cmake_modules/FindGLEW.cmake
author koda
Wed, 20 Feb 2013 02:21:14 +0100
branchwebgl
changeset 8448 14f736ca7eb3
parent 7997 7dff08baf9e3
child 9201 bcf2f7798ebb
permissions -rw-r--r--
update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff
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#
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# Try to find GLEW library and include path.
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# Once done this will define
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#
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# GLEW_FOUND
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# GLEW_INCLUDE_DIRS
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# GLEW_LIBRARY
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# 
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if (GLEW_LIBRARY AND GLEW_INCLUDE_DIRS)
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  # in cache already
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  set(GLEW_FOUND TRUE)
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else (GLEW_LIBRARY AND GLEW_INCLUDE_DIRS)
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    IF (WIN32)
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        FIND_PATH( GLEW_INCLUDE_DIRS GL/glew.h
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            $ENV{PROGRAMFILES}/GLEW/include
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            ${PROJECT_SOURCE_DIR}/src/nvgl/glew/include
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            DOC "The directory where GL/glew.h resides")
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        FIND_LIBRARY( GLEW_LIBRARY
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            NAMES glew GLEW glew32 glew32s
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            PATHS
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            $ENV{PROGRAMFILES}/GLEW/lib
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            ${PROJECT_SOURCE_DIR}/src/nvgl/glew/bin
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            ${PROJECT_SOURCE_DIR}/src/nvgl/glew/lib
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        DOC "The GLEW library")
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    ELSE (WIN32)
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        FIND_PATH( GLEW_INCLUDE_DIRS GL/glew.h
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            /usr/include
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            /usr/local/include
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            /sw/include
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            /opt/local/include
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            DOC "The directory where GL/glew.h resides")
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        FIND_LIBRARY( GLEW_LIBRARY
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            NAMES GLEW glew
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            PATHS
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            /usr/lib64
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            /usr/lib
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            /usr/local/lib64
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            /usr/local/lib
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            /sw/lib
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            /opt/local/lib
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            DOC "The GLEW library")
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    ENDIF (WIN32)
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    IF (GLEW_LIBRARY AND GLEW_INCLUDE_DIRS)
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        SET( GLEW_FOUND 1 CACHE STRING "Set to 1 if GLEW is found, 0 otherwise")
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    ELSE (GLEW_LIBRARY AND GLEW_INCLUDE_DIRS)
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        SET( GLEW_FOUND 0 CACHE STRING "Set to 1 if GLEW is found, 0 otherwise")
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    ENDIF (GLEW_LIBRARY AND GLEW_INCLUDE_DIRS)
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endif(GLEW_LIBRARY AND GLEW_INCLUDE_DIRS)
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if (GLEW_FOUND)
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    if (NOT GLEW_FIND_QUIETLY)
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        message(STATUS "Found GLEW: ${GLEW_LIBRARY}, ${GLEW_INCLUDE_DIRS}")
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    endif (NOT GLEW_FIND_QUIETLY)
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else (GLEW_FOUND)
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    if (GLEW_FIND_REQUIRED)
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        message(FATAL_ERROR "Could NOT find GLEW")
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    endif (GLEW_FIND_REQUIRED)
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endif (GLEW_FOUND)
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#MARK_AS_ADVANCED( GLEW_FOUND )
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