share/hedgewars/Data/Missions/Training/Basic_Training_-_Cluster_Bomb.lua
author mikade <redgrinner@gmail.com>
Thu, 11 Dec 2014 20:38:03 +0900
changeset 10655 1c85a442bd56
parent 10289 c3a77ff02a23
permissions -rw-r--r--
Wuzzy's changes to stats for some of the training missions.
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da083f8d95e6 We need custom script loading function in lua now
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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local player = nil
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local scored = 0
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local end_timer = 1000
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local game_lost = false
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local time_goal = 0
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function spawnTarget()
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	gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
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	if scored == 0 then x = 628 end
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	if scored == 1 then x = 891 end
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	if scored == 2 then x = 1309 end
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	if scored == 3 then x = 1128 end
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	if scored == 4 then x = 410 end
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	if scored == 5 then x = 1564 end
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	if scored == 6 then x = 1348 end
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	if scored == 7 then x = 169 end
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	if scored == 8 then x = 1720 end
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	if scored == 9 then x = 1441 end
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	if scored == 10 then x = 599 end
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	if scored == 11 then x = 1638 end
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	if scored == 6 then
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		SetGearPosition(gear, 1248, 476)
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	else
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		SetGearPosition(gear, x, 0)
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	end
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end
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function onGameInit()
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	Seed = 1
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	GameFlags = gfDisableWind + gfInfAttack + gfOneClanMode
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	TurnTime = 180 * 1000
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	Map = "Trash"
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	Theme = "Golf"
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	Goals = "Take down all the targets|Achieve it using only Cluster Bomb"
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	CaseFreq = 0
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	MinesNum = 0
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	Explosives = 0
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	AddTeam("The Hogies", 2850005, "Statue", "Island", "Hog Islands")
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	player = AddHog(loc("Private Novak"), 0, 1, "war_desertGrenadier1")
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	SetGearPosition(player, 756, 370)
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end
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function onAmmoStoreInit()
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	SetAmmo(amClusterBomb, 9, 0, 0, 0)
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end
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function onGameStart()
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	ShowMission(loc("Cluster Bomb Training"), loc("Aiming Practice"), loc("You have to destroy 12 targets in 180 seconds"), -amClusterBomb, 5000)
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	spawnTarget()
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end
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function onGameTick20()
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	if TurnTimeLeft < 40 and TurnTimeLeft > 0 and scored < 12 and game_lost == false then
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		game_lost = true
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		ShowMission(loc("Cluster Bomb Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
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		SetHealth(player, 0)
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		time_goal = 1
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	end
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	if scored == 12 or game_lost then
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		if end_timer == 0 then
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			EndGame()
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		else
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			TurnTimeLeft = time_goal
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		end
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        end_timer = end_timer - 20
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	end
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end
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function onNewTurn()
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	SetWeapon(amClusterBomb)
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end
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--function onGearAdd(gear)
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--end
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function onGearDamage(gear, damage)
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	if GetGearType(gear) == gtTarget then
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		scored = scored + 1
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		if scored < 12 then
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			spawnTarget()
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		else
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			if not game_lost then
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				if TurnTimeLeft > 90 * 10 then
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					ShowMission(loc("Cluster Bomb MASTER!"), loc("Aiming Practice"), loc("Congratulations! You needed only half of time|to eliminate all targets."), 4, 0)
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				else
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					ShowMission(loc("Cluster Bomb Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0)
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				end
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				PlaySound(sndVictory)
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				time_goal = TurnTimeLeft
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			end
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		end
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	end
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	if GetGearType(gear) == gtHedgehog then
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		game_lost = true
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		ShowMission(loc("Cluster Bomb Training"), loc("Aiming Practice"), loc("Oh no! You failed! Just try again."), -amSkip, 0)
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		SetHealth(player, 0)
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		time_goal = 1
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	end
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end
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function onGearDelete(gear)
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end