author | unc0rr |
Sun, 21 Jan 2007 19:51:02 +0000 | |
changeset 351 | 29bc9c36ad5f |
parent 316 | 57d50189ad86 |
child 358 | 236bbd12d4d9 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
2 |
* Hedgewars, a worms-like game |
|
70 | 3 |
* Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
19 |
unit uLand; |
|
20 |
interface |
|
351 | 21 |
uses SDLh, uLandTemplates, uFloat; |
4 | 22 |
{$include options.inc} |
23 |
type TLandArray = packed array[0..1023, 0..2047] of LongWord; |
|
155
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
24 |
TPreview = packed array[0..127, 0..31] of byte; |
4 | 25 |
|
26 |
var Land: TLandArray; |
|
27 |
LandSurface: PSDL_Surface; |
|
155
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
28 |
Preview: TPreview; |
4 | 29 |
|
37 | 30 |
procedure GenMap; |
155
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
31 |
procedure GenPreview; |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
32 |
|
4 | 33 |
|
34 |
implementation |
|
316 | 35 |
uses uConsole, uStore, uMisc, uConsts, uRandom, uTeams, uLandObjects, uSHA, uIO; |
4 | 36 |
|
37 |
type TPixAr = record |
|
38 |
Count: Longword; |
|
22 | 39 |
ar: array[0..Pred(cMaxEdgePoints)] of TPoint; |
4 | 40 |
end; |
41 |
||
37 | 42 |
procedure LogLandDigest; |
316 | 43 |
var ctx: TSHA1Context; |
44 |
dig: TSHA1Digest; |
|
45 |
s: shortstring; |
|
37 | 46 |
begin |
316 | 47 |
SHA1Init(ctx); |
48 |
SHA1Update(ctx, @Land, sizeof(Land)); |
|
49 |
dig:= SHA1Final(ctx); |
|
50 |
s:= '{'+inttostr(dig[0])+':' |
|
51 |
+inttostr(dig[1])+':' |
|
52 |
+inttostr(dig[2])+':' |
|
53 |
+inttostr(dig[3])+':' |
|
54 |
+inttostr(dig[4])+'}'; |
|
55 |
SendIPC('M' + s) |
|
37 | 56 |
end; |
57 |
||
89 | 58 |
procedure DrawBezierEdge(var pa: TPixAr; Color: Longword); |
4 | 59 |
var x, y, i: integer; |
351 | 60 |
tx, ty, vx, vy, vlen, t: hwFloat; |
61 |
r1, r2, r3, r4: hwFloat; |
|
62 |
x1, y1, x2, y2, cx1, cy1, cx2, cy2, tsq, tcb: hwFloat; |
|
4 | 63 |
begin |
64 |
vx:= 0; |
|
65 |
vy:= 0; |
|
66 |
with pa do |
|
67 |
for i:= 0 to Count-2 do |
|
68 |
begin |
|
351 | 69 |
vlen:= Distance(ar[i + 1].x - ar[i].X, ar[i + 1].y - ar[i].y); |
70 |
t:= Distance(ar[i + 1].x - ar[i + 2].X,ar[i + 1].y - ar[i + 2].y); |
|
4 | 71 |
if t<vlen then vlen:= t; |
351 | 72 |
vlen:= vlen * _1div3; |
4 | 73 |
tx:= ar[i+2].X - ar[i].X; |
74 |
ty:= ar[i+2].y - ar[i].y; |
|
351 | 75 |
t:= Distance(tx, ty); |
76 |
if t.QWordValue = 0 then |
|
4 | 77 |
begin |
351 | 78 |
tx:= -tx * 10000; |
79 |
ty:= -ty * 10000; |
|
4 | 80 |
end else |
81 |
begin |
|
351 | 82 |
t:= 1/t; |
83 |
tx:= -tx * t; |
|
84 |
ty:= -ty * t; |
|
4 | 85 |
end; |
351 | 86 |
t:= vlen; |
87 |
tx:= tx * t; |
|
88 |
ty:= ty * t; |
|
4 | 89 |
x1:= ar[i].x; |
90 |
y1:= ar[i].y; |
|
91 |
x2:= ar[i + 1].x; |
|
92 |
