:= CursorPoint;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   709
		exit
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   710
		end
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   711
		else begin
2198
6a3d40acba8b Bring back smoothness for camera movement
unc0rr
parents: 2197
diff changeset
   712
		CursorPoint.x:= (prevPoint.x * 7 + hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100 + WorldDx) div 8;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   713
		CursorPoint.y:= (prevPoint.y * 7 + cScreenHeight - (hwRound(FollowGear^.Y) + WorldDy)) div 8;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   714
		end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   715
2375
99f05a01a6a3 Don't allow to look too deep
unc0rr
parents: 2374
diff changeset
   716
wdy:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine - cVisibleWater;
99f05a01a6a3 Don't allow to look too deep
unc0rr
parents: 2374
diff changeset
   717
if WorldDy < wdy then WorldDy:= wdy;
99f05a01a6a3 Don't allow to look too deep
unc0rr
parents: 2374
diff changeset
   718
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   719
if ((CursorPoint.X = prevPoint.X) and (CursorPoint.Y = prevpoint.Y)) then exit;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   720
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   721
if AMxShift < 210 then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   722
	begin
2178
d8b3417b2704 Some fixes on camera broken by zoom code (ammo menu should work now)
unc0rr
parents: 2171
diff changeset
   723
	if CursorPoint.X < cScreenWidth div 2 + AMxShift - 175 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 175;
d8b3417b2704 Some fixes on camera broken by zoom code (ammo menu should work now)
unc0rr
parents: 2171
diff changeset
   724
	if CursorPoint.X > cScreenWidth div 2 + AMxShift - 10 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 10;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   725
	if CursorPoint.Y > 75 + SlotsNum * 33 then CursorPoint.Y:= 75 + SlotsNum * 33;
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   726
	if CursorPoint.Y < 76 then CursorPoint.Y:= 76;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   727
	prevPoint:= CursorPoint;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   728
	if cHasFocus then SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y);
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   729
	exit
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   730
	end;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   731
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   732
if isCursorVisible then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   733
	begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   734
	if (not CurrentTeam^.ExtDriven) and (GameTicks >= PrevSentPointTime + cSendCursorPosTime) then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   735
		begin
2407
9f413bd5150e - Fix mouse cursor bugs in net game (still has a bug near water)
unc0rr
parents: 2397
diff changeset
   736
		SendIPCXY('P', CursorPoint.X - WorldDx, cScreenHeight - CursorPoint.Y - WorldDy);
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   737
		PrevSentPointTime:= GameTicks
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   738
		end;
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   739
	end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
   740
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   741
if isCursorVisible or (FollowGear <> nil) then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   742
   begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   743
   if isCursorVisible then EdgesDist:= cCursorEdgesDist
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   744
                      else EdgesDist:= cGearScrEdgesDist;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   745
   if CursorPoint.X < - cScreenWidth div 2 + EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   746
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   747
         WorldDx:= WorldDx - CursorPoint.X - cScreenWidth div 2 + EdgesDist;
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   748
         CursorPoint.X:= - cScreenWidth div 2 + EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   749
         end else
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   750
      if CursorPoint.X > cScreenWidth div 2 - EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   751
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   752
         WorldDx:= WorldDx - CursorPoint.X + cScreenWidth div 2 - EdgesDist;
2198
6a3d40acba8b Bring back smoothness for camera movement
unc0rr
parents: 2197
diff changeset
   753
         CursorPoint.X:= cScreenWidth div 2 - EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   754
         end;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   755
      if CursorPoint.Y < EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   756
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   757
         WorldDy:= WorldDy + CursorPoint.Y - EdgesDist;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   758
         CursorPoint.Y:= EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   759
         end else
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   760
      if CursorPoint.Y > cScreenHeight - EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   761
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   762
         WorldDy:= WorldDy + CursorPoint.Y - cScreenHeight + EdgesDist;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   763
         CursorPoint.Y:= cScreenHeight - EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   764
         end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   765
   end else
308
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   766
   if cHasFocus then
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   767
      begin
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 69
diff changeset
   768
      WorldDx:= WorldDx - CursorPoint.X + prevPoint.X;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   769
      WorldDy:= WorldDy + CursorPoint.Y - prevPoint.Y;
2162
2bce91404d49 - Implement zoom-in and zoom-out
unc0rr
parents: 2161
diff changeset
   770
      CursorPoint.X:= 0;
2bce91404d49 - Implement zoom-in and zoom-out
unc0rr
parents: 2161
diff changeset
   771
      CursorPoint.Y:= cScreenHeight div 2;
308
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   772
      end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
   773
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   774
prevPoint:= CursorPoint;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   775
if cHasFocus then SDL_WarpMouse(CursorPoint.X + (cScreenWidth shr 1), cScreenHeight - CursorPoint.Y);
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1753
diff changeset
   776
if WorldDy > LAND_HEIGHT + 1024 then WorldDy:= LAND_HEIGHT + 1024;
2375
99f05a01a6a3 Don't allow to look too deep
unc0rr
parents: 2374
diff changeset
   777
if WorldDy < wdy then WorldDy:= wdy;
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   778
if WorldDx < - LAND_WIDTH - 1024 then WorldDx:= - LAND_WIDTH - 1024;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   779
if WorldDx > 1024 then WorldDx:= 1024;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   780
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   781
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   782
procedure init_uWorld;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   783
begin
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   784
	fpsTexture:= nil;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   785
	FollowGear:= nil;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   786
	WindBarWidth:= 0;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   787
	bShowAmmoMenu:= false;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   788
	bSelected:= false;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   789
	bShowFinger:= false;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   790
	Frames:= 0;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   791
	WorldDx:= -512;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   792
	WorldDy:= -256;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   793
    
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   794
	FPS:= 0;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   795
	CountTicks:= 0;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   796
	SoundTimerTicks:= 0;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   797
	prevPoint.X:= 0;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   798
	prevPoint.Y:= 0;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   799
	
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   800
	FillChar(Captions, sizeof(Captions), 0)
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   801
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   802
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   803
procedure free_uWorld;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   804
begin
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   805
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   806
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   807
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   808
end.