project_files/HedgewarsMobile/Classes/OverlayViewController.m
author nemo
Tue, 29 Mar 2011 18:06:39 -0400
changeset 5074 16f9e2d1f3b2
parent 4976 088d40d8aba2
child 5109 6d2e8a24277e
permissions -rw-r--r--
eh. 1,000,000 might be better...
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 16/03/2010.
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 */
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#import "OverlayViewController.h"
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#import "InGameMenuViewController.h"
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#import "HelpPageViewController.h"
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#import "AmmoMenuViewController.h"
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#import "PascalImports.h"
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#import "CommodityFunctions.h"
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#import "CGPointUtils.h"
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#import "SDL_config_iphoneos.h"
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#import "SDL_mouse.h"
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#import "ObjcExports.h"
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#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7]
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#define HIDING_TIME_NEVER   [NSDate dateWithTimeIntervalSinceNow:10000]
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#define doDim()             [dimTimer setFireDate: (IS_DUALHEAD()) ? HIDING_TIME_NEVER : HIDING_TIME_DEFAULT]
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#define doNotDim()          [dimTimer setFireDate:HIDING_TIME_NEVER]
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#define removeInputWidget() [[self.view viewWithTag:CONFIRMATION_TAG] removeFromSuperview]; \
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                            [[self.view viewWithTag:GRENADE_TAG] removeFromSuperview];
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@implementation OverlayViewController
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@synthesize popoverController, popupMenu, helpPage, amvc, isNetGame, useClassicMenu, initialOrientation, containerWindow;
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#pragma mark -
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#pragma mark rotation
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    // don't rotate until the game is running for performance and synchronization with the sdlview
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    if (isGameRunning() == NO)
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        return (interfaceOrientation == (UIInterfaceOrientation) self.initialOrientation);
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    return rotationManager(interfaceOrientation);
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}
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// pause the game and remove objc menus so that animation is smoother
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-(void) willRotateToInterfaceOrientation:(UIInterfaceOrientation) toInterfaceOrientation duration:(NSTimeInterval) duration{
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    if (isGameRunning() == NO)
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        return;
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    HW_pause();
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    [self dismissPopover];
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    if (self.amvc.isVisible && IS_DUALHEAD() == NO) {
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        [self.amvc disappear];
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        wasVisible = YES;
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    } else
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        wasVisible = NO;
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    [super willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration];
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    UIView *sdlView = [[[UIApplication sharedApplication] keyWindow] viewWithTag:SDL_VIEW_TAG];
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    switch (toInterfaceOrientation) {
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        case UIDeviceOrientationLandscapeLeft:
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            sdlView.transform = CGAffineTransformMakeRotation(degreesToRadians(a));
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            break;
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        case UIDeviceOrientationLandscapeRight:
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            sdlView.transform = CGAffineTransformMakeRotation(degreesToRadians(b));
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            break;
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        default:
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            // a debug log would spam too much
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            break;
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    }
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}
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// now restore previous state
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-(void) didRotateFromInterfaceOrientation:(UIInterfaceOrientation) fromInterfaceOrientation {
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    if (isGameRunning() == NO)
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        return;
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    if (wasVisible || IS_DUALHEAD())
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        [self.amvc appearInView:self.view];
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    HW_pauseToggle();
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    [super didRotateFromInterfaceOrientation:fromInterfaceOrientation];
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}
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// while in dual head the above rotation functions are not called
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-(void) dualHeadRotation:(NSNotification *)notification {
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    if (isGameRunning() == NO)
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        return;
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    UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
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    [UIView beginAnimations:@"rotation" context:NULL];
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    [UIView setAnimationDuration:0.7];
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    switch (orientation) {
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        case UIDeviceOrientationLandscapeLeft:
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            self.view.frame = [[UIScreen mainScreen] bounds];
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(90));
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            break;
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        case UIDeviceOrientationLandscapeRight:
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            self.view.frame = [[UIScreen mainScreen] bounds];
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(-90));
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            break;
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        default:
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            // a debug log would spam too much
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            break;
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    }
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    [UIView commitAnimations];
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}
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#pragma mark -
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#pragma mark View Management
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-(id) initWithCoder:(NSCoder *)aDecoder {
