author | koda |
Tue, 12 Mar 2013 17:18:55 +0100 | |
changeset 8722 | 2dead6b84bca |
parent 8508 | f849b7b3af1d |
child 9080 | 9b42757d7e71 |
permissions | -rw-r--r-- |
184 | 1 |
/* |
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* Hedgewars, a free turn based strategy game |
6952 | 3 |
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
184 | 4 |
* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
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#include <QFile> |
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#include <QTextStream> |
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471 | 21 |
#include <QStringList> |
22 |
#include <QLineEdit> |
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A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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#include <QCryptographicHash> |
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#include <QSettings> |
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#include <QStandardItemModel> |
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#include <QDebug> |
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184 | 28 |
#include "team.h" |
29 |
#include "hwform.h" |
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#include "DataManager.h" |
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#include "gameuiconfig.h" |
314 | 32 |
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HWTeam::HWTeam(const QString & teamname) : |
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QObject(0) |
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, m_difficulty(0) |
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, m_numHedgehogs(4) |
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, m_isNetTeam(false) |
184 | 38 |
{ |
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39 |
m_name = teamname; |
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40 |
OldTeamName = m_name; |
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41 |
for (int i = 0; i < HEDGEHOGS_PER_TEAM; i++) |
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{ |
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m_hedgehogs.append(HWHog()); |
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m_hedgehogs[i].Name = (QLineEdit::tr("hedgehog %1").arg(i+1)); |
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45 |
m_hedgehogs[i].Hat = "NoHat"; |
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} |
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m_grave = "Statue"; |
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m_fort = "Plane"; |
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m_voicepack = "Default"; |
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m_flag = "hedgewars"; |
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for(int i = 0; i < BINDS_NUMBER; i++) |
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{ |
7131 | 53 |
m_binds.append(BindAction()); |
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m_binds[i].action = cbinds[i].action; |
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m_binds[i].strbind = QString(); |
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} |
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m_rounds = 0; |
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m_wins = 0; |
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m_campaignProgress = 0; |
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m_color = 0; |
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} |
62 |
||
353 | 63 |
HWTeam::HWTeam(const QStringList& strLst) : |
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QObject(0) |
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, m_numHedgehogs(4) |
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, m_isNetTeam(true) |
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{ |
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// net teams are configured from QStringList |
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if(strLst.size() != 23) throw HWTeamConstructException(); |
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m_name = strLst[0]; |
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m_grave = strLst[1]; |
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m_fort = strLst[2]; |
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m_voicepack = strLst[3]; |
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m_flag = strLst[4]; |
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m_owner = strLst[5]; |
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m_difficulty = strLst[6].toUInt(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++) |
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{ |
7131 | 79 |
m_hedgehogs.append(HWHog()); |
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m_hedgehogs[i].Name=strLst[i * 2 + 7]; |
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m_hedgehogs[i].Hat=strLst[i * 2 + 8]; |
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// Somehow claymore managed an empty hat. Until we figure out how, this should avoid a repeat |
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83 |
// Checking net teams is probably pointless, but can't hurt. |
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if (m_hedgehogs[i].Hat.isEmpty()) m_hedgehogs[i].Hat = "NoHat"; |
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} |
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m_rounds = 0; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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m_wins = 0; |
daffc14a518a
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sheepluva
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88 |
m_campaignProgress = 0; |
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m_color = 0; |
314 | 90 |
} |
91 |
||
1907 | 92 |
HWTeam::HWTeam() : |
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QObject(0) |
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, m_difficulty(0) |
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, m_numHedgehogs(4) |
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, m_isNetTeam(false) |
184 | 97 |
{ |
