QTfrontend/model/MapModel.h
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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/**
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 * @file
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 * @brief MapModel class definition
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 */
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#ifndef HEDGEWARS_MAPMODEL_H
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#define HEDGEWARS_MAPMODEL_H
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#include <QStandardItemModel>
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#include <QStringList>
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#include <QTextStream>
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#include <QHash>
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#include <QMap>
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#include <QIcon>
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#include <QComboBox>
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#include "DataManager.h"
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/**
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 * @brief A model that vertically lists available maps
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 *
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 * @author sheepluva
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 * @since 0.9.18
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 */
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class MapModel : public QStandardItemModel
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{
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        Q_OBJECT
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    public:
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        enum MapType {
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            Invalid,
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            GeneratedMap,
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            GeneratedMaze,
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            HandDrawnMap,
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            MissionMap,
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            StaticMap
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        };
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        /// a struct for holding the attributes of a map.
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        struct MapInfo
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        {
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            MapType type; ///< The map-type
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            QString name; ///< The internal name.
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            QString theme; ///< The theme to be used. (can be empty)
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            quint32 limit; ///< The maximum allowed number of hedgehogs.
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            QString scheme; ///< Default scheme name or "locked", for mission-maps.
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            QString weapons; ///< Default weaponset name or "locked", for missions-maps.
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            QString desc; ///< The brief 1-2 sentence description of the mission, for mission-maps.
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            bool dlc; ///< True if this map was not packaged with the game
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        };
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        MapModel(MapType maptype, QObject *parent = 0);
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        /**
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         * @brief Searches maps in model to find out if one exists
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         * @param map map of which to check existence
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         * @return true if it exists
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         */
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        bool mapExists(const QString & map);
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        /**
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         * @brief Finds a map index (column, row) for a map name
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         * @param map map of which to find index+column
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         * @return QPair<int, int> with column, index, or (-1, -1) if map not found
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         */
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        //QPair<int, int> findMap(const QString & map) const;
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        /**
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         * @brief Finds a map index for a map name
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         * @param map map of which to find index
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         * @return int of index, or -1 if map not found
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         */
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        int findMap(const QString & map);
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        /**
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         * @brief Finds and returns a map item for a map name
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         * @param map map
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         * @return QStandardItem of map, or NULL if map not found
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         */
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        QStandardItem * getMap(const QString & map);
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        // Static MapInfos for drawn and generated maps
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        static MapInfo MapInfoRandom, MapInfoMaze, MapInfoDrawn;
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        /// Loads the maps
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        bool loadMaps();
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    private:
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        /// map index lookup table. QPair<int, int> contains: <column, index>
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        //QHash<QString, QPair<int, int> > m_mapIndexes;
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        QHash<QString, int> m_mapIndexes;
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        MapType m_maptype;
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        bool m_loaded;
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        /**
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         * @brief Creates a QStandardItem, that holds the map info and item appearance.
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         * The used role for the data is Qt::UserRole + 1.
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         * @param icon the icon to be displayed (can be an empty QIcon()).
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         * @param caption the text to be displayed.
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         * @param type the type of the map.
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         * @param name the internal name of the map.
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         * @param theme the theme of the map (or empty if none).
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         * @param limit the hedgehog limit of the map.
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         * @param scheme mission map: default scheme name or "locked".
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         * @param weapons mission map: default weaponset name or "locked".
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         * @param desc mission map: description of mission.
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         * @return pointer to item representing the map info: at Qt::UserRole + 1.
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         */
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        static QStandardItem * infoToItem(
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            const QIcon & icon,
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            const QString caption,
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            MapType type = Invalid,
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            QString name = "",
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            QString theme = "",
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            quint32 limit = 0,
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            QString scheme = "",
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            QString weapons = "",
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            QString desc = "",
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            bool dlc = false);
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};
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Q_DECLARE_METATYPE(MapModel::MapInfo)
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#endif // HEDGEWARS_MAPMODEL_H