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    if ((self = [super initWithCoder:aDecoder])) {
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        objcExportsInit();
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        isAttacking = NO;
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        wasVisible = NO;
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        isPopoverVisible = NO;    // it is called "popover" even on the iphone
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    }
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    return self;
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}
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-(void) viewDidLoad {
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    CGRect screenRect = [[UIScreen mainScreen] bounds];
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    self.view.frame = CGRectMake(0, 0, screenRect.size.height, screenRect.size.width);
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    self.view.center = CGPointMake(self.view.frame.size.height/2, self.view.frame.size.width/2);
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    self.view.alpha = 0;
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    // detrmine the quanitiy and direction of the rotation
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    if (self.interfaceOrientation == UIInterfaceOrientationLandscapeLeft) {
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        a = 180;
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        b = 0;
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    } else {
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        a = 0;
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        b = 180;
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    }
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    // get the number of screens to know the previous state whan a display is connected or detached
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    if ([UIScreen respondsToSelector:@selector(screens)])
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        initialScreenCount = [[UIScreen screens] count];
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    else
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        initialScreenCount = 1;
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    // set initial orientation of the controller orientation
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    if (IS_DUALHEAD()) {
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        switch (self.interfaceOrientation) {
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            case UIDeviceOrientationLandscapeLeft:
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                self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(90));
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                break;
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            case UIDeviceOrientationLandscapeRight:
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                self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(-90));
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                break;
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            default:
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                DLog(@"Nope");
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                break;
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        }
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        [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
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        [[NSNotificationCenter defaultCenter] addObserver:self
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                                                 selector:@selector(dualHeadRotation:)
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                                                     name:UIDeviceOrientationDidChangeNotification
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                                                   object:nil];
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    }
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    // the timer used to dim the overlay
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    dimTimer = [[NSTimer alloc] initWithFireDate:(IS_DUALHEAD()) ? HIDING_TIME_NEVER : [NSDate dateWithTimeIntervalSinceNow:6]
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                                        interval:1000
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                                          target:self
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                                        selector:@selector(dimOverlay)
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                                        userInfo:nil
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                                         repeats:YES];
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    // add timer to runloop, otherwise it doesn't work
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    [[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode];
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    // display the help page, required by the popover on ipad
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(showHelp:)
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                                                 name:@"show help ingame"
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                                               object:nil];
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    // remove the view, required by the dual head version
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(removeOverlay:)
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                                                 name:@"remove overlay"
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                                               object:nil];
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    // for iOS >= 3.2
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    if ([UIScreen respondsToSelector:@selector(screens)]) {
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        [[NSNotificationCenter defaultCenter] addObserver:self
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                                                 selector:@selector(numberOfScreensIncreased)
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                                                     name:UIScreenDidConnectNotification
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                                                   object:nil];
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        [[NSNotificationCenter defaultCenter] addObserver:self
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                                                 selector:@selector(numberOfScreensDecreased)
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                                                     name:UIScreenDidDisconnectNotification
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                                                   object:nil];
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    }
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    self.containerWindow = [[UIApplication sharedApplication] keyWindow];
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    // present the overlay
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    [UIView beginAnimations:@"showing overlay" context:NULL];
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    [UIView setAnimationDuration:2];
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    self.view.alpha = 1;
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    [UIView commitAnimations];
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}
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-(void) numberOfScreensIncreased {
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    if (initialScreenCount == 1) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"New display detected"
