hedgewars/uVariables.pas
author Wuzzy <Wuzzy2@mail.ru>
Tue, 27 Mar 2018 19:59:12 +0200
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permissions -rw-r--r--
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uVariables;
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interface
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uses SDLh, uTypes, uFloat, GLunit, uConsts, Math, uUtils{$IFDEF GL2}, uMatrix{$ENDIF};
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procedure initScreenSpaceVars();
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var
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/////// init flags ///////
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    cMinScreenWidth    : LongInt;
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    cMinScreenHeight   : LongInt;
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    cFullscreenWidth   : LongInt;
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    cFullscreenHeight  : LongInt;
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    cWindowedWidth     : LongInt;
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    cWindowedHeight    : LongInt;
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    cScreenWidth       : LongInt;
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    cScreenHeight      : LongInt;
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    cNewScreenWidth    : LongInt;
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    cNewScreenHeight   : LongInt;
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    cScreenResizeDelay : LongWord;
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    ipcPort            : Word;
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    AprilOne           : boolean;
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    cFullScreen        : boolean;
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    cLocaleFName       : shortstring;
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    cLocale            : shortstring;
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    cTimerInterval     : LongInt;
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    PathPrefix         : ansistring;
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    UserPathPrefix     : ansistring;
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    cShowFPS           : boolean;
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    cFlattenFlakes     : boolean;
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    cFlattenClouds     : boolean;
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    cIce               : boolean;
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    cSnow              : boolean;
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    isInChatMode       : boolean;
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    cAltDamage         : boolean;
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    cReducedQuality    : LongWord;
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    UserNick           : shortstring;
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    recordFileName     : shortstring;
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    cReadyDelay        : Longword;
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    cStereoMode        : TStereoMode;
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    cOnlyStats         : boolean;
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{$IFDEF USE_VIDEO_RECORDING}
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    RecPrefix          : shortstring;
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    cAVFormat          : shortstring;
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    cVideoCodec        : shortstring;
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    cVideoFramerateNum : LongInt;
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    cVideoFramerateDen : LongInt;
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    cVideoQuality      : LongInt;
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    cAudioCodec        : shortstring;
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{$ENDIF}
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//////////////////////////
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    cMapName           : shortstring;
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    syncedPixelDigest  : LongInt;
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    isCursorVisible : boolean;
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    isInLag         : boolean;
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    isPaused        : boolean;
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    isInMultiShoot  : boolean;
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    isSpeed         : boolean;
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    isAFK           : boolean;
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    SpeedStart      : LongWord;
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    fastUntilLag    : boolean;
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    fastScrolling   : boolean;
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    autoCameraOn    : boolean;
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    CheckSum        : LongWord;
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    CampaignVariable: shortstring;
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    GameTicks       : LongWord;
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    GameState       : TGameState;
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    GameType        : TGameType;
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    InputMask       : LongWord;
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    GameFlags       : Longword;
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    WorldEdge       : TWorldEdge;
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    LeftImpactTimer : LongWord;
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    RightImpactTimer: LongWord;
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    TurnTimeLeft    : Longword;
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    TurnClockActive : boolean;
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    TagTurnTimeLeft : Longword;
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    ReadyTimeLeft   : Longword;
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    IsGetAwayTime   : boolean;
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    GameOver        : boolean;
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    cSuddenDTurns   : LongInt;
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    cDamagePercent  : LongInt;
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    cMineDudPercent : LongWord;
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    cTemplateFilter : LongInt;
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    cFeatureSize    : LongInt;
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    cMapGen         : TMapGen;
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    cRopePercent    : LongWord;
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    cGetAwayTime    : LongWord;
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    cAdvancedMapGenMode: boolean;
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    cHedgehogTurnTime: Longword;
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    cMinesTime       : LongInt;
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    cMaxAIThinkTime  : Longword;
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    cHealthCaseProb  : LongInt;
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    cHealthCaseAmount: LongInt;
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    cWaterRise       : LongInt;
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    cHealthDecrease  : LongInt;
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    cCloudsNumber    : LongWord;
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    cSDCloudsNumber  : LongWord;
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    cTagsMask        : byte;
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    cPrevTagsMask    : byte;
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    zoom             : GLfloat;
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    ZoomValue        : GLfloat;
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    cWaterLine       : LongInt;
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    cGearScrEdgesDist: LongInt;
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    isAudioMuted     : boolean;
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    // originally typed consts
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    ExplosionBorderColorR,
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    ExplosionBorderColorG,
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    ExplosionBorderColorB,
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    ExplosionBorderColorNoA,
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    ExplosionBorderColor:  LongWord;
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    IceColor            : LongWord;
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    IceEdgeColor        : LongWord;
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    WaterOpacity: byte;
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    SDWaterOpacity: byte;
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    GrayScale: Boolean;
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    CountTexz: array[0..Pred(AMMO_INFINITE)] of PTexture;
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    LAND_WIDTH       : LongInt;
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    LAND_HEIGHT      : LongInt;
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    LAND_WIDTH_MASK  : LongWord;
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    LAND_HEIGHT_MASK : LongWord;
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    ChefHatTexture : PTexture;
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    CrosshairTexture : PTexture;
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    GenericHealthTexture : PTexture;
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    cLeftScreenBorder     : LongInt;
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    cRightScreenBorder    : LongInt;
5179
8d64dcb566ea Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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    cScreenSpace          : Longword;
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    cCaseFactor     : Longword;
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    cLandMines      : Longword;
10818
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nemo
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    cAirMines       : Longword;
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    cExplosives     : Longword;
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   165
6254
e90fb60cb46d Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
nemo
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    cScriptName     : shortstring;
9902
eb8e8b09b2f0 Special script parameter variable in game scheme
unc0rr
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    cScriptParam    : shortstring;
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    cSeed           : shortstring;
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    cVolumeDelta    : LongInt;
13039
aed4b25ff242 Fix volume caption not being shown when hitting mute key
Wuzzy <Wuzzy2@mail.ru>
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    cMuteToggle     : boolean; // Mute toggle requested
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    cHasFocus       : boolean;
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    cInactDelay     : Longword;
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    bBetweenTurns   : boolean;
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    bWaterRising    : boolean;
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    CrosshairX      : LongInt;
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    CrosshairY      : LongInt;
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    CursorMovementX : LongInt;
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    CursorMovementY : LongInt;
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    cWaveHeight     : LongInt;
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    cDrownSpeed     : hwFloat;
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    cDrownSpeedf    : real;
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    cMaxWindSpeed   : hwFloat;
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    cWindSpeed      : hwFloat;
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    cWindSpeedf     : real;
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    cElastic        : hwFloat;
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    cGravity        : hwFloat;
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unC0Rr
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    cGravityf       : real;
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083c12795632 Show symbols at bottom right while extra damage / low grav. are active
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    cLowGravity     : boolean;
11057
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sheepluva
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    cBuildMaxDist   : LongInt;
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    cDamageModifier : hwFloat;
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    cLaserSighting  : boolean;
12306
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    cLaserSightingSniper : boolean;
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    cVampiric       : boolean;
6394
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koda
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    WeaponTooltipTex: PTexture;
6622
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    AmmoMenuInvalidated: boolean;
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    AmmoRect        : TSDL_Rect;
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
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    HHTexture       : PTexture;
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    cMaxZoomLevel   : real;
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    cMinZoomLevel   : real;
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    cZoomDelta      : real;
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    cMinMaxZoomLevelDelta : real;
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    flagMakeCapture : boolean;
10633
2f062fac5791 Add that "make screenshots of Land/LandPixels" thing for map creators
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    flagDumpLand    : boolean;
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    InitStepsFlags  : Longword;
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    RealTicks       : Longword;
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    AttackBar       : LongInt;
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7315870716f2 tweak/refactor how water is drawn
sheepluva
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    WaterColorArray : array[0..7] of HwColor4f;
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    SDWaterColorArray : array[0..7] of HwColor4f;
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8373
209c9ba77a09 Prevent camera from moving with auto camera disabled when remote teams are targetting
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    TargetCursorPoint     : TPoint;
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    CursorPoint           : TPoint;
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    TargetPoint           : TPoint;
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    ScreenFade      : TScreenFade;
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    ScreenFadeValue : LongInt;
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    ScreenFadeSpeed : LongInt;
11519
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
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    InCinematicMode : boolean;
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
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    CinematicSteps  : LongInt;
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
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    CinematicBarH   : LongInt;
11520
663ecfb05df6 Lua API: SetCinematicMode(enable)
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    CinematicScript : boolean;
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    UIDisplay       : TUIDisplay;
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    LocalMessage    : LongWord;
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4611
445d382cd401 A very very basic snow implementation
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   231
    Theme           : shortstring;
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
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    disableLandBack : boolean;
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    WorldDx: LongInt;
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    WorldDy: LongInt;
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   236
10866
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
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   237
    SpeechHogNumber: LongInt;
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   238
10266
a90a55ec5b98 some minor tweaks and stuff
sheepluva
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   239
    // for tracking the limits of the visible grid based on cScaleFactor
10304
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sheepluva
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    ViewLeftX, ViewRightX, ViewBottomY, ViewTopY, ViewWidth, ViewHeight: LongInt;
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7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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   242
    // for debugging the view limits visually
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    cViewLimitsDebug: boolean;
10266
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   244
10271
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sheepluva
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    dirtyLandTexCount: LongInt;
e770bfcf488a whoops, forgot to include this file in commt
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   246
4814
e19791f08443 smaller rearrangement of (non stereo related) variables
koda
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   247
    hiTicks: Word;
e19791f08443 smaller rearrangement of (non stereo related) variables
koda
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12749
1df909b46c05 Lua API: Fix Goals text being cut off at ca. 255 characters
Wuzzy <Wuzzy2@mail.ru>
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   249
    LuaGoals        : ansistring;
4883
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
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7594
5f03595335e6 fromdos + fix end of turn velocity
nemo
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   251
    LuaTemplateNumber : LongWord;
7567
da2aa8355d91 allow lua to specify template by number
nemo
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   252
12286
b4dde7035fe2 New Lua call: EndTurn to end turn
Wuzzy <almikes@aol.com>
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    // for EndTurn Lua call
b4dde7035fe2 New Lua call: EndTurn to end turn
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   254
    LuaEndTurnRequested: boolean;
b4dde7035fe2 New Lua call: EndTurn to end turn
Wuzzy <almikes@aol.com>
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   255
    LuaNoEndTurnTaunts: boolean;
b4dde7035fe2 New Lua call: EndTurn to end turn
Wuzzy <almikes@aol.com>
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   256
13121
de07c8423beb Lua API: Add SetSoundMask to disable playing certain sounds
Wuzzy <Wuzzy2@mail.ru>
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    MaskedSounds : array[TSound] of boolean;
de07c8423beb Lua API: Add SetSoundMask to disable playing certain sounds
Wuzzy <Wuzzy2@mail.ru>
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   258
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    LastVoice : TVoice;
6982
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koda
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   260
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
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   261
    mobileRecord: TMobileRecord;
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Rowan D
parents: 8161
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   262
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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   263
    MaxTextureSize: LongInt;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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   264
12844
22cc3d82905a Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo
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   265
    SDLwindow: PSDL_Window;
22cc3d82905a Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo
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    SDLGLcontext: PSDL_GLContext;
22cc3d82905a Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo
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6637
b4a3310f2974 show buttons on the screen, similar to the iOS overlay
Xeli
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/////////////////////////////////////
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   269
//Buttons
6676
21cf35a570a7 add keywords for landscape ammomenu and touch interface
koda
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{$IFDEF USE_TOUCH_INTERFACE}
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    buttonScale: GLFloat;
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6714
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
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   273
    arrowUp, arrowDown, arrowLeft, arrowRight : TOnScreenWidget;
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
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   274
    firebutton, jumpWidget, AMWidget          : TOnScreenWidget;
6806
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
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   275
    pauseButton, utilityWidget                : TOnScreenWidget;
6637
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   276
{$ENDIF}
6796
3e89dbdc7db9 You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
Xeli
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   277
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6957
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   278
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7049
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   279
var
6982
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koda
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   280
    // these consts are here because they would cause circular dependencies in uConsts/uTypes
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   281
    cPathz: array[TPathType] of shortstring;
e19cf9459665 uVariables: also initialize arrays and records in initModule
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e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
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   283
const
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
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   284
    cPathzInit: array[TPathType] of shortstring = (
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   285
        '',                              // ptNone
9168
20ff80421736 Some fixes to make pas2c+clang compile all engine files
unc0rr
parents: 9127
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   286
        '//',                            // ptData
8022
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        '/Graphics',                     // ptGraphics
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   288
        '/Themes',                       // ptThemes
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   289
        '/Themes/Bamboo',                // ptCurrTheme
12106
9bc19f722169 Bug #108 - Phyfs/Pathz: Fix binds not being loaded
sheepluva
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   290
        '/Config',                       // ptConfig
9bc19f722169 Bug #108 - Phyfs/Pathz: Fix binds not being loaded
sheepluva
parents: 11941
diff changeset
   291
        '/Config/Teams',                 // ptTeams
8022
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unc0rr
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   292
        '/Maps',                         // ptMaps
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   293
        '',                              // ptMapCurrent
8022
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   294
        '/Demos',                        // ptDemos
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   295
        '/Sounds',                       // ptSounds
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unc0rr
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   296
        '/Graphics/Graves',              // ptGraves
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unc0rr
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   297
        '/Fonts',                        // ptFonts
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unc0rr
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   298
        '/Forts',                        // ptForts
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unc0rr
parents: 8016
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   299
        '/Locale',                       // ptLocale
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unc0rr
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diff changeset
   300
        '/Graphics/AmmoMenu',            // ptAmmoMenu
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unc0rr
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   301
        '/Graphics/Hedgehog',            // ptHedgehog
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unc0rr
parents: 8016
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   302
        '/Sounds/voices',                // ptVoices
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unc0rr
parents: 8016
diff changeset
   303
        '/Graphics/Hats',                // ptHats
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unc0rr
parents: 8016
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   304
        '/Graphics/Flags',               // ptFlags
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unc0rr
parents: 8016
diff changeset
   305
        '/Missions/Maps',                // ptMissionMaps
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unc0rr
parents: 8016
diff changeset
   306
        '/Graphics/SuddenDeath',         // ptSuddenDeath
8096
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koda
parents: 8032 8057
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   307
        '/Graphics/Buttons',             // ptButton
453917e94e55 updated branch
koda
parents: 8032 8057
diff changeset
   308
        '/Shaders'                       // ptShaders
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diff changeset
   309
    );
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   310
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   311
var
11164
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   312
    Fontz: array[THWFont] of THHFont;
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   313
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   314
const
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   315
    FontzInit: array[THWFont] of THHFont = (
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   316
            (Handle: nil;
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nemo
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   317
            Height: 12*HDPIScaleFactor;
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   318
            style: TTF_STYLE_NORMAL;
64ea345ab655 Move variables from uConsts to uVariables
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parents: 4359
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   319
            Name: 'DejaVuSans-Bold.ttf'),
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diff changeset
   320
            (Handle: nil;
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nemo
parents: 11734
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   321
            Height: 24*HDPIScaleFactor;
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   322
            style: TTF_STYLE_NORMAL;
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parents: 4359
diff changeset
   323
            Name: 'DejaVuSans-Bold.ttf'),
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parents: 4359
diff changeset
   324
            (Handle: nil;
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nemo
parents: 11734
diff changeset
   325
            Height: 10*HDPIScaleFactor;
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unc0rr
parents: 4359
diff changeset
   326
            style: TTF_STYLE_NORMAL;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   327
            Name: 'DejaVuSans-Bold.ttf')
5639
ebe9858eb6a3 Removed chinese font
Xeli
parents: 5619
diff changeset
   328
            {$IFNDEF MOBILE}, // remove chinese fonts for now
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unc0rr
parents: 4359
diff changeset
   329
            (Handle: nil;
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nemo
parents: 11734
diff changeset
   330
            Height: 12*HDPIScaleFactor;
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unc0rr
parents: 4359
diff changeset
   331
            style: TTF_STYLE_NORMAL;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   332
            Name: 'wqy-zenhei.ttc'),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   333
            (Handle: nil;
11836
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nemo
parents: 11734
diff changeset
   334
            Height: 24*HDPIScaleFactor;
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unc0rr
parents: 4359
diff changeset
   335
            style: TTF_STYLE_NORMAL;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   336
            Name: 'wqy-zenhei.ttc'),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   337
            (Handle: nil;
11836
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nemo
parents: 11734
diff changeset
   338
            Height: 10*HDPIScaleFactor;
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unc0rr
parents: 4359
diff changeset
   339
            style: TTF_STYLE_NORMAL;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   340
            Name: 'wqy-zenhei.ttc')
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   341
            {$ENDIF}
64ea345ab655 Move variables from uConsts to uVariables
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diff changeset
   342
            );
64ea345ab655 Move variables from uConsts to uVariables
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diff changeset
   343
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6957
diff changeset
   344
var
11164
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sheepluva
parents: 11154
diff changeset
   345
    SpritesData: array[TSprite] of TSpriteData;
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   346
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   347
const
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   348
    SpritesDataInit: array[TSprite] of TSpriteData = (
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   349
            (FileName:  'BlueWater'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   350
            Width:   0; Height:  -1; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: true; getImageDimensions: true),// sprWater
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   351
            (FileName:     'Clouds'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
12701
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nemo
parents: 12687
diff changeset
   352
            Width: 256; Height:128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprCloud
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   353
            (FileName:       'Bomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   354
            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBomb
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   355
            (FileName:  'BigDigits'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   356
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBigDigit
11912
d3a852554aa7 Turn timer digits green when it's still the ready timer
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
   357
            (FileName: 'BigDigitsGray'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   358
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBigDigitGray
11912
d3a852554aa7 Turn timer digits green when it's still the ready timer
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
   359
            (FileName: 'BigDigitsGreen'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   360
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBigDigitGreen
11912
d3a852554aa7 Turn timer digits green when it's still the ready timer
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
   361
            (FileName: 'BigDigitsRed'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   362
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBigDigitRed
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   363
            (FileName:      'Frame'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   364
            Width:   4; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprFrame
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   365
            (FileName:        'Lag'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   366
            Width:  65; Height: 65; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprLag
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   367
            (FileName:      'Arrow'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   368
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCursor
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   369
            (FileName:'BazookaShell'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   370
