author | koda |
Wed, 03 Feb 2010 23:36:42 +0000 | |
changeset 2743 | 39d097ac2276 |
parent 2740 | 03df0573a9fd |
child 2754 | ad4f81fbfb76 |
permissions | -rw-r--r-- |
2688 | 1 |
/* |
2 |
SDL - Simple DirectMedia Layer |
|
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Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 |
This library is free software; you can redistribute it and/or |
|
6 |
modify it under the terms of the GNU Lesser General Public |
|
7 |
License as published by the Free Software Foundation; either |
|
8 |
version 2.1 of the License, or (at your option) any later version. |
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9 |
||
10 |
This library is distributed in the hope that it will be useful, |
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11 |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 |
Lesser General Public License for more details. |
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14 |
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15 |
You should have received a copy of the GNU Lesser General Public |
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License along with this library; if not, write to the Free Software |
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17 |
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
||
19 |
Sam Lantinga, mods for Hedgewars by Vittorio Giovara |
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slouken@libsdl.org, vittorio.giovara@gmail.com |
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21 |
*/ |
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22 |
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23 |
#include "PascalImports.h" |
|
24 |
#import "SDL_uikitview.h" |
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25 |
#import "SDL_uikitappdelegate.h" |
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26 |
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27 |
#if SDL_IPHONE_KEYBOARD |
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28 |
#import "SDL_keyboard_c.h" |
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29 |
#import "keyinfotable.h" |
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30 |
#import "SDL_uikitwindow.h" |
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31 |
#endif |
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32 |
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33 |
@implementation SDL_uikitview |
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34 |
||
2689 | 35 |
// they have to be global variables to allow showControls() to use them |
36 |
UIButton *attackButton, *menuButton; |
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37 |
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38 |
-(void) dealloc { |
2688 | 39 |
#if SDL_IPHONE_KEYBOARD |
40 |
SDL_DelKeyboard(0); |
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41 |
[textField release]; |
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42 |
#endif |
|
2689 | 43 |
[menuButton release]; |
44 |
[attackButton release]; |
|
2688 | 45 |
[super dealloc]; |
46 |
} |
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47 |
||
48 |
- (id)initWithFrame:(CGRect)frame { |
|
2689 | 49 |
// the addTarget parameter for the buttons below is set like that because |
50 |
// this object is inherited by SDL_openglesview.m which is the one allocated by SDL. |
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51 |
// We select this class with [self superclass] and call the selectors with "+