cocoaTouch/FortsViewController.m
author smxx
Sat, 01 May 2010 20:02:20 +0000
changeset 3390 1d4926d10a9e
parent 3374 0d522416d97f
child 3490 016b3172b645
permissions -rw-r--r--
Engine: * Changed Tint() to use the 4 byte version all the time instead of the longword pointer due to pixel format issues * Added a "laser dot" to laser sight
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//
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//  FortsViewController.m
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//  HedgewarsMobile
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//
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//  Created by Vittorio on 08/04/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "FortsViewController.h"
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#import "CommodityFunctions.h"
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#import "UIImageExtra.h"
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@implementation FortsViewController
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@synthesize teamDictionary, fortArray, lastIndexPath;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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	return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View lifecycle
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-(void) viewDidLoad {
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    [super viewDidLoad];
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    NSArray *directoryContents = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:FORTS_DIRECTORY() error:NULL];
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    NSMutableArray *filteredContents = [[NSMutableArray alloc] initWithCapacity:([directoryContents count] / 2)];
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    // we need to remove the double entries and the L.png suffix
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    for (int i = 0; i < [directoryContents count]; i++) {
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        if (i % 2) {
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            NSString *currentName = [directoryContents objectAtIndex:i];
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            NSString *correctName = [currentName substringToIndex:([currentName length] - 5)];
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            [filteredContents addObject:correctName];
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        } 
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    }
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    self.fortArray = filteredContents;
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    [filteredContents release];
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    /*
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    // this creates a scaled down version of the image
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    NSMutableArray *spriteArray = [[NSMutableArray alloc] initWithCapacity:[fortArray count]];
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    for (NSString *fortName in fortArray) {
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        NSString *fortFile = [[NSString alloc] initWithFormat:@"%@/%@L.png", fortsDirectory, fortName];
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        UIImage *fortSprite = [[UIImage alloc] initWithContentsOfFile:fortFile];
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        [fortFile release];
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        [spriteArray addObject:[fortSprite scaleToSize:CGSizeMake(196,196)]];
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        [fortSprite release];
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    }
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    self.fortSprites = spriteArray;
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    [spriteArray release];
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    */
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    // statically set row height instead of using delegate method for performance reasons
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    self.tableView.rowHeight = 200;
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}
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- (void)viewWillAppear:(BOOL)animated {
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    [super viewWillAppear:animated];
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    [self.tableView reloadData];
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    [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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    return 1;
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    return [self.fortArray count];
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}
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// Customize the appearance of table view cells.
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-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier = @"Cell";
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    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
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    if (cell == nil) {
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        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
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                                       reuseIdentifier:CellIdentifier] autorelease];
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    }
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    NSString *fortName = [fortArray objectAtIndex:[indexPath row]];
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    cell.textLabel.text = fortName;
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    // this creates a scaled down version of the image
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    // TODO: create preview files, scaling is way too slow!
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    NSString *fortFile = [[NSString alloc] initWithFormat:@"%@/%@L.png", FORTS_DIRECTORY(), fortName];
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    UIImage *fortSprite = [[UIImage alloc] initWithContentsOfFile:fortFile];
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    [fortFile release];
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    cell.imageView.image = [fortSprite scaleToSize:CGSizeMake(196,196)];
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    [fortSprite release];
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    cell.detailTextLabel.text = @"Insert funny description here";
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    if ([cell.textLabel.text isEqualToString:[self.teamDictionary objectForKey:@"fort"]]) {
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        cell.accessoryType = UITableViewCellAccessoryCheckmark;
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        self.lastIndexPath = indexPath;
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    } else {
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        cell.accessoryType = UITableViewCellAccessoryNone;
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    }
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    return cell;
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}
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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    int newRow = [indexPath row];
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    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
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    if (newRow != oldRow) {
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        // if the two selected rows differ update data on the hog dictionary and reload table content
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        [self.teamDictionary setValue:[fortArray objectAtIndex:newRow] forKey:@"fort"];
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        // tell our boss to write this new stuff on disk
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        [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
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        UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
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        newCell.accessoryType = UITableViewCellAccessoryCheckmark;
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        UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
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        oldCell.accessoryType = UITableViewCellAccessoryNone;
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        self.lastIndexPath = indexPath;
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        [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
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    }
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    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
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    [self.navigationController popViewControllerAnimated:YES];
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}
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#pragma mark -
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#pragma mark Memory management
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-(void) didReceiveMemoryWarning {
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    // Releases the view if it doesn't have a superview.
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    [super didReceiveMemoryWarning];
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    // Relinquish ownership any cached data, images, etc that aren't in use.
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}
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-(void) viewDidUnload {
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    self.teamDictionary = nil;
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    self.lastIndexPath = nil;
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    self.fortArray = nil;
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//    self.fortSprites = nil;
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    [super viewDidUnload];
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}
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- (void)dealloc {
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    [teamDictionary release];
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    [lastIndexPath release];
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    [fortArray release];
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//    [fortSprites release];
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    [super dealloc];
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}
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@end
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