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                                                        message:NSLocalizedString(@"Hedgewars supports multi-monitor configurations, but the screen has to be connected before launching the game.",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:@"Ok"
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        HW_pause();
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    }
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}
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-(void) numberOfScreensDecreased {
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    if (initialScreenCount == 2) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Oh noes! Display disconnected"
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                                                        message:NSLocalizedString(@"A monitor has been disconnected while playing and this has ended the match! You need to restart the game if you wish to use the second display again.",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:@"Ok"
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        HW_terminate(NO);
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    }
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}
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-(void) showHelp:(id) sender {
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    if (self.helpPage == nil) {
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        NSString *xib;
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        if (IS_IPAD())
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            xib = @"HelpPageInGameViewController-iPad";
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        else
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            xib = @"HelpPageInGameViewController-iPhone";
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        self.helpPage = [[HelpPageViewController alloc] initWithNibName:xib bundle:nil];
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    }
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    self.helpPage.view.alpha = 0;
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    [self.view addSubview:helpPage.view];
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    [UIView beginAnimations:@"helpingame" context:NULL];
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    self.helpPage.view.alpha = 1;
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    [UIView commitAnimations];
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    doNotDim();
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}
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-(void) removeOverlay:(id) sender {
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    [self.popupMenu performSelectorOnMainThread:@selector(dismiss) withObject:nil waitUntilDone:YES];
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    [self.popoverController performSelectorOnMainThread:@selector(dismissPopoverAnimated:) withObject:nil waitUntilDone:YES];
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    [self.view performSelectorOnMainThread:@selector(removeFromSuperview) withObject:nil waitUntilDone:YES];
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    HW_terminate(NO);
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}
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-(void) didReceiveMemoryWarning {
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    if (self.popupMenu.view.superview == nil)
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        self.popupMenu = nil;
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    if (self.helpPage.view.superview == nil)
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        self.helpPage = nil;
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    if (self.amvc.view.superview == nil)
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        self.amvc = nil;
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    if (IS_IPAD())
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        if (((UIPopoverController *)self.popoverController).contentViewController.view.superview == nil)
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            self.popoverController = nil;
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    MSG_MEMCLEAN();
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    [super didReceiveMemoryWarning];
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}
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-(void) viewDidUnload {
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    // only objects initialized in viewDidLoad should be here
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    if (IS_DUALHEAD())
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        [[UIDevice currentDevice] endGeneratingDeviceOrientationNotifications];
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    [[NSNotificationCenter defaultCenter] removeObserver:self];
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    [NSObject cancelPreviousPerformRequestsWithTarget:self
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                                             selector:@selector(unsetPreciseStatus)
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                                               object:nil];
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    dimTimer = nil;
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    self.helpPage = nil;
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    [self dismissPopover];
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    self.popoverController = nil;
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    self.amvc = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) dealloc {
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    [popupMenu release];
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    [helpPage release];
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    [popoverController release];
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    [amvc release];
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   305
    // dimTimer is autoreleased
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    [super dealloc];
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}
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#pragma mark -
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#pragma mark overlay user interaction
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// nice transition for dimming, should be called only by the timer himself
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-(void) dimOverlay {
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    if (isGameRunning()) {
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        [UIView beginAnimations:@"overlay dim" context:NULL];
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        [UIView setAnimationDuration:0.6];
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        self.view.alpha = 0.2;
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        [UIView commitAnimations];
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    }
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}
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// set the overlay visible and put off the timer for enough time
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-(void) activateOverlay {
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   323
    self.view.alpha = 1;
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    doNotDim();
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}
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// dim the overlay when there's no more input for a certain amount of time
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   328
-(IBAction) buttonReleased:(id) sender {
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents: 3996
diff changeset
   329
    if (isGameRunning() == NO)
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   330
        return;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   331