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98 |
m_name = QString("Team"); |
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for (int i = 0; i < HEDGEHOGS_PER_TEAM; i++) |
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{ |
7131 | 101 |
m_hedgehogs.append(HWHog()); |
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102 |
m_hedgehogs[i].Name.sprintf("hedgehog %d", i); |
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103 |
m_hedgehogs[i].Hat = "NoHat"; |
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104 |
} |
1840 | 105 |
|
6015
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106 |
m_grave = QString("Simple"); // default |
daffc14a518a
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107 |
m_fort = QString("Island"); // default |
daffc14a518a
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108 |
m_voicepack = "Default"; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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5907
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changeset
|
109 |
m_flag = "hedgewars"; |
1907 | 110 |
|
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111 |
for(int i = 0; i < BINDS_NUMBER; i++) |
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112 |
{ |
7131 | 113 |
m_binds.append(BindAction()); |
6024 | 114 |
m_binds[i].action = cbinds[i].action; |
8346 | 115 |
m_binds[i].strbind = QString(); |
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116 |
} |
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117 |
m_rounds = 0; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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changeset
|
118 |
m_wins = 0; |
daffc14a518a
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sheepluva
parents:
5907
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changeset
|
119 |
m_campaignProgress = 0; |
7145
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120 |
m_color = 0; |
184 | 121 |
} |
122 |
||
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It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr
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123 |
HWTeam::HWTeam(const HWTeam & other) : |
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124 |
QObject(0) |
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125 |
, OldTeamName(other.OldTeamName) |
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, m_name(other.m_name) |
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, m_grave(other.m_grave) |
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128 |
, m_fort(other.m_fort) |
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, m_flag(other.m_flag) |
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, m_voicepack(other.m_voicepack) |
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131 |
, m_hedgehogs(other.m_hedgehogs) |
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132 |
, m_difficulty(other.m_difficulty) |
f77bb02b669f
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|
133 |
, m_binds(other.m_binds) |
f77bb02b669f
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|
134 |
, m_numHedgehogs(other.m_numHedgehogs) |
f77bb02b669f
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|
135 |
, m_color(other.m_color) |
f77bb02b669f
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|
136 |
, m_isNetTeam(other.m_isNetTeam) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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|
137 |
, m_owner(other.m_owner) |
f77bb02b669f
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|
138 |
, m_campaignProgress(other.m_campaignProgress) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
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|
139 |
, m_rounds(other.m_rounds) |
f77bb02b669f
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|
140 |
, m_wins(other.m_wins) |
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141 |
// , AchievementProgress(other.AchievementProgress) |
6223
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It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr
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142 |
{ |
cc3eb9b7230f
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr
parents:
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changeset
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143 |
|
cc3eb9b7230f
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr
parents:
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diff
changeset
|
144 |
} |
cc3eb9b7230f
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr
parents:
6060
diff
changeset
|
145 |
|
cc3eb9b7230f
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr
parents:
6060
diff
changeset
|
146 |
HWTeam & HWTeam::operator = (const HWTeam & other) |
cc3eb9b7230f
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr
parents:
6060
diff
changeset
|
147 |
{ |
6225
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disconnect when going back from lobby page (regression fix)
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6223
diff
changeset
|
148 |
if(this != &other) |
505643d4c23d
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sheepluva
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diff
changeset
|
149 |
{ |
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disconnect when going back from lobby page (regression fix)
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diff
changeset
|
150 |
OldTeamName = other.OldTeamName; |
505643d4c23d
disconnect when going back from lobby page (regression fix)
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diff
changeset
|
151 |
m_name = other.m_name; |
505643d4c23d
disconnect when going back from lobby page (regression fix)
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diff
changeset
|
152 |
m_grave = other.m_grave; |
505643d4c23d
disconnect when going back from lobby page (regression fix)
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diff
changeset
|
153 |
m_fort = other.m_fort; |
505643d4c23d
disconnect when going back from lobby page (regression fix)
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diff
changeset
|
154 |
m_flag = other.m_flag; |
505643d4c23d