y2:= ar[i + 1].y; |
|
351 | 93 |
cx1:= ar[i].X + hwRound(vx); |
94 |
cy1:= ar[i].y + hwRound(vy); |
|
95 |
cx2:= ar[i+1].X + hwRound(tx); |
|
96 |
cy2:= ar[i+1].y + hwRound(ty); |
|
4 | 97 |
vx:= -tx; |
98 |
vy:= -ty; |
|
99 |
t:= 0; |
|
351 | 100 |
while t.Round = 0 do |
4 | 101 |
begin |
351 | 102 |
tsq:= t * t; |
4 | 103 |
tcb:= tsq * t; |
104 |
r1:= (1 - 3*t + 3*tsq - tcb) * x1; |
|
105 |
r2:= ( 3*t - 6*tsq + 3*tcb) * cx1; |
|
106 |
r3:= ( 3*tsq - 3*tcb) * cx2; |
|
107 |
r4:= ( tcb) * x2; |
|
351 | 108 |
X:= hwRound(r1 + r2 + r3 + r4); |
4 | 109 |
r1:= (1 - 3*t + 3*tsq - tcb) * y1; |
110 |
r2:= ( 3*t - 6*tsq + 3*tcb) * cy1; |
|
111 |
r3:= ( 3*tsq - 3*tcb) * cy2; |
|
112 |
r4:= ( tcb) * y2; |
|
351 | 113 |
Y:= hwRound(r1 + r2 + r3 + r4); |
114 |
t:= t + _1div1024; |
|
4 | 115 |
if ((x and $FFFFF800) = 0) and ((y and $FFFFFC00) = 0) then |
89 | 116 |
Land[y, x]:= Color; |
4 | 117 |
end; |
118 |
end; |
|
119 |
end; |
|
120 |
||
351 | 121 |
procedure BezierizeEdge(var pa: TPixAr; Delta: hwFloat); |
22 | 122 |
var x, y, i: integer; |
351 | 123 |
tx, ty, vx, vy, vlen, t: hwFloat; |
124 |
r1, r2, r3, r4: hwFloat; |
|
125 |
x1, y1, x2, y2, cx1, cy1, cx2, cy2, tsq, tcb: hwFloat; |
|
22 | 126 |
opa: TPixAr; |
127 |
begin |
|
128 |
opa:= pa; |
|
129 |
pa.Count:= 0; |
|
130 |
vx:= 0; |
|
131 |
vy:= 0; |
|
132 |
with opa do |
|
133 |
for i:= 0 to Count-2 do |
|
134 |
begin |
|
351 | 135 |
addfilelog('50'); |
136 |
vlen:= Distance(ar[i + 1].x - ar[i].X, ar[i + 1].y - ar[i].y); |
|
137 |
t:= Distance(ar[i + 1].x - ar[i + 2].X,ar[i + 1].y - ar[i + 2].y); |
|
138 |
addfilelog('51'); |
|
22 | 139 |
if t<vlen then vlen:= t; |
351 | 140 |
vlen:= vlen * _1div3; |
22 | 141 |
tx:= ar[i+2].X - ar[i].X; |
142 |
ty:= ar[i+2].y - ar[i].y; |
|
351 | 143 |
t:= Distance(tx, ty); |
144 |
if t.QWordValue = 0 then |
|
22 | 145 |
begin |
146 |
tx:= -tx * 100000; |
|
147 |
ty:= -ty * 100000; |
|
148 |
end else |
|
149 |
begin |
|
351 | 150 |
t:= 1/t; |
151 |
tx:= -tx * t; |
|
152 |
ty:= -ty * t; |
|
22 | 153 |
end; |
351 | 154 |
t:= vlen; |
22 | 155 |
tx:= tx*t; |
156 |
ty:= ty*t; |
|
157 |
x1:= ar[i].x; |
|
158 |
y1:= ar[i].y; |
|
159 |
x2:= ar[i + 1].x; |
|
160 |
y2:= ar[i + 1].y; |
|
351 | 161 |
cx1:= ar[i].X + hwRound(vx); |
162 |
cy1:= ar[i].y + hwRound(vy); |
|
163 |
cx2:= ar[i+1].X + hwRound(tx); |
|
164 |
cy2:= ar[i+1].y + hwRound(ty); |
|
22 | 165 |
vx:= -tx; |
166 |
vy:= -ty; |
|
167 |
t:= 0; |
|
351 | 168 |
while t.Round = 0 do |
22 | 169 |
begin |
351 | 170 |
tsq:= t * t; |
22 | 171 |
tcb:= tsq * t; |
172 |
r1:= (1 - 3*t + 3*tsq - tcb) * x1; |
|
173 |
r2:= ( 3*t - 6*tsq + 3*tcb) * cx1; |
|
174 |
r3:= ( 3*tsq - 3*tcb) * cx2; |
|
175 |
r4:= ( tcb) * x2; |
|
351 | 176 |
X:= hwRound(r1 + r2 + r3 + r4); |
22 | 177 |
r1:= (1 - 3*t + 3*tsq - tcb) * y1; |
178 |
