QTfrontend/ui/widget/drawmapwidget.h
author dag10
Sat, 29 Dec 2012 22:50:10 +0100
changeset 8346 3443e0de2c9d
parent 6952 7f70f37bbf08
child 9080 9b42757d7e71
permissions -rw-r--r--
GCI2012: Advanced Keyboard Configuration - Added "Controls" tab to settings, where you can set master game-wide controls. - Can revert master key bindings to game's default key bind. - Per-team binds now default to "Use my default", but you can override those binds if you want to. - New key binding interface. - Removed redundant second confirmation prompt for deleting a team. - Added "reset all binds" button to the binding interface in both the main settings and team settings. - I discovered that the reason keyboard camera controls were "broken" is because they were never implemented! But don't worry - I took care of that for you, too. :) (this also closes bug #120)
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef DRAWMAPWIDGET_H
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#define DRAWMAPWIDGET_H
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#include <QWidget>
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#include <QHBoxLayout>
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#include <QPushButton>
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#include <QGraphicsView>
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#include <QLabel>
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#include "qaspectratiolayout.h"
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#include "drawmapscene.h"
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class DrawMapView : public QGraphicsView
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{
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    Q_OBJECT
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public:
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    explicit DrawMapView(QWidget *parent = 0);
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    ~DrawMapView();
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    void setScene(DrawMapScene *scene);
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protected:
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    void enterEvent(QEvent * event);
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    void leaveEvent(QEvent * event);
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    bool viewportEvent(QEvent * event);
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private:
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    DrawMapScene * m_scene;
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};
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namespace Ui
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{
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    class Ui_DrawMapWidget
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    {
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        public:
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            DrawMapView *graphicsView;
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            QLabel * lblPoints;
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            void setupUi(QWidget *drawMapWidget)
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            {
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                QVBoxLayout * vbox = new QVBoxLayout(drawMapWidget);
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                vbox->setMargin(0);
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                lblPoints = new QLabel("0", drawMapWidget);
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                vbox->addWidget(lblPoints);
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                QAspectRatioLayout * arLayout = new QAspectRatioLayout();
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                arLayout->setMargin(0);
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                vbox->addLayout(arLayout);
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                graphicsView = new DrawMapView(drawMapWidget);
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                arLayout->addWidget(graphicsView);
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                retranslateUi(drawMapWidget);
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                QMetaObject::connectSlotsByName(drawMapWidget);
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            } // setupUi
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            void retranslateUi(QWidget *drawMapWidget)
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            {
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                Q_UNUSED(drawMapWidget);
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            } // retranslateUi
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    };
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    class DrawMapWidget: public Ui_DrawMapWidget {};
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}
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class DrawMapWidget : public QWidget
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{
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        Q_OBJECT
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    public:
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        explicit DrawMapWidget(QWidget *parent = 0);
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        ~DrawMapWidget();
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        void setScene(DrawMapScene * scene);
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    public slots:
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        void undo();
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        void clear();
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        void setErasing(bool erasing);
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        void save(const QString & fileName);
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        void load(const QString & fileName);
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    protected:
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        void changeEvent(QEvent *e);
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        virtual void resizeEvent(QResizeEvent * event);
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        virtual void showEvent(QShowEvent * event);
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    private:
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        Ui::DrawMapWidget *ui;
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        DrawMapScene * m_scene;
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    private slots:
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        void pathChanged();
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};
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#endif // DRAWMAPWIDGET_H