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(*
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* Hedgewars, a worms-like game
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* Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
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*
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* Distributed under the terms of the BSD-modified licence:
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* with the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*)
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unit uConsole;
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interface
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uses SDLh;
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{$INCLUDE options.inc}
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const isDeveloperMode: boolean = true;
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type TVariableType = (vtCommand, vtInteger, vtReal, vtBoolean);
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TCommandHandler = procedure (var params: shortstring);
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procedure DrawConsole(Surface: PSDL_Surface);
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procedure WriteToConsole(s: shortstring);
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procedure WriteLnToConsole(s: shortstring);
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procedure KeyPressConsole(Key: Longword);
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procedure ParseCommand(CmdStr: shortstring);
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procedure AfterAttack; // экспортируется только для вызова из CurrAmmoGear
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implementation
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{$J+}
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uses uMisc, uStore, Types, uConsts, uGears, uTeams, uIO, uKeys, uSound, uWorld, uLand;
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const cLineWidth: integer = 0;
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cLinesCount = 256;
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type PVariable = ^TVariable;
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TVariable = record
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Next: PVariable;
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Name: string[15];
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VType: TVariableType;
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Handler: pointer;
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end;
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var ConsoleLines: array[byte] of ShortString;
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CurrLine: integer = 0;
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InputStr: shortstring;
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Variables: PVariable = nil;
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function RegisterVariable(Name: string; VType: TVariableType; p: pointer): PVariable;
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begin
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try
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New(Result);
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except Result:= nil; OutError(errmsgDynamicVar, true) end;
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FillChar(Result^, sizeof(TVariable), 0);
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Result.Name:= Name;
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Result.VType:= VType;
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Result.Handler:= p;
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if Variables = nil then Variables:= Result
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else begin
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Result.Next:= Variables;
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Variables:= Result
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end
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end;
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procedure FreeVariablesList;
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var t, tt: PVariable;
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begin
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tt:= Variables;
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Variables:= nil;
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while tt<>nil do
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begin
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t:= tt;
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tt:= tt.Next;
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try
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Dispose(t)
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except OutError(errmsgDynamicVar) end;
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end;
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end;
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procedure SplitBySpace(var a, b: shortstring);
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var i, t: integer;
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begin
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i:= Pos(' ', a);
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if i>0 then
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begin
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for t:= 1 to Pred(i) do
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if (a[t] >= 'A')and(a[t] <= 'Z') then Inc(a[t], 32);
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b:= copy(a, i + 1, Length(a) - i);
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while (b[0]<>#0) and (b[1]=#32) do Delete(b, 1, 1);
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byte(a[0]):= Pred(i)
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end else b:= '';
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end;
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procedure DrawConsole(Surface: PSDL_Surface);
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var x, y: integer;
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r: TSDL_Rect;
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begin
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with r do
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begin
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x:= 0;
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y:= cConsoleHeight;
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w:= cScreenWidth;
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h:= 4;
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end;
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SDL_FillRect(Surface, @r, cConsoleSplitterColor);
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for y:= 0 to cConsoleHeight div 256 + 1 do
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for x:= 0 to cScreenWidth div 256 + 1 do
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DrawGear(sConsoleBG, x * 256, cConsoleHeight - 256 - y * 256, Surface);
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for y:= 0 to cConsoleHeight div Fontz[fnt16].Height do
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DXOutText(4, cConsoleHeight - (y + 2) * (Fontz[fnt16].Height + 2), fnt16, ConsoleLines[(CurrLine - 1 - y + cLinesCount) mod cLinesCount], Surface);
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DXOutText(4, cConsoleHeight - Fontz[fnt16].Height - 2, fnt16, '> '+InputStr, Surface);
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end;
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procedure WriteToConsole(s: shortstring);
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var Len: integer;
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begin
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{$IFDEF DEBUGFILE}AddFileLog('Console write: ' + s);{$ENDIF}
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Write(s);
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repeat
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Len:= cLineWidth - Length(ConsoleLines[CurrLine]);
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ConsoleLines[CurrLine]:= ConsoleLines[CurrLine] + copy(s, 1, Len);
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Delete(s, 1, Len);
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if byte(ConsoleLines[CurrLine][0])=cLineWidth then
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begin
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inc(CurrLine);
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if CurrLine = cLinesCount then CurrLine:= 0;
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PLongWord(@ConsoleLines[CurrLine])^:= 0
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end;
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until Length(s) = 0
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end;
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procedure WriteLnToConsole(s: shortstring);
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begin
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WriteToConsole(s);
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WriteLn;
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inc(CurrLine);
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if CurrLine = cLinesCount then CurrLine:= 0;
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PLongWord(@ConsoleLines[CurrLine])^:= 0
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end;
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procedure InitConsole;
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var i: integer;
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begin
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cLineWidth:= cScreenWidth div 10;
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if cLineWidth > 255 then cLineWidth:= 255;
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for i:= 0 to Pred(cLinesCount) do PLongWord(@ConsoleLines[i])^:= 0
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end;
