author | sheepluva |
Tue, 18 Oct 2011 05:43:16 +0200 | |
branch | 0.9.16 |
changeset 6005 | 3470f3f547ca |
parent 5503 | d8632f589008 |
child 6078 | 8c0cc07731e5 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 08/04/2010. |
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*/ |
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#import "UIImageExtra.h" |
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@implementation UIImage (extra) |
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CGFloat getScreenScale(void) { |
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float scale = 1.0f; |
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if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)]) |
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scale = [[UIScreen mainScreen] scale]; |
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return scale; |
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} |
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-(UIImage *)scaleToSize:(CGSize) size { |
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DLog(@"warning - this is a very expensive operation, you should avoid using it"); |
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// Create a bitmap graphics context; this will also set it as the current context |
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if (UIGraphicsBeginImageContextWithOptions != NULL) |
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UIGraphicsBeginImageContextWithOptions(size, NO, getScreenScale()); |
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else |
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UIGraphicsBeginImageContext(size); |
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// Draw the scaled image in the current context |
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[self drawInRect:CGRectMake(0, 0, size.width, size.height)]; |
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// Create a new image from current context |
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UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext(); |
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// Pop the current context from the stack |
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UIGraphicsEndImageContext(); |
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// Return our new scaled image (autoreleased) |
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return scaledImage; |
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} |
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-(UIImage *)mergeWith:(UIImage *)secondImage atPoint:(CGPoint) secondImagePoint { |
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if (secondImage == nil) { |
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DLog(@"Warning, secondImage == nil"); |
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return self; |
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} |
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CGFloat screenScale = getScreenScale(); |
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int w = self.size.width * screenScale; |
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int h = self.size.height * screenScale; |
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if (w == 0 || h == 0) { |
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DLog(@"Can have 0 dimesions"); |
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return self; |
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} |
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// Create a bitmap graphics context; this will also set it as the current context |
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CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); |
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CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst); |
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// draw the two images in the current context |
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CGContextDrawImage(context, CGRectMake(0, 0, self.size.width*screenScale, self.size.height*screenScale), [self CGImage]); |
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CGContextDrawImage(context, CGRectMake(secondImagePoint.x*screenScale, secondImagePoint.y*screenScale, secondImage.size.width*screenScale, secondImage.size.height*screenScale), [secondImage CGImage]); |
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// Create bitmap image info from pixel data in current context |
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CGImageRef imageRef = CGBitmapContextCreateImage(context); |
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// Create a new UIImage object |
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UIImage *resultImage; |
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if ([self respondsToSelector:@selector(imageWithCGImage:scale:orientation:)]) |
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resultImage = [UIImage imageWithCGImage:imageRef scale:screenScale orientation:UIImageOrientationUp]; |
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else |
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resultImage = [UIImage imageWithCGImage:imageRef]; |
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// Release colorspace, context and bitmap information |
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CGColorSpaceRelease(colorSpace); |
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CGContextRelease(context); |
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CFRelease(imageRef); |
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return resultImage; |
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} |
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-(id) initWithContentsOfFile:(NSString *)path andCutAt:(CGRect) rect { |
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// load image from path |
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UIImage *image = [[UIImage alloc] initWithContentsOfFile: path]; |
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if (nil != image) { |
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// get its CGImage representation with a give size |
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CGImageRef cgImage = CGImageCreateWithImageInRect([image CGImage], rect); |
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// clean memory |
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[image release]; |
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// create a UIImage from the CGImage (memory must be allocated already) |
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UIImage *sprite = [self initWithCGImage:cgImage]; |
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// clean memory |
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CGImageRelease(cgImage); |
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// return resulting image |
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return sprite; |
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} else { |
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DLog(@"error - image == nil"); |
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return nil; |
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} |
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} |
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-(UIImage *)cutAt:(CGRect) rect { |
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CGImageRef cgImage = CGImageCreateWithImageInRect([self CGImage], rect); |
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UIImage *res = [UIImage imageWithCGImage:cgImage]; |
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CGImageRelease(cgImage); |
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return res; |
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} |
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-(UIImage *)convertToGrayScale { |
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// Create image rectangle with current image width/height |
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CGRect imageRect = CGRectMake(0, 0, self.size.width, self.size.height); |
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// Grayscale color space |
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CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); |
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// Create bitmap content with current image size and grayscale colorspace |
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CGContextRef context = CGBitmapContextCreate(nil, self.size.width, self.size.height, 8, 0, colorSpace, kCGImageAlphaNone); |
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// Draw image into current context, with specified rectangle |
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// using previously defined context (with grayscale colorspace) |
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CGContextDrawImage(context, imageRect, [self CGImage]); |
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// Create bitmap image info from pixel data in current context |
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CGImageRef imageRef = CGBitmapContextCreateImage(context); |
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// Create a new UIImage object |
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UIImage *newImage = [UIImage imageWithCGImage:imageRef]; |
