hedgewars/uVisualGearsList.pas
author Wuzzy <Wuzzy2@mail.ru>
Sat, 21 Oct 2017 17:21:34 +0200
changeset 12727 23fb2179945f
parent 12110 f214d6315b71
child 13040 a87d3119c962
permissions -rw-r--r--
Sniper rifle mission: Fix targets spawning twice in dynamite scenes, jacking up the total amount of targets
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uVisualGearsList;
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interface
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uses uTypes;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType): PVisualGear; inline;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord): PVisualGear; inline;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean): PVisualGear; inline;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean; Layer: LongInt): PVisualGear;
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procedure DeleteVisualGear(Gear: PVisualGear);
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function  VisualGearByUID(uid : Longword) : PVisualGear;
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const
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    cExplFrameTicks = 110;
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var VGCounter: LongWord;
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    VisualGearLayers: array[0..6] of PVisualGear;
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implementation
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uses uCollisions, uFloat, uVariables, uConsts, uTextures, uVisualGearsHandlers, uScript;
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function AddVisualGear(X, Y: LongInt; Kind: TVisualGearType): PVisualGear; inline;
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begin
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    // adjust some visual gear types if underwater
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    if CheckCoordInWater(X, Y) and ((Kind = vgtBeeTrace) or (Kind = vgtSmokeTrace) or (Kind = vgtEvilTrace)) then
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        Kind:= vgtBubble;
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    AddVisualGear:= AddVisualGear(X, Y, Kind, 0, false, -1);
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end;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord): PVisualGear; inline;
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begin
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    AddVisualGear:= AddVisualGear(X, Y, Kind, State, false, -1);
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end;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean): PVisualGear; inline;
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begin
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    AddVisualGear:= AddVisualGear(X, Y, Kind, State, Critical, -1);
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end;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean; Layer: LongInt): PVisualGear;
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var gear: PVisualGear;
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    t: Longword;
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    sp: real;
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begin
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AddVisualGear:= nil;
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if ((GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) or fastScrolling) and // we are scrolling now
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   ((Kind <> vgtCloud) and (not Critical)) then
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       exit;
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if ((cReducedQuality and rqAntiBoom) <> 0) and
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   (not Critical) and
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   (not (Kind in
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   [vgtTeamHealthSorter,
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    vgtSmallDamageTag,
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    vgtSpeechBubble,
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    vgtHealthTag,
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    vgtExplosion,
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    vgtSmokeTrace,
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    vgtEvilTrace,
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    vgtNote,
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    vgtFeather,
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    vgtSmoothWindBar])) then
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        exit;
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inc(VGCounter);
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New(gear);
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FillChar(gear^, sizeof(TVisualGear), 0);
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gear^.X:= real(X);
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gear^.Y:= real(Y);
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gear^.Kind := Kind;
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gear^.doStep:= doStepVGHandlers[Kind];
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gear^.Tint:= $FFFFFFFF;
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gear^.uid:= VGCounter;
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with gear^ do
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    case Kind of
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    vgtFlake:
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                begin
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                Timer:= 0;
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                tdX:= 0;
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                tdY:= 0;
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                Scale:= 1.0;
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                if SuddenDeathDmg then
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                    begin
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                    if vobSDFrameTicks > 0 then
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                        FrameTicks:= random(vobSDFrameTicks);
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                    Frame:= random(vobSDFramesCount);
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                    end
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                else
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                    begin
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                    if vobFrameTicks > 0 then
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                        FrameTicks:= random(vobFrameTicks);
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                    Frame:= random(vobFramesCount);
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                    end;
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                Angle:= random(360);
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                dx:= 0.0000038654705 * random(10000);
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                dy:= 0.000003506096 * random(7000);
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                if random(2) = 0 then
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                    dx := -dx;
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                if SuddenDeathDmg then
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                    dAngle:= (random(2) * 2 - 1) * (vobSDVelocity + random(vobSDVelocity)) / 1000
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                else
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                    dAngle:= (random(2) * 2 - 1) * (vobVelocity + random(vobVelocity)) / 1000
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                end;
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    vgtCloud:
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                begin
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                Frame:= random(4);
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                dx:= 0.5 + 0.1 * random(5); // how much the cloud will be affected by wind
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                timer:= random(4096);
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                Scale:= 1.0
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                end;