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBazookaShell
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   371
            (FileName:    'Targetp'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   372
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTargetP
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   373
            (FileName:        'Bee'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   374
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBee
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   375
            (FileName: 'SmokeTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   376
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSmokeTrace
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   377
            (FileName:   'RopeHook'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   378
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprRopeHook
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   379
            (FileName:     'Expl50'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   380
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplosion50
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   381
            (FileName:    'MineOff'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   382
            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMineOff
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   383
            (FileName:     'MineOn'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   384
            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMineOn
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   385
            (FileName:     'MineDead'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   386
            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMineDead
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   387
            (FileName:       'Case'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   388
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprCase
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   389
            (FileName:   'FirstAid'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   390
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprFAid
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   391
            (FileName:   'dynamite'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   392
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprDynamite
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   393
            (FileName:      'Power'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   394
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprPower
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   395
            (FileName:     'ClBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   396
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprClusterBomb
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   397
            (FileName: 'ClParticle'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   398
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprClusterParticle
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   399
            (FileName:      'Flame'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   400
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprFlame
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   401
            (FileName:   'horizont'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   402
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprHorizont
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   403
            (FileName:  'horizontL'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   404
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprHorizontL
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   405
            (FileName:  'horizontR'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   406
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprHorizontR
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   407
            (FileName:        'Sky'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   408
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprSky
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   409
            (FileName:       'SkyL'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   410
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprSkyL
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   411
            (FileName:       'SkyR'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   412
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprSkyR
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   413
            (FileName:   'Slot'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   414
            Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMSlot
12324
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12322
diff changeset
   415
            (FileName:      'Ammos_base'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   416
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMAmmos
12324
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12322
diff changeset
   417
            (FileName:   'Ammos_bw_base'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   418
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprAMAmmosBW
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   419
            (FileName:   'SlotKeys'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   420
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMSlotKeys
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   421
            (FileName:  'Corners'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   422
            Width:  2; Height: 2; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMCorners
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   423
            (FileName:     'Finger'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   424
            Width:  32; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprFinger
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   425
            (FileName:    'AirBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   426
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAirBomb
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   427
            (FileName:   'Airplane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   428
            Width: 256; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAirplane
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   429
            (FileName: 'amAirplane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   430
            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAmAirplane
6112
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 5913
diff changeset
   431
            (FileName:   'amGirder'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   432
            Width: 160; Height:160; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAmGirder
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   433
            (FileName:     'hhMask'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   434
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHHTelepMask
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   435
            (FileName:     'Switch'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   436
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSwitch
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   437
            (FileName:  'Parachute'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   438
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprParachute
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   439
            (FileName:     'Target'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   440
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTarget
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   441
            (FileName:   'RopeNode'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   442
            Width:   6; Height:  6; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprRopeNode
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   443
            (FileName:   'thinking'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   444
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprQuestion
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   445
            (FileName:   'PowerBar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   446
            Width: 256; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPowerBar
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   447
            (FileName:    'WindBar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   448
            Width: 151; Height: 17; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWindBar
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   449
            (FileName:      'WindL'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   450
            Width:  80; Height: 13; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWindL
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   451
            (FileName:      'WindR'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   452
            Width:  80; Height: 13; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWindR
6676
21cf35a570a7 add keywords for landscape ammomenu and touch interface
koda
parents: 6648
diff changeset
   453
{$IFDEF USE_TOUCH_INTERFACE}
6637
b4a3310f2974 show buttons on the screen, similar to the iOS overlay
Xeli
parents: 6632
diff changeset
   454
            (FileName: 'firebutton'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   455
            Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprFireButton
11112
520b57e0c518 - Name fixing for buttons
antonc27 <antonc27@mail.ru>
parents: 11096
diff changeset
   456
            (FileName: 'arrowup'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   457
            Width: 100; Height: 100; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprArrowUp
11112
520b57e0c518 - Name fixing for buttons
antonc27 <antonc27@mail.ru>
parents: 11096
diff changeset
   458
            (FileName: 'arrowdown'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   459
            Width: 100; Height: 100; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprArrowDown
11112
520b57e0c518 - Name fixing for buttons
antonc27 <antonc27@mail.ru>
parents: 11096
diff changeset
   460
            (FileName: 'arrowleft'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   461
            Width: 100; Height: 100; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprArrowLeft
11112
520b57e0c518 - Name fixing for buttons
antonc27 <antonc27@mail.ru>
parents: 11096
diff changeset
   462
            (FileName: 'arrowright'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   463
            Width: 100; Height: 100; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprArrowRight
6714
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6700
diff changeset
   464
            (FileName: 'forwardjump'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   465
            Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprAMWidget
6637
b4a3310f2974 show buttons on the screen, similar to the iOS overlay
Xeli
parents: 6632
diff changeset
   466
            (FileName: 'backjump'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   467
            Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprJumpWidget
6685
ef706fccfb0a moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
koda
parents: 6683
diff changeset
   468
            (FileName: 'pause'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   469
            Width: 120; Height: 100; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprPauseButton
11208
89f6c8cf60c8 - Timer button added to mobile touch controls
antonc27 <antonc27@mail.ru>
parents: 11166
diff changeset
   470
            (FileName: 'timerbutton'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   471
            Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprTimerButton
11209
e3bce5a79207 - Target button added to mobile touch controls
antonc27 <antonc27@mail.ru>
parents: 11208
diff changeset
   472
            (FileName: 'targetbutton'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   473
            Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprTargetButton
11210
22f2e072d31e - Target button added to mobile touch controls
antonc27 <antonc27@mail.ru>
parents: 11209
diff changeset
   474
            (FileName: 'switchbutton'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   475
            Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprSwitchButton
6637
b4a3310f2974 show buttons on the screen, similar to the iOS overlay
Xeli
parents: 6632
diff changeset
   476
{$ENDIF}
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   477
            (FileName:      'Flake'; Path:ptCurrTheme; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   478
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprFlake
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   479
            (FileName:     'amRope'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   480
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandRope
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   481
            (FileName:  'amBazooka'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   482
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBazooka
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   483
            (FileName:  'amShotgun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   484
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandShotgun
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   485
            (FileName:   'amDEagle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   486
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandDEagle
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   487
            (FileName:'amAirAttack'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   488
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandAirAttack
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   489
            (FileName: 'amBaseball'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   490
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBaseball
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   491
            (FileName:     'Hammer'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   492
            Width:  32; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPHammer
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   493
            (FileName: 'amBTorch_i'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   494
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBlowTorch
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   495
            (FileName: 'amBTorch_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   496
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBlowTorch
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   497
            (FileName:   'Teleport'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   498
            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTeleport
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   499
            (FileName:    'HHDeath'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   500
            Width:  32; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprHHDeath
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   501
            (FileName:'amShotgun_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   502
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprShotgun
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   503
            (FileName: 'amDEagle_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   504
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprDEagle
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   505
            (FileName:       'Idle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   506
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprHHIdle
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   507
            (FileName:     'Mortar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   508
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMortar
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   509
            (FileName:  'TurnsLeft'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   510
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTurnsLeft
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   511
            (FileName: 'amKamikaze'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   512
            Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprKamikaze
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   513
            (FileName:     'amWhip'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   514
            Width: 128; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWhip
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   515
            (FileName:     'Kowtow'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   516
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprKowtow
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   517
            (FileName:        'Sad'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   518
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSad
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   519
            (FileName:       'Wave'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   520
            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprWave
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   521
            (FileName:     'Hurrah'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   522
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprHurrah
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   523
            (FileName:'ILoveLemonade';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   524
            Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprLemonade
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   525
            (FileName:      'Shrug'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   526
            Width: 32;  Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShrug
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   527
            (FileName:     'Juggle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   528
            Width: 32;  Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprJuggle
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   529
            (FileName:   'ExplPart'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   530
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplPart
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   531
            (FileName:  'ExplPart2'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   532
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplPart2
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   533
            (FileName:  'Cake_walk'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   534
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCakeWalk
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   535
            (FileName:  'Cake_down'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   536
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCakeDown
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   537
            (FileName: 'Watermelon'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   538
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWatermelon
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   539
            (FileName:  'EvilTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   540
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprEvilTrace
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   541
            (FileName:'HellishBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   542
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHellishBomb
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   543
            (FileName:  'Seduction'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   544
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSeduction
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   545
            (FileName:    'HHDress'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   546
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprDress
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   547
            (FileName:   'Censored'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   548
            Width:  64; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprCensored
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   549
            (FileName:      'Drill'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   550
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprDrill
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   551
            (FileName:    'amDrill'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   552
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandDrill
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   553
            (FileName:  'amBallgun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   554
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBallgun
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   555
            (FileName:      'Balls'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   556
            Width:  32; Height: 20; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprBalls
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   557
            (FileName:    'RCPlane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   558
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPlane
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   559
            (FileName:  'amRCPlane'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   560
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandPlane
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   561
            (FileName:    'Utility'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   562
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprUtility
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   563
            (FileName:'Invulnerable';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   564
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprInvulnerable
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   565
            (FileName:   'Vampiric'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   566
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprVampiric
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   567
            (FileName:   'amGirder'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   568
            Width: 512; Height:512; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprGirder
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   569
            (FileName:'SpeechCorner';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   570
            Width:  12; Height: 9; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSpeechCorner
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   571
            (FileName: 'SpeechEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   572
            Width:  25; Height: 9; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSpeechEdge
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   573
            (FileName: 'SpeechTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   574
            Width:  25; Height: 26; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSpeechTail
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   575
            (FileName:'ThoughtCorner';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   576
            Width:  49; Height: 37; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprThoughtCorner
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   577
            (FileName:'ThoughtEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   578
            Width:  23; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprThoughtEdge
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   579
            (FileName:'ThoughtTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   580
            Width:  45; Height: 65; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprThoughtTail
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   581
            (FileName:'ShoutCorner'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   582
            Width:  34; Height: 23; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShoutCorner
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   583
            (FileName:  'ShoutEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   584
            Width:  30; Height: 20; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShoutEdge
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   585
            (FileName:  'ShoutTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   586
            Width:  30; Height: 37; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShoutTail
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   587
            (FileName:'amSniperRifle';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   588
            Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSniperRifle
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   589
            (FileName:    'Bubbles'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   590
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprBubbles
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   591
            (FileName:  'amJetpack'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   592
            Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprJetpack
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   593
            (FileName:  'Health'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   594
            Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprHealth
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   595
            (FileName:  'amMolotov'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   596
            Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),//sprHandMolotov
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   597
            (FileName:  'Molotov'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   598
            Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMolotov
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   599
            (FileName: 'Smoke'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   600
            Width:  22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSmoke
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   601
            (FileName: 'SmokeWhite'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   602
            Width:  22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSmokeWhite
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   603
            (FileName: 'Shells'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   604
            Width:  8; Height: 8; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: true),// sprShell
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   605
            (FileName: 'Dust'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   606
            Width:  22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprDust
5065
0c2c509ccc7b mikade really likes the snow dust
nemo
parents: 5046
diff changeset
   607
            (FileName: 'SnowDust'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   608
            Width:  22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSnowDust
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   609
            (FileName: 'Explosives'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   610
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplosives
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   611
            (FileName: 'ExplosivesRoll'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   612
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplosivesRoll
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   613
            (FileName: 'amTeleport'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   614
            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAmTeleport
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   615
            (FileName: 'Splash'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   616
            Width:  80; Height: 50; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSplash
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   617
            (FileName: 'Droplet'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   618
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprDroplet
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   619
            (FileName: 'Birdy'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   620
            Width:  75; Height: 75; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBirdy
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   621
            (FileName:  'amCake'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   622
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandCake
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   623
            (FileName:  'amConstruction'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   624
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandConstruction
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   625
            (FileName:  'amGrenade'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   626
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandGrenade
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   627
            (FileName:  'amMelon'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   628
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandMelon
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   629
            (FileName:  'amMortar'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   630
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandMortar
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   631
            (FileName:  'amSkip'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   632
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSkip
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   633
            (FileName:  'amCluster'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   634
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandCluster
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   635
            (FileName:  'amDynamite'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   636
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandDynamite
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   637
            (FileName:  'amHellish'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   638
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandHellish
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   639
            (FileName:  'amMine'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   640
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandMine
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   641
            (FileName:  'amSeduction'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   642
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSeduction
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   643
            (FileName:  'amVamp'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   644
            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandVamp
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   645
            (FileName:  'BigExplosion'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   646
            Width:  385; Height: 385; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBigExplosion
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   647
            (FileName:  'SmokeRing'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   648
            Width:  200; Height: 200; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSmokeRing
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   649
            (FileName:  'BeeTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   650
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprBeeTrace
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   651
            (FileName:  'Egg'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   652
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprEgg
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   653
            (FileName:  'TargetBee'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   654
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTargetBee
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   655
            (FileName:  'amBee'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   656
            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBee
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   657
            (FileName:  'Feather'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   658
            Width:  15; Height: 25; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprFeather
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   659
            (FileName:  'Piano'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   660
            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPiano
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   661
            (FileName:  'amSineGun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   662
            Width:  128; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSineGun
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   663
            (FileName:  'amPortalGun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   664
            Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPortalGun
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   665
            (FileName:  'Portal'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   666
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPortal
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   667
            (FileName:  'cheese'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   668
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCheese
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   669
            (FileName:  'amCheese'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   670
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandCheese
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   671
            (FileName:  'amFlamethrower'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   672
            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandFlamethrower
5284
34abd278344e Remove default transparent chunks. Chunk will only be added if theme defined.