r2:= ( 3*t - 6*tsq + 3*tcb) * cy1; |
|
179 |
r3:= ( 3*tsq - 3*tcb) * cy2; |
|
180 |
r4:= ( tcb) * y2; |
|
351 | 181 |
Y:= hwRound(r1 + r2 + r3 + r4); |
22 | 182 |
t:= t + Delta; |
183 |
pa.ar[pa.Count].x:= X; |
|
184 |
pa.ar[pa.Count].y:= Y; |
|
185 |
inc(pa.Count); |
|
160 | 186 |
TryDo(pa.Count <= cMaxEdgePoints, 'Edge points overflow', true) |
22 | 187 |
end; |
188 |
end; |
|
189 |
end; |
|
190 |
||
4 | 191 |
procedure FillLand(x, y: integer); |
192 |
var Stack: record |
|
193 |
Count: Longword; |
|
194 |
points: array[0..8192] of record |
|
195 |
xl, xr, y, dir: integer; |
|
196 |
end |
|
197 |
end; |
|
198 |
||
199 |
procedure Push(_xl, _xr, _y, _dir: integer); |
|
200 |
begin |
|
75 | 201 |
TryDo(Stack.Count <= 8192, 'FillLand: stack overflow', true); |
4 | 202 |
_y:= _y + _dir; |
203 |
if (_y < 0) or (_y > 1023) then exit; |
|
204 |
with Stack.points[Stack.Count] do |
|
205 |
begin |
|
206 |
xl:= _xl; |
|
207 |
xr:= _xr; |
|
208 |
y:= _y; |
|
209 |
dir:= _dir |
|
210 |
end; |
|
75 | 211 |
inc(Stack.Count) |
4 | 212 |
end; |
213 |
||
351 | 214 |
procedure Pop(var _xl, _xr, _y, _dir: integer); |
4 | 215 |
begin |
216 |
dec(Stack.Count); |
|
217 |
with Stack.points[Stack.Count] do |
|
218 |
begin |
|
219 |
_xl:= xl; |
|
220 |
_xr:= xr; |
|
221 |
_y:= y; |
|
222 |
_dir:= dir |
|
223 |
end |
|
224 |
end; |
|
225 |
||
226 |
var xl, xr, dir: integer; |
|
351 | 227 |
begin |
4 | 228 |
Stack.Count:= 0; |
229 |
xl:= x - 1; |
|
230 |
xr:= x; |
|
23 | 231 |
Push(xl, xr, y, -1); |
232 |
Push(xl, xr, y, 1); |
|
4 | 233 |
while Stack.Count > 0 do |
234 |
begin |
|
235 |
Pop(xl, xr, y, dir); |
|
51 | 236 |
while (xl > 0) and (Land[y, xl] <> 0) do dec(xl); |
237 |
while (xr < 2047) and (Land[y, xr] <> 0) do inc(xr); |
|
4 | 238 |
while (xl < xr) do |
239 |
begin |
|
51 | 240 |
while (xl <= xr) and (Land[y, xl] = 0) do inc(xl); |
4 | 241 |
x:= xl; |
51 | 242 |
while (xl <= xr) and (Land[y, xl] <> 0) do |
4 | 243 |
begin |
51 | 244 |
Land[y, xl]:= 0; |
4 | 245 |
inc(xl) |
246 |
end; |
|
22 | 247 |
if x < xl then |
248 |
begin |
|
249 |
Push(x, Pred(xl), y, dir); |
|
250 |
Push(x, Pred(xl), y,-dir); |
|
251 |
end; |
|
4 | 252 |
end; |
253 |
end; |
|
254 |
end; |
|
255 |
||
256 |
procedure ColorizeLand(Surface: PSDL_Surface); |
|
257 |
var tmpsurf: PSDL_Surface; |
|
258 |
r: TSDL_Rect; |
|
259 |
begin |
|
351 | 260 |
tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/LandTex', false, true, true); |
4 | 261 |
r.y:= 0; |
262 |
while r.y < 1024 do |
|
263 |
begin |
|
264 |
r.x:= 0; |
|
265 |
while r.x < 2048 do |
|
266 |
begin |
|
267 |
SDL_UpperBlit(tmpsurf, nil, Surface, @r); |
|
351 | 268 |
inc(r.x, tmpsurf^.w) |
4 | 269 |
end; |
351 | 270 |
inc(r.y, tmpsurf^.h) |
4 | 271 |
end; |
272 |
SDL_FreeSurface(tmpsurf); |
|
273 |
||
274 |