disconnect when going back from lobby page (regression fix)
sheepluva
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diff
changeset
|
155 |
m_voicepack = other.m_voicepack; |
7254 | 156 |
m_hedgehogs = other.m_hedgehogs; |
6225
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disconnect when going back from lobby page (regression fix)
sheepluva
parents:
6223
diff
changeset
|
157 |
m_difficulty = other.m_difficulty; |
7254 | 158 |
m_binds = other.m_binds; |
6225
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disconnect when going back from lobby page (regression fix)
sheepluva
parents:
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diff
changeset
|
159 |
m_numHedgehogs = other.m_numHedgehogs; |
505643d4c23d
disconnect when going back from lobby page (regression fix)
sheepluva
parents:
6223
diff
changeset
|
160 |
m_color = other.m_color; |
505643d4c23d
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sheepluva
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diff
changeset
|
161 |
m_isNetTeam = other.m_isNetTeam; |
505643d4c23d
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changeset
|
162 |
m_owner = other.m_owner; |
505643d4c23d
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changeset
|
163 |
m_campaignProgress = other.m_campaignProgress; |
505643d4c23d
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diff
changeset
|
164 |
m_rounds = other.m_rounds; |
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diff
changeset
|
165 |
m_wins = other.m_wins; |
7145
1d1a14b39400
Fix a bug with wrong state of teams list when color isn't changed manually
unc0rr
parents:
7133
diff
changeset
|
166 |
m_color = other.m_color; |
6225
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changeset
|
167 |
} |
6223
cc3eb9b7230f
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr
parents:
6060
diff
changeset
|
168 |
|
6225
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changeset
|
169 |
return *this; |
6223
cc3eb9b7230f
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr
parents:
6060
diff
changeset
|
170 |
} |
184 | 171 |
|
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
172 |
bool HWTeam::loadFromFile() |
184 | 173 |
{ |
8098 | 174 |
QSettings teamfile(QString("physfs://Teams/%1.hwt").arg(m_name), QSettings::IniFormat, 0); |
3333 | 175 |
teamfile.setIniCodec("UTF-8"); |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
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diff
changeset
|
176 |
m_name = teamfile.value("Team/Name", m_name).toString(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
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diff
changeset
|
177 |
m_grave = teamfile.value("Team/Grave", "Statue").toString(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
178 |
m_fort = teamfile.value("Team/Fort", "Plane").toString(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
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diff
changeset
|
179 |
m_voicepack = teamfile.value("Team/Voicepack", "Default").toString(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
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diff
changeset
|
180 |
m_flag = teamfile.value("Team/Flag", "hedgewars").toString(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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diff
changeset
|
181 |
m_difficulty = teamfile.value("Team/Difficulty", 0).toInt(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
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diff
changeset
|
182 |
m_rounds = teamfile.value("Team/Rounds", 0).toInt(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
183 |
m_wins = teamfile.value("Team/Wins", 0).toInt(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
184 |
m_campaignProgress = teamfile.value("Team/CampaignProgress", 0).toInt(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
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diff
changeset
|
185 |
for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++) |
2948
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Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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diff
changeset
|
186 |
{ |
3333 | 187 |
QString hh = QString("Hedgehog%1/").arg(i); |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
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diff
changeset
|
188 |
m_hedgehogs[i].Name = teamfile.value(hh + "Name", QString("hedgehog %1").arg(i+1)).toString(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
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diff
changeset
|
189 |
m_hedgehogs[i].Hat = teamfile.value(hh + "Hat", "NoHat").toString(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
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diff
changeset
|
190 |
m_hedgehogs[i].Rounds = teamfile.value(hh + "Rounds", 0).toInt(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
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diff
changeset
|
191 |
m_hedgehogs[i].Kills = teamfile.value(hh + "Kills", 0).toInt(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
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diff
changeset
|
192 |
m_hedgehogs[i].Deaths = teamfile.value(hh + "Deaths", 0).toInt(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
193 |
m_hedgehogs[i].Suicides = teamfile.value(hh + "Suicides", 0).toInt(); |
2948
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diff
changeset
|
194 |
} |
3333 | 195 |
for(int i = 0; i < BINDS_NUMBER; i++) |
8346 | 196 |
m_binds[i].strbind = teamfile.value(QString("Binds/%1").arg(m_binds[i].action), QString()).toString(); |
3344 | 197 |
for(int i = 0; i < MAX_ACHIEVEMENTS; i++) |
198 |
if(achievements[i][0][0]) |
|
199 |
AchievementProgress[i] = teamfile.value(QString("Achievements/%1").arg(achievements[i][0]), 0).toUInt(); |
|
200 |
else |
|
201 |
break; |
|
2948
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Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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diff
changeset
|
202 |
return true; |
184 | 203 |
} |
204 |
||
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
205 |
bool HWTeam::fileExists() |