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    vgtExplPart,
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    vgtExplPart2:
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                begin
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                t:= random(1024);
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                sp:= 0.001 * (random(95) + 70);
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                dx:= hwFloat2Float(AngleSin(t)) * sp;
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                dy:= hwFloat2Float(AngleCos(t)) * sp;
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                if random(2) = 0 then
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                    dx := -dx;
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                if random(2) = 0 then
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                    dy := -dy;
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                Frame:= 7 - random(3);
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                FrameTicks:= cExplFrameTicks
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                end;
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        vgtFire:
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                begin
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                t:= random(1024);
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                sp:= 0.001 * (random(85) + 95);
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                dx:= hwFloat2Float(AngleSin(t)) * sp;
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                dy:= hwFloat2Float(AngleCos(t)) * sp;
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                if random(2) = 0 then
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                    dx := -dx;
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                if random(2) = 0 then
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                    dy := -dy;
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                FrameTicks:= 650 + random(250);
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                Frame:= random(8)
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                end;
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         vgtEgg:
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                begin
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                t:= random(1024);
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                sp:= 0.001 * (random(85) + 95);
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                dx:= hwFloat2Float(AngleSin(t)) * sp;
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                dy:= hwFloat2Float(AngleCos(t)) * sp;
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                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   167
                    dx := -dx;
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unc0rr
parents:
diff changeset
   168
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   169
                    dy := -dy;
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unc0rr
parents:
diff changeset
   170
                FrameTicks:= 650 + random(250);
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unc0rr
parents:
diff changeset
   171
                Frame:= 1
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unc0rr
parents:
diff changeset
   172
                end;
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unc0rr
parents:
diff changeset
   173
        vgtShell: FrameTicks:= 500;
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unc0rr
parents:
diff changeset
   174
    vgtSmallDamageTag:
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unc0rr
parents:
diff changeset
   175
                begin
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unc0rr
parents:
diff changeset
   176
                gear^.FrameTicks:= 1100
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unc0rr
parents:
diff changeset
   177
                end;
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unc0rr
parents:
diff changeset
   178
    vgtBubble:
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unc0rr
parents:
diff changeset
   179
                begin
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unc0rr
parents:
diff changeset
   180
                dx:= 0.0000038654705 * random(10000);
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unc0rr
parents:
diff changeset
   181
                dy:= 0;
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unc0rr
parents:
diff changeset
   182
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   183
                    dx := -dx;
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unc0rr
parents:
diff changeset
   184
                FrameTicks:= 250 + random(1751);
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unc0rr
parents:
diff changeset
   185
                Frame:= random(5)
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unc0rr
parents:
diff changeset
   186
                end;
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unc0rr
parents:
diff changeset
   187
    vgtSteam:
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unc0rr
parents:
diff changeset
   188
                begin
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unc0rr
parents:
diff changeset
   189
                dx:= 0.0000038654705 * random(10000);
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unc0rr
parents:
diff changeset
   190
                dy:= 0.001 * (random(85) + 95);
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unc0rr
parents:
diff changeset
   191
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   192
                    dx := -dx;
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unc0rr
parents:
diff changeset
   193
                Frame:= 7 - random(3);
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unc0rr
parents:
diff changeset
   194
                FrameTicks:= cExplFrameTicks * 2;
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unc0rr
parents:
diff changeset
   195
                end;
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unc0rr
parents:
diff changeset
   196
    vgtAmmo:
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unc0rr
parents:
diff changeset
   197
                begin
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unc0rr
parents:
diff changeset
   198
                alpha:= 1.0;
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unc0rr
parents:
diff changeset
   199
                scale:= 1.0
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unc0rr
parents:
diff changeset
   200
                end;
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unc0rr
parents:
diff changeset
   201
  vgtSmokeWhite,
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unc0rr
parents:
diff changeset
   202
  vgtSmoke:
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unc0rr
parents:
diff changeset
   203
                begin
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unc0rr
parents:
diff changeset
   204
                Scale:= 1.0;
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unc0rr
parents:
diff changeset
   205
                dx:= 0.0002 * (random(45) + 10);
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unc0rr
parents:
diff changeset
   206
                dy:= 0.0002 * (random(45) + 10);
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unc0rr
parents:
diff changeset
   207
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   208
                    dx := -dx;
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unc0rr
parents:
diff changeset
   209
                Frame:= 7 - random(2);
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unc0rr
parents:
diff changeset
   210
                FrameTicks:= cExplFrameTicks * 2;
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unc0rr
parents:
diff changeset
   211
                end;
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unc0rr
parents:
diff changeset
   212
  vgtDust:
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unc0rr
parents:
diff changeset
   213
                begin
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unc0rr
parents:
diff changeset
   214
                dx:= 0.005 * (random(15) + 10);
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unc0rr
parents:
diff changeset
   215
                dy:= 0.001 * (random(40) + 20);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   216
                if random(2) = 0 then dx := -dx;
