share/hedgewars/Data/Missions/Training/Basic_Training_-_Grenade.lua
author Wuzzy <Wuzzy2@mail.ru>
Sat, 17 Mar 2018 02:16:16 +0100
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parent 13165 89a6b862e692
child 13290 a3b07219a091
permissions -rw-r--r--
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--[[
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	Basic Grenade Training
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	This training mission teaches players how to use the grenade.
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	Lesson plan:
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	- Selecting grenade
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	- Aiming and shooting
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	- Timer
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	- No wind
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	- Bounciness
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]]
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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local hog			-- Hog gear
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local weaponSelected = false	-- Player has selected the weapon
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local gamePhase = 0		-- Used to track progress
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local targetsLeft = 0		-- # of targets left in this round
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local targetGears = {}		-- list of target gears
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local gameOver = false		-- If true, game has ended
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local shotsFired = 0		-- Total # of grenades fired
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local maxTargets = 0		-- Target counter, used together with flawless
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local flawless = true		-- track flawless victory (100% accuracy, no hurt, no death)
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local missedTauntTimer = -1	-- Wait timer for playing sndMissed. -1 = no-op
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function onGameInit()
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	ClearGameFlags()
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	EnableGameFlags(gfDisableWind, gfOneClanMode, gfInfAttack, gfSolidLand, gfArtillery)
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	Map = "Mushrooms"
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	Seed = 0
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	Theme = "Nature"
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	TurnTime = 9999000
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	Explosives = 0
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	MinesNum = 0
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	CaseFreq = 0
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	WaterRise = 0
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	HealthDecrease = 0
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	------ TEAM LIST ------
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	AddTeam(loc("Grenade Team"), 0xFF0204, "Flower", "Earth", "Default", "cm_grenade")
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	hog = AddHog(loc("Greenhorn"), 0, 1, "NoHat")
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	SetGearPosition(hog, 570, 157)
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	SetEffect(hog, heResurrectable, 1)
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	SendHealthStatsOff()
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end
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function onGearResurrect(gear)
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	if gear == hog then
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		flawless = false
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		SetGearPosition(hog, 570, 157)
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		AddCaption(loc("Your hedgehog has been revived!"))
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	end
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end
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local function placeGirders()
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	PlaceGirder(918, 248, 1)
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	PlaceGirder(888, 129, 6)
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	PlaceGirder(844, 35, 1)
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	PlaceGirder(932, 37, 3)
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	PlaceGirder(926, 148, 6)
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	PlaceGirder(73, 812, 5)
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	PlaceGirder(189, 930, 5)
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	PlaceGirder(15, 669, 6)
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	PlaceGirder(15, 507, 6)
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	PlaceGirder(15, 344, 6)
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	PlaceGirder(62, 27, 0)
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	PlaceGirder(229, 115, 0)
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	PlaceGirder(1195, 250, 7)
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	PlaceGirder(1285, 205, 1)
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	PlaceGirder(1358, 201, 3)
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	PlaceGirder(1756, 415, 6)
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	PlaceGirder(1893, 95, 6)
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	PlaceGirder(1005, 333, 5)
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	PlaceGirder(1860, 187, 0)
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end
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local function spawnTargets()
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	-- Warm-up
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	if gamePhase == 0 then
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		AddGear(233, 97, gtTarget, 0, 0, 0, 0)
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		AddGear(333, 255, gtTarget, 0, 0, 0, 0)
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		AddGear(753, 225, gtTarget, 0, 0, 0, 0)
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	-- No Wind
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	elseif gamePhase == 2 then
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		AddGear(61, 9, gtTarget, 0, 0, 0, 0)
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		AddGear(882, 39, gtTarget, 0, 0, 0, 0)
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		AddGear(945, 498, gtTarget, 0, 0, 0, 0)
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	-- Bounciness
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	elseif gamePhase == 3 then
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		AddGear(323, 960, gtTarget, 0, 0, 0, 0)
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		AddGear(1318, 208, gtTarget, 0, 0, 0, 0)
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		AddGear(1697, 250, gtTarget, 0, 0, 0, 0)
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		AddGear(1852, 100, gtTarget, 0, 0, 0, 0)
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	-- Grand Final
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	elseif gamePhase == 4 then
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		AddGear(186, 473, gtTarget, 0, 0, 0, 0)
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		AddGear(950, 250, gtTarget, 0, 0, 0, 0)
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		AddGear(1102, 345, gtTarget, 0, 0, 0, 0)
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		AddGear(1556, 297, gtTarget, 0, 0, 0, 0)
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	end
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end
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function onGameStart()
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	placeGirders()
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	spawnTargets()
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	ShowMission(loc("Basic Grenade Training"), loc("Basic Training"), loc("Destroy all the targets!"), -amGrenade, 0)
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end
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function newGamePhase()
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	-- Spawn targets, update wind and ammo, show instructions
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	if gamePhase == 0 then
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		ShowMission(loc("Basic Grenade Training"), loc("Select Weapon"), loc("To begin with the training, select the grenade from the ammo menu!").."|"..