tmpsurf:= SDL_CreateRGBSurfaceFrom(@Land, 2048, 1024, 32, 2048*4, $FF0000, $FF00, $FF, 0); |
|
275 |
SDLTry(tmpsurf <> nil, true); |
|
351 | 276 |
SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY, SDL_MapRGB(tmpsurf^.format, $FF, $FF, $FF)); |
22 | 277 |
SDL_UpperBlit(tmpsurf, nil, Surface, nil); |
278 |
SDL_FreeSurface(tmpsurf) |
|
4 | 279 |
end; |
280 |
||
281 |
procedure AddBorder(Surface: PSDL_Surface); |
|
282 |
var tmpsurf: PSDL_Surface; |
|
283 |
r, rr: TSDL_Rect; |
|
284 |
x, yd, yu: integer; |
|
285 |
begin |
|
351 | 286 |
tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/Border', false, true, true); |
4 | 287 |
for x:= 0 to 2047 do |
288 |
begin |
|
289 |
yd:= 1023; |
|
290 |
repeat |
|
291 |
while (yd > 0 ) and (Land[yd, x] = 0) do dec(yd); |
|
292 |
if (yd < 0) then yd:= 0; |
|
293 |
while (yd < 1024) and (Land[yd, x] <> 0) do inc(yd); |
|
294 |
dec(yd); |
|
295 |
yu:= yd; |
|
296 |
while (yu > 0 ) and (Land[yu, x] <> 0) do dec(yu); |
|
297 |
while (yu < yd ) and (Land[yu, x] = 0) do inc(yu); |
|
298 |
if (yd < 1023) and ((yd - yu) >= 16) then |
|
299 |
begin |
|
300 |
rr.x:= x; |
|
301 |
rr.y:= yd - 15; |
|
351 | 302 |
r.x:= x mod tmpsurf^.w; |
4 | 303 |
r.y:= 16; |
304 |
r.w:= 1; |
|
305 |
r.h:= 16; |
|
306 |
SDL_UpperBlit(tmpsurf, @r, Surface, @rr); |
|
307 |
end; |
|
308 |
if (yu > 0) then |
|
309 |
begin |
|
310 |
rr.x:= x; |
|
311 |
rr.y:= yu; |
|
351 | 312 |
r.x:= x mod tmpsurf^.w; |
4 | 313 |
r.y:= 0; |
314 |
r.w:= 1; |
|
315 |
r.h:= min(16, yd - yu + 1); |
|
316 |
SDL_UpperBlit(tmpsurf, @r, Surface, @rr); |
|
317 |
end; |
|
318 |
yd:= yu - 1; |
|
319 |
until yd < 0; |
|
320 |
end; |
|
321 |
end; |
|
322 |
||
23 | 323 |
procedure PointWave(var Template: TEdgeTemplate; var pa: TPixAr); |
27 | 324 |
const MAXPASSES = 32; |
351 | 325 |
var ar: array[0..MAXPASSES, 0..9] of hwFloat; |
22 | 326 |
i, k: integer; |
351 | 327 |
rx, ry, ox, oy: hwFloat; |
23 | 328 |
PassesNum: Longword; |
22 | 329 |
begin |
23 | 330 |
with Template do |
331 |
begin |
|
332 |
PassesNum:= PassMin + getrandom(PassDelta); |
|
333 |
TryDo(PassesNum < MAXPASSES, 'Passes number too big', true); |
|
351 | 334 |
ar[0, 1]:= WaveFreqMin * _1div10000; |
335 |
ar[0, 4]:= WaveFreqMin * _1div10000; |
|
23 | 336 |
for i:= 1 to PassesNum do // initialize random parameters |
337 |
begin |
|
338 |
ar[i, 0]:= WaveAmplMin + getrandom * WaveAmplDelta; |
|
351 | 339 |
// ar[i, 1]:= ar[i - 1, 1] + (getrandom * 0.7 + 0.3) * WaveFreqDelta; |
340 |
ar[i, 1]:= ar[i - 1, 1] + (getrandom) * WaveFreqDelta; |
|
341 |
ar[i, 2]:= getrandom * hwPi * 2; |
|
23 | 342 |
ar[i, 3]:= WaveAmplMin + getrandom * WaveAmplDelta; |
351 | 343 |
// ar[i, 4]:= ar[i - 1, 4] + (getrandom * 0.7 + 0.3) * WaveFreqDelta; |
344 |
ar[i, 4]:= ar[i - 1, 4] + (getrandom) * WaveFreqDelta; |
