tests/lua/hellfire_burns.lua
author nemo
Sun, 30 Nov 2014 15:12:59 -0500
changeset 10587 1dac23b5fe3b
parent 10421 87e47843018e
child 10609 15f2908113a1
permissions -rw-r--r--
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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 -- taken from http://code.google.com/p/hedgewars/wiki/LuaDrawing
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 PointsBuffer = ''  -- A string to accumulate points in
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 function AddPoint(x, y, width, erase)
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     PointsBuffer = PointsBuffer .. string.char(band(x,0xff00) / 256 , band(x,0xff) , band(y,0xff00) / 256 , band(y,0xff))
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     if width then
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         width = bor(width,0x80)
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         if erase then
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             width = bor(width,0x40)
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         end
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         PointsBuffer = PointsBuffer .. string.char(width)
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     else
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         PointsBuffer = PointsBuffer .. string.char(0)
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     end
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     if #PointsBuffer > 245 then
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         ParseCommand('draw '..PointsBuffer)
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         PointsBuffer = ''
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     end
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 end
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 function FlushPoints()
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     if #PointsBuffer > 0 then
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         ParseCommand('draw '..PointsBuffer)
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         PointsBuffer = ''
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     end
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 end
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local ta_pointsize = 63
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local ta_radius = (ta_pointsize * 10 + 6) / 2
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local sqrttwo = math.sqrt(2)
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-- creates round test area
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function AddTestArea(testarea)
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	step = 100
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	xstep = step * testarea["xdir"]
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	ystep = step * testarea["ydir"]
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	x = testarea["x"]
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	y = testarea["y"]
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	if xstep * ystep ~= 0 then
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		xstep = math.floor(xstep / sqrttwo)
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		ystep = math.floor(ystep / sqrttwo)
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	end
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	AddPoint(x, y, ta_pointsize);
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	AddPoint(x + xstep, y + ystep, ta_pointsize, true);
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end
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-- vertical test area
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local taa_v2 = {x= 350, y=1500, xdir= 0, ydir=-1}
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-- fail counter
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local nfailed = 0
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local nspawned = 0
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local ndied = 0
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function onGameInit()
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	-- At first we have to overwrite/set some global variables
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	-- that define the map, the game has to load, as well as
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	-- other things such as the game rules to use, etc.
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	-- Things we don't modify here will use their default values.
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	-- The base number for the random number generator
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	Seed = 1
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	-- The map to be played
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	MapGen = mgDrawn
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	-- The theme to be used
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	Theme = "Bamboo"
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	-- Game settings and rules
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	EnableGameFlags(gfOneClanMode, gfDisableWind, gfDisableLandObjects, gfDisableGirders)
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	CaseFreq = 0
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	MinesNum = 0
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	Explosives = 0
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	-- No damage please
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	DamagePercent = 1
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	-- Draw Map
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	AddPoint(10,30,0) -- hog spawn platform
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	-- test areas
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	AddTestArea(taa_v2)
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	FlushPoints()
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	-- Create the player team
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	AddTeam("'Zooka Team", 14483456, "Simple", "Island", "Default")
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	-- And add a hog to it
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	player = AddHog("Hunter", 0, 1, "NoHat")
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	-- place it on how spawn platform
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	SetGearPosition(player, 10, 10)
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end
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function onNewTurn()
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	if not TestRectForObstacle(300, 1500, 400, 1900, true) then
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		WriteLnToConsole('HOLE DETECTED')
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		EndLuaTest(TEST_SUCCESSFUL)
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	else
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		WriteLnToConsole('FIRE DID NOT BURN THROUGH!')
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		EndLuaTest(TEST_FAILED)
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	end
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end
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function onGameStart()
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	AddGear(350, 1500, gtHellishBomb, 0, 0, 0, 0)
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end
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