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unc0rr
parents:
diff changeset
   217
                if random(2) = 0 then Tag:= 1
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unc0rr
parents:
diff changeset
   218
                else Tag:= -1;
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unc0rr
parents:
diff changeset
   219
                Frame:= 7 - random(2);
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unc0rr
parents:
diff changeset
   220
                FrameTicks:= random(20) + 15;
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unc0rr
parents:
diff changeset
   221
                end;
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unc0rr
parents:
diff changeset
   222
  vgtSplash:
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unc0rr
parents:
diff changeset
   223
                begin
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unc0rr
parents:
diff changeset
   224
                dx:= 0;
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unc0rr
parents:
diff changeset
   225
                dy:= 0;
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unc0rr
parents:
diff changeset
   226
                FrameTicks:= 740;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   227
                Frame:= 19;
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unc0rr
parents:
diff changeset
   228
                Scale:= 0.75;
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unc0rr
parents:
diff changeset
   229
                Timer:= 1;
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unc0rr
parents:
diff changeset
   230
                end;
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unc0rr
parents:
diff changeset
   231
    vgtDroplet:
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unc0rr
parents:
diff changeset
   232
                begin
11857
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   233
                // old dx & dy calcs
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   234
                // dx:= 0.001 * (random(180) - 90);
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   235
                // dy:= -0.001 * (random(160) + 40);
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   236
                // => min speed ~ 0.098, max speed ~ 0.218, speed range ~ 0.120
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   237
                // => min angle(4096) ~ 129, max angle ~ 1919, angle range ~ 1790
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   238
                dx:= 0.001 * (98 + random(121)); // speed
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   239
                Frame:= 129 + random(1791); // angle
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   240
                dy:= -dx * hwFloat2Float(AngleSin(Frame));
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   241
                // divide by 2 to create an eliptic shape
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   242
                dx:=  dx * hwFloat2Float(AngleCos(Frame)) / 2;
9287
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unc0rr
parents:
diff changeset
   243
                FrameTicks:= 250 + random(1751);
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unc0rr
parents:
diff changeset
   244
                Frame:= random(3)
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unc0rr
parents:
diff changeset
   245
                end;
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unc0rr
parents:
diff changeset
   246
   vgtBeeTrace:
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unc0rr
parents:
diff changeset
   247
                begin
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unc0rr
parents:
diff changeset
   248
                FrameTicks:= 1000;
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unc0rr
parents:
diff changeset
   249
                Frame:= random(16);
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unc0rr
parents:
diff changeset
   250
                end;
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unc0rr
parents:
diff changeset
   251
    vgtSmokeRing:
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unc0rr
parents:
diff changeset
   252
                begin
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unc0rr
parents:
diff changeset
   253
                dx:= 0;
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unc0rr
parents:
diff changeset
   254
                dy:= 0;
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unc0rr
parents:
diff changeset
   255
                FrameTicks:= 600;
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unc0rr
parents:
diff changeset
   256
                Timer:= 0;
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unc0rr
parents:
diff changeset
   257
                Frame:= 0;
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unc0rr
parents:
diff changeset
   258
                scale:= 0.6;
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unc0rr
parents:
diff changeset
   259
                alpha:= 1;
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unc0rr
parents:
diff changeset
   260
                angle:= random(360);
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unc0rr
parents:
diff changeset
   261
                end;
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unc0rr
parents:
diff changeset
   262
     vgtFeather:
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unc0rr
parents:
diff changeset
   263
                begin
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unc0rr
parents:
diff changeset
   264
                t:= random(1024);
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unc0rr
parents:
diff changeset
   265
                sp:= 0.001 * (random(85) + 95);
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unc0rr
parents:
diff changeset
   266
                dx:= hwFloat2Float(AngleSin(t)) * sp;
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unc0rr
parents:
diff changeset
   267
                dy:= hwFloat2Float(AngleCos(t)) * sp;
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unc0rr
parents:
diff changeset
   268
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   269
                    dx := -dx;
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unc0rr
parents:
diff changeset
   270
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   271
                    dy := -dy;
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unc0rr
parents:
diff changeset
   272
                FrameTicks:= 650 + random(250);
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unc0rr
parents:
diff changeset
   273
                Frame:= 1
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   274
                end;
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unc0rr
parents:
diff changeset
   275
  vgtHealthTag:
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unc0rr
parents:
diff changeset
   276
                begin
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unc0rr
parents:
diff changeset
   277
                Frame:= 0;
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unc0rr
parents:
diff changeset
   278
                Timer:= 1500;
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unc0rr
parents:
diff changeset
   279
                dY:= -0.08;
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unc0rr
parents:
diff changeset
   280
                dX:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   281
                //gear^.Z:= 2002;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   282
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   283
  vgtSmokeTrace,
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unc0rr
parents:
diff changeset
   284
  vgtEvilTrace:
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unc0rr
parents:
diff changeset
   285
                begin
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unc0rr
parents:
diff changeset
   286
                gear^.X:= gear^.X - 16;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   287
                gear^.Y:= gear^.Y - 16;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   288
                gear^.State:= 8;
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unc0rr
parents:
diff changeset
   289
                //gear^.Z:= cSmokeZ
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   290
                end;
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unc0rr
parents:
diff changeset
   291
vgtBigExplosion:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   292
                begin
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unc0rr
parents:
diff changeset
   293