|
345 |
ar[i, 5]:= getrandom * hwPi * 2; |
|
173 | 346 |
ar[i, 6]:= ar[i, 1] * (getrandom * 2 - 1); |
351 | 347 |
// ar[i, 7]:= ar[i, 1] * rndSign(sqrt(1 - sqr(ar[i, 6]))); |
348 |
ar[i, 7]:= ar[i, 1] * rndSign((1 - (ar[i, 6]))); |
|
173 | 349 |
ar[i, 8]:= ar[i, 4] * (getrandom * 2 - 1); |
351 | 350 |
// ar[i, 9]:= ar[i, 4] * rndSign(sqrt(1 - sqr(ar[i, 8]))); |
351 |
ar[i, 9]:= ar[i, 4] * rndSign((1 - (ar[i, 8]))); |
|
23 | 352 |
end; |
353 |
end; |
|
22 | 354 |
|
355 |
for k:= 0 to Pred(pa.Count) do // apply transformation |
|
356 |
begin |
|
357 |
rx:= pa.ar[k].x; |
|
358 |
ry:= pa.ar[k].y; |
|
24 | 359 |
for i:= 1 to PassesNum do |
22 | 360 |
begin |
173 | 361 |
ox:= rx; |
22 | 362 |
oy:= ry; |
351 | 363 |
// ry:= ry; + ar[i, 0] * sin(ox * ar[i, 6] + oy * ar[i, 7] + ar[i, 2]); |
364 |
// rx:= rx + ar[i, 3] * sin(ox * ar[i, 8] + oy * ar[i, 9] + ar[i, 5]); |
|
22 | 365 |
end; |
351 | 366 |
pa.ar[k].x:= hwRound(rx); |
367 |
pa.ar[k].y:= hwRound(ry); |
|
24 | 368 |
end; |
4 | 369 |
end; |
370 |
||
67 | 371 |
procedure NormalizePoints(var pa: TPixAr); |
372 |
const brd = 32; |
|
351 | 373 |
var isUP: boolean; // HACK: transform for Y should be exact as one for X |
67 | 374 |
Left, Right, Top, Bottom, |
375 |
OWidth, Width, OHeight, Height, |
|
376 |
OLeft: integer; |
|
377 |
i: integer; |
|
378 |
begin |
|
379 |
TryDo((pa.ar[0].y < 0) or (pa.ar[0].y > 1023), 'Bad land generated', true); |
|
160 | 380 |
TryDo((pa.ar[Pred(pa.Count)].y < 0) or (pa.ar[Pred(pa.Count)].y > 1023), 'Bad land generated', true); |
67 | 381 |
isUP:= pa.ar[0].y > 0; |
382 |
Left:= 1023; |
|
383 |
Right:= Left; |
|
384 |
Top:= pa.ar[0].y; |
|
385 |
Bottom:= Top; |
|
386 |
||
387 |
for i:= 1 to Pred(pa.Count) do |
|
388 |
with pa.ar[i] do |
|
389 |
begin |
|
390 |
if (y and $FFFFFC00) = 0 then |
|
391 |
if x < Left then Left:= x else |
|
392 |
if x > Right then Right:= x; |
|
393 |
if y < Top then Top:= y else |
|
394 |
if y > Bottom then Bottom:= y |
|
395 |
end; |
|
396 |
||
397 |
if (Left < brd) or (Right > 2047 - brd) then |
|
398 |
begin |
|
399 |
OLeft:= Left; |
|
400 |
OWidth:= Right - OLeft; |
|
401 |
if Left < brd then Left:= brd; |
|
402 |
if Right > 2047 - brd then Right:= 2047 - brd; |
|
403 |
Width:= Right - Left; |
|
404 |
for i:= 0 to Pred(pa.Count) do |
|
405 |
with pa.ar[i] do |
|
406 |
x:= round((x - OLeft) * Width div OWidth + Left) |
|
407 |
end; |
|
408 |
||
409 |
if isUp then // FIXME: remove hack |
|
410 |
if Top < brd then |
|
411 |
begin |
|
412 |
OHeight:= 1023 - Top; |
|
413 |
Height:= 1023 - brd; |
|
414 |
for i:= 0 to Pred(pa.Count) do |
|
415 |
with pa.ar[i] do |
|
416 |
y:= round((y - 1023) * Height div OHeight + 1023) |
|
417 |
end; |
|
418 |
end; |
|
419 |
||
23 | 420 |
procedure GenBlank(var Template: TEdgeTemplate); |