nemo
parents: 5279
diff changeset
   673
            (FileName:  'Chunk'; Path: ptCurrTheme; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   674
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprChunk
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   675
            (FileName:  'Note'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   676
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprNote
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   677
            (FileName:   'SMineOff'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   678
            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSMineOff
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   679
            (FileName:    'SMineOn'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   680
            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSMineOn
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   681
            (FileName:   'amSMine'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   682
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSMine
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   683
            (FileName:  'amHammer'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   684
            Width: 128; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true), // sprHammer
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   685
            (FileName: 'amResurrector'; Path: ptHedgehog; AltPath: ptNone;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   686
                Texture: nil; Surface: nil; Width: 32; Height: 32;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   687
                imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority:
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   688
                tpMedium; getDimensions: false; getImageDimensions: true),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   689
            //sprHandResurrector
6891
ab9843957664 Improve rendering of function types, ranges, and more
unc0rr
parents: 6890
diff changeset
   690
            (FileName: 'Cross'; Path: ptGraphics; AltPath: ptNone;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   691
                Texture: nil; Surface: nil; Width: 108; Height: 138;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   692
                imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority:
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   693
                tpMedium; getDimensions: false; getImageDimensions: true),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   694
            //sprCross
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   695
            (FileName:  'AirDrill'; Path: ptGraphics; AltPath: ptNone;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   696
                Texture: nil; Surface: nil; Width:  16; Height: 16;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   697
                imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority:
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   698
                tpMedium; getDimensions: false; getImageDimensions: true),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   699
            // sprAirDrill
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   700
            (FileName:  'NapalmBomb'; Path: ptGraphics; AltPath: ptNone;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   701
                Texture: nil; Surface: nil; Width:  16; Height: 16;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   702
                imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority:
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   703
                tpMedium; getDimensions: false; getImageDimensions: true),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   704
            // sprNapalmBomb
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   705
            (FileName:  'BulletHit'; Path: ptGraphics; AltPath: ptNone;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   706
                Texture: nil; Surface: nil; Width:  32; Height: 32;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   707
                imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority:
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
   708
                tpMedium; getDimensions: false; getImageDimensions: true),
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
   709
            // sprBulletHit
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
   710
            (FileName:  'Snowball'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   711
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSnowball
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
   712
            (FileName:  'amSnowball'; Path: ptCurrTheme; AltPath: ptHedgehog; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   713
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSnowball
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4578
diff changeset
   714
            (FileName:  'Snow'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   715
            Width:  4; Height: 4; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSnow
4772
02370ca8e92c sudden death: now having theme support, still some work though with config
Henek
parents: 4748
diff changeset
   716
            (FileName:    'SDFlake'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   717
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSDFlake
4772
02370ca8e92c sudden death: now having theme support, still some work though with config
Henek
parents: 4748
diff changeset
   718
            (FileName:    'SDWater'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   719
            Width:   0; Height:  -2; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: true; getImageDimensions: true),// sprSDWater
4772
02370ca8e92c sudden death: now having theme support, still some work though with config
Henek
parents: 4748
diff changeset
   720
            (FileName:   'SDClouds'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   721
            Width: 256; Height:128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprSDCloud
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4780
diff changeset
   722
            (FileName:   'SDSplash'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   723
            Width:  80; Height: 50; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSDSplash
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4780
diff changeset
   724
            (FileName:  'SDDroplet'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   725
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSDDroplet
11021
981775ec7dda fix timebox sprite
sheepluva
parents: 10955
diff changeset
   726
            (FileName:  'Timebox'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   727
            Width:  50; Height: 81; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprTardis
6627
18cbb75aba59 add individual hog healths to team health bar
nemo
parents: 6622
diff changeset
   728
            (FileName:  'slider'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   729
            Width: 3; Height: 17; imageWidth: 3; imageHeight: 17; saveSurf: false; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprSlider
7495
2592240b7b62 Add bot level to CPU flag
nemo
parents: 7416
diff changeset
   730
            (FileName:  'botlevels'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   731
            Width: 22; Height: 15; imageWidth: 22; imageHeight: 15; saveSurf: true; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprBotlevels
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7730
diff changeset
   732
            (FileName:  'amCleaver'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   733
            Width:  64; Height: 64; imageWidth: 64; imageHeight: 64; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: false),// sprHandKnife
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7730
diff changeset
   734
            (FileName:  'cleaver'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   735
            Width: 64; Height: 64; imageWidth: 64; imageHeight: 128; saveSurf: false; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprKnife
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7730
diff changeset
   736
            (FileName:  'star'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   737
            Width: 12; Height: 12; imageWidth: 12; imageHeight: 12; saveSurf: false; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprStar
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8373
diff changeset
   738
            (FileName:  'icetexture'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   739
            Width: 128; Height: 128; imageWidth: 128; imageHeight: 128; saveSurf: true; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: true), // sprIceTexture
8554
84a279d0556c Add change ice gun image
Urbertar@gmail.com
parents: 8548
diff changeset
   740
            (FileName:  'amIceGun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   741
            Width: 32; Height: 32; imageWidth: 32; imageHeight: 32; saveSurf: false; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprIceGun
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   742
            (FileName:  'amFrozenHog'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   743
            Width: 64; Height: 64; imageWidth: 64; imageHeight: 64; saveSurf: false; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprFrozenHog
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
   744
            (FileName:   'amRubber'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   745
            Width: 160; Height:160; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpMedium; getDimensions: false; getImageDimensions: true), // sprAmRubber
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   746
            (FileName:  'boing'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   747
            Width: 101; Height: 97; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprBoing
10339
a1168c400c90 couple of custom sprites for mikade to override in a lua sidecar if he wants to
nemo
parents: 10330
diff changeset
   748
            (FileName:       'custom1'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   749
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpLow; getDimensions: true; getImageDimensions: true), // sprCustom1
10339
a1168c400c90 couple of custom sprites for mikade to override in a lua sidecar if he wants to
nemo
parents: 10330
diff changeset
   750
            (FileName:       'custom2'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   751
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpLow; getDimensions: true; getImageDimensions: true), // sprCustom2
12668
308846e05154 extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
nemo
parents: 12649
diff changeset
   752
            (FileName:       'custom3'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   753
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpLow; getDimensions: true; getImageDimensions: true), // sprCustom3
12668
308846e05154 extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
nemo
parents: 12649
diff changeset
   754
            (FileName:       'custom4'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   755
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpLow; getDimensions: true; getImageDimensions: true), // sprCustom4
12668
308846e05154 extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
nemo
parents: 12649
diff changeset
   756
            (FileName:       'custom5'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   757
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpLow; getDimensions: true; getImageDimensions: true), // sprCustom5
12668
308846e05154 extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
nemo
parents: 12649
diff changeset
   758
            (FileName:       'custom6'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   759
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpLow; getDimensions: true; getImageDimensions: true), // sprCustom6
12668
308846e05154 extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
nemo
parents: 12649
diff changeset
   760
            (FileName:       'custom7'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   761
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpLow; getDimensions: true; getImageDimensions: true), // sprCustom7
12668
308846e05154 extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
nemo
parents: 12649
diff changeset
   762
            (FileName:       'custom8'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   763
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpLow; getDimensions: true; getImageDimensions: true), // sprCustom8
10792
f6df7d6e18e5 Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
nemo
parents: 10789
diff changeset
   764
            (FileName:      'AirMine'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   765
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true), // sprAirMine
11174
5cadfe82eaf6 airmine hand sprite by wuzzy. totally temporary...
nemo
parents: 11164
diff changeset
   766
            (FileName:  'amAirMine'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   767
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true), // sprHandAirMine
12158
4d1250ca68ac added CloudsL and FlakeL
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
   768
            (FileName:      'FlakeL'; Path:ptCurrTheme; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   769
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprFlakeL
12158
4d1250ca68ac added CloudsL and FlakeL
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
   770
            (FileName:    'SDFlakeL'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   771
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSDFlakeL
12158
4d1250ca68ac added CloudsL and FlakeL
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
   772
            (FileName:     'CloudsL'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   773
            Width: 256; Height:128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprCloudL
12158
4d1250ca68ac added CloudsL and FlakeL
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
   774
            (FileName:     'SDCloudsL'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   775
            Width: 256; Height:128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprSDCloudL
12192
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12190
diff changeset
   776
            (FileName:     'Duck'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12687
diff changeset
   777
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprDuck
12193
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   778
            (FileName:    'amDuck'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
   779
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true), // sprHandDuck
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
   780
            (FileName: 'amMinigun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
   781
            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true) // sprMinigun
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   782
            );
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   783
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6957
diff changeset
   784
const
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   785
    Wavez: array [TWave] of record
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   786
            Sprite: TSprite;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   787
            FramesCount: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   788
            Interval: Longword;
6891
ab9843957664 Improve rendering of function types, ranges, and more
unc0rr
parents: 6890
diff changeset
   789
            cmd: string[31];
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   790
            Voice: TSound;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   791
            VoiceDelay: LongWord;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   792
            end = (
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   793
            (Sprite:   sprKowtow; FramesCount: 12; Interval: 125; cmd: '/rollup'; Voice: sndNone; VoiceDelay: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   794
            (Sprite:      sprSad; FramesCount: 14; Interval: 125; cmd: '/sad'; Voice: sndNone; VoiceDelay: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   795
            (Sprite:     sprWave; FramesCount: 16; Interval: 125; cmd: '/wave'; Voice: sndHello; VoiceDelay: 5),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   796
            (Sprite:   sprHurrah; FramesCount: 14; Interval: 125; cmd: '/hurrah'; Voice: sndNone; VoiceDelay: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   797
            (Sprite: sprLemonade; FramesCount: 24; Interval: 125; cmd: '/ilovelotsoflemonade'; Voice: sndNone; VoiceDelay: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   798
            (Sprite:    sprShrug; FramesCount: 24; Interval: 125; cmd: '/shrug'; Voice: sndNone; VoiceDelay: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   799
            (Sprite:   sprJuggle; FramesCount: 49; Interval:  38; cmd: '/juggle'; Voice: sndNone; VoiceDelay: 0)
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   800
            );
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   801
11164
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   802
type
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   803
    TAmmozRec = record
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   804
            NameId: TAmmoStrId;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   805
            NameTex: PTexture;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   806
            Probability, NumberInCase: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   807
            Ammo: TAmmo;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   808
            Slot: 0..cMaxSlotIndex;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   809
            TimeAfterTurn: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   810
            minAngle, maxAngle: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   811
            isDamaging: boolean;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
   812
            SkipTurns: LongWord;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   813
            PosCount: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   814
            PosSprite: TSprite;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   815
            ejectX, ejectY: Longint;
11164
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   816
            end;
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   817
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   818
var
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   819
    Ammoz: array [TAmmoType] of TAmmozRec;
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   820
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   821
const
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   822
    AmmozInit: array [TAmmoType] of TAmmozRec = (
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   823
            (NameId: sidNothing;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   824
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   825
            Probability: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   826
            NumberInCase: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   827
            Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_DontHold or ammoprop_Effect;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   828
                Count: AMMO_INFINITE;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   829
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   830
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   831
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   832
                AmmoType: amNothing;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   833
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   834
                Bounciness: 1000);
12708
5ef6780b1c05 Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
Wuzzy <almikes@aol.com>
parents: 12701
diff changeset
   835
            Slot: cHiddenSlotIndex;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   836
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   837
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   838
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   839
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   840
            SkipTurns: 9999;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   841
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   842
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   843
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   844
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   845
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   846
// Grenade
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   847
            (NameId: sidGrenade;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   848
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   849
            Probability: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   850
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   851
            Ammo: (Propz: ammoprop_Timerable or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   852
                          ammoprop_Power or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   853
                          ammoprop_AltUse or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
   854
                          ammoprop_SetBounce or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
   855
                          ammoprop_NeedUpDown;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   856
                Count: AMMO_INFINITE;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   857
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   858
                Timer: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   859
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   860
                AmmoType: amGrenade;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   861
                AttackVoice: sndCover;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   862
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   863
            Slot: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   864
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   865
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   866
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   867
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   868
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   869
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   870
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   871
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   872
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   873
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   874
// ClusterBomb
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   875
            (NameId: sidClusterBomb;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   876
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   877
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   878
            NumberInCase: 3;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   879
            Ammo: (Propz: ammoprop_Timerable or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   880
                          ammoprop_Power or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   881
                          ammoprop_AltUse or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
   882
                          ammoprop_SetBounce or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
   883
                          ammoprop_NeedUpDown;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   884
                Count: 5;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   885
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   886
                Timer: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   887
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   888
                AmmoType: amClusterBomb;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   889
                AttackVoice: sndCover;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   890
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   891
            Slot: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   892
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   893
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   894
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   895
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   896
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   897
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   898
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   899
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   900
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   901
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   902
// Bazooka
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   903
            (NameId: sidBazooka;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   904
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   905
            Probability: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   906
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   907
            Ammo: (Propz: ammoprop_Power or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
   908
                          ammoprop_AltUse or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
   909
                          ammoprop_NeedUpDown;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   910
                Count: AMMO_INFINITE;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   911
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   912
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   913
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   914
                AmmoType: amBazooka;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   915
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   916
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   917
            Slot: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   918
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   919
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   920
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   921
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   922
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   923
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   924
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   925
            ejectX: 0; //20;
12317
b81a1d1497c4 Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Wuzzy <almikes@aol.com>
parents: 12306
diff changeset
   926
            ejectY: -6),
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   927
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   928
// Bee
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   929
            (NameId: sidBee;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   930
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   931
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   932
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   933
            Ammo: (Propz: ammoprop_Power or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   934
                          ammoprop_NeedTarget or
12687
ebb32d3021a5 Fix cursor still being visible after using piano strike
Wuzzy <almikes@aol.com>
parents: 12668
diff changeset
   935
                          ammoprop_NoTargetAfter or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
   936
                          ammoprop_DontHold or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
   937
                          ammoprop_NeedUpDown;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   938
                Count: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   939
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   940
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   941
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   942
                AmmoType: amBee;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   943
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   944
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   945
            Slot: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   946
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   947
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   948
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   949
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   950
            SkipTurns: 0;
5372
7283bc768228 Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
nemo
parents: 5357
diff changeset
   951
            PosCount: 2;
7283bc768228 Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
nemo
parents: 5357
diff changeset
   952
            PosSprite: sprTargetBee;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   953
            ejectX: 0; //16;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   954
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   955
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   956
// Shotgun
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   957
            (NameId: sidShotgun;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   958
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   959
            Probability: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   960
            NumberInCase: 1;
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
   961
            Ammo: (Propz: ammoprop_ForwMsgs or
9573
49bca2fabbd3 Oh, dudes :(
unc0rr
parents: 9557
diff changeset
   962
                          ammoprop_NeedUpDown or
49bca2fabbd3 Oh, dudes :(
unc0rr
parents: 9557
diff changeset
   963
                          ammoprop_DoesntStopTimerInMultiShoot;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   964
                Count: AMMO_INFINITE;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   965
                NumPerTurn: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   966
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   967
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   968
                AmmoType: amShotgun;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   969
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   970
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   971
            Slot: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   972
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   973
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   974
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   975
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   976
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   977
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   978
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   979
            ejectX: 0; //26;
12317
b81a1d1497c4 Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Wuzzy <almikes@aol.com>
parents: 12306
diff changeset
   980
            ejectY: -6),
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   981
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   982
// PickHammer
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   983
            (NameId: sidPickHammer;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   984
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   985
            Probability: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   986
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   987
            Ammo: (Propz: ammoprop_ForwMsgs or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   988
                          ammoprop_AttackInMove or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   989
                          ammoprop_NoCrosshair or
11915
16ce211010cf Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
Wuzzy <almikes@aol.com>
parents: 11913
diff changeset
   990
                          ammoprop_DontHold or
16ce211010cf Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
Wuzzy <almikes@aol.com>
parents: 11913
diff changeset
   991
                          ammoprop_DoesntStopTimerWhileAttackingInInfAttackMode;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   992
                Count: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   993
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   994
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   995
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   996
                AmmoType: amPickHammer;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   997
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   998
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   999
            Slot: 6;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1000
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1001
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1002
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1003
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1004
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1005
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1006
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1007
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1008
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1009
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1010
// Skip
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1011
            (NameId: sidSkip;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1012
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1013
            Probability: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1014
            NumberInCase: 1;
9839
96e3914e8154 Allow skip in move
unc0rr
parents: 9769
diff changeset
  1015
            Ammo: (Propz: ammoprop_NoCrosshair or
96e3914e8154 Allow skip in move
unc0rr
parents: 9769
diff changeset
  1016
                          ammoprop_AttackInMove or
12649
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12324
diff changeset
  1017
                          ammoprop_DontHold or
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12324
diff changeset
  1018
                          ammoprop_ForceTurnEnd;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1019
                Count: AMMO_INFINITE;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1020
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1021
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1022
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1023
                AmmoType: amSkip;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1024
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1025
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1026
            Slot: 9;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1027
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1028
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1029
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1030
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1031
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1032
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1033
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1034
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1035
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1036
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1037
// Rope
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1038
            (NameId: sidRope;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1039
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1040
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1041
            NumberInCase: 3;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1042
            Ammo: (Propz: ammoprop_NoRoundEnd or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1043
                          ammoprop_ForwMsgs or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1044
                          ammoprop_AttackInMove or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1045
                          ammoprop_Utility or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1046
                          ammoprop_AltAttack or
9573
49bca2fabbd3 Oh, dudes :(
unc0rr
parents: 9557
diff changeset
  1047
                          ammoprop_NeedUpDown or