3381 | 206 |
{ |
8098 | 207 |
QFile f(QString("physfs://Teams/%1.hwt").arg(m_name)); |
3381 | 208 |
return f.exists(); |
209 |
} |
|
210 |
||
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
211 |
bool HWTeam::deleteFile() |
3159 | 212 |
{ |
213 |
if(m_isNetTeam) |
|
214 |
return false; |
|
8098 | 215 |
QFile cfgfile(QString("physfs://Teams/%1.hwt").arg(m_name)); |
3159 | 216 |
cfgfile.remove(); |
217 |
return true; |
|
218 |
} |
|
219 |
||
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
220 |
bool HWTeam::saveToFile() |
184 | 221 |
{ |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
222 |
if (OldTeamName != m_name) |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2879
diff
changeset
|
223 |
{ |
8098 | 224 |
QFile cfgfile(QString("physfs://Teams/%1.hwt").arg(OldTeamName)); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2879
diff
changeset
|
225 |
cfgfile.remove(); |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
226 |
OldTeamName = m_name; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2879
diff
changeset
|
227 |
} |
8098 | 228 |
|
8508
f849b7b3af1d
- Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
unc0rr
parents:
8346
diff
changeset
|
229 |
QString fileName = QString("physfs://Teams/%1.hwt").arg(m_name); |
f849b7b3af1d
- Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
unc0rr
parents:
8346
diff
changeset
|
230 |
DataManager::ensureFileExists(fileName); |
f849b7b3af1d
- Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
unc0rr
parents:
8346
diff
changeset
|
231 |
QSettings teamfile(fileName, QSettings::IniFormat, 0); |
3333 | 232 |
teamfile.setIniCodec("UTF-8"); |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
233 |
teamfile.setValue("Team/Name", m_name); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
234 |
teamfile.setValue("Team/Grave", m_grave); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
235 |
teamfile.setValue("Team/Fort", m_fort); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
236 |
teamfile.setValue("Team/Voicepack", m_voicepack); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
237 |
teamfile.setValue("Team/Flag", m_flag); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
238 |
teamfile.setValue("Team/Difficulty", m_difficulty); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
239 |
teamfile.setValue("Team/Rounds", m_rounds); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
240 |
teamfile.setValue("Team/Wins", m_wins); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
241 |
teamfile.setValue("Team/CampaignProgress", m_campaignProgress); |
8098 | 242 |
|
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
243 |
for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++) |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2879
diff
changeset
|
244 |
{ |
3333 | 245 |
QString hh = QString("Hedgehog%1/").arg(i); |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
246 |
teamfile.setValue(hh + "Name", m_hedgehogs[i].Name); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
247 |
teamfile.setValue(hh + "Hat", m_hedgehogs[i].Hat); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
248 |
teamfile.setValue(hh + "Rounds", m_hedgehogs[i].Rounds); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
249 |
teamfile.setValue(hh + "Kills", m_hedgehogs[i].Kills); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
250 |
teamfile.setValue(hh + "Deaths", m_hedgehogs[i].Deaths); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
251 |
teamfile.setValue(hh + "Suicides", m_hedgehogs[i].Suicides); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2879
diff
changeset
|
252 |
} |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2879
diff
changeset
|
253 |
for(int i = 0; i < BINDS_NUMBER; i++) |
6024 | 254 |
teamfile.setValue(QString("Binds/%1").arg(m_binds[i].action), m_binds[i].strbind); |
3344 | 255 |
for(int i = 0; i < MAX_ACHIEVEMENTS; i++) |
256 |
if(achievements[i][0][0]) |
|
257 |
teamfile.setValue(QString("Achievements/%1").arg(achievements[i][0]), AchievementProgress[i]); |
|
258 |
else |
|
259 |
break; |
|
8098 | 260 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2879
diff
changeset
|
261 |
return true; |
184 | 262 |
} |
263 |
||
8346 | 264 |
QStringList HWTeam::teamGameConfig(quint32 InitHealth, GameUIConfig * config) const |
184 | 265 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2879
diff
changeset
|
266 |
QStringList sl; |
2874
3c7c2bf1ba38
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
nemo
parents:
2833
diff
changeset
|
267 |
if (m_isNetTeam) |
3c7c2bf1ba38
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
nemo
parents:
2833
diff
changeset
|
268 |
{ |
7313
162bc562335b
Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
nemo
parents:
7258
diff
changeset
|
269 |
sl.push_back(QString("eaddteam %3 %1 %2").arg(qcolor().rgb() & 0xffffff).arg(m_name).arg(QString(QCryptographicHash::hash(m_owner.toUtf8(), QCryptographicHash::Md5).toHex()))); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2879
diff
changeset
|
270 |
sl.push_back("erdriven"); |
2874
3c7c2bf1ba38
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
nemo
parents:
2833
diff
changeset
|
271 |
} |
7130 | 272 |
else sl.push_back(QString("eaddteam %3 %1 %2").arg(qcolor().rgb() & 0xffffff).arg(m_name).arg(playerHash)); |
606
9d800fdfd3bd
Add ammostores in frontend, should help further ammostores implemetation
unc0rr
parents:
605
diff
changeset
|
273 |
|
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
274 |
sl.push_back(QString("egrave " + m_grave)); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
275 |
sl.push_back(QString("efort " + m_fort)); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
276 |
sl.push_back(QString("evoicepack " + m_voicepack)); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
277 |
sl.push_back(QString("eflag " + m_flag)); |
341 | 278 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2879
diff
changeset
|
279 |
if (!m_isNetTeam) |
8346 | 280 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2879
diff
changeset
|
281 |
for(int i = 0; i < BINDS_NUMBER; i++) |
8346 | 282 |
{ |
283 |
if(m_binds[i].strbind.isEmpty() || m_binds[i].strbind == "default") |
