author | koda |
Fri, 08 Jan 2010 03:38:01 +0000 | |
changeset 2687 | 28b8330b8af1 |
parent 2683 | bad2a30d5d6c |
permissions | -rw-r--r-- |
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/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997-2009 Sam Lantinga |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Lesser General Public |
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License as published by the Free Software Foundation; either |
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version 2.1 of the License, or (at your option) any later version. |
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Lesser General Public License for more details. |
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You should have received a copy of the GNU Lesser General Public |
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License along with this library; if not, write to the Free Software |
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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Sam Lantinga, mods for Hedgewars by Vittorio Giovara |
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slouken@libsdl.org, vittorio.giovara@gmail.com |
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*/ |
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#import <UIKit/UIKit.h> |
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#include "SDL_stdinc.h" |
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#include "SDL_mouse.h" |
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#include "SDL_mouse_c.h" |
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#include "SDL_events.h" |
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#import "CGPointUtils.h" |
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#if SDL_IPHONE_MULTIPLE_MICE |
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#define MAX_SIMULTANEOUS_TOUCHES 5 |
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#else |
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#define MAX_SIMULTANEOUS_TOUCHES 1 |
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#endif |
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// constants for telling which input has been received |
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#define kMinimumPinchDelta 100 |
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#define kMinimumGestureLength 20 |
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#define kMaximumVariance 4 |
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injection of custom code in SDL for iPhone in order to implement our frontend
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/* *INDENT-OFF* */ |
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//#if SDL_IPHONE_KEYBOARD |
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//@interface SDL_uikitview : UIView<UITextFieldDelegate> { |
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//#else |
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@interface SDL_uikitview : UIView { |
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//#endif |
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SDL_Mouse mice[MAX_SIMULTANEOUS_TOUCHES]; |
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CGFloat initialDistance; |
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CGPoint gestureStartPoint; |
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#if SDL_IPHONE_KEYBOARD |
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UITextField *textField; |
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BOOL keyboardVisible; |
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#endif |
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} |
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-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; |
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-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; |
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-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; |
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// see initWithFrame for why "+" |
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+(void) attackButtonPressed; |
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+(void) attackButtonReleased; |
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@property CGFloat initialDistance; |
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@property CGPoint gestureStartPoint; |
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#if SDL_IPHONE_KEYBOARD |
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- (void)showKeyboard; |
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- (void)hideKeyboard; |
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- (void)initializeKeyboard; |
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@property (readonly) BOOL keyboardVisible; |
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#endif |
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@end |
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/* *INDENT-ON* */ |