author | nemo |
Sun, 26 Jun 2011 19:42:44 -0400 | |
changeset 5325 | 261b79ba22b1 |
parent 4872 | 6b2fb9f0054a |
child 5598 | 265429f7ba85 |
permissions | -rw-r--r-- |
4872 | 1 |
-- enable awesome translaction support so we can use loc() wherever we want |
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loadfile(GetDataPath() .. "Scripts/Locale.lua")() |
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local moveTimer = 0 |
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local leftOn = false |
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local rightOn = false |
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local upOn = false |
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local downOn = false |
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local shotsMax = 10 |
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local shotsLeft = 50 |
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local TimeLeftCounter = 0 |
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local TimeLeft = 30--000 |
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local stopMovement = false |
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local tumbleStarted = false |
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------------------------ |
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function GetSpeed() |
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dx, dy = GetGearVelocity(CurrentHedgehog) |
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x = dx*dx |
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y = dy*dy |
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z = x+y |
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z = z*100 |
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k = z%1 |
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if k ~= 0 then |
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z = z - k |
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end |
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return(z) |
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end |
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function onGameInit() |
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--Theme = "Hell" |
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end |
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function onGameStart() |
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5325
261b79ba22b1
Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
nemo
parents:
4872
diff
changeset
|
46 |
ShowMission("TUMBLER", "a Hedgewars mini-game", "- Use the arrow keys to move|- Use [enter] and [backspace] to fire", 4, 4000) |
4872 | 47 |
end |
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function onHJump() |
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if (shotsLeft > 0) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) then -- seems to not work with a hedgehog nil chek |
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shotsLeft = shotsLeft - 1 |
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AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtMortar, 0, 0, 0, 1) |
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AddCaption(loc("Shots Left: ") .. shotsLeft) |
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end |
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end |
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function onLJump() |
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if (shotsLeft > 0) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) then -- seems to not work with a hedgehog nil chek |
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dx, dy = GetGearVelocity(CurrentHedgehog) |
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--boosts in the direction you're already going |
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--[[if dx >= 0 then |
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x = -15 |
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elseif dx < 0 then |
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x = 15 |
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end |
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if dy >= 0 then |
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y = -15 |
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elseif dy < 0 then |
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y = 15 |
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end]] |
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-- this repositions where the explosions are going to appear |
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-- based on the users INTENDED (keypress) direction |
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-- thus allowing to boost yourself or change direction with |
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-- a blast |
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-- naturally, it's also an anti-hog weapon |
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x = 0 |
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y = 0 |
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if leftOn == true then |
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x = x + 15 |
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end |
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if rightOn == true then |
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x = x - 15 |
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end |
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if upOn == true then |
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y = y + 15 |
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end |
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if downOn == true then |
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y = y - 15 |
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end |
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shotsLeft = shotsLeft - 1 |
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AddGear((GetX(CurrentHedgehog) + x), (GetY(CurrentHedgehog) + y), gtGrenade, 0, 0, 0, 1) |
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AddCaption(loc("Shots Left: ") .. shotsLeft) |
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end |
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end |
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function onLeft() |
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if (CurrentHedgehog ~= nil) and (stopMovement == false) then |
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leftOn = true |
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end |
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end |
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function onRight() |
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if (CurrentHedgehog ~= nil) and (stopMovement == false) then |
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rightOn = true |
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end |
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end |
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function onUp() |
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if (CurrentHedgehog ~= nil) and (stopMovement == false) then |
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upOn = true |
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end |
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end |
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function onDown() |
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if (CurrentHedgehog ~= nil) and (stopMovement == false) then |
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downOn = true |
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end |
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end |
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function onDownUp() |
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downOn = false |
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end |
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function onUpUp() |
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upOn = false |
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end |
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function onLeftUp() |
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leftOn = false |
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end |
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function onRightUp() |
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rightOn = false |
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end |
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function onNewTurn() |
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shotsLeft = shotsMax |
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stopMovement = false |
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tumbleStarted = false |
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--SetInputMask(band(0xFFFFFFFF, bnot(gmAnimate+gmAttack+gmDown+gmHJump+gmLeft+gmLJump+gmPrecise+gmRight+gmSlot+gmSwitch+gmTimer+gmUp+gmWeapon))) |
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--AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1) |
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end |
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function onGameTick() |
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-- start the player tumbling with a boom once their turn has actually begun |
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if tumbleStarted == false then |
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if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then |
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AddCaption("Good to go!") |
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tumbleStarted = true |
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TimeLeft = 45 |
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AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1) |
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end |
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end |
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if (CurrentHedgehog ~= nil) and (tumbleStarted == true) then |
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5325
261b79ba22b1
Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
nemo
parents:
4872
diff
changeset
|
167 |
--AddCaption(LOC_NOT("Speed: ") .. GetSpeed()) |
4872 | 168 |
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-- Calculate and display turn time |
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TimeLeftCounter = TimeLeftCounter + 1 |
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if TimeLeftCounter == 1000 then |
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TimeLeftCounter = 0 |
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TimeLeft = TimeLeft - 1 |
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if TimeLeft >= 0 then |
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--TurnTimeLeft = TimeLeft |
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AddCaption(loc("Time Left: ") .. TimeLeft) |
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end |
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end |
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--if TimeLeft >= 0 then |
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-- --TurnTimeLeft = TimeLeft |
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5325
261b79ba22b1
Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
nemo
parents:
4872
diff
changeset
|
184 |
-- AddCaption(LOC_NOT("Time Left: ") .. TimeLeft) |
4872 | 185 |
--end |
186 |
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5325
261b79ba22b1
Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
nemo
parents:
4872
diff
changeset
|
187 |
--ShowMission("TUMBLER", "v0.2", LOC_NOT("Speed: ") .. GetSpeed() .. "|" .. LOC_NOT("Ammo: ") .. shotsLeft, 4, 0) |
4872 | 188 |
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if TimeLeft == 0 then |
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stopMovement = true |
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upOn = false |
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down = false |
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leftOn = false |
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rightOn = false |
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end |
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-- handle movement based on IO |
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moveTimer = moveTimer + 1 |
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if moveTimer == 100 then -- 100 |
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moveTimer = 0 |
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dx, dy = GetGearVelocity(CurrentHedgehog) |
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dxlimit = 0.4 |
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dylimit = 0.4 |
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if dx > dxlimit then |
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dx = dxlimit |
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end |
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if dy > dylimit then |
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dy = dylimit |
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end |
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if dx < -dxlimit then |
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dx = -dxlimit |
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end |
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if dy < -dylimit then |
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dy = -dylimit |
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end |
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if leftOn == true then |
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dx = dx - 0.1 |
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end |
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if rightOn == true then |
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dx = dx + 0.1 |
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end |
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if upOn == true then |
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dy = dy - 0.1 |
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end |
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if downOn == true then |
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dy = dy + 0.1 |
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end |
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--if leftOn == true then |
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-- dx = dx - 0.04 |
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--end |
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--if rightOn == true then |
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-- dx = dx + 0.04 |
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--end |
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--if upOn == true then |
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-- dy = dy - 0.1 |
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--end |
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--if downOn == true then |
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-- dy = dy + 0.06 |
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--end |
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SetGearVelocity(CurrentHedgehog, dx, dy) |
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end |
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end |
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end |
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function onGearDamage(gear, damage) |
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if gear == CurrentHedgehog then |
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-- You are now tumbling |
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end |
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end |
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function onGearAdd(gear) |
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end |
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function onGearDelete(gear) |
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if CurrentHedgehog ~= nil then |
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FollowGear(CurrentHedgehog) |
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end |
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end |