49bca2fabbd3 Oh, dudes :(
unc0rr
parents: 9557
diff changeset
  1048
                          ammoprop_DoesntStopTimerWhileAttacking;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1049
                    Count: 5;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1050
                    NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1051
                    Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1052
                    Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1053
                    AmmoType: amRope;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1054
                    AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1055
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1056
            Slot: 7;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1057
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1058
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1059
            maxAngle: cMaxAngle div 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1060
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1061
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1062
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1063
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1064
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1065
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1066
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1067
// Mine
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1068
            (NameId: sidMine;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1069
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1070
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1071
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1072
            Ammo: (Propz: ammoprop_NoCrosshair or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1073
                          ammoprop_AttackInMove or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1074
                          ammoprop_DontHold or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1075
                          ammoprop_AltUse or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1076
                          ammoprop_SetBounce;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1077
                Count: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1078
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1079
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1080
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1081
                AmmoType: amMine;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1082
                AttackVoice: sndLaugh;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1083
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1084
            Slot: 4;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1085
            TimeAfterTurn: 5000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1086
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1087
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1088
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1089
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1090
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1091
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1092
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1093
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1094
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1095
// DEagle
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1096
            (NameId: sidDEagle;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1097
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1098
            Probability: 20;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1099
            NumberInCase: 2;
9573
49bca2fabbd3 Oh, dudes :(
unc0rr
parents: 9557
diff changeset
  1100
            Ammo: (Propz: ammoprop_NeedUpDown or ammoprop_DoesntStopTimerInMultiShoot;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1101
                Count: 3;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1102
                NumPerTurn: 3;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1103
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1104
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1105
                AmmoType: amDEagle;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1106
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1107
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1108
            Slot: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1109
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1110
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1111
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1112
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1113
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1114
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1115
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1116
            ejectX: 0; //23;
12317
b81a1d1497c4 Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Wuzzy <almikes@aol.com>
parents: 12306
diff changeset
  1117
            ejectY: -6),
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1118
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1119
// Dynamite
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1120
            (NameId: sidDynamite;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1121
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1122
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1123
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1124
            Ammo: (Propz: ammoprop_NoCrosshair or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1125
                          ammoprop_AttackInMove or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1126
                          ammoprop_DontHold or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1127
                          ammoprop_AltUse;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1128
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1129
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1130
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1131
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1132
                AmmoType: amDynamite;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1133
                AttackVoice: sndLaugh;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1134
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1135
            Slot: 4;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1136
            TimeAfterTurn: 5000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1137
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1138
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1139
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1140
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1141
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1142
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1143
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1144
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1145
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1146
// FirePunch
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1147
            (NameId: sidFirePunch;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1148
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1149
            Probability: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1150
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1151
            Ammo: (Propz: ammoprop_NoCrosshair or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1152
                          ammoprop_ForwMsgs or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1153
                          ammoprop_AttackInMove;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1154
                Count: AMMO_INFINITE;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1155
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1156
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1157
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1158
                AmmoType: amFirePunch;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1159
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1160
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1161
            Slot: 3;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1162
            TimeAfterTurn: 3000;
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6891
diff changeset
  1163
            minAngle: 0;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1164
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1165
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1166
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1167
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1168
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1169
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1170
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1171
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1172
// Whip
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1173
            (NameId: sidWhip;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1174
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1175
            Probability: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1176
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1177
            Ammo: (Propz: ammoprop_NoCrosshair;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1178
                Count: AMMO_INFINITE;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1179
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1180
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1181
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1182
                AmmoType: amWhip;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1183
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1184
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1185
            Slot: 3;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1186
            TimeAfterTurn: 3000;
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6891
diff changeset
  1187
            minAngle: 0;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1188
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1189
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1190
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1191
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1192
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1193
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1194
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1195
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1196
// BaseballBat
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1197
            (NameId: sidBaseballBat;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1198
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1199
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1200
            NumberInCase: 1;
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1201
            Ammo: (Propz: ammoprop_DontHold or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1202
                          ammoprop_NeedUpDown;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1203
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1204
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1205
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1206
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1207
                AmmoType: amBaseballBat;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1208
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1209
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1210
            Slot: 3;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1211
            TimeAfterTurn: 5000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1212
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1213
            maxAngle: cMaxAngle div 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1214
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1215
            SkipTurns: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1216
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1217
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1218
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1219
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1220
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1221
// Parachute
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1222
            (NameId: sidParachute;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1223
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1224
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1225
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1226
            Ammo: (Propz: ammoprop_NoRoundEnd or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1227
                          ammoprop_ForwMsgs or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1228
                          ammoprop_AttackInMove or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1229
                          ammoprop_NoCrosshair or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1230
                          ammoprop_DontHold or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1231
                          ammoprop_Utility or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1232
                          ammoprop_AltAttack or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1233
                          ammoprop_NeedUpDown;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1234
                Count: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1235
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1236
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1237
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1238
                AmmoType: amParachute;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1239
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1240
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1241
            Slot: 7;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1242
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1243
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1244
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1245
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1246
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1247
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1248
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1249
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1250
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1251
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1252
// AirAttack
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1253
            (NameId: sidAirAttack;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1254
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1255
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1256
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1257
            Ammo: (Propz: ammoprop_NoCrosshair or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1258
                          ammoprop_NeedTarget or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1259
                          ammoprop_AttackingPut or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1260
                          ammoprop_DontHold or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1261
                          ammoprop_NotBorder;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1262
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1263
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1264
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1265
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1266
                AmmoType: amAirAttack;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1267
                AttackVoice: sndIncoming;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1268
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1269
            Slot: 5;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1270
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1271
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1272
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1273
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1274
            SkipTurns: 5;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1275
            PosCount: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1276
            PosSprite: sprAmAirplane;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1277
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1278
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1279
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1280
// MineStrike
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1281
            (NameId: sidMineStrike;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1282
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1283
            Probability: 200;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1284
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1285
            Ammo: (Propz: ammoprop_NoCrosshair or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1286
                          ammoprop_NeedTarget or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1287
                          ammoprop_AttackingPut or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1288
                          ammoprop_DontHold or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1289
                          ammoprop_NotBorder;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1290
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1291
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1292
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1293
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1294
                AmmoType: amMineStrike;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1295
                AttackVoice: sndIncoming;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1296
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1297
            Slot: 5;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1298
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1299
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1300
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1301
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1302
            SkipTurns: 5;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1303
            PosCount: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1304
            PosSprite: sprAmAirplane;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1305
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1306
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1307
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1308
// BlowTorch
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1309
            (NameId: sidBlowTorch;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1310
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1311
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1312
            NumberInCase: 2;
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1313
            Ammo: (Propz: ammoprop_ForwMsgs or
11915
16ce211010cf Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
Wuzzy <almikes@aol.com>
parents: 11913
diff changeset
  1314
                          ammoprop_NeedUpDown or
16ce211010cf Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
Wuzzy <almikes@aol.com>
parents: 11913
diff changeset
  1315
                          ammoprop_DoesntStopTimerWhileAttackingInInfAttackMode;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1316
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1317
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1318
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1319
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1320
                AmmoType: amBlowTorch;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1321
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1322
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1323
            Slot: 6;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1324
            TimeAfterTurn: 3000;
8617
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8596
diff changeset
  1325
            minAngle: 804;
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8596
diff changeset
  1326
            maxAngle: 1327;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1327
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1328
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1329
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1330
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1331
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1332
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1333
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1334
// Girder
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1335
            (NameId: sidGirder;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1336
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1337
            Probability: 150;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1338
            NumberInCase: 3;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1339
            Ammo: (Propz: ammoprop_NoRoundEnd or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1340
                          ammoprop_NoCrosshair or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1341
                          ammoprop_NeedTarget or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1342
                          ammoprop_Utility or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1343
                          ammoprop_AttackingPut;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1344
                    Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1345
                    NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1346
                    Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1347
                    Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1348
                    AmmoType: amGirder;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1349
                    AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1350
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1351
            Slot: 6;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1352
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1353
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1354
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1355
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1356
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1357
            PosCount: 8;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1358
            PosSprite: sprAmGirder;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1359
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1360
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1362
// Teleport
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1363
            (NameId: sidTeleport;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1364
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1365
            Probability: 200;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1366
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1367
            Ammo: (Propz: ammoprop_ForwMsgs or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1368
                          ammoprop_NoCrosshair or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1369
                          ammoprop_NeedTarget or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1370
                          ammoprop_AttackingPut or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1371
                          ammoprop_Utility or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1372
                          ammoprop_DontHold;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1373
                Count: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1374
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1375
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1376
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1377
                AmmoType: amTeleport;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1378
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1379
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1380
            Slot: 7;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1381
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1382
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1383
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1384
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1385
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1386
            PosCount: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1387
            PosSprite: sprAmTeleport;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1388
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1389
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1390
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1391
// Switch
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1392
            (NameId: sidSwitch;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1393
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1394
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1395
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1396
            Ammo: (Propz: ammoprop_NoRoundEnd or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1397
                          ammoprop_ForwMsgs or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1398
                          ammoprop_NoCrosshair or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1399
                          ammoprop_Utility or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1400
                          ammoprop_DontHold;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1401
                    Count: 3;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1402
                    NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1403
                    Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1404
                    Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1405
                    AmmoType: amSwitch;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1406
                    AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1407
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1408
            Slot: 9;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1409
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1410
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1411
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1412
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1413
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1414
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1415
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1416
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1417
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1418
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1419
// Mortar
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1420
            (NameId: sidMortar;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1421
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1422
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1423
            NumberInCase: 4;
11212
cd9a6fd65c82 - Mortar, Mudball and Land Spray need up/down buttons on mobile
antonc27 <antonc27@mail.ru>
parents: 11210
diff changeset
  1424
            Ammo: (Propz: ammoprop_NeedUpDown;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1425
                Count: 4;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1426
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1427
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1428
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1429
                AmmoType: amMortar;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1430
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1431
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1432
            Slot: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1433
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1434
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1435
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1436
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1437
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1438
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1439
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1440
            ejectX: 0; //20;
12317
b81a1d1497c4 Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Wuzzy <almikes@aol.com>
parents: 12306
diff changeset
  1441
            ejectY: -6),
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1442
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1443
// Kamikaze
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1444
            (NameId: sidKamikaze;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1445
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1446
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1447
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1448
            Ammo: (Propz: ammoprop_ForwMsgs or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1449
                          ammoprop_DontHold or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1450
                          ammoprop_NeedUpDown or
12649
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12324
diff changeset
  1451
                          ammoprop_AttackInMove or
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12324
diff changeset
  1452
                          ammoprop_ForceTurnEnd;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1453
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1454
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1455
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1456
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1457
                AmmoType: amKamikaze;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1458
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1459
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1460
            Slot: 3;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1461
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1462
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1463
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1464
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1465
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1466
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1467
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1468
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1469
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1470
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1471
// Cake
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1472
            (NameId: sidCake;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1473
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1474
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1475
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1476
            Ammo: (Propz: ammoprop_ForwMsgs or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1477
                          ammoprop_NoCrosshair or
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7414
diff changeset
  1478
                          ammoprop_DontHold or
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7414
diff changeset
  1479
                          ammoprop_Track;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1480
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1481
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1482
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1483
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1484
                AmmoType: amCake;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1485
                AttackVoice: sndLaugh;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1486
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1487
            Slot: 4;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1488
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1489
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1490
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1491
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1492
            SkipTurns: 4;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1493
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1494
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1495
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1496
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1497
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1498
// Seduction
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1499
            (NameId: sidSeduction;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1500
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1501
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1502
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1503
            Ammo: (Propz: ammoprop_ForwMsgs or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1504
                          ammoprop_DontHold or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1505
                          ammoprop_NoCrosshair;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1506
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1507
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1508
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1509
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1510
                AmmoType: amSeduction;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1511
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1512
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1513
            Slot: 3;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1514
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1515
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1516
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1517
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1518
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1519
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1520
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1521
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1522
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1523
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1524
// Watermelon
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1525
            (NameId: sidWatermelon;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1526
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1527
            Probability: 400;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1528
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1529
            Ammo: (Propz: ammoprop_Timerable or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1530
                          ammoprop_Power or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1531
                          ammoprop_NeedUpDown or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1532
                          ammoprop_AltUse;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1533
                Count: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1534
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1535
                Timer: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1536
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1537
                AmmoType: amWatermelon;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1538
                AttackVoice: sndMelon;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1539
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1540
            Slot: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1541
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1542
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1543
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1544
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1545
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1546
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1547
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1548
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1549
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1550
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1551
// HellishBomb ("Hellish Hand-Grenade")
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1552