4 | 421 |
var pa: TPixAr; |
23 | 422 |
i: Longword; |
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423 |
y, x: Longword; |
4 | 424 |
begin |
155
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Engine can generate land preview and send it via IPC
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|
425 |
for y:= 0 to 1023 do |
401f4ea24715
Engine can generate land preview and send it via IPC
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|
426 |
for x:= 0 to 2047 do |
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Engine can generate land preview and send it via IPC
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427 |
Land[y, x]:= COLOR_LAND; |
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Engine can generate land preview and send it via IPC
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|
428 |
|
23 | 429 |
with Template do |
430 |
begin |
|
27 | 431 |
if canMirror then |
432 |
if getrandom(16) < 8 then |
|
433 |
begin |
|
434 |
for i:= 0 to pred(BasePointsCount) do |
|
435 |
BasePoints^[i].x:= 2047 - BasePoints^[i].x; |
|
436 |
for i:= 0 to pred(FillPointsCount) do |
|
437 |
FillPoints^[i].x:= 2047 - FillPoints^[i].x; |
|
438 |
end; |
|
439 |
||
440 |
if canFlip then |
|
441 |
if getrandom(16) < 8 then |
|
442 |
begin |
|
443 |
for i:= 0 to pred(BasePointsCount) do |
|
444 |
BasePoints^[i].y:= 1023 - BasePoints^[i].y; |
|
445 |
for i:= 0 to pred(FillPointsCount) do |
|
446 |
FillPoints^[i].y:= 1023 - FillPoints^[i].y; |
|
447 |
end; |
|
448 |
||
23 | 449 |
pa.Count:= BasePointsCount; |
450 |
for i:= 0 to pred(pa.Count) do |
|
451 |
pa.ar[i]:= BasePoints^[i]; |
|
452 |
||
351 | 453 |
// for i:= 1 to BezPassCnt do |
454 |
BezierizeEdge(pa, _1div3); |
|
23 | 455 |
|
456 |
PointWave(Template, pa); |
|
67 | 457 |
NormalizePoints(pa); |
89 | 458 |
DrawBezierEdge(pa, 0); |
23 | 459 |
|
460 |
for i:= 0 to pred(FillPointsCount) do |
|
461 |
with FillPoints^[i] do |
|
89 | 462 |
FillLand(x, y); |
463 |
||
464 |
DrawBezierEdge(pa, COLOR_LAND); |
|
23 | 465 |
end; |
466 |
end; |
|
467 |
||
161 | 468 |
function SelectTemplate: integer; |
469 |
begin |
|
351 | 470 |
SelectTemplate:= getrandom(Succ(High(EdgeTemplates))) |
161 | 471 |
end; |
472 |
||
23 | 473 |
procedure GenLandSurface; |
474 |
var tmpsurf: PSDL_Surface; |
|
475 |
begin |
|
53 | 476 |
WriteLnToConsole('Generating land...'); |
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diff
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|
477 |
|
161 | 478 |
GenBlank(EdgeTemplates[SelectTemplate]); |
22 | 479 |
|
4 | 480 |
AddProgress; |
481 |
with PixelFormat^ do |
|
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|
482 |
tmpsurf:= SDL_CreateRGBSurface(SDL_HWSURFACE, 2048, 1024, BitsPerPixel, RMask, GMask, BMask, AMask); |