                gear^.Angle:= random(360);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   294
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   295
      vgtChunk:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   296
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   297
                gear^.Frame:= random(4);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   298
                t:= random(1024);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   299
                sp:= 0.001 * (random(85) + 47);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   300
                dx:= hwFloat2Float(AngleSin(t)) * sp;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   301
                dy:= hwFloat2Float(AngleCos(t)) * sp * -2;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   302
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   303
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   304
                end;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9960
diff changeset
   305
      vgtNote:
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   306
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   307
                dx:= 0.005 * (random(15) + 10);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   308
                dy:= -0.001 * (random(40) + 20);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   309
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   310
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   311
                Frame:= random(4);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   312
                FrameTicks:= random(2000) + 1500;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   313
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   314
  vgtBulletHit:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   315
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   316
                dx:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   317
                dy:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   318
                FrameTicks:= 350;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   319
                Frame:= 7;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   320
                Angle:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   321
                end;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9960
diff changeset
   322
vgtSmoothWindBar:
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   323
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   324
                Angle:= hwFloat2Float(cMaxWindSpeed)*2 / 1440; // seems rate below is supposed to change wind bar at 1px per 10ms. Max time, 1440ms. This tries to match the rate of change
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   325
                Tag:= hwRound(cWindSpeed * 72 / cMaxWindSpeed);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   326
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   327
 vgtStraightShot:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   328
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   329
                Angle:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   330
                Scale:= 1.0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   331
                dx:= 0.001 * random(45);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   332
                dy:= 0.001 * (random(20) + 25);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   333
                State:= ord(sprHealth);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   334
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   335
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   336
                Frame:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   337
                FrameTicks:= random(750) + 1250;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   338
                State:= ord(sprSnowDust);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   339
                end;
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   340
  vgtNoPlaceWarn:
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   341
                begin
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   342
                FrameTicks:= 2000;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   343
                Tint:= $FF0000FF;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   344
                Scale:= 1.0;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   345
                end;
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   346
        end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   347
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   348
if State <> 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   349
    gear^.State:= State;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   350
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   351
case Gear^.Kind of
12110
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11880
diff changeset
   352
    vgtFlake: 
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11880
diff changeset
   353
              if random(3) = 0 then
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   354
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   355
                  gear^.Scale:= 0.5;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   356
                  gear^.Layer:= 0   // 33% - far back
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   357
                  end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   358
              else if random(3) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   359
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   360
                  gear^.Scale:= 0.8;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   361
                  gear^.Layer:= 4   // 22% - mid-distance
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   362
                  end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   363
              else if random(3) <> 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   364
                  gear^.Layer:= 5  // 30% - just behind land
12110
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11880
diff changeset
   365
              else if (not cFlattenFlakes) and (random(2) = 0) then
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   366
                  gear^.Layer:= 6   // 7% - just in front of land
12110
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11880
diff changeset
   367
              else if not cFlattenFlakes then
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   368
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   369
                  gear^.Scale:= 1.5;
12110
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11880
diff changeset
   370
                  gear^.Layer:= 2  // 7% - close up
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11880
diff changeset
   371
                  end
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11880
diff changeset
   372
              else begin 
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11880
diff changeset
   373
                   gear^.Layer:= 0;
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11880
diff changeset
   374
                   gear^.Scale:= 0.5
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11880
diff changeset
   375
                   end;
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   376
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   377
    vgtCloud: if cFlattenClouds then gear^.Layer:= 5
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   378
              else if random(3) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   379
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   380
                  gear^.Scale:= 0.25;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   381
                  gear^.Layer:= 0
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   382
                  end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   383
              else if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   384
                  gear^.Layer:= 5
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   385
              else
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   386
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   387
                  gear^.Scale:= 0.4;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   388
                  gear^.Layer:= 4
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   389
                  end;
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   390
    vgtNoPlaceWarn: gear^.Layer:= 6;
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   391