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   332
    UIButton *theButton = (UIButton *)sender;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   333
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   334
    switch (theButton.tag) {
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   335
        case 0:
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   336
        case 1:
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   337
        case 2:
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   338
        case 3:
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   339
            [NSObject cancelPreviousPerformRequestsWithTarget:self
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   340
                                                     selector:@selector(unsetPreciseStatus)
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   341
                                                       object:nil];
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   342
            HW_walkingKeysUp();
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   343
            break;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   344
        case 4:
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   345
        case 5:
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   346
        case 6:
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   347
            HW_otherKeysUp();
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   348
            break;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   349
        default:
3660
bc125bea5849 complete settings page rework
koda
parents: 3651
diff changeset
   350
            DLog(@"Nope");
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   351
            break;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   352
    }
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   353
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   354
    isAttacking = NO;
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   355
    doDim();
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   356
}
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   357
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   358
// issue certain action based on the tag of the button
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   359
-(IBAction) buttonPressed:(id) sender {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   360
    [self activateOverlay];
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   361
    
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents: 3996
diff changeset
   362
    if (isGameRunning() == NO)
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   363
        return;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   364
    
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   365
    if (isPopoverVisible)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   366
        [self dismissPopover];
3779
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3765
diff changeset
   367
    
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   368
    UIButton *theButton = (UIButton *)sender;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   369
    switch (theButton.tag) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   370
        case 0:
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   371
            if (isAttacking == NO)
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   372
                HW_walkLeft();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   373
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   374
        case 1:
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   375
            if (isAttacking == NO)
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   376
                HW_walkRight();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   377
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   378
        case 2:
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   379
            [self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8];
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   380
            HW_preciseSet(!HW_isWeaponRope());
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   381
            HW_aimUp();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   382
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   383
        case 3:
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   384
            [self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8];
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   385
            HW_preciseSet(!HW_isWeaponRope());
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   386
            HW_aimDown();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   387
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   388
        case 4:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   389
            HW_shoot();
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   390
            isAttacking = YES;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   391
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   392
        case 5:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   393
            HW_jump();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   394
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   395
        case 6:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   396
            HW_backjump();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   397
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   398
        case 10:
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   399
            playSound(@"clickSound");
4504
8906b2409d97 add the appirater class for getting more positive reviews
koda
parents: 4454
diff changeset
   400
            clearView();
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   401
            HW_pause();
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   402
            if (self.amvc.isVisible && IS_DUALHEAD() == NO) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   403
                doDim();
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   404
                [self.amvc disappear];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   405
            }
4855
2480ab325057 when multiple fingers are detected, remove all widgets in order to avoid accidental commands
koda
parents: 4541
diff changeset
   406
            removeInputWidget();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   407
            [self showPopover];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   408
            break;
3624
304c6d32383a button to open ammomenu
koda
parents: 3617
diff changeset
   409
        case 11:
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   410
            playSound(@"clickSound");
4504
8906b2409d97 add the appirater class for getting more positive reviews
koda
parents: 4454
diff changeset
   411
            clearView();
4855
2480ab325057 when multiple fingers are detected, remove all widgets in order to avoid accidental commands
koda
parents: 4541
diff changeset
   412
            removeInputWidget();
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   413
            
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   414
            if (IS_DUALHEAD() || self.useClassicMenu == NO) {
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   415
                if (self.amvc == nil)
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   416
                    self.amvc = [[AmmoMenuViewController alloc] init];
4362
8dae325dc625 added missing graphics and fixed some glitches/crashes/bugs
koda
parents: 4356
diff changeset
   417
                setAmmoMenuInstance(amvc);
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   418
                if (self.amvc.isVisible) {
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   419
                    doDim();
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   420
                    [self.amvc disappear];
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   421
                } else {
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   422