            (NameId: sidHellishBomb;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1553
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1554
            Probability: 400;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1555
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1556
            Ammo: (Propz: ammoprop_Power or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1557
                          ammoprop_NeedUpDown or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1558
                          ammoprop_AltUse;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1559
                Count: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1560
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1561
                Timer: 5000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1562
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1563
                AmmoType: amHellishBomb;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1564
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1565
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1566
            Slot: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1567
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1568
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1569
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1570
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1571
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1572
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1573
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1574
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1575
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1576
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1577
// Napalm
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1578
            (NameId: sidNapalm;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1579
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1580
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1581
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1582
            Ammo: (Propz: ammoprop_NoCrosshair or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1583
                          ammoprop_NeedTarget or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1584
                          ammoprop_AttackingPut or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1585
                          ammoprop_DontHold or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1586
                          ammoprop_NotBorder;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1587
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1588
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1589
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1590
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1591
                AmmoType: amNapalm;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1592
                AttackVoice: sndIncoming;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1593
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1594
            Slot: 5;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1595
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1596
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1597
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1598
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1599
            SkipTurns: 7;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1600
            PosCount: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1601
            PosSprite: sprAmAirplane;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1602
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1603
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1604
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1605
// Drill ("Drill Rocket")
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1606
            (NameId: sidDrill;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1607
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1608
            Probability: 300;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1609
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1610
            Ammo: (Propz: ammoprop_Power or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1611
                          ammoprop_NeedUpDown or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1612
                          ammoprop_AltUse;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1613
                Count: AMMO_INFINITE;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1614
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1615
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1616
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1617
                AmmoType: amDrill;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1618
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1619
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1620
            Slot: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1621
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1622
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1623
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1624
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1625
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1626
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1627
            PosSprite: sprDrill;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1628
            ejectX: 0; //20;
12317
b81a1d1497c4 Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Wuzzy <almikes@aol.com>
parents: 12306
diff changeset
  1629
            ejectY: -6),
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1630
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1631
// Ballgun
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1632
            (NameId: sidBallgun;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1633
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1634
            Probability: 400;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1635
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1636
            Ammo: (Propz: ammoprop_ForwMsgs or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1637
                          ammoprop_NeedUpDown or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1638
                          ammoprop_DontHold;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1639
                Count: AMMO_INFINITE;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1640
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1641
                Timer: 5001;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1642
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1643
                AmmoType: amBallgun;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1644
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1645
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1646
            Slot: 4;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1647
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1648
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1649
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1650
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1651
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1652
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1653
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1654
            ejectX: 0; //20;
12317
b81a1d1497c4 Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Wuzzy <almikes@aol.com>
parents: 12306
diff changeset
  1655
            ejectY: -3),
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1656
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1657
// RC-Plane
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1658
            (NameId: sidRCPlane;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1659
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1660
            Probability: 200;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1661
            NumberInCase: 1;
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1662
            Ammo: (Propz: ammoprop_ForwMsgs or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1663
                          ammoprop_NeedUpDown{ or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1664
                          ammoprop_DontHold or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1665
                          ammoprop_AltAttack};
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1666
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1667
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1668
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1669
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1670
                AmmoType: amRCPlane;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1671
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1672
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1673
            Slot: 4;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1674
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1675
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1676
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1677
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1678
            SkipTurns: 4;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1679
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1680
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1681
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1682
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1683
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1684
// LowGravity
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1685
            (NameId: sidLowGravity;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1686
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1687
            Probability: 20;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1688
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1689
            Ammo: (Propz: ammoprop_NoRoundEnd or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1690
                          ammoprop_NoCrosshair or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1691
                          ammoprop_DontHold or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1692
                          ammoprop_AltUse or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1693
                          ammoprop_Utility or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1694
                          ammoprop_Effect;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1695
                    Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1696
                    NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1697
                    Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1698
                    Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1699
                    AmmoType: amLowGravity;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1700
                    AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1701
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1702
            Slot: 9;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1703
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1704
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1705
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1706
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1707
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1708
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1709
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1710
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1711
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1712
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1713
// ExtraDamage
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1714
            (NameId: sidExtraDamage;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1715
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1716
            Probability: 15;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1717
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1718
            Ammo: (Propz: ammoprop_NoRoundEnd or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1719
                          ammoprop_NoCrosshair or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1720
                          ammoprop_DontHold or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1721
                          ammoprop_AltUse or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1722
                          ammoprop_Utility or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1723
                          ammoprop_Effect;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1724
                    Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1725
                    NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1726
                    Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1727
                    Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1728
                    AmmoType: amExtraDamage;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1729
                    AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1730
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1731
            Slot: 9;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1732
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1733
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1734
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1735
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1736
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1737
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1738
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1739
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1740
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1741
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1742
// Invulnerable
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1743
            (NameId: sidInvulnerable;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1744
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1745
            Probability: 20;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1746
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1747
            Ammo: (Propz: ammoprop_NoRoundEnd or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1748
                          ammoprop_NoCrosshair or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1749
                          ammoprop_DontHold or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1750
                          ammoprop_AltUse or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1751
                          ammoprop_Utility or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1752
                          ammoprop_Effect;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1753
                    Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1754
                    NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1755
                    Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1756
                    Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1757
                    AmmoType: amInvulnerable;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1758
                    AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1759
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1760
            Slot: 8;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1761
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1762
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1763
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1764
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1765
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1766
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1767
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1768
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1769
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1770
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1771
// ExtraTime
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1772
            (NameId: sidExtraTime;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1773
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1774
            Probability: 30;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1775
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1776
            Ammo: (Propz: ammoprop_NoRoundEnd or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1777
                          ammoprop_NoCrosshair or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1778
                          ammoprop_DontHold or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1779
                          ammoprop_AltUse or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1780
                          ammoprop_Utility or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1781
                          ammoprop_Effect;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1782
                    Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1783
                    NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1784
                    Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1785
                    Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1786
                    AmmoType: amExtraTime;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1787
                    AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1788
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1789
            Slot: 9;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1790
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1791
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1792
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1793
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1794
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1795
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1796
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1797
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1798
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1799
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1800
// LaserSight
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1801
            (NameId: sidLaserSight;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1802
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1803
            Probability: 15;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1804
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1805
            Ammo: (Propz: ammoprop_NoRoundEnd or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1806
                          ammoprop_NoCrosshair or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1807
                          ammoprop_DontHold or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1808
                          ammoprop_AltUse or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1809
                          ammoprop_Utility or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1810
                          ammoprop_NeedUpDown or
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1811
                          ammoprop_Effect;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1812
                    Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1813
                    NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1814
                    Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1815
                    Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1816
                    AmmoType: amLaserSight;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1817
                    AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1818
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1819
            Slot: 8;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1820
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1821
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1822
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1823
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1824
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1825
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1826
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1827
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1828
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1829
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1830
// Vampiric
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1831
            (NameId: sidVampiric;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1832
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1833
            Probability: 15;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1834
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1835
            Ammo: (Propz: ammoprop_NoRoundEnd or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1836
                          ammoprop_NoCrosshair or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1837
                          ammoprop_DontHold or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1838
                          ammoprop_AltUse or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1839
                          ammoprop_Utility or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1840
                          ammoprop_Effect;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1841
                    Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1842
                    NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1843
                    Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1844
                    Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1845
                    AmmoType: amVampiric;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1846
                    AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1847
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1848
            Slot: 8;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1849
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1850
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1851
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1852
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1853
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1854
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1855
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1856
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1857
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1858
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1859
// SniperRifle
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1860
            (NameId: sidSniperRifle;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1861
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1862
            Probability: 20;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1863
            NumberInCase: 2;
9573
49bca2fabbd3 Oh, dudes :(
unc0rr
parents: 9557
diff changeset
  1864
            Ammo: (Propz: ammoprop_NeedUpDown or
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7103
diff changeset
  1865
                    ammoprop_OscAim or
9573
49bca2fabbd3 Oh, dudes :(
unc0rr
parents: 9557
diff changeset
  1866
                    ammoprop_NoMoveAfter or
49bca2fabbd3 Oh, dudes :(
unc0rr
parents: 9557
diff changeset
  1867
                    ammoprop_DoesntStopTimerInMultiShoot;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1868
                Count: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1869
                NumPerTurn: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1870
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1871
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1872
                AmmoType: amSniperRifle;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1873
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1874
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1875
            Slot: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1876
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1877
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1878
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1879
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1880
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1881
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1882
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1883
            ejectX: 0; //40;
12317
b81a1d1497c4 Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Wuzzy <almikes@aol.com>
parents: 12306
diff changeset
  1884
            ejectY: -5),
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1885
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1886
// Jetpack ("Flying Saucer")
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1887
            (NameId: sidJetpack;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1888
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1889
            Probability: 20;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1890
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1891
            Ammo: (Propz: ammoprop_NoRoundEnd or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1892
                          ammoprop_ForwMsgs or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1893
                          ammoprop_AttackInMove or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1894
                          ammoprop_DontHold or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1895
                          ammoprop_Utility or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1896
                          ammoprop_NeedUpDown or
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1897
                          ammoprop_AltAttack;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1898
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1899
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1900
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1901
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1902
                AmmoType: amJetpack;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1903
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1904
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1905
            Slot: 7;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1906
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1907
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1908
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1909
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1910
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1911
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1912
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1913
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1914
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1915
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1916
// Molotov
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1917
            (NameId: sidMolotov;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1918
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1919
            Probability: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1920
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1921
            Ammo: (Propz: ammoprop_Power or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1922
                          ammoprop_NeedUpDown or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1923
                          ammoprop_AltUse;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1924
                Count: AMMO_INFINITE;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1925
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1926
                Timer: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1927
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1928
                AmmoType: amMolotov;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1929
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1930
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1931
            Slot: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1932
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1933
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1934
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1935
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1936
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1937
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1938
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1939
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1940
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1941
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1942
// Birdy
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1943
            (NameId: sidBirdy;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1944
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1945
            Probability: 20;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1946
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1947
            Ammo: (Propz: ammoprop_ForwMsgs or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1948
                          ammoprop_NoCrosshair or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1949
                          ammoprop_NeedUpDown or
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1950
                          ammoprop_DontHold;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1951
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1952
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1953
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1954
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1955
                AmmoType: amBirdy;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1956
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1957
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1958
            Slot: 7;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1959
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1960
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1961
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1962
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1963
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1964
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1965
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1966
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1967
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1968
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1969
// PortalGun
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1970
            (NameId: sidPortalGun;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1971
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1972
            Probability: 20;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1973
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1974
            Ammo: (Propz: ammoprop_NoRoundEnd or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1975
                          ammoprop_AttackInMove or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1976
                          ammoprop_DontHold or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1977
                          ammoprop_NeedUpDown or
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1978
                          ammoprop_Utility;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1979
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1980
                NumPerTurn: 3;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1981
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1982
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1983
                AmmoType: amPortalGun;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1984
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1985
                Bounciness: 1000);
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  1986
            Slot: 7;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1987
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1988
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1989
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1990
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1991
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1992
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1993
            PosSprite: sprWater;
12317
b81a1d1497c4 Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Wuzzy <almikes@aol.com>
parents: 12306
diff changeset
  1994
            ejectX: -5; //29;
b81a1d1497c4 Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Wuzzy <almikes@aol.com>
parents: 12306
diff changeset
  1995
            ejectY: -7),
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1996
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1997
// Piano
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1998
            (NameId: sidPiano;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1999
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2000
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2001
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2002
            Ammo: (Propz: ammoprop_NoCrosshair or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2003
                            ammoprop_NeedTarget or
12687
ebb32d3021a5 Fix cursor still being visible after using piano strike
Wuzzy <almikes@aol.com>
parents: 12668
diff changeset
  2004
                            ammoprop_NoTargetAfter or
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2005
                            ammoprop_AttackingPut or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2006
                            ammoprop_DontHold or
12649
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12324
diff changeset
  2007
                            ammoprop_NotBorder or
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12324
diff changeset
  2008
                            ammoprop_ForceTurnEnd;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2009
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2010
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2011
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2012
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2013
                AmmoType: amPiano;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2014
                AttackVoice: sndIncoming;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2015
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2016
            Slot: 5;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2017
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2018
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2019
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2020
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2021
            SkipTurns: 7;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2022
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2023
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2024
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2025
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2026
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2027
// GasBomb
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2028
            (NameId: sidGasBomb;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2029
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2030
            Probability: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2031
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  2032
            Ammo: (Propz: ammoprop_Timerable or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  2033
                          ammoprop_Power or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  2034
                          ammoprop_AltUse or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  2035
                          ammoprop_NeedUpDown or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  2036
                          ammoprop_SetBounce;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2037
                Count: AMMO_INFINITE;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2038
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2039
                Timer: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2040
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2041
                AmmoType: amGasBomb;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2042
                AttackVoice: sndCover;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2043
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2044
