hedgewars/uAI.pas
author unc0rr
Tue, 20 Jun 2006 21:20:06 +0000
changeset 67 3101306251e5
parent 66 9643d75baf1e
child 70 82d93eeecebe
permissions -rw-r--r--
- 2 more Land templates - prevent generated land to be outbound
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     1
(*
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     2
 * Hedgewars, a worms-like game
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents: 48
diff changeset
     3
 * Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     4
 *
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     5
 * Distributed under the terms of the BSD-modified licence:
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     6
 *
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     7
 * Permission is hereby granted, free of charge, to any person obtaining a copy
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     8
 * of this software and associated documentation files (the "Software"), to deal
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     9
 * with the Software without restriction, including without limitation the
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    10
 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    11
 * sell copies of the Software, and to permit persons to whom the Software is
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    12
 * furnished to do so, subject to the following conditions:
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    13
 *
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    14
 * 1. Redistributions of source code must retain the above copyright notice,
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    15
 *    this list of conditions and the following disclaimer.
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    16
 * 2. Redistributions in binary form must reproduce the above copyright notice,
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    17
 *    this list of conditions and the following disclaimer in the documentation
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    18
 *    and/or other materials provided with the distribution.
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    19
 * 3. The name of the author may not be used to endorse or promote products
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    20
 *    derived from this software without specific prior written permission.
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    21
 *
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    22
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    23
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    24
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    25
 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    26
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    27
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    28
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    29
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    30
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    31
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    32
 *)
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    33
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    34
unit uAI;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    35
interface
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    36
{$INCLUDE options.inc}
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    37
procedure ProcessBot;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    38
procedure FreeActionsList;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    39
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    40
implementation
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    41
uses uTeams, uConsts, SDLh, uAIMisc, uGears, uAIAmmoTests, uAIActions, uMisc;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    42
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    43
var BestActions: TActions;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    44
    ThinkThread: PSDL_Thread = nil;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    45
    StopThinking: boolean;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    46
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    47
procedure FreeActionsList;
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    48
begin
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    49
if ThinkThread <> nil then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    50
   begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    51
   StopThinking:= true;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    52
   SDL_WaitThread(ThinkThread, nil);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    53
   ThinkThread:= nil
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    54
   end;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    55
BestActions.Count:= 0;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    56
BestActions.Pos:= 0
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    57
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    58
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    59
procedure TestAmmos(var Actions: TActions; Me: PGear);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    60
var Time: Longword;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    61
    Angle, Power, Score: integer;
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    62
    i: integer;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    63
    a, aa: TAmmoType;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    64
begin
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    65
for i:= 0 to Pred(Targets.Count) do
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    66
    if Targets.ar[i].Score >= 0 then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    67
       begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    68
       a:= Low(TAmmoType);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    69
       aa:= a;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    70
       repeat
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    71
        if Assigned(AmmoTests[a]) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    72
           begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    73
           Score:= AmmoTests[a](Me, Targets.ar[i].Point, Time, Angle, Power);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    74
           if Actions.Score + Score + Targets.ar[i].Score > BestActions.Score then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    75
              begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    76
              BestActions:= Actions;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    77
              inc(BestActions.Score, Score + Targets.ar[i].Score);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    78
              AddAction(BestActions, aia_Weapon, Longword(a), 500);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    79
              if Time <> 0 then AddAction(BestActions, aia_Timer, Time div 1000, 400);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    80
              if (Angle > 0) then AddAction(BestActions, aia_LookRight, 0, 200)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    81
              else if (Angle < 0) then AddAction(BestActions, aia_LookLeft, 0, 200);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    82
              Angle:= integer(Me.Angle) - Abs(Angle);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    83
              if Angle > 0 then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    84
                 begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    85
                 AddAction(BestActions, aia_Up, aim_push, 500);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    86
                 AddAction(BestActions, aia_Up, aim_release, Angle)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    87
                 end else if Angle < 0 then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    88
                 begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    89
                 AddAction(BestActions, aia_Down, aim_push, 500);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    90
                 AddAction(BestActions, aia_Down, aim_release, -Angle)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    91
                 end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    92
              AddAction(BestActions, aia_attack, aim_push, 300);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    93
              AddAction(BestActions, aia_attack, aim_release, Power);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    94
              end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    95
           end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    96
        if a = High(TAmmoType) then a:= Low(TAmmoType)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    97
                               else inc(a)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    98
       until isInMultiShoot or (a = aa) or (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].AttacksNum > 0)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    99
       end
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   100
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   101
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   102
procedure Walk(Me: PGear);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   103
var Actions: TActions;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   104
    BackMe: TGear;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   105
    Dir, t, avoidt, steps: integer;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   106
begin
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   107
Actions.Score:= 0;
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   108
Actions.Count:= 0;
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   109
Actions.Pos:= 0;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   110
BackMe:= Me^;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   111
if (Me.State and gstAttacked) = 0 then TestAmmos(Actions, Me);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   112
avoidt:= CheckBonuses(Me);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   113
for Dir:= aia_Left to aia_Right do
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   114
    begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   115
    Me.Message:= Dir;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   116
    steps:= 0;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   117
    while HHGo(Me) do
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   118
       begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   119
       inc(steps);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   120
       Actions.Count:= 0;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   121
       AddAction(Actions, Dir, aim_push, 50);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   122
       AddAction(Actions, aia_WaitX, round(Me.X), 0);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   123
       AddAction(Actions, Dir, aim_release, 0);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   124
       t:= CheckBonuses(Me);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   125
       if t < avoidt then break
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   126
       else if (t > 0) or (t > avoidt) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   127
            begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   128
            BestActions:= Actions;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   129
            exit
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   130
            end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   131
       if ((Me.State and gstAttacked) = 0)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   132
       and ((steps mod 4) = 0) then TestAmmos(Actions, Me);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   133
       if StopThinking then exit;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   134
       end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   135
    Me^:= BackMe
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   136
    end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   137
end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   138
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   139
procedure Think(Me: PGear); cdecl;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   140
var BackMe: TGear;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   141
    StartTicks: Longword;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   142
begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   143
{$IFDEF DEBUGFILE}AddFileLog('Enter Think Thread');{$ENDIF}
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   144
StartTicks:= GameTicks;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   145
ThinkingHH:= Me;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   146
FillTargets;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   147
FillBonuses;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   148
BestActions.Score:= Low(integer);
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   149
if Targets.Count > 0 then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   150
   begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   151
   BackMe:= Me^;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   152
   Walk(@BackMe);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   153
   end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   154
if StartTicks > GameTicks - 1000 then SDL_Delay(500);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   155
Me.State:= Me.State and not gstHHThinking;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   156
{$IFDEF DEBUGFILE}AddFileLog('Exit Think Thread');{$ENDIF}
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   157
ThinkThread:= nil
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   158
end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   159
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   160
procedure StartThink(Me: PGear);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   161
begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   162
Me.State:= Me.State or gstHHThinking;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   163
StopThinking:= false;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   164
ThinkThread:= SDL_CreateThread(@Think, Me)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   165
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   166
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   167
procedure ProcessBot;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   168
begin
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   169
with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   170
     if (Gear <> nil)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   171
        and ((Gear.State and gstHHDriven) <> 0)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   172
        and (TurnTimeLeft < 29990)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   173
        and ((Gear.State and gstHHThinking) = 0) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   174
           if (BestActions.Pos = BestActions.Count) then StartThink(Gear)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   175
                                                    else ProcessAction(BestActions, Gear)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   176
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   177
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   178
end.