                    if (HW_isAmmoMenuNotAllowed() == NO) {
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   423
                        doNotDim();
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   424
                        [self.amvc appearInView:self.view];
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   425
                    }
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   426
                }
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   427
            } else {
4362
8dae325dc625 added missing graphics and fixed some glitches/crashes/bugs
koda
parents: 4356
diff changeset
   428
                setAmmoMenuInstance(nil);
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   429
                HW_ammoMenu();
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   430
            }
3624
304c6d32383a button to open ammomenu
koda
parents: 3617
diff changeset
   431
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   432
        default:
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   433
            DLog(@"Nope");
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   434
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   435
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   436
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   437
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   438
-(void) unsetPreciseStatus {
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   439
    HW_preciseSet(NO);
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   440
}
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   441
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   442
-(void) sendHWClick {
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   443
    HW_click();
4855
2480ab325057 when multiple fingers are detected, remove all widgets in order to avoid accidental commands
koda
parents: 4541
diff changeset
   444
    removeInputWidget();
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   445
    doDim();
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   446
}
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   447
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   448
-(void) setGrenadeTime:(id) sender {
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   449
    UISegmentedControl *theSegment = (UISegmentedControl *)sender;
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents: 3996
diff changeset
   450
    if (cachedGrenadeTime() != theSegment.selectedSegmentIndex) {
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   451
        HW_setGrenadeTime(theSegment.selectedSegmentIndex + 1);
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents: 3996
diff changeset
   452
        setGrenadeTime(theSegment.selectedSegmentIndex);
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   453
    }
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   454
}
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   455
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   456
#pragma mark -
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   457
#pragma mark other menu
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   458
// present a further check before closing game
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   459
-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   460
    if ([actionSheet cancelButtonIndex] != buttonIndex)
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4856
diff changeset
   461
        HW_terminate(NO);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   462
    else
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   463
        HW_pause();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   464
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   465
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   466
// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   467
// on iphone instead just use the tableViewController directly (and implement manually all animations)
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   468
-(IBAction) showPopover{
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   469
    CGRect screen = [[UIScreen mainScreen] bounds];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   470
    isPopoverVisible = YES;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   471
3996
eb549fd864a5 the ios port is also iphone compatible
koda
parents: 3978
diff changeset
   472
    if (IS_IPAD()) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   473
        if (self.popupMenu == nil)
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   474
            self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStylePlain];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   475
        if (self.popoverController == nil) {
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   476
            self.popoverController = [[UIPopoverController alloc] initWithContentViewController:self.popupMenu];
4935
27fb500dd6b1 screenshots 4 ios
koda
parents: 4924
diff changeset
   477
            [self.popoverController setPopoverContentSize:CGSizeMake(220, 200) animated:YES];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   478
            [self.popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   479
        }
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   480
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   481
        [self.popoverController presentPopoverFromRect:CGRectMake(screen.size.height / 2, screen.size.width / 2, 1, 1)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   482
                                           inView:self.view
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   483
                         permittedArrowDirections:UIPopoverArrowDirectionAny
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   484
                                         animated:YES];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   485
    } else {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   486
        if (self.popupMenu == nil)
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   487
            self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStyleGrouped];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   488
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   489
        [self.view addSubview:popupMenu.view];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   490
        [self.popupMenu present];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   491
    }
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   492
    self.popupMenu.tableView.scrollEnabled = NO;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   493
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   494
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   495
// on ipad just dismiss it, on iphone transtion to the right
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   496
-(void) dismissPopover {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   497
    if (YES == isPopoverVisible) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   498
        isPopoverVisible = NO;
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   499
        if (HW_isPaused())
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4362
diff changeset
   500
            HW_pauseToggle();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   501
4920
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   502
        [self.popupMenu dismiss];
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   503
        if (IS_IPAD())
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   504
            [self.popoverController dismissPopoverAnimated:YES];
4920
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   505
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   506
        [self buttonReleased:nil];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   507
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   508
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   509
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   510
#pragma mark -
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   511
#pragma mark Custom touch event handling
4541