            Slot: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2045
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2046
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2047
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2048
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2049
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2050
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2051
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2052
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2053
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2054
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2055
// SineGun
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2056
            (NameId: sidSineGun;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2057
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2058
            Probability: 20;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2059
            NumberInCase: 2;
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  2060
            Ammo: (Propz: ammoprop_AttackInMove or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  2061
                          ammoprop_NeedUpDown;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2062
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2063
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2064
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2065
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2066
                AmmoType: amSineGun;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2067
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2068
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2069
            Slot: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2070
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2071
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2072
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2073
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2074
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2075
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2076
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2077
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2078
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2079
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2080
// Flamethrower
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2081
            (NameId: sidFlamethrower;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2082
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2083
            Probability: 20;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2084
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  2085
            Ammo: (Propz: ammoprop_ForwMsgs or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  2086
                          ammoprop_NeedUpDown or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  2087
                          ammoprop_DontHold;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2088
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2089
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2090
                Timer: 5001;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2091
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2092
                AmmoType: amFlamethrower;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2093
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2094
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2095
            Slot: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2096
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2097
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2098
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2099
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2100
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2101
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2102
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2103
            ejectX: 0; //20;
12317
b81a1d1497c4 Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Wuzzy <almikes@aol.com>
parents: 12306
diff changeset
  2104
            ejectY: -3),
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2105
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2106
// Sticky Mine
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2107
            (NameId: sidSMine;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2108
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2109
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2110
            NumberInCase: 1;
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  2111
            Ammo: (Propz: ammoprop_Power or
7780
a066a52411bc ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
nemo
parents: 7758
diff changeset
  2112
                          ammoprop_AltUse or
a066a52411bc ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
nemo
parents: 7758
diff changeset
  2113
                          ammoprop_NeedUpDown;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2114
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2115
                NumPerTurn: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2116
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2117
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2118
                AmmoType: amSMine;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2119
                AttackVoice: sndLaugh;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2120
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2121
            Slot: 4;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2122
            TimeAfterTurn: 5000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2123
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2124
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2125
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2126
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2127
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2128
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2129
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2130
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2131
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2132
// Hammer
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2133
            (NameId: sidHammer;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2134
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2135
            Probability: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2136
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2137
            Ammo: (Propz: ammoprop_NoCrosshair;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2138
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2139
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2140
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2141
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2142
                AmmoType: amHammer;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2143
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2144
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2145
            Slot: 3;
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5585
diff changeset
  2146
            TimeAfterTurn: 3000;
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6891
diff changeset
  2147
            minAngle: 0;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2148
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2149
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2150
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2151
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2152
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2153
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2154
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2155
4867
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4849
diff changeset
  2156
// Resurrector
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2157
        (NameId: sidResurrector;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2158
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2159
            Probability: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2160
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2161
            Ammo: (Propz: ammoprop_NoCrosshair or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2162
                          ammoprop_Utility or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2163
                          ammoprop_NoRoundEnd;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2164
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2165
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2166
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2167
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2168
                AmmoType: amResurrector;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2169
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2170
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2171
            Slot: 8;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2172
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2173
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2174
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2175
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2176
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2177
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2178
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2179
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2180
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2181
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2182
// DrillStrike
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2183
            (NameId: sidDrillStrike;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2184
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2185
            Probability: 200;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2186
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2187
            Ammo: (Propz: ammoprop_NoCrosshair or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2188
                            ammoprop_NeedTarget or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2189
                            ammoprop_AttackingPut or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2190
                            ammoprop_DontHold or
4867
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4849
diff changeset
  2191
                            ammoprop_Timerable or
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2192
                            ammoprop_NotBorder;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2193
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2194
                NumPerTurn: 0;
4867
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4849
diff changeset
  2195
                Timer: 5000;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2196
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2197
                AmmoType: amDrillStrike;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2198
                AttackVoice: sndIncoming;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2199
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2200
            Slot: 5;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2201
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2202
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2203
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2204
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2205
            SkipTurns: 6;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2206
            PosCount: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2207
            PosSprite: sprAmAirplane;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2208
            ejectX: 0;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2209
            ejectY: 0),
4867
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4849
diff changeset
  2210
4807
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4806
diff changeset
  2211
// Snowball/Mudball
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2212
            (NameId: sidSnowball;
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2213
            NameTex: nil;
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2214
            Probability: 0;
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2215
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  2216
            Ammo: (Propz: ammoprop_Power or
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
  2217
                          ammoprop_AltUse or
11212
cd9a6fd65c82 - Mortar, Mudball and Land Spray need up/down buttons on mobile
antonc27 <antonc27@mail.ru>
parents: 11210
diff changeset
  2218
                          ammoprop_NeedUpDown or
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
  2219
                          ammoprop_NoRoundEnd;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2220
                Count: 2;
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2221
                NumPerTurn: 0;
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2222
                Timer: 0;
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2223
                Pos: 0;
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2224
                AmmoType: amSnowball;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2225
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2226
                Bounciness: 1000);
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2227
            Slot: 0;
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2228
            TimeAfterTurn: 3000;
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2229
            minAngle: 0;
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2230
            maxAngle: 0;
8936
60590b446468 cheezemonkey pointed out this is no longer damaging
nemo
parents: 8617
diff changeset
  2231
            isDamaging: false;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2232
            SkipTurns: 0;
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2233
            PosCount: 1;
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2234
            PosSprite: sprWater;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  2235
            ejectX: 0;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2236
            ejectY: 0),
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2237
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5238
diff changeset
  2238
// Tardis
4883
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2239
            (NameId: sidTardis;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2240
            NameTex: nil;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2241
            Probability: 200;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2242
            NumberInCase: 1;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2243
            Ammo: (Propz: ammoprop_ForwMsgs or
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2244
                          ammoprop_NoCrosshair or
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2245
                          ammoprop_Utility or
12649
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12324
diff changeset
  2246
                          ammoprop_DontHold or
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12324
diff changeset
  2247
                          ammoprop_ForceTurnEnd;
4883
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2248
                Count: 2;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2249
                NumPerTurn: 0;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2250
                Timer: 0;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2251
                Pos: 0;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2252
                AmmoType: amTardis;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2253
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2254
                Bounciness: 1000);
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2255
            Slot: 8;
4883
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2256
            TimeAfterTurn: 0;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2257
            minAngle: 0;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2258
            maxAngle: 0;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2259
            isDamaging: false;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2260
            SkipTurns: 0;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2261
            PosCount: 2;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2262
            PosSprite: sprAmTeleport;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2263
            ejectX: 0;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2264
            ejectY: 0),
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2265
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  2266
// Structure
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8145
diff changeset
  2267
{
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2268
            (NameId: sidStructure;
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2269
            NameTex: nil;
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2270
            Probability: 0;
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2271
            NumberInCase: 1;
5013
04789ba3f200 added GetCurAmmoType to lua
Henek
parents: 5004
diff changeset
  2272
            Ammo: (Propz: ammoprop_ForwMsgs or
04789ba3f200 added GetCurAmmoType to lua
Henek
parents: 5004
diff changeset
  2273
                          ammoprop_NoCrosshair or
04789ba3f200 added GetCurAmmoType to lua
Henek
parents: 5004
diff changeset
  2274
                          ammoprop_Utility or
04789ba3f200 added GetCurAmmoType to lua
Henek
parents: 5004
diff changeset
  2275
                          ammoprop_DontHold;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2276
                Count: 1;
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2277
                NumPerTurn: 0;
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2278
                Timer: 0;
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2279
                Pos: 0;
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2280
                AmmoType: amStructure;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2281
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2282
                Bounciness: 1000);
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2283
            Slot: 6;
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2284
            TimeAfterTurn: 0;
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2285
            minAngle: 0;
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2286
            maxAngle: 0;
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2287
            isDamaging: false;
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2288
            SkipTurns: 0;
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5238
diff changeset
  2289
            PosCount: 1;
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5238
diff changeset
  2290
            PosSprite: sprWater;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2291
            ejectX: 0;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2292
            ejectY: 0),
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8145
diff changeset
  2293
}
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  2294
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2295
// Land Gun
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2296
            (NameId: sidLandGun;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2297
            NameTex: nil;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2298
            Probability: 20;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2299
            NumberInCase: 1;
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
  2300
            Ammo: (Propz: ammoprop_NoRoundEnd or
11212
cd9a6fd65c82 - Mortar, Mudball and Land Spray need up/down buttons on mobile
antonc27 <antonc27@mail.ru>
parents: 11210
diff changeset
  2301
                          ammoprop_NeedUpDown or
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
  2302
                          ammoprop_Utility;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2303
                Count: 1;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2304
                NumPerTurn: 0;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2305
                Timer: 5001;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2306
                Pos: 0;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2307
                AmmoType: amLandGun;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2308
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2309
                Bounciness: 1000);
9012
18c41c0ee8de changing slots of landgun and icegun, feel free to complain, improve and/or revert
sheepluva
parents: 8987
diff changeset
  2310
            Slot: 6;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2311
            TimeAfterTurn: 0;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2312
            minAngle: 0;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2313
            maxAngle: 0;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2314
            isDamaging: true;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2315
            SkipTurns: 0;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2316
            PosCount: 1;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2317
            PosSprite: sprWater;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2318
            ejectX: 0; //20;
12317
b81a1d1497c4 Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Wuzzy <almikes@aol.com>
parents: 12306
diff changeset
  2319
            ejectY: -3),
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2320
// Freezer
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2321
            (NameId: sidIceGun;
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2322
            NameTex: nil;
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2323
            Probability: 20;
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2324
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  2325
            Ammo: (Propz: ammoprop_ForwMsgs or
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2326
                          ammoprop_NeedUpDown or
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2327
                          ammoprop_DontHold;
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2328
                Count: 1;
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2329
                NumPerTurn: 0;
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2330
                Timer: 5001;
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2331
                Pos: 0;
7091
7989850b4418 Might help if this was actually its own unique weapon
nemo
parents: 7076
diff changeset
  2332
                AmmoType: amIceGun;
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2333
                AttackVoice: sndNone;
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2334
                Bounciness: 1000);
9012
18c41c0ee8de changing slots of landgun and icegun, feel free to complain, improve and/or revert
sheepluva
parents: 8987
diff changeset
  2335
            Slot: 2;
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2336
            TimeAfterTurn: 0;
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2337
            minAngle: 0;
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2338
            maxAngle: 0;
8937
72038f52693b aaaaand this one never was damaging
nemo
parents: 8936
diff changeset
  2339
            isDamaging: false;
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2340
            SkipTurns: 0;
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2341
            PosCount: 1;
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2342
            PosSprite: sprWater;
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2343
            ejectX: 0; //20;
12317
b81a1d1497c4 Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Wuzzy <almikes@aol.com>
parents: 12306
diff changeset
  2344
            ejectY: -3),
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2345
// Knife
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2346
            (NameId: sidKnife;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2347
            NameTex: nil;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2348
            Probability: 100;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2349
            NumberInCase: 1;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2350
            Ammo: (Propz: ammoprop_Power or
7780
a066a52411bc ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
nemo
parents: 7758
diff changeset
  2351
                          ammoprop_AltUse or
a066a52411bc ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
nemo
parents: 7758
diff changeset
  2352
                          ammoprop_NeedUpDown;
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2353
                Count: 1;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7730
diff changeset
  2354
                NumPerTurn: 1;
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2355
                Timer: 0;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2356
                Pos: 0;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2357
                AmmoType: amKnife;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2358
                AttackVoice: sndNone;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2359
                Bounciness: 1000);
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2360
            Slot: 6;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2361
            TimeAfterTurn: 3000;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2362
            minAngle: 0;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2363
            maxAngle: 0;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2364
            isDamaging: true;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2365
            SkipTurns: 0;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2366
            PosCount: 1;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2367
            PosSprite: sprWater;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2368
            ejectX: 0;
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2369
            ejectY: 0),
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2370
// Rubber
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2371
            (NameId: sidRubber;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2372
            NameTex: nil;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2373
            Probability: 150;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2374
            NumberInCase: 1;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2375
            Ammo: (Propz: ammoprop_NoRoundEnd or
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2376
                          ammoprop_NoCrosshair or
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2377
                          ammoprop_NeedTarget or
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2378
                          ammoprop_Utility or
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2379
                          ammoprop_AttackingPut;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2380
                    Count: 1;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2381
                    NumPerTurn: 0;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2382
                    Timer: 0;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2383
                    Pos: 0;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2384
                    AmmoType: amRubber;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2385
                    AttackVoice: sndNone;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2386
                Bounciness: 1000);
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2387
            Slot: 6;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2388
            TimeAfterTurn: 3000;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2389
            minAngle: 0;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2390
            maxAngle: 0;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2391
            isDamaging: false;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2392
            SkipTurns: 0;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2393
            PosCount: 4;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2394
            PosSprite: sprAmRubber;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2395
            ejectX: 0;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2396
            ejectY: 0),
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2397
// Air Mine
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2398
            (NameId: sidAirMine;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2399
            NameTex: nil;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2400
            Probability: 100;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2401
            NumberInCase: 1;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2402
            Ammo: (Propz: ammoprop_Power or
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2403
                          ammoprop_AltUse or
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2404
                          ammoprop_NeedUpDown;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2405
                Count: 2;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2406
                NumPerTurn: 0;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2407
                Timer: 0;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2408
                Pos: 0;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2409
                AmmoType: amAirMine;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2410
                AttackVoice: sndLaugh;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2411
                Bounciness: 1000);
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2412
            Slot: 5;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2413
            TimeAfterTurn: 5000;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2414
            minAngle: 0;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2415
            maxAngle: 0;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2416
            isDamaging: true;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2417
            SkipTurns: 0;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2418
            PosCount: 1;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2419
            PosSprite: sprWater;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2420
            ejectX: 0;
12193
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
  2421
            ejectY: 0),
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
  2422
// Rubber duck
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
  2423
            (NameId: sidDuck;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
  2424
            NameTex: nil;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
  2425
            Probability: 100;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
  2426
            NumberInCase: 1;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
  2427
            Ammo: (Propz: ammoprop_NoCrosshair or
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
  2428
                          ammoprop_AttackInMove or
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
  2429
                          ammoprop_DontHold or
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
  2430
                          ammoprop_AltUse;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
  2431
                Count: 2;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
  2432
                NumPerTurn: 0;
12196
d7ccd18ae7bf Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
Wuzzy <almikes@aol.com>
parents: 12194
diff changeset
  2433
                Timer: 15000;
12193
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
  2434
                Pos: 0;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
  2435
                AmmoType: amDuck;
12194
ac9cf0cf40ee Add sounds for rubberduck drop, destruction and water collision
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  2436
                AttackVoice: sndNone;
12193
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
  2437
                Bounciness: 1000);
12708
5ef6780b1c05 Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
Wuzzy <almikes@aol.com>
parents: 12701
diff changeset
  2438
            Slot: 0;
12193
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
  2439
            TimeAfterTurn: 3000;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
  2440
            minAngle: 0;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
  2441
            maxAngle: 0;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
  2442
            isDamaging: true;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
  2443
            SkipTurns: 0;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
  2444
            PosCount: 1;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
  2445
            PosSprite: sprWater;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
  2446
            ejectX: 15;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
  2447
            ejectY: -7),
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
  2448
// Minigun
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
  2449
            (NameId: sidMinigun;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
  2450
            NameTex: nil;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
  2451
            Probability: 100;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
  2452
            NumberInCase: 1;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
  2453
            Ammo: (Propz: ammoprop_NeedUpDown;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
  2454
                Count: 1;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
  2455
                NumPerTurn: 0;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
  2456
                Timer: 0;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
  2457
                Pos: 0;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
  2458
                AmmoType: amMinigun;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
  2459
                AttackVoice: sndNone;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
  2460
                Bounciness: 1000);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
  2461
            Slot: 2;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
  2462
            TimeAfterTurn: 3000;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
  2463
            minAngle: cMaxAngle div 6;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
  2464
            maxAngle: 5 * cMaxAngle div 6;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
  2465
            isDamaging: true;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
  2466
            SkipTurns: 0;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
  2467
            PosCount: 1;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
  2468
            PosSprite: sprWater;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
  2469
            ejectX: 0; //23;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12885
diff changeset
  2470
            ejectY: 0) //-6;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2471
        );
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2472
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
  2473
var
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
  2474
    Land: TCollisionArray;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
  2475
    LandPixels: TLandArray;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
  2476
    LandDirty: TDirtyTag;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
  2477
    hasBorder: boolean;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
  2478
    hasGirders: boolean;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
  2479
    playHeight, playWidth, leftX, rightX, topY, MaxHedgehogs: Longword;  // idea is that a template can specify height/width.  Or, a map, a height/width by the dimensions of the image.  If the map has pixels near top of image, it triggers border.