67 | 483 |
TryDo(tmpsurf <> nil, 'Error creating pre-land surface', true); |
4 | 484 |
ColorizeLand(tmpsurf); |
485 |
AddProgress; |
|
486 |
AddBorder(tmpsurf); |
|
487 |
with PixelFormat^ do |
|
191
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488 |
LandSurface:= SDL_CreateRGBSurface(SDL_HWSURFACE, 2048, 1024, BitsPerPixel, RMask, GMask, BMask, AMask); |
67 | 489 |
TryDo(LandSurface <> nil, 'Error creating land surface', true); |
4 | 490 |
SDL_FillRect(LandSurface, nil, 0); |
27 | 491 |
AddProgress; |
24 | 492 |
|
70 | 493 |
SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY, 0); |
494 |
AddObjects(tmpsurf, LandSurface); |
|
495 |
SDL_FreeSurface(tmpsurf); |
|
24 | 496 |
|
70 | 497 |
AddProgress |
4 | 498 |
end; |
499 |
||
500 |
procedure MakeFortsMap; |
|
501 |
var p: PTeam; |
|
502 |
tmpsurf: PSDL_Surface; |
|
503 |
begin |
|
53 | 504 |
WriteLnToConsole('Generating forts land...'); |
4 | 505 |
p:= TeamsList; |
506 |
TryDo(p <> nil, 'No teams on map!', true); |
|
507 |
with PixelFormat^ do |
|
191
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|
508 |
LandSurface:= SDL_CreateRGBSurface(SDL_HWSURFACE, 2048, 1024, BitsPerPixel, RMask, GMask, BMask, AMask); |
37 | 509 |
SDL_FillRect(LandSurface, nil, 0); |
351 | 510 |
tmpsurf:= LoadImage(Pathz[ptForts] + '/' + p^.FortName + 'L', false, true, true); |
4 | 511 |
BlitImageAndGenerateCollisionInfo(0, 0, tmpsurf, LandSurface); |
512 |
SDL_FreeSurface(tmpsurf); |
|
351 | 513 |
p:= p^.Next; |
4 | 514 |
TryDo(p <> nil, 'Only one team on map!', true); |
351 | 515 |
tmpsurf:= LoadImage(Pathz[ptForts] + '/' + p^.FortName + 'R', false, true, true); |
4 | 516 |
BlitImageAndGenerateCollisionInfo(1024, 0, tmpsurf, LandSurface); |
517 |
SDL_FreeSurface(tmpsurf); |
|
351 | 518 |
p:= p^.Next; |
4 | 519 |
TryDo(p = nil, 'More than 2 teams on map in forts mode!', true); |
520 |
end; |
|
521 |
||
53 | 522 |
procedure LoadMap; |
107 | 523 |
var x, y: Longword; |
524 |
p: PByteArray; |
|
53 | 525 |
begin |
526 |
WriteLnToConsole('Loading land from file...'); |
|
527 |
AddProgress; |
|
351 | 528 |
LandSurface:= LoadImage(Pathz[ptMapCurrent] + '/map', false, true, true); |
529 |
TryDo((LandSurface^.w = 2048) and (LandSurface^.h = 1024), 'Map dimensions should be 2048x1024!', true); |
|
53 | 530 |
|
531 |
if SDL_MustLock(LandSurface) then |
|
532 |
SDLTry(SDL_LockSurface(LandSurface) >= 0, true); |
|
533 |
||
351 | 534 |
p:= LandSurface^.pixels; |
535 |
case LandSurface^.format^.BytesPerPixel of |
|
53 | 536 |
1: OutError('We don''t work with 8 bit surfaces', true); |
537 |
2: for y:= 0 to 1023 do |
|
538 |
begin |
|
539 |
for x:= 0 to 2047 do |
|
351 | 540 |
if PWord(@(p^[x * 2]))^ <> 0 then Land[y, x]:= COLOR_LAND; |
541 |
p:= @(p^[LandSurface^.pitch]); |
|
53 | 542 |
end; |
543 |