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   512
-(BOOL) shouldIgnoreTouch:(NSSet *)allTouches {
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   513
    if (isGameRunning() == NO)
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   514
        return YES;
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   515
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   516
    // ignore activity near the dpad and buttons
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   517
    CGPoint touchPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   518
    CGSize screen = [[UIScreen mainScreen] bounds].size;
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   519
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   520
    if ((touchPoint.x < 160 && touchPoint.y > screen.width - 155 ) || 
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   521
        (touchPoint.x > screen.height - 135 && touchPoint.y > screen.width - 140))
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   522
        return YES;
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   523
    return NO;
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   524
}
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   525
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   526
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   527
    NSSet *allTouches = [event allTouches];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   528
    UITouch *first, *second;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   529
4541
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   530
    if ([self shouldIgnoreTouch:allTouches] == YES)
3765
ebfe7c9b3085 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents: 3739
diff changeset
   531
        return;
ebfe7c9b3085 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents: 3739
diff changeset
   532
3647
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents: 3646
diff changeset
   533
    // hide in-game menu
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents: 3646
diff changeset
   534
    if (isPopoverVisible)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   535
        [self dismissPopover];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   536
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   537
    if (self.amvc.isVisible && IS_DUALHEAD() == NO) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   538
        doDim();
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   539
        [self.amvc disappear];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   540
    }
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   541
    // reset default dimming
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   542
    doDim();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   543
4855
2480ab325057 when multiple fingers are detected, remove all widgets in order to avoid accidental commands
koda
parents: 4541
diff changeset
   544
    // remove other widgets
2480ab325057 when multiple fingers are detected, remove all widgets in order to avoid accidental commands
koda
parents: 4541
diff changeset
   545
    removeInputWidget();
2480ab325057 when multiple fingers are detected, remove all widgets in order to avoid accidental commands
koda
parents: 4541
diff changeset
   546
3668
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3667
diff changeset
   547
    HW_setPianoSound([allTouches count]);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   548
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   549
    switch ([allTouches count]) {
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   550
        case 1:
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   551
            startingPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   552
            if (2 == [[[allTouches allObjects] objectAtIndex:0] tapCount])
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   553
                HW_zoomReset();
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   554
            break;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   555
        case 2:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   556
            // pinching
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   557
            first = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   558
            second = [[allTouches allObjects] objectAtIndex:1];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   559
            initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   560
            break;
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   561
        default:
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   562
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   563
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   564
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   565
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   566
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   567
    CGRect screen = [[UIScreen mainScreen] bounds];
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   568
    NSSet *allTouches = [event allTouches];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   569
    CGPoint currentPosition = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   570
4541
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   571
    if ([self shouldIgnoreTouch:allTouches] == YES)
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   572
        return;
4541
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   573
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   574
    switch ([allTouches count]) {
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   575
        case 1:
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   576
            // if we're in the menu we just click in the point
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   577
            if (HW_isAmmoMenuOpen()) {
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   578
                HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y));
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   579
                // this click doesn't need any wrapping because the ammoMenu already limits the cursor
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   580
                HW_click();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   581
            } else
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   582
                // if weapon requires a further click, ask for tapping again
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   583
                if (HW_isWeaponRequiringClick()) {
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   584
                    // here don't have to wrap thanks to isCursorVisible magic
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   585
                    HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   586
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   587
                    // draw the button at the last touched point (which is the current position)
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   588
                    UIButton *tapAgain = [UIButton buttonWithType:UIButtonTypeRoundedRect];
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   589
                    tapAgain.frame = CGRectMake(currentPosition.x - 75, currentPosition.y + 25, 150, 40);
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   590
                    tapAgain.tag = CONFIRMATION_TAG;
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   591
                    tapAgain.alpha = 0;
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   592
                    [tapAgain addTarget:self action:@selector(sendHWClick) forControlEvents:UIControlEventTouchUpInside];
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   593
                    [tapAgain setTitle:NSLocalizedString(@"Tap to set!",@"from the overlay") forState:UIControlStateNormal];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   594
                    [self.view addSubview:tapAgain];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   595
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   596
                    // animation ftw!