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
  2480
    LandBackSurface: PSDL_Surface;
4368
unc0rr
parents: 4367
diff changeset
  2481
    CurAmmoGear: PGear;
4780
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4776
diff changeset
  2482
    lastGearByUID: PGear;
4368
unc0rr
parents: 4367
diff changeset
  2483
    GearsList: PGear;
4370
unc0rr
parents: 4369
diff changeset
  2484
    AllInactive: boolean;
unc0rr
parents: 4369
diff changeset
  2485
    PrvInactive: boolean;
unc0rr
parents: 4369
diff changeset
  2486
    KilledHHs: Longword;
12920
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
  2487
    SuddenDeath: Boolean; // If the Sudden Death check has been made
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
  2488
    SuddenDeathActive: Boolean; // Is in Sudden Death with any gameplay effect
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
  2489
    SuddenDeathDmg: Boolean; // Is in Sudden Death with damage
4370
unc0rr
parents: 4369
diff changeset
  2490
    SpeechType: Longword;
unc0rr
parents: 4369
diff changeset
  2491
    SpeechText: shortstring;
unc0rr
parents: 4369
diff changeset
  2492
    PlacingHogs: boolean; // a convenience flag to indicate placement of hogs is still in progress
unc0rr
parents: 4369
diff changeset
  2493
    StepSoundTimer: LongInt;
unc0rr
parents: 4369
diff changeset
  2494
    StepSoundChannel: LongInt;
4368
unc0rr
parents: 4367
diff changeset
  2495
unc0rr
parents: 4367
diff changeset
  2496
    CurrentTeam: PTeam;
unc0rr
parents: 4367
diff changeset
  2497
    PreviousTeam: PTeam;
unc0rr
parents: 4367
diff changeset
  2498
    CurrentHedgehog: PHedgehog;
unc0rr
parents: 4367
diff changeset
  2499
    TeamsArray: array[0..Pred(cMaxTeams)] of PTeam;
13174
061d55939e47 Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru>
parents: 13121
diff changeset
  2500
    TeamsCount: Longword; // number of teams on game start
061d55939e47 Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru>
parents: 13121
diff changeset
  2501
    VisibleTeamsCount: Longword; // number of teams visible in team bar
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11704
diff changeset
  2502
    ClansArray, SpawnClansArray: TClansArray;
4368
unc0rr
parents: 4367
diff changeset
  2503
    ClansCount: Longword;
unc0rr
parents: 4367
diff changeset
  2504
    LocalClan: LongInt;  // last non-bot, non-extdriven clan
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4437
diff changeset
  2505
    LocalTeam: LongInt;  // last non-bot, non-extdriven clan first team
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4437
diff changeset
  2506
    LocalAmmo: LongInt;  // last non-bot, non-extdriven clan's first team's ammo index, updated to next upcoming hog for per-hog-ammo
4368
unc0rr
parents: 4367
diff changeset
  2507
    CurMinAngle, CurMaxAngle: Longword;
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
  2508
4369
unc0rr
parents: 4368
diff changeset
  2509
    FollowGear: PGear;
unc0rr
parents: 4368
diff changeset
  2510
    WindBarWidth: LongInt;
unc0rr
parents: 4368
diff changeset
  2511
    bShowAmmoMenu: boolean;
unc0rr
parents: 4368
diff changeset
  2512
    bSelected: boolean;
unc0rr
parents: 4368
diff changeset
  2513
    bShowFinger: boolean;
unc0rr
parents: 4368
diff changeset
  2514
    Frames: Longword;
unc0rr
parents: 4368
diff changeset
  2515
    WaterColor, DeepWaterColor: TSDL_Color;
11895
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11887
diff changeset
  2516
    SDTint, SkyColor, RQSkyColor, SDSkyColor: TSDL_Color;
4369
unc0rr
parents: 4368
diff changeset
  2517
    SkyOffset: LongInt;
unc0rr
parents: 4368
diff changeset
  2518
{$IFDEF COUNTTICKS}
unc0rr
parents: 4368
diff changeset
  2519
    cntTicks: LongWord;
unc0rr
parents: 4368
diff changeset
  2520
{$ENDIF}
4812
f924be23ffb4 merge with HEAD after 0.9.15 release, move consts and vars in their proper files
koda
parents: 4808
diff changeset
  2521
4369
unc0rr
parents: 4368
diff changeset
  2522
4371
ae172b2b03ed Some more
unc0rr
parents: 4370
diff changeset
  2523
    PauseTexture,
9670
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9656
diff changeset
  2524
    AFKTexture,
4371
ae172b2b03ed Some more
unc0rr
parents: 4370
diff changeset
  2525
    SyncTexture,
ae172b2b03ed Some more
unc0rr
parents: 4370
diff changeset
  2526
    ConfirmTexture: PTexture;
ae172b2b03ed Some more
unc0rr
parents: 4370
diff changeset
  2527
    cScaleFactor: GLfloat;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2528
    cStereoDepth: GLfloat;
4371
ae172b2b03ed Some more
unc0rr
parents: 4370
diff changeset
  2529
    SupportNPOTT: Boolean;
ae172b2b03ed Some more
unc0rr
parents: 4370
diff changeset
  2530
    Step: LongInt;
ae172b2b03ed Some more
unc0rr
parents: 4370
diff changeset
  2531
    MissionIcons: PSDL_Surface;
ae172b2b03ed Some more
unc0rr
parents: 4370
diff changeset
  2532
    ropeIconTex: PTexture;
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6609
diff changeset
  2533
4812
f924be23ffb4 merge with HEAD after 0.9.15 release, move consts and vars in their proper files
koda
parents: 4808
diff changeset
  2534
    // stereoscopic framebuffer and textures
f924be23ffb4 merge with HEAD after 0.9.15 release, move consts and vars in their proper files
koda
parents: 4808
diff changeset
  2535
    framel, framer, depthl, depthr: GLuint;
f924be23ffb4 merge with HEAD after 0.9.15 release, move consts and vars in their proper files
koda
parents: 4808
diff changeset
  2536
    texl, texr: GLuint;
4371
ae172b2b03ed Some more
unc0rr
parents: 4370
diff changeset
  2537
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7103
diff changeset
  2538
    // video recorder framebuffer and texture
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7103
diff changeset
  2539
    defaultFrame, depthv: GLuint;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7103
diff changeset
  2540
    texv: GLuint;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7103
diff changeset
  2541
4780
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4776
diff changeset
  2542
    lastVisualGearByUID: PVisualGear;
4371
ae172b2b03ed Some more
unc0rr
parents: 4370
diff changeset
  2543
    vobFrameTicks, vobFramesCount, vobCount: Longword;
ae172b2b03ed Some more
unc0rr
parents: 4370
diff changeset
  2544
    vobVelocity, vobFallSpeed: LongInt;
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
  2545
    vobSDFrameTicks, vobSDFramesCount, vobSDCount: Longword;
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
  2546
    vobSDVelocity, vobSDFallSpeed: LongInt;
12189
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12163
diff changeset
  2547
    watFrames, watFrameTicks: Longword;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12163
diff changeset
  2548
    watMove: LongInt;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12163
diff changeset
  2549
    watSDFrames, watSDFrameTicks: Longword;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12163
diff changeset
  2550
    watSDMove: LongInt;
4371
ae172b2b03ed Some more
unc0rr
parents: 4370
diff changeset
  2551
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6957
diff changeset
  2552
    DefaultBinds : TBinds;
4371
ae172b2b03ed Some more
unc0rr
parents: 4370
diff changeset
  2553
7103
1c1afb5a1565 Feel free to add real checksum function
unc0rr
parents: 7091
diff changeset
  2554
    lastTurnChecksum : Longword;
1c1afb5a1565 Feel free to add real checksum function
unc0rr
parents: 7091
diff changeset
  2555
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2556
    mModelview: TMatrix4x4f;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2557
    mProjection: TMatrix4x4f;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2558
    vBuffer: GLuint; // vertex buffer
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2559
    tBuffer: GLuint; // texture coords buffer
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2560
    cBuffer: GLuint; // color buffer
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2561
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2562
    uCurrentMVPLocation: GLint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2563
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2564
    uMainMVPLocation: GLint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2565
    uMainTintLocation: GLint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2566
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2567
    uWaterMVPLocation: GLint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2568
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2569
    aVertex: GLint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2570
    aTexCoord: GLint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2571
    aColor: GLint;
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9902
diff changeset
  2572
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10108
diff changeset
  2573
var trammo:  array[TAmmoStrId] of ansistring;   // name of the weapon
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10108
diff changeset
  2574
    trammoc: array[TAmmoStrId] of ansistring;   // caption of the weapon
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10108
diff changeset
  2575
    trammod: array[TAmmoStrId] of ansistring;   // description of the weapon
11939
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
  2576
    trluaammo: array[TAmmoStrId] of ansistring; // name of the weapon (Lua overwrite)
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
  2577
    trluaammoc: array[TAmmoStrId] of ansistring; // caption of the weapon (Lua overwrite)
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
  2578
    trluaammod: array[TAmmoStrId] of ansistring;  // description of the weapon (Lua overwrite)
11941
7ece39a537bd Add SetAmmoDescriptionAppendix to Lua API, see issue 82
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2579
    trluaammoa: array[TAmmoStrId] of ansistring; // description appendix of the weapon (Lua only)
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10108
diff changeset
  2580
    trmsg:   array[TMsgStrId]  of ansistring;   // message of the event
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10108
diff changeset
  2581
    trgoal:  array[TGoalStrId] of ansistring;   // message of the goal
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  2582
    cTestLua : Boolean;
4390
f219628ed666 Move localization data to uVariables, some Uses cleanup
unc0rr
parents: 4379
diff changeset
  2583
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2584
procedure preInitModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2585
procedure initModule;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2586
procedure freeModule;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2587
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2588
implementation
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2589
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2590
procedure preInitModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2591
begin
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2592
    // initialisation flags - they are going to be overwritten by program args
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2593
8358
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2594
    cFullscreenWidth  := 0;
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2595
    cFullscreenHeight := 0;
8354
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  2596
    cWindowedWidth    := 1024;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  2597
    cWindowedHeight   := 768;
8358
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2598
    cScreenWidth      := cWindowedWidth;
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2599
    cScreenHeight     := cWindowedHeight;
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2600
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2601
    cShowFPS        := false;
12838
855faf1e19e2 alt damage should default to false
nemo
parents: 12749
diff changeset
  2602
    cAltDamage      := false;
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7780
diff changeset
  2603
    cTimerInterval  := 8;
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7780
diff changeset
  2604
    cReducedQuality := rqNone;
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2605
    cLocaleFName    := 'en.txt';
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2606
    cFullScreen     := false;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2607
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2608
    UserPathPrefix  := '';
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2609
    ipcPort         := 0;
8016
c1223ef70934 fix demo playback
nemo
parents: 8012
diff changeset
  2610
    recordFileName  := '';
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7780
diff changeset
  2611
    UserNick        := '';
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7780
diff changeset
  2612
    cStereoMode     := smNone;
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7780
diff changeset
  2613
    GrayScale       := false;
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2614
    PathPrefix      := './';
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2615
    GameType        := gmtLocal;
8027
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 8016
diff changeset
  2616
    cOnlyStats      := False;
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9902
diff changeset
  2617
    cScriptName     := '';
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9902
diff changeset
  2618
    cScriptParam    := '';
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9902
diff changeset
  2619
    cTestLua        := False;
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7780
diff changeset
  2620
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2621
{$IFDEF USE_VIDEO_RECORDING}
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2622
    RecPrefix          := '';
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2623
    cAVFormat          := '';
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2624
    cVideoCodec        := '';
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2625
    cVideoFramerateNum := 0;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2626
    cVideoFramerateDen := 0;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2627
    cVideoQuality      := 0;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2628
    cAudioCodec        := '';
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2629
{$ENDIF}
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10154
diff changeset
  2630
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10154
diff changeset
  2631
    cTagsMask:= htTeamName or htName or htHealth;
12999
46ba3285449a Switch + Change hog tags now turns on and off all tags
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
  2632
    cPrevTagsMask:= cTagsMask;
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2633
end;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2634
11704
1694b379c83f fix clouds/flakes area not being adjusted after ResizeLand()
sheepluva
parents: 11520
diff changeset
  2635
procedure initScreenSpaceVars();
1694b379c83f fix clouds/flakes area not being adjusted after ResizeLand()
sheepluva
parents: 11520
diff changeset
  2636
begin
1694b379c83f fix clouds/flakes area not being adjusted after ResizeLand()
sheepluva
parents: 11520
diff changeset
  2637
    // those values still are not perfect
1694b379c83f fix clouds/flakes area not being adjusted after ResizeLand()
sheepluva
parents: 11520
diff changeset
  2638
    cLeftScreenBorder:= round(-cMinZoomLevel * cScreenWidth);
1694b379c83f fix clouds/flakes area not being adjusted after ResizeLand()
sheepluva
parents: 11520
diff changeset
  2639
    cRightScreenBorder:= round(cMinZoomLevel * cScreenWidth + LAND_WIDTH);
1694b379c83f fix clouds/flakes area not being adjusted after ResizeLand()
sheepluva
parents: 11520
diff changeset
  2640
    cScreenSpace:= cRightScreenBorder - cLeftScreenBorder;
1694b379c83f fix clouds/flakes area not being adjusted after ResizeLand()
sheepluva
parents: 11520
diff changeset
  2641
end;
1694b379c83f fix clouds/flakes area not being adjusted after ResizeLand()
sheepluva
parents: 11520
diff changeset
  2642
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2643
procedure initModule;
10133
d73412fbf3b4 - Remove few PAS2C ifdef's
unc0rr
parents: 10127
diff changeset
  2644
var s: shortstring;
11154
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2645
    i: integer;
13121
de07c8423beb Lua API: Add SetSoundMask to disable playing certain sounds
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
  2646
    t: TSound;
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2647
begin
11164
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
  2648
    // init LastVoice
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
  2649
    LastVoice.snd:= sndNone;
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
  2650
    LastVoice.voicepack:= nil;
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
  2651
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
  2652
    // init arrays
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
  2653
    Move(cPathzInit, cPathz, sizeof(cPathz));
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
  2654
    Move(FontzInit, Fontz, sizeof(Fontz));
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
  2655
    Move(SpritesDataInit, SpritesData, sizeof(SpritesData));
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
  2656
    Move(AmmozInit, Ammoz, sizeof(Ammoz));
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
  2657
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
  2658
10133
d73412fbf3b4 - Remove few PAS2C ifdef's
unc0rr
parents: 10127
diff changeset
  2659
    cLocale:= cLocaleFName;
d73412fbf3b4 - Remove few PAS2C ifdef's
unc0rr
parents: 10127
diff changeset
  2660
    SplitByChar(cLocale, s, '.');
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2661
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2662
    cFlattenFlakes      := false;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2663
    cFlattenClouds      := false;
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2664
    cIce                := false;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2665
    cSnow               := false;
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2666
    lastVisualGearByUID := nil;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2667
    lastGearByUID       := nil;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2668
    cReadyDelay         := 5000;
13077
c213645ff848 Having chat mode as game state was a mistake
unc0rr
parents: 13039
diff changeset
  2669
    isInChatMode        := false;
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2670
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2671
        {*  REFERENCE
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2672
      4096 -> $FFFFF000
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2673
      2048 -> $FFFFF800
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2674
      1024 -> $FFFFFC00
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2675
       512 -> $FFFFFE00  *}
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2676
    if (cReducedQuality and rqLowRes) <> 0 then
4780
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4776
diff changeset
  2677
        begin
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2678
        LAND_WIDTH:= 2048;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2679
        LAND_HEIGHT:= 1024;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2680
        LAND_WIDTH_MASK:= $FFFFF800;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2681
        LAND_HEIGHT_MASK:= $FFFFFC00;
4780
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4776
diff changeset
  2682
        end
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2683
    else
4780
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4776
diff changeset
  2684
        begin
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2685
        LAND_WIDTH:= 4096;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2686
        LAND_HEIGHT:= 2048;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2687
        LAND_WIDTH_MASK:= $FFFFF000;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2688
        LAND_HEIGHT_MASK:= $FFFFF800
4780
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4776
diff changeset
  2689
        end;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2690
12163
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12158
diff changeset
  2691
    // default water
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12158
diff changeset
  2692
    WaterColorArray[0].r := 52;
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12158
diff changeset
  2693
    WaterColorArray[0].g := 60;
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12158
diff changeset
  2694
    WaterColorArray[0].b := 125;
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12158
diff changeset
  2695
    WaterColorArray[0].a := 255;
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12158
diff changeset
  2696
    WaterColorArray[2]:= WaterColorArray[0];
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12158
diff changeset
  2697
    WaterColorArray[4]:= WaterColorArray[0];
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12158
diff changeset
  2698
    WaterColorArray[6]:= WaterColorArray[0];
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12158
diff changeset
  2699
    // water surface
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12158
diff changeset
  2700
    WaterColorArray[1].r := 84;
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12158
diff changeset
  2701
    WaterColorArray[1].g := 92;
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12158
diff changeset
  2702
    WaterColorArray[1].b := 157;
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12158
diff changeset
  2703
    WaterColorArray[1].a := 255;
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12158
diff changeset
  2704
    WaterColorArray[3]:= WaterColorArray[1];
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12158
diff changeset
  2705
    WaterColorArray[5]:= WaterColorArray[1];
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12158
diff changeset
  2706
    WaterColorArray[7]:= WaterColorArray[1];
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12158
diff changeset
  2707
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12158
diff changeset
  2708
    WaterOpacity:= $80;
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12158
diff changeset
  2709
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2710
    // default sudden death water
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2711
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2712
    // deep water
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2713
    SDWaterColorArray[0].r := 150;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2714
    SDWaterColorArray[0].g := 112;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2715
    SDWaterColorArray[0].b := 169;
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4695
diff changeset
  2716
    SDWaterColorArray[0].a := 255;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2717
    SDWaterColorArray[2]:= SDWaterColorArray[0];
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2718
    SDWaterColorArray[4]:= SDWaterColorArray[0];
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2719
    SDWaterColorArray[6]:= SDWaterColorArray[0];
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2720
    // water surface
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2721
    SDWaterColorArray[1].r := 182;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2722
    SDWaterColorArray[1].g := 144;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2723
    SDWaterColorArray[1].b := 201;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2724
    SDWaterColorArray[1].a := 255;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2725
    SDWaterColorArray[3]:= SDWaterColorArray[1];
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2726
    SDWaterColorArray[5]:= SDWaterColorArray[1];
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2727
    SDWaterColorArray[7]:= SDWaterColorArray[1];
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2728
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7780
diff changeset
  2729
    SDWaterOpacity:= $80;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2730
11895
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11887
diff changeset
  2731
    SDTint.r := $80;
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11887
diff changeset
  2732
    SDTint.g := $80;
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11887
diff changeset
  2733
    SDTint.b := $80;
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11887
diff changeset
  2734
    SDTint.a := $FF;
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11887
diff changeset
  2735
10877
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10866
diff changeset
  2736
    ExplosionBorderColorR:= 80;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10866
diff changeset
  2737
    ExplosionBorderColorG:= 80;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10866
diff changeset
  2738
    ExplosionBorderColorB:= 80;
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7780
diff changeset
  2739
    ExplosionBorderColor:= $FF808080;
10878
963bc20f511c small pixel jizz tweak
sheepluva
parents: 10877
diff changeset
  2740
    ExplosionBorderColorNoA:= ExplosionBorderColor and (not AMask);
8584
ea20d9cc8515 put ice colour in uVariables, add check for land that is already ice
nemo
parents: 8578
diff changeset
  2741
    IceColor:= ($44 shl RShift) or ($97 shl GShift) or ($A9 shl BShift) or ($A0 shl AShift);
8596
def92c20cd49 define ice edge colour
nemo
parents: 8584
diff changeset
  2742
    IceEdgeColor:= ($8A shl RShift) or ($AF shl GShift) or ($B2 shl BShift) or ($FF shl AShift);
def92c20cd49 define ice edge colour
nemo
parents: 8584
diff changeset
  2743
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7780
diff changeset
  2744
    WaterOpacity:= $80;
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4695
diff changeset
  2745
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10325
diff changeset
  2746
    cWaveHeight             := 32;
9300
e5dafb5843c6 uvariables comes before uutils
koda
parents: 9249
diff changeset
  2747
    cDrownSpeed.QWordValue  := 257698038;   // 0.06
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2748
    cDrownSpeedf            := 0.06;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2749
    cMaxWindSpeed.QWordValue:= 1073742;     // 0.00025
9300
e5dafb5843c6 uvariables comes before uutils
koda
parents: 9249
diff changeset
  2750
    cWindSpeed.QWordValue   := 0;           // 0.0
4776
ab956d4647a4 set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
sheepluva
parents: 4772
diff changeset
  2751
    cWindSpeedf             := 0.0;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9693
diff changeset
  2752
    cElastic                := _0_9;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2753
    cGravity                := cMaxWindSpeed * 2;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2754
    cGravityf               := 0.00025 * 2;
11887
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11836
diff changeset
  2755
    cLowGravity             := false;
11058
b91667fd6f20 Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
sheepluva
parents: 11057
diff changeset
  2756
    cBuildMaxDist           := cDefaultBuildMaxDist;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2757
    cDamageModifier         := _1;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2758
    TargetPoint             := cTargetPointRef;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2759
7974
7ac6699b6228 support ridiculously large maps
nemo
parents: 7964
diff changeset
  2760
{$IFDEF MOBILE}
7ac6699b6228 support ridiculously large maps
nemo
parents: 7964
diff changeset
  2761
    cMaxZoomLevel:= 0.5;
7ac6699b6228 support ridiculously large maps
nemo
parents: 7964
diff changeset
  2762
    cMinZoomLevel:= 3.5;
7ac6699b6228 support ridiculously large maps
nemo
parents: 7964
diff changeset
  2763
    cZoomDelta:= 0.20;
7ac6699b6228 support ridiculously large maps
nemo
parents: 7964
diff changeset
  2764
{$ELSE}
7ac6699b6228 support ridiculously large maps
nemo
parents: 7964
diff changeset
  2765
    cMaxZoomLevel:= 1.0;
7ac6699b6228 support ridiculously large maps
nemo
parents: 7964
diff changeset
  2766
    cMinZoomLevel:= 3.0;
7ac6699b6228 support ridiculously large maps
nemo
parents: 7964
diff changeset
  2767
    cZoomDelta:= 0.25;
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12844
diff changeset
  2768
    {$ENDIF}
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12844
diff changeset
  2769
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12844
diff changeset
  2770
    aVertex:= 0;
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12844
diff changeset
  2771
    aTexCoord:= 1;
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12844
diff changeset
  2772
    aColor:= 2;
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12844
diff changeset
  2773
7974
7ac6699b6228 support ridiculously large maps
nemo
parents: 7964
diff changeset
  2774
7ac6699b6228 support ridiculously large maps
nemo
parents: 7964
diff changeset
  2775
    cMinMaxZoomLevelDelta:= cMaxZoomLevel - cMinZoomLevel;
7ac6699b6228 support ridiculously large maps
nemo
parents: 7964
diff changeset
  2776
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2777
    // int, longint longword and byte
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2778
    CursorMovementX     := 0;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2779
    CursorMovementY     := 0;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2780
    GameTicks           := 0;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7345
diff changeset
  2781
    CheckSum            := 0;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2782
    cWaterLine          := LAND_HEIGHT;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2783
    cGearScrEdgesDist   := 240;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2784
4522
0f590eefd531 Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
nemo
parents: 4482
diff changeset
  2785
    InputMask           := $FFFFFFFF;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2786
    GameFlags           := 0;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9367
diff changeset
  2787
    WorldEdge           := weNone;
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9473
diff changeset
  2788
    LeftImpactTimer     := 0;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9473
diff changeset
  2789
    RightImpactTimer    := 0;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2790
    TurnTimeLeft        := 0;
11913
232b57a70aca Make the timer red when it is the get-away time
Wuzzy <almikes@aol.com>
parents: 11912
diff changeset
  2791
    IsGetAwayTime       := false;
12322
9aa483762025 Fix sndBoring being played when force-ending turn due to victory
Wuzzy <almikes@aol.com>
parents: 12317
diff changeset
  2792
    GameOver            := false;
9672
8663d299ba62 this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
nemo
parents: 9670
diff changeset
  2793
    TurnClockActive     := true;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  2794
    TagTurnTimeLeft     := 0;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2795
    cSuddenDTurns       := 15;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2796
    cDamagePercent      := 100;
4396
3cfd2e15464a After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
nemo
parents: 4390
diff changeset
  2797
    cRopePercent        := 100;
5026
e83d4552625f percentage modifier for get away time
nikin
parents: 5025
diff changeset
  2798
    cGetAwayTime        := 100;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2799
    cMineDudPercent     := 0;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2800
    cTemplateFilter     := 0;
10472
8d04cebedb16 Partially hook up feature size so horrorcat has something to test.