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		loc("Open ammo menu: [Right click]").."|"..
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		loc("Select weapon: [Left click]"), 2, 5000)
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	elseif gamePhase == 1 then
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		ShowMission(loc("Basic Grenade Training"), loc("Warming Up"),
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		loc("Throw some grenades to destroy the targets!").."|"..
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		loc("Hold the Attack key pressed for more power.").."|"..
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		loc("Grenades explode after 1 to 5 seconds (you decide).").."|"..
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		loc("Attack: [Space]").."|"..
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		loc("Aim: [Up]/[Down]").."|"..
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		loc("Set detonation timer: [1]-[5]").."|"..
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		loc("Change direction: [Left]/[Right]"), 2, 20000)
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		spawnTargets()
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	elseif gamePhase == 2 then
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		ShowMission(loc("Basic Grenade Training"), loc("No Wind Influcence"), loc("Unlike bazookas, grenades are not influenced by wind.").."|"..
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		loc("Destroy the targets!"), 2, 6000)
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		SetWind(50)
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		spawnTargets()
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	elseif gamePhase == 3 then
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		ShowMission(loc("Basic Grenade Training"), loc("Bounciness"),
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		loc("You can set the bounciness of grenades (and grenade-like weapons).").."|"..
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		loc("Grenades with high bounciness bounce a lot and behave chaotic.").."|"..
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		loc("With low bounciness, it barely bounces at all, but it is much more predictable.").."|"..
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		loc("Try out different bounciness levels to reach difficult targets.").."|"..
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		loc("Set bounciness: [Left Shift] + [1]-[5]"),
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		2, 20000)
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		spawnTargets()
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	elseif gamePhase == 4 then
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		ShowMission(loc("Basic Grenade Training"), loc("Final Targets"), loc("Good job! Now destroy the final targets to finish the training.").."|"..
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		loc("Precise Aim: [Left Shift] + [Up]/[Down]"),
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		2, 7000)
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		spawnTargets()
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	elseif gamePhase == 5 then
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		ShowMission(loc("Basic Grenade Training"), loc("Training complete!"), loc("Congratulations!"), 0, 0)
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		SetInputMask(0)
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		AddAmmo(CurrentHedgehog, amGrenade, 0)
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		if shotsFired > maxTargets then
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			flawless = false
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		end
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		if flawless then
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			PlaySound(sndFlawless, hog)
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		else
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			PlaySound(sndVictory, hog)
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		end
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		SendStat(siCustomAchievement, loc("Good job!"))
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		SendStat(siGameResult, loc("You have completed the Basic Grenade Training!"))
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		SendStat(siPlayerKills, "0", loc("Grenade Team"))
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		EndGame()
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		gameOver = true
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	end
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	gamePhase = gamePhase + 1
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end
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function onNewTurn()
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	if gamePhase == 0 then
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		newGamePhase()
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	end
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end
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function onGameTick20()
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	if not weaponSelected and gamePhase == 1 and GetCurAmmoType() == amGrenade then
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		newGamePhase()
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		weaponSelected = true
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	end
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end
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function onHogAttack(ammoType)
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	if ammoType == amGrenade then
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		HideMission()
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	end
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end
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function onGearAdd(gear)
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	if GetGearType(gear) == gtTarget then
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		targetsLeft = targetsLeft + 1
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		maxTargets = maxTargets + 1
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		targetGears[gear] = true
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	elseif GetGearType(gear) == gtGrenade then
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		shotsFired = shotsFired + 1
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	end
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end
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function onGearDelete(gear)
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	if GetGearType(gear) == gtTarget then
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		targetsLeft = targetsLeft - 1
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		targetGears[gear] = nil
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		if targetsLeft <= 0 then
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			newGamePhase()
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		end
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	end
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end
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function onGearDamage(gear)
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	if gear == hog then
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		flawless = false
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	end
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end
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function onAmmoStoreInit()
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	SetAmmo(amGrenade, 9, 0, 0, 0)
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end