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   597
                    [UIView beginAnimations:@"inserting button" context:NULL];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   598
                    [UIView setAnimationDuration:ANIMATION_DURATION];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   599
                    [self.view viewWithTag:CONFIRMATION_TAG].alpha = 1;
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   600
                    [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   601
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   602
                    // keep the overlay active, or the button will fade
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   603
                    [self activateOverlay];
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   604
                    doNotDim();
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   605
                } else
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   606
                    if (HW_isWeaponTimerable()) {
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   607
                        if (isSegmentVisible) {
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   608
                            UISegmentedControl *grenadeTime = (UISegmentedControl *)[self.view viewWithTag:GRENADE_TAG];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   609
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   610
                            [UIView beginAnimations:@"removing segmented control" context:NULL];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   611
                            [UIView setAnimationDuration:ANIMATION_DURATION];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   612
                            [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   613
                            grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width, 250, 50);
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   614
                            [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   615
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   616
                            [grenadeTime performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:ANIMATION_DURATION];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   617
                        } else {
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   618
                            NSArray *items = [[NSArray alloc] initWithObjects:@"1",@"2",@"3",@"4",@"5",nil];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   619
                            UISegmentedControl *grenadeTime = [[UISegmentedControl alloc] initWithItems:items];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   620
                            [items release];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   621
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   622
                            [grenadeTime addTarget:self action:@selector(setGrenadeTime:) forControlEvents:UIControlEventValueChanged];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   623
                            grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width, 250, 50);
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents: 3996
diff changeset
   624
                            grenadeTime.selectedSegmentIndex = cachedGrenadeTime();
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   625
                            grenadeTime.tag = GRENADE_TAG;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   626
                            [self.view addSubview:grenadeTime];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   627
                            [grenadeTime release];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   628
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   629
                            [UIView beginAnimations:@"inserting segmented control" context:NULL];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   630
                            [UIView setAnimationDuration:ANIMATION_DURATION];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   631
                            [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   632
                            grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width - 100, 250, 50);
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   633
                            [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   634
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   635
                            [self activateOverlay];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   636
                            doNotDim();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   637
                        }
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   638
                        isSegmentVisible = !isSegmentVisible;
3661
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   639
                    } else
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   640
                        if (HW_isWeaponSwitch())
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   641
                            HW_tab();
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   642
            break;
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   643
        case 2:
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   644
            HW_allKeysUp();
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   645
            break;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   646
        default:
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   647
            break;
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   648
    }
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   649
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   650
    initialDistanceForPinching = 0;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   651
}
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   652
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   653
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   654
    [self touchesEnded:touches withEvent:event];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   655
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   656
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   657
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   658
    CGRect screen = [[UIScreen mainScreen] bounds];
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   659
    NSSet *allTouches = [event allTouches];
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   660
    int x, y, dx, dy;
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   661
    UITouch *touch, *first, *second;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   662
4541
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   663
    if ([self shouldIgnoreTouch:allTouches] == YES)
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   664
        return;
4541
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   665
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   666
    switch ([allTouches count]) {
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   667
        case 1:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   668
            touch = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   669
            CGPoint currentPosition = [touch locationInView:self.view];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   670
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   671
            if (HW_isAmmoMenuOpen()) {
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   672
                // no zoom consideration for this
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   673
                HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y));
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   674
            } else
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   675
                if (HW_isWeaponRequiringClick()) {
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   676
                    // moves the cursor around wrt zoom
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   677
                    HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   678
                } else {
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   679
                    // panning \o/
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   680
                    dx = startingPoint.x - currentPosition.x;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   681
                    dy = currentPosition.y - startingPoint.y;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   682
                    HW_getCursor(&x, &y);
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   683
                    // momentum (or something like that)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   684
                    /*if (abs(dx) > 40)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   685
                        dx *= log(abs(dx)/4);
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   686
                    if (abs(dy) > 40)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   687
                        dy *= log(abs(dy)/4);*/
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   688
                    HW_setCursor(x + dx/HW_zoomFactor(), y + dy/HW_zoomFactor());
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   689
                    startingPoint = currentPosition;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   690
                }
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   691
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   692
        case 2:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   693
            first = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   694
            second = [[allTouches allObjects] objectAtIndex:1];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   695
            CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   696
            const int pinchDelta = 40;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   697
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   698
            if (0 != initialDistanceForPinching) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   699
                if (currentDistanceOfPinching - initialDistanceForPinching > pinchDelta) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   700
                    HW_zoomIn();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   701
                    initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   702
                }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   703
                else if (initialDistanceForPinching - currentDistanceOfPinching > pinchDelta) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   704
                    HW_zoomOut();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   705
                    initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   706
                }
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   707
            } else
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   708
                initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   709
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   710
        default:
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   711
            DLog(@"Nope");
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   712
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   713
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   714
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   715
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   716
@end