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// Release colorspace, context and bitmap information |
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CFRelease(imageRef); |
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CGContextRelease(context); |
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CGColorSpaceRelease(colorSpace); |
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// Return the new grayscale image |
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return newImage; |
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} |
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// by http://iphonedevelopertips.com/cocoa/how-to-mask-an-image.html turned into a category by koda |
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-(UIImage*) maskImageWith:(UIImage *)maskImage { |
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// prepare the reference image |
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CGImageRef maskRef = [maskImage CGImage]; |
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// create the mask using parameters of the mask reference |
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CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef), |
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CGImageGetHeight(maskRef), |
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CGImageGetBitsPerComponent(maskRef), |
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CGImageGetBitsPerPixel(maskRef), |
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CGImageGetBytesPerRow(maskRef), |
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CGImageGetDataProvider(maskRef), NULL, false); |
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// create an image in the current context |
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CGImageRef masked = CGImageCreateWithMask([self CGImage], mask); |
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CGImageRelease(mask); |
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UIImage* retImage = [UIImage imageWithCGImage:masked]; |
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CGImageRelease(masked); |
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return retImage; |
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} |
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// by http://blog.sallarp.com/iphone-uiimage-round-corners/ turned into a category by koda |
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void addRoundedRectToPath(CGContextRef context, CGRect rect, CGFloat ovalWidth, CGFloat ovalHeight) { |
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CGFloat fw, fh; |
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if (ovalWidth == 0 || ovalHeight == 0) { |
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CGContextAddRect(context, rect); |
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return; |
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} |
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CGContextSaveGState(context); |
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CGContextTranslateCTM (context, CGRectGetMinX(rect), CGRectGetMinY(rect)); |
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CGContextScaleCTM (context, ovalWidth, ovalHeight); |
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fw = CGRectGetWidth (rect) / ovalWidth; |
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fh = CGRectGetHeight (rect) / ovalHeight; |
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CGContextMoveToPoint(context, fw, fh/2); |
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CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1); |
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CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1); |
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CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1); |
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CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1); |
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CGContextClosePath(context); |
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CGContextRestoreGState(context); |
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} |
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-(UIImage *)makeRoundCornersOfSize:(CGSize) sizewh { |
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CGFloat cornerWidth = sizewh.width; |
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CGFloat cornerHeight = sizewh.height; |
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CGFloat screenScale = getScreenScale(); |
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CGFloat w = self.size.width * screenScale; |
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CGFloat h = self.size.height * screenScale; |
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CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); |
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CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst); |
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CGContextBeginPath(context); |
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CGRect rect = CGRectMake(0, 0, w, h); |
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addRoundedRectToPath(context, rect, cornerWidth, cornerHeight); |
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CGContextClosePath(context); |
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CGContextClip(context); |
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CGContextDrawImage(context, CGRectMake(0, 0, w, h), [self CGImage]); |
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CGImageRef imageMasked = CGBitmapContextCreateImage(context); |
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CGContextRelease(context); |
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CGColorSpaceRelease(colorSpace); |
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UIImage *newImage; |
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if ([self respondsToSelector:@selector(imageWithCGImage:scale:orientation:)]) |
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newImage = [UIImage imageWithCGImage:imageMasked scale:screenScale orientation:UIImageOrientationUp]; |
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newImage = [UIImage imageWithCGImage:imageMasked]; |
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CGImageRelease(imageMasked); |
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return newImage; |
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} |
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// by http://www.sixtemia.com/journal/2010/06/23/uiimage-negative-color-effect/ |
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-(UIImage *)convertToNegative { |
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UIGraphicsBeginImageContext(self.size); |
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CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeCopy); |
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[self drawInRect:CGRectMake(0, 0, self.size.width, self.size.height)]; |
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CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeDifference); |
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CGContextSetFillColorWithColor(UIGraphicsGetCurrentContext(),[UIColor whiteColor].CGColor); |
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CGContextFillRect(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, self.size.width, self.size.height)); |
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// create an image from the current contex (not thread safe) |
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UIImage *result = UIGraphicsGetImageFromCurrentImageContext(); |
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UIGraphicsEndImageContext(); |
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return result; |
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} |
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+(UIImage *)whiteImage:(CGSize) ofSize { |
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CGFloat w = ofSize.width; |
252 |
CGFloat h = ofSize.height; |
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DLog(@"w: %f, h: %f", w, h); |
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CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); |
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CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst); |
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CGContextBeginPath(context); |
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CGContextSetRGBFillColor(context, 1.0, 1.0, 1.0, 1.0); |
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CGContextFillRect(context,CGRectMake(0,0,ofSize.width,ofSize.height)); |
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CGImageRef image = CGBitmapContextCreateImage(context); |
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CGContextRelease(context); |
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CGColorSpaceRelease(colorSpace); |
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UIImage *bkgImg = [UIImage imageWithCGImage:image]; |
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CGImageRelease(image); |
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return bkgImg; |
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} |
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@end |