|
284 |
sl.push_back(QString("ebind " + config->bind(i) + " " + m_binds[i].action)); |
|
285 |
else |
|
6024 | 286 |
sl.push_back(QString("ebind " + m_binds[i].strbind + " " + m_binds[i].action)); |
8346 | 287 |
} |
288 |
} |
|
341 | 289 |
|
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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290 |
for (int t = 0; t < m_numHedgehogs; t++) |
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291 |
{ |
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292 |
sl.push_back(QString("eaddhh %1 %2 %3") |
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293 |
.arg(QString::number(m_difficulty), |
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294 |
QString::number(InitHealth), |
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|
295 |
m_hedgehogs[t].Name)); |
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296 |
sl.push_back(QString("ehat %1") |
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297 |
.arg(m_hedgehogs[t].Hat)); |
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298 |
} |
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299 |
return sl; |
184 | 300 |
} |
301 |
||
352 | 302 |
bool HWTeam::isNetTeam() const |
303 |
{ |
|
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304 |
return m_isNetTeam; |
352 | 305 |
} |
306 |
||
307 |
||
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308 |
bool HWTeam::operator==(const HWTeam& t1) const |
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309 |
{ |
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310 |
return m_name==t1.m_name; |
184 | 311 |
} |
312 |
||
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313 |
bool HWTeam::operator<(const HWTeam& t1) const |
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314 |
{ |
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315 |
return m_name<t1.m_name; // if names are equal - test if it is net team |
184 | 316 |
} |
1840 | 317 |
|
318 |
||
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319 |
//// Methods for member inspection+modification //// |
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|
320 |
|
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changeset
|
321 |
|
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|
322 |
// name |
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323 |
QString HWTeam::name() const |
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|
324 |
{ |
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|
325 |
return m_name; |
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326 |
} |
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|
327 |
void HWTeam::setName(const QString & name) |
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|
328 |
{ |
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|
329 |
m_name = name; |
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330 |
} |
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changeset
|
331 |
|
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|
332 |
// single hedgehog |
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333 |
const HWHog & HWTeam::hedgehog(unsigned int idx) const |
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|
334 |
{ |
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|
335 |
return m_hedgehogs[idx]; |
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336 |
} |
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337 |
void HWTeam::setHedgehog(unsigned int idx, HWHog hh) |
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338 |
{ |
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|
339 |
m_hedgehogs[idx] = hh; |
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340 |
} |
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|
341 |
|
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|
342 |
// owner |
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|
343 |
QString HWTeam::owner() const |
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344 |
{ |
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|
345 |
return m_owner; |
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346 |
} |
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|
347 |
|
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|
348 |
|
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changeset
|
349 |
|
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changeset
|
350 |
// difficulty |
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|
351 |
unsigned int HWTeam::difficulty() const |
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|
352 |
{ |
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|
353 |
return m_difficulty; |
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354 |
} |
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|
355 |
void HWTeam::setDifficulty(unsigned int level) |
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|
356 |
{ |
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|
357 |
m_difficulty = level; |
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|
358 |
} |
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changeset
|
359 |
|
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|
360 |
// color |
7130 | 361 |
int HWTeam::color() const |
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|
362 |
{ |
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|
363 |
return m_color; |
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|
364 |
} |
7130 | 365 |
|
366 |
QColor HWTeam::qcolor() const |
|
367 |
{ |
|
7258 | 368 |
return DataManager::instance().colorsModel()->item(m_color)->data().value<QColor>(); |
7130 | 369 |
} |
370 |
||
371 |
void HWTeam::setColor(int color) |
|
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|
372 |
{ |
7258 | 373 |
m_color = color % DataManager::instance().colorsModel()->rowCount(); |
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|
374 |
} |
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changeset
|
375 |
|
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changeset
|
376 |
|
6024 | 377 |
// binds |
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|
378 |
QString HWTeam::keyBind(unsigned int idx) const |