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   392
    // 0: this layer is very distant in the background when in stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   393
    vgtTeamHealthSorter,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   394
    vgtSmoothWindBar: gear^.Layer:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   395
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   396
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   397
    // 1: this layer is on the land level (which is close but behind the screen plane) when stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   398
    vgtSmokeTrace,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   399
    vgtEvilTrace,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   400
    vgtLineTrail,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   401
    vgtSmoke,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   402
    vgtSmokeWhite,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   403
    vgtDust,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   404
    vgtFire,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   405
    vgtSplash,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   406
    vgtDroplet,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   407
    vgtBubble: gear^.Layer:= 1;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   408
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   409
    // 3: this layer is on the screen plane (depth = 0) when stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   410
    vgtSpeechBubble,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   411
    vgtSmallDamageTag,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   412
    vgtHealthTag,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   413
    vgtStraightShot,
10876
d012728b89b9 draw birdy's feathers in low quality mode too
sheepluva
parents: 10634
diff changeset
   414
    vgtFeather,
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   415
    vgtChunk: gear^.Layer:= 3;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   416
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   417
    // 2: this layer is outside the screen when stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   418
    vgtExplosion,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   419
    vgtBigExplosion,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   420
    vgtExplPart,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   421
    vgtExplPart2,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   422
    vgtSteam,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   423
    vgtAmmo,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   424
    vgtShell,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   425
    vgtEgg,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   426
    vgtBeeTrace,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   427
    vgtSmokeRing,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   428
    vgtNote,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   429
    vgtBulletHit,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   430
    vgtCircle: gear^.Layer:= 2
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   431
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   432
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9287
diff changeset
   433
if Layer <> -1 then gear^.Layer:= Layer;
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9287
diff changeset
   434
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   435
if VisualGearLayers[gear^.Layer] <> nil then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   436
    begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   437
    VisualGearLayers[gear^.Layer]^.PrevGear:= gear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   438
    gear^.NextGear:= VisualGearLayers[gear^.Layer]
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   439
    end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   440
VisualGearLayers[gear^.Layer]:= gear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   441
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   442
AddVisualGear:= gear;
11880
2eac7a96b342 Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Wuzzy <almikes@aol.com>
parents: 11857
diff changeset
   443
ScriptCall('onVisualGearAdd', gear^.uid);
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   444
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   445
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   446
procedure DeleteVisualGear(Gear: PVisualGear);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   447
begin
11880
2eac7a96b342 Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Wuzzy <almikes@aol.com>
parents: 11857
diff changeset
   448
    ScriptCall('onVisualGearDelete', Gear^.uid);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
diff changeset
   449
    FreeAndNilTexture(Gear^.Tex);
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   450
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   451
    if Gear^.NextGear <> nil then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   452
        Gear^.NextGear^.PrevGear:= Gear^.PrevGear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   453
    if Gear^.PrevGear <> nil then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   454
        Gear^.PrevGear^.NextGear:= Gear^.NextGear
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   455
    else
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   456
        VisualGearLayers[Gear^.Layer]:= Gear^.NextGear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   457
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   458
    if lastVisualGearByUID = Gear then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   459
        lastVisualGearByUID:= nil;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   460
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   461
    Dispose(Gear);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   462
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   463
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   464
function  VisualGearByUID(uid : Longword) : PVisualGear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   465
var vg: PVisualGear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   466
    i: LongWord;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   467
begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   468
VisualGearByUID:= nil;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   469
if uid = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   470
    exit;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   471
if (lastVisualGearByUID <> nil) and (lastVisualGearByUID^.uid = uid) then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   472
    begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   473
    VisualGearByUID:= lastVisualGearByUID;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   474
    exit
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   475
    end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   476
// search in an order that is more likely to return layers they actually use.  Could perhaps track statistically AddVisualGear in uScript, since that is most likely the ones they want
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   477
for i:= 2 to 5 do
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   478
    begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   479
    vg:= VisualGearLayers[i mod 4];
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   480
    while vg <> nil do
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   481
        begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   482
        if vg^.uid = uid then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   483
            begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   484
            lastVisualGearByUID:= vg;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   485
            VisualGearByUID:= vg;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   486
            exit
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   487
            end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   488
        vg:= vg^.NextGear
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   489
        end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   490
    end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   491
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   492
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   493
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   494
end.