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procedure ParseCommand(CmdStr: shortstring);
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type PReal = ^real;
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var i, ii: integer;
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s: shortstring;
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t: PVariable;
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c: char;
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begin
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//WriteLnToConsole(CmdStr);
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if CmdStr[0]=#0 then exit;
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{$IFDEF DEBUGFILE}AddFileLog('ParseCommand "' + CmdStr + '"');{$ENDIF}
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c:= CmdStr[1];
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if c in ['/', '$'] then Delete(CmdStr, 1, 1) else c:= '/';
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SplitBySpace(CmdStr, s);
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t:= Variables;
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while t <> nil do
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begin
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if t.Name = CmdStr then
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begin
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case t.VType of
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vtCommand: if c='/' then
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begin
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TCommandHandler(t.Handler)(s);
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end;
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vtInteger: if c='$' then
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if s[0]=#0 then
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begin
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str(PInteger(t.Handler)^, s);
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WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
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end else val(s, PInteger(t.Handler)^, i);
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vtReal: if c='$' then
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if s[0]=#0 then
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begin
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str(PReal(t.Handler)^:4:6, s);
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WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
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end else val(s, PReal(t.Handler)^ , i);
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vtBoolean: if c='$' then
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if s[0]=#0 then
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begin
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str(ord(boolean(t.Handler^)), s);
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WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
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end else
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begin
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val(s, ii, i);
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boolean(t.Handler^):= not (ii = 0)
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end;
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end;
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exit
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end else t:= t.Next
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end;
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case c of
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'$': WriteLnToConsole(errmsgUnknownVariable + ': "$' + CmdStr + '"')
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else WriteLnToConsole(errmsgUnknownCommand + ': "/' + CmdStr + '"') end
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end;
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procedure KeyPressConsole(Key: Longword);
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begin
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case Key of
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8: if Length(InputStr)>0 then dec(InputStr[0]);
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13,271: begin
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ParseCommand('/say ' + InputStr);
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InputStr:= ''
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end;
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96: begin
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GameState:= gsGame;
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cConsoleYAdd:= 0;
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ResetKbd
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end;
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else InputStr:= InputStr + char(Key)
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end
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end;
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{$INCLUDE CCHandlers.inc}
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procedure AfterAttack;
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begin
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with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^,
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CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
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begin
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Inc(AttacksNum);
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State:= State and not gstAttacking;
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if Ammo[CurSlot, CurAmmo].NumPerTurn >= AttacksNum then isInMultiShoot:= true
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else begin
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TurnTimeLeft:= Ammoz[Ammo[CurSlot, CurAmmo].AmmoType].TimeAfterTurn;
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State:= State or gstAttacked;
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OnUsedAmmo(Ammo)
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end;
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AttackBar:= 0
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end
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end;
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initialization
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InitConsole;
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RegisterVariable('quit' , vtCommand, @chQuit );
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RegisterVariable('capture' , vtCommand, @chCapture );
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RegisterVariable('addteam' , vtCommand, @chAddTeam );
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RegisterVariable('rdriven' , vtCommand, @chTeamLocal );
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//RegisterVariable('gravity' , vtReal , @cGravity ); гравитация не должна быть доступна вообще
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RegisterVariable('c_height', vtInteger, @cConsoleHeight );
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RegisterVariable('showfps' , vtBoolean, @cShowFPS );
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RegisterVariable('sound' , vtBoolean, @isSoundEnabled );
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RegisterVariable('name' , vtCommand, @chName );
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RegisterVariable('fort' , vtCommand, @chFort );
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RegisterVariable('grave' , vtCommand, @chGrave );
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RegisterVariable('bind' , vtCommand, @chBind );
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RegisterVariable('add' , vtCommand, @chAdd );
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RegisterVariable('say' , vtCommand, @chSay );
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RegisterVariable('+left' , vtCommand, @chLeft_p );
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RegisterVariable('-left' , vtCommand, @chLeft_m );
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RegisterVariable('+right' , vtCommand, @chRight_p );
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RegisterVariable('-right' , vtCommand, @chRight_m );
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RegisterVariable('+up' , vtCommand, @chUp_p );
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RegisterVariable('-up' , vtCommand, @chUp_m );
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RegisterVariable('+down' , vtCommand, @chDown_p );
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RegisterVariable('-down' , vtCommand, @chDown_m );
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RegisterVariable('+attack' , vtCommand, @chAttack_p );
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RegisterVariable('-attack' , vtCommand, @chAttack_m );
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RegisterVariable('color' , vtCommand, @chColor );
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RegisterVariable('switch' , vtCommand, @chSwitch );
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RegisterVariable('nextturn', vtCommand, @chNextTurn );
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RegisterVariable('timer' , vtCommand, @chTimer );
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RegisterVariable('slot' , vtCommand, @chSlot );
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RegisterVariable('put' , vtCommand, @chPut );
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RegisterVariable('ljump' , vtCommand, @chLJump );
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RegisterVariable('hjump' , vtCommand, @chHJump );
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finalization
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FreeVariablesList
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end.
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