QTfrontend/ui/widget/frameTeam.h
author sheepluva
Sat, 18 May 2013 22:42:05 +0200
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changing slots of landgun and icegun, feel free to complain, improve and/or revert
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef _FRAME_TEAM_INCLUDED
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#define _FRAME_TEAM_INCLUDED
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#include <QFrame>
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#include <QList>
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#include <QColor>
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#include "teamselect.h"
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class FrameTeams : public QFrame
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{
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        Q_OBJECT
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        friend class CHedgehogerWidget;
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        friend class TeamShowWidget;
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    public:
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        FrameTeams(QWidget* parent=0);
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        QWidget* getTeamWidget(HWTeam team);
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        bool isFullTeams() const;
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        void resetColors();
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        void resetTeams();
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        void setHHNum(const HWTeam& team);
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        void setTeamColor(const HWTeam& team);
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        void setInteractivity(bool interactive);
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        int getNextColor();
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        QSize sizeHint() const;
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    signals:
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        void teamColorChanged(const HWTeam&);
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    public slots:
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        void addTeam(HWTeam team, bool willPlay);
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        void removeTeam(HWTeam team);
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    private:
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        const int maxHedgehogsPerGame;
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        int overallHedgehogs;
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        int currentColor;
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        void emitTeamColorChanged(const HWTeam& team);
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        QVBoxLayout mainLayout;
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        typedef QMap<HWTeam, QWidget*> tmapTeamToWidget;
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        tmapTeamToWidget teamToWidget;
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        bool nonInteractive;
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};
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#endif // _FRAME_TAM_INCLUDED