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|
379 |
{ |
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|
380 |
return m_binds[idx].strbind; |
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|
381 |
} |
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|
382 |
void HWTeam::bindKey(unsigned int idx, const QString & key) |
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changeset
|
383 |
{ |
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changeset
|
384 |
m_binds[idx].strbind = key; |
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changeset
|
385 |
} |
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changeset
|
386 |
|
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
387 |
// flag |
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|
388 |
void HWTeam::setFlag(const QString & flag) |
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changeset
|
389 |
{ |
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|
390 |
m_flag = flag; |
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changeset
|
391 |
} |
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changeset
|
392 |
QString HWTeam::flag() const |
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changeset
|
393 |
{ |
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|
394 |
return m_flag; |
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changeset
|
395 |
} |
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
396 |
|
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
397 |
// fort |
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|
398 |
void HWTeam::setFort(const QString & fort) |
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changeset
|
399 |
{ |
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|
400 |
m_fort = fort; |
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changeset
|
401 |
} |
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changeset
|
402 |
QString HWTeam::fort() const |
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changeset
|
403 |
{ |
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changeset
|
404 |
return m_fort; |
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changeset
|
405 |
} |
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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changeset
|
406 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
407 |
// grave |
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changeset
|
408 |
void HWTeam::setGrave(const QString & grave) |
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changeset
|
409 |
{ |
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changeset
|
410 |
m_grave = grave; |
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changeset
|
411 |
} |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
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diff
changeset
|
412 |
QString HWTeam::grave() const |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
413 |
{ |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
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diff
changeset
|
414 |
return m_grave; |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
415 |
} |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
416 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
417 |
// voicepack - getter/setter |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
418 |
void HWTeam::setVoicepack(const QString & voicepack) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
419 |
{ |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
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diff
changeset
|
420 |
m_voicepack = voicepack; |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
421 |
} |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
422 |
QString HWTeam::voicepack() const |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
423 |
{ |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
424 |
return m_voicepack; |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
425 |
} |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
426 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
427 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
428 |
// campaignProgress - getter |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
429 |
unsigned int HWTeam::campaignProgress() const |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
430 |
{ |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
431 |
return m_campaignProgress; |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
432 |
}; |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
433 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
434 |
// amount of hedgehogs |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
435 |
unsigned char HWTeam::numHedgehogs() const |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
436 |
{ |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
437 |
return m_numHedgehogs; |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
438 |
} |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
439 |
void HWTeam::setNumHedgehogs(unsigned char num) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
440 |
{ |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
441 |
m_numHedgehogs = num; |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
442 |
} |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
443 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
444 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
445 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
446 |
// rounds+wins - incrementors |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
447 |
void HWTeam::incRounds() |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
448 |
{ |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
449 |
m_rounds++; |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
450 |
} |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
451 |
void HWTeam::incWins() |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
452 |
{ |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
453 |
m_wins++; |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6225
diff
changeset
|
454 |
} |