QTfrontend/model/HatModel.cpp
author Wuzzy <Wuzzy2@mail.ru>
Sat, 21 Oct 2017 23:03:52 +0200
changeset 12733 353cb2ce6f9c
parent 11046 47a8c19ecb60
child 12926 502d18361c7e
permissions -rw-r--r--
Fix AddAmmo setting ammo to 99 when trying to add infinite ammo This affected the portal mission, the crate only gave you 99 portal guns instead of infinite.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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/**
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 * @file
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 * @brief HatModel class implementation
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 */
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#include "HatModel.h"
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#include <QDir>
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#include <QPixmap>
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#include <QPainter>
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#include <QList>
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#include "hwform.h" // player hash
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#include "DataManager.h"
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HatModel::HatModel(QObject* parent) :
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    QStandardItemModel(parent)
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{}
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void HatModel::loadHats()
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{
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    qDebug("HatModel::loadHats()");
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    // this method resets the contents of this model (important to know for views).
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    QStandardItemModel::beginResetModel();
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    QStandardItemModel::clear();
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    // New hats to add to model
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    QList<QStandardItem *> hats;
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    // we'll need the DataManager a few times, so let's get a reference to it
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    DataManager & dataMgr = DataManager::instance();
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    // Default hat icon
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    QPixmap hhpix = QPixmap("physfs://Graphics/Hedgehog/Idle.png").copy(0, 0, 32, 32);
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    // my reserved hats
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    QStringList hatsList = dataMgr.entryList(
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                               "Graphics/Hats/Reserved",
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                               QDir::Files,
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                               QStringList(playerHash+"*.png")
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                           );
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    int nReserved = hatsList.size();
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    // regular hats
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    hatsList.append(dataMgr.entryList(
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                        "Graphics/Hats",
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                        QDir::Files,
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                        QStringList("*.png")
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                    )
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                   );
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    int nHats = hatsList.size();
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    // Add each hat
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    for (int i = 0; i < nHats; i++)
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    {
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        bool isReserved = (i < nReserved);
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        if (isReserved) continue; // For some reason, reserved hats were added in 9.19-dev, so this will hide them. Uncomment to show them.
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        QString str = hatsList.at(i);
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        str = str.remove(QRegExp("\\.png$"));
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        QPixmap pix(
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                "physfs://Graphics/Hats/" + QString(isReserved?"Reserved/":"") + str +
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                ".png"
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        );
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        // rename properly
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        if (isReserved)
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            str = "Reserved "+str.remove(0,32);
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        QPixmap tmppix(32, 37);
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        tmppix.fill(QColor(Qt::transparent));
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        QPainter painter(&tmppix);
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        painter.drawPixmap(QPoint(0, 5), hhpix);
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        painter.drawPixmap(QPoint(0, 0), pix.copy(0, 0, 32, 32));
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        if(pix.width() > 32)
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            painter.drawPixmap(QPoint(0, 0), pix.copy(32, 0, 32, 32));
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        painter.end();
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        if (str == "NoHat")
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            hats.prepend(new QStandardItem(QIcon(tmppix), str));
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        else
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            hats.append(new QStandardItem(QIcon(tmppix), str));
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    }
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    QStandardItemModel::appendColumn(hats);
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    QStandardItemModel::endResetModel();
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}