project_files/HedgewarsMobile/Classes/HedgewarsAppDelegate.m
author sheepluva
Tue, 18 Oct 2011 05:43:16 +0200
branch0.9.16
changeset 6005 3470f3f547ca
parent 5975 c3a8cab64fcb
child 6000 dbcebcd3d79f
permissions -rw-r--r--
backport of c90f50e6dd8e (eggshell vgt related segfault)
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 13/03/2011.
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 */
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#import "HedgewarsAppDelegate.h"
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#import "PascalImports.h"
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#import "ObjcExports.h"
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#import "CommodityFunctions.h"
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#import "MainMenuViewController.h"
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#import "AVFoundation/AVAudioPlayer.h"
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#include <unistd.h>
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@implementation SDLUIKitDelegate (customDelegate)
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+(NSString *)getAppDelegateClassName {
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    return @"HedgewarsAppDelegate";
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}
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@end
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@implementation HedgewarsAppDelegate
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@synthesize mainViewController, uiwindow, secondWindow, isInGame, backgroundMusic;
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// convenience method
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+(HedgewarsAppDelegate *)sharedAppDelegate {
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    return (HedgewarsAppDelegate *)[[UIApplication sharedApplication] delegate];
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}
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#pragma mark -
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#pragma mark Music control
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+(void) playBackgroundMusic {
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    if ([HedgewarsAppDelegate sharedAppDelegate].backgroundMusic == nil)
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        [HedgewarsAppDelegate loadBackgroundMusic];
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    [[HedgewarsAppDelegate sharedAppDelegate].backgroundMusic play];
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}
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+(void) pauseBackgroundMusic {
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    [[HedgewarsAppDelegate sharedAppDelegate].backgroundMusic pause];
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}
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+(void) stopBackgroundMusic {
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    [[HedgewarsAppDelegate sharedAppDelegate].backgroundMusic stop];
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}
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+(void) loadBackgroundMusic {
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    NSString *musicString = [[NSBundle mainBundle] pathForResource:@"hwclassic" ofType:@"mp3"];
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    AVAudioPlayer *background = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:musicString] error:nil];
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    background.delegate = nil;
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    background.volume = 0.4f;
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    background.numberOfLoops = -1;
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    [background prepareToPlay];
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    [HedgewarsAppDelegate sharedAppDelegate].backgroundMusic = background;
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    [background release];
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}
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#pragma mark -
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#pragma mark AppDelegate methods
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-(id) init {
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    if (self = [super init]){
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        mainViewController = nil;
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        uiwindow = nil;
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        secondWindow = nil;
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        isInGame = NO;
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        backgroundMusic = nil;
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    }
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    return self;
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}
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-(void) dealloc {
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    [mainViewController release];
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    [uiwindow release];
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    [secondWindow release];
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    [backgroundMusic release];
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    [super dealloc];
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}
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// override the direct execution of SDL_main to allow us to implement our own frontend
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-(void) postFinishLaunch {
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    [[UIApplication sharedApplication] setStatusBarHidden:YES];
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    self.uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
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    NSString *controllerName = (IS_IPAD() ? @"MainMenuViewController-iPad" : @"MainMenuViewController-iPhone");
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    self.mainViewController = [[MainMenuViewController alloc] initWithNibName:controllerName bundle:nil];
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    [self.uiwindow addSubview:self.mainViewController.view];
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    [self.mainViewController release];
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    self.uiwindow.backgroundColor = [UIColor blackColor];
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    [self.uiwindow makeKeyAndVisible];
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    // check for dual monitor support
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    if (IS_DUALHEAD()) {
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        DLog(@"Dualhead mode");
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        self.secondWindow = [[UIWindow alloc] initWithFrame:[[[UIScreen screens] objectAtIndex:1] bounds]];
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        self.secondWindow.backgroundColor = [UIColor blackColor];
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        self.secondWindow.screen = [[UIScreen screens] objectAtIndex:1];
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        UIImage *titleImage = [UIImage imageWithContentsOfFile:@"title.png"];
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        UIImageView *titleView = [[UIImageView alloc] initWithImage:titleImage];
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        titleView.center = self.secondWindow.center;
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        [self.secondWindow addSubview:titleView];
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        [titleView release];
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        [self.secondWindow makeKeyAndVisible];
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    }
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}
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-(void) applicationDidReceiveMemoryWarning:(UIApplication *)application {
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    // don't stop music when it is playing
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    if (self.isInGame) {
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        [self.backgroundMusic stop];
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        self.backgroundMusic = nil;
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        MSG_MEMCLEAN();
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    }
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    print_free_memory();
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    // don't clean mainMenuViewController here!!!
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}
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// true multitasking with sdl works only on 4.2 and above; we close the game to avoid a black screen at return
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-(void) applicationWillResignActive:(UIApplication *)application {
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c3a8cab64fcb let's use the built in events, shall we
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    if (self.isInGame && [[[UIDevice currentDevice] systemVersion] floatValue] < 4.2f)
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4e8bb227be9a this reintroduces the gsSuspend state to fix multitasking on ios
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            HW_terminate(NO);
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c3a8cab64fcb let's use the built in events, shall we
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99083392cd4f FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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    [super applicationWillResignActive:application];
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}
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@end