nemo
parents: 10443
diff changeset
  2801
    cFeatureSize        := 50;
10603
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10532
diff changeset
  2802
    cMapGen             := mgRandom;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2803
    cHedgehogTurnTime   := 45000;
4482
34393349f96e Restore millisecond precision for mines time
nemo
parents: 4465
diff changeset
  2804
    cMinesTime          := 3000;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2805
    cMaxAIThinkTime     := 9000;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2806
    cCloudsNumber       := 9;
4792
68f9b331014a sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents: 4782
diff changeset
  2807
    cSDCloudsNumber     := 9;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2808
    cHealthCaseProb     := 35;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2809
    cHealthCaseAmount   := 25;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2810
    cWaterRise          := 47;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2811
    cHealthDecrease     := 5;
10237
282e49f9ce9d sekret feature (test commit)
unc0rr
parents: 10175
diff changeset
  2812
    cAdvancedMapGenMode := false;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2813
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2814
    InitStepsFlags  := 0;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2815
    RealTicks       := 0;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2816
    AttackBar       := 0; // 0 - none, 1 - just bar at the right-down corner, 2 - from weapon
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2817
    cCaseFactor     := 5;  {0..9}
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2818
    cLandMines      := 4;
10955
a60cad2e0d26 change from default of 4 (like land mines) to 0, since it was breaking old scripts.
nemo
parents: 10878
diff changeset
  2819
    cAirMines       := 0;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2820
    cExplosives     := 2;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2821
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2822
    GameState       := Low(TGameState);
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2823
    zoom            := cDefaultZoomLevel;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2824
    ZoomValue       := cDefaultZoomLevel;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2825
    WeaponTooltipTex:= nil;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2826
    cLaserSighting  := false;
12306
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12286
diff changeset
  2827
    cLaserSightingSniper := false;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2828
    cVampiric       := false;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2829
    flagMakeCapture := false;
10633
2f062fac5791 Add that "make screenshots of Land/LandPixels" thing for map creators
nemo
parents: 10625
diff changeset
  2830
    flagDumpLand    := false;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2831
    bBetweenTurns   := false;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2832
    bWaterRising    := false;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2833
    isCursorVisible := false;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2834
    isInLag         := false;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2835
    isPaused        := false;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2836
    isInMultiShoot  := false;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2837
    isSpeed         := false;
9670
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9656
diff changeset
  2838
    isAFK           := false;
7414
a9f18c66ce34 unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
nemo
parents: 7403
diff changeset
  2839
    SpeedStart      := 0;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2840
    fastUntilLag    := false;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7103
diff changeset
  2841
    fastScrolling   := false;
5247
bf6d4bc531d2 Ability to turn camera following gears off
unc0rr
parents: 5238
diff changeset
  2842
    autoCameraOn    := true;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2843
    cSeed           := '';
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2844
    cVolumeDelta    := 0;
13039
aed4b25ff242 Fix volume caption not being shown when hitting mute key
Wuzzy <Wuzzy2@mail.ru>
parents: 12999
diff changeset
  2845
    cMuteToggle     := false;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2846
    cHasFocus       := true;
5296
0bb518ad2da8 At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
nemo
parents: 5294
diff changeset
  2847
    cInactDelay     := 100;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2848
    ReadyTimeLeft   := 0;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  2849
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4611
diff changeset
  2850
    disableLandBack := false;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2851
    ScreenFade      := sfNone;
11519
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11477
diff changeset
  2852
    InCinematicMode := false;
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11477
diff changeset
  2853
    CinematicSteps  := 0;
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11477
diff changeset
  2854
    CinematicBarH   := 0;
11520
663ecfb05df6 Lua API: SetCinematicMode(enable)
sheepluva
parents: 11519
diff changeset
  2855
    CinematicScript := false;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2856
11704
1694b379c83f fix clouds/flakes area not being adjusted after ResizeLand()
sheepluva
parents: 11520
diff changeset
  2857
    initScreenSpaceVars();
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2858
10271
e770bfcf488a whoops, forgot to include this file in commt
sheepluva
parents: 10266
diff changeset
  2859
    dirtyLandTexCount:= 0;
e770bfcf488a whoops, forgot to include this file in commt
sheepluva
parents: 10266
diff changeset
  2860
10625
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10603
diff changeset
  2861
    vobFrameTicks:= 0;
6877
b899393c8450 vob* variables need to be reset
koda
parents: 6828
diff changeset
  2862
    vobFramesCount:= 4;
b899393c8450 vob* variables need to be reset
koda
parents: 6828
diff changeset
  2863
    vobCount:= 0;
b899393c8450 vob* variables need to be reset
koda
parents: 6828
diff changeset
  2864
    vobVelocity:= 10;
b899393c8450 vob* variables need to be reset
koda
parents: 6828
diff changeset
  2865
    vobFallSpeed:= 100;
12189
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12163
diff changeset
  2866
    watFrames:= 1;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12163
diff changeset
  2867
    watFrameTicks:= 0;
12282
c0ace4bf45fa Change water speed range for better precision
KoBeWi <kobewi4e@gmail.com>
parents: 12197
diff changeset
  2868
    watMove:= 100;
6877
b899393c8450 vob* variables need to be reset
koda
parents: 6828
diff changeset
  2869
10625
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10603
diff changeset
  2870
    vobSDFrameTicks:= 0;
5558
49cfd05ccb83 new SD flakes from mikade and a flash when sudden death starts
Henek
parents: 5543
diff changeset
  2871
    vobSDFramesCount:= 4;
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
  2872
    vobSDCount:= 30 * cScreenSpace div LAND_WIDTH;
5558
49cfd05ccb83 new SD flakes from mikade and a flash when sudden death starts
Henek
parents: 5543
diff changeset
  2873
    vobSDVelocity:= 15;
49cfd05ccb83 new SD flakes from mikade and a flash when sudden death starts
Henek
parents: 5543
diff changeset
  2874
    vobSDFallSpeed:= 250;
12189
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12163
diff changeset
  2875
    watSDFrames:= 1;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12163
diff changeset
  2876
    watSDFrameTicks:= 0;
12282
c0ace4bf45fa Change water speed range for better precision
KoBeWi <kobewi4e@gmail.com>
parents: 12197
diff changeset
  2877
    watSDMove:= 100;
4883
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2878
11136
9b5f60bc059e - Fix for iPhone 4S screen size
antonc27 <antonc27@mail.ru>
parents: 11112
diff changeset
  2879
{$IFDEF MOBILE}
9b5f60bc059e - Fix for iPhone 4S screen size
antonc27 <antonc27@mail.ru>
parents: 11112
diff changeset
  2880
    cMinScreenWidth  := min(cScreenWidth, 480);
9b5f60bc059e - Fix for iPhone 4S screen size
antonc27 <antonc27@mail.ru>
parents: 11112
diff changeset
  2881
    cMinScreenHeight := min(cScreenHeight, 320);
9b5f60bc059e - Fix for iPhone 4S screen size
antonc27 <antonc27@mail.ru>
parents: 11112
diff changeset
  2882
{$ELSE}
8358
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2883
    cMinScreenWidth  := min(cScreenWidth, 640);
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2884
    cMinScreenHeight := min(cScreenHeight, 480);
11136
9b5f60bc059e - Fix for iPhone 4S screen size
antonc27 <antonc27@mail.ru>
parents: 11112
diff changeset
  2885
{$ENDIF}
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2886
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2887
    cNewScreenWidth    := cScreenWidth;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2888
    cNewScreenHeight   := cScreenHeight;
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7780
diff changeset
  2889
    cScreenResizeDelay := 0;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6957
diff changeset
  2890
8358
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2891
    // make sure fullscreen resolution is always initialised somehow
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2892
    if cFullscreenWidth = 0 then
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2893
        cFullscreenWidth:= min(cWindowedWidth, 640);
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2894
    if cFullscreenHeight = 0 then
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2895
        cFullscreenHeight:= min(cWindowedHeight, 480);
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2896
10866
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10850
diff changeset
  2897
    SpeechHogNumber:= -1;
8358
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2898
4883
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2899
    LuaGoals:= '';
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7780
diff changeset
  2900
    cMapName:= '';
12711
20dbb3a03e61 extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
nemo
parents: 12708
diff changeset
  2901
    syncedPixelDigest:= 1;
7567
da2aa8355d91 allow lua to specify template by number
nemo
parents: 7495
diff changeset
  2902
da2aa8355d91 allow lua to specify template by number
nemo
parents: 7495
diff changeset
  2903
    LuaTemplateNumber:= 0;
9693
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9672
diff changeset
  2904
12286
b4dde7035fe2 New Lua call: EndTurn to end turn
Wuzzy <almikes@aol.com>
parents: 12282
diff changeset
  2905
    LuaEndTurnRequested:= false;
b4dde7035fe2 New Lua call: EndTurn to end turn
Wuzzy <almikes@aol.com>
parents: 12282
diff changeset
  2906
    LuaNoEndTurnTaunts:= false;
b4dde7035fe2 New Lua call: EndTurn to end turn
Wuzzy <almikes@aol.com>
parents: 12282
diff changeset
  2907
13121
de07c8423beb Lua API: Add SetSoundMask to disable playing certain sounds
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
  2908
    for t:= Low(TSound) to High(TSound) do
de07c8423beb Lua API: Add SetSoundMask to disable playing certain sounds
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
  2909
        MaskedSounds[t]:= false;
de07c8423beb Lua API: Add SetSoundMask to disable playing certain sounds
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
  2910
9693
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9672
diff changeset
  2911
    UIDisplay:= uiAll;
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9672
diff changeset
  2912
    LocalMessage:= 0;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10271
diff changeset
  2913
10532
28651db3f90e fix view limits in stereo 3d
sheepluva
parents: 10526
diff changeset
  2914
    cStereoDepth:= 0;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10271
diff changeset
  2915
    cViewLimitsDebug:= false;
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10472
diff changeset
  2916
    AprilOne := false;
10850
c76ea22ea249 copy to/paste from system clipboard (via frontend)
sheepluva
parents: 10820
diff changeset
  2917
11154
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2918
    // initialize pointers to nil
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2919
    // (don't rely on implicit init of fpc, because that one only happens ONCE when used as lib)
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2920
    CurAmmoGear:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2921
    lastGearByUID:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2922
    GearsList:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2923
    CurrentTeam:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2924
    PreviousTeam:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2925
    CurrentHedgehog:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2926
    FollowGear:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2927
    lastVisualGearByUID:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2928
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2929
    ChefHatTexture:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2930
    CrosshairTexture:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2931
    GenericHealthTexture:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2932
    WeaponTooltipTex:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2933
    HHTexture:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2934
    LandBackSurface:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2935
    ConfirmTexture:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2936
    MissionIcons:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2937
    ropeIconTex:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2938
12844
22cc3d82905a Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo
parents: 12838
diff changeset
  2939
    SDLWindow:= nil;
22cc3d82905a Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo
parents: 12838
diff changeset
  2940
    SDLGLContext:= nil;
22cc3d82905a Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo
parents: 12838
diff changeset
  2941
11154
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2942
    for i:= Low(ClansArray) to High(ClansArray) do
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2943
        begin
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2944
        ClansArray[i]:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2945
        end;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2946
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11704
diff changeset
  2947
    SpawnClansArray:= ClansArray;
f48408dcea36 create forts in random order
sheepluva
parents: 11704
diff changeset
  2948
11154
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2949
    for i:= Low(TeamsArray) to High(TeamsArray) do
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2950
        begin
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2951
        TeamsArray[i]:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2952
        end;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2953
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2954
    for i:= Low(CountTexz) to High(CountTexz) do
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2955
        begin
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2956
        CountTexz[i]:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2957
        end;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2958
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2959
end;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2960
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2961
procedure freeModule;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2962
begin
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2963
end;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2964
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4371
diff changeset
  2965
end.