3: for y:= 0 to 1023 do |
|
544 |
begin |
|
545 |
for x:= 0 to 2047 do |
|
351 | 546 |
if (p^[x * 3 + 0] <> 0) |
547 |
or (p^[x * 3 + 1] <> 0) |
|
548 |
or (p^[x * 3 + 2] <> 0) then Land[y, x]:= COLOR_LAND; |
|
549 |
p:= @(p^[LandSurface^.pitch]); |
|
53 | 550 |
end; |
551 |
4: for y:= 0 to 1023 do |
|
552 |
begin |
|
553 |
for x:= 0 to 2047 do |
|
351 | 554 |
if PLongword(@(p^[x * 4]))^ <> 0 then Land[y, x]:= COLOR_LAND; |
555 |
p:= @(p^[LandSurface^.pitch]); |
|
53 | 556 |
end; |
557 |
end; |
|
351 | 558 |
|
53 | 559 |
if SDL_MustLock(LandSurface) then |
560 |
SDL_UnlockSurface(LandSurface); |
|
561 |
end; |
|
562 |
||
37 | 563 |
procedure GenMap; |
564 |
begin |
|
53 | 565 |
if (GameFlags and gfForts) = 0 then |
566 |
if Pathz[ptMapCurrent] <> '' then LoadMap |
|
567 |
else GenLandSurface |
|
37 | 568 |
else MakeFortsMap; |
569 |
AddProgress; |
|
570 |
{$IFDEF DEBUGFILE}LogLandDigest{$ENDIF} |
|
571 |
end; |
|
572 |
||
155
401f4ea24715
Engine can generate land preview and send it via IPC
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parents:
109
diff
changeset
|
573 |
procedure GenPreview; |
401f4ea24715
Engine can generate land preview and send it via IPC
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parents:
109
diff
changeset
|
574 |
var x, y, xx, yy, t, bit: integer; |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
575 |
begin |
160 | 576 |
WriteLnToConsole('Generating preview...'); |
161 | 577 |
GenBlank(EdgeTemplates[SelectTemplate]); |
155
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
578 |
|
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
579 |
for y:= 0 to 127 do |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
580 |
for x:= 0 to 31 do |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
581 |
begin |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
582 |
Preview[y, x]:= 0; |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
583 |
for bit:= 0 to 7 do |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
584 |
begin |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
585 |
t:= 0; |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
586 |
for yy:= y * 8 to y * 8 + 7 do |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
587 |
for xx:= x * 64 + bit * 8 to x * 64 + bit * 8 + 7 do |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
588 |
if Land[yy, xx] <> 0 then inc(t); |
351 | 589 |
if t > 8 then Preview[y, x]:= Preview[y, x] or ($80 shr bit) |
155
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
590 |
end |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
591 |
end |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
592 |
end; |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
593 |
|
51 | 594 |
initialization |
595 |
||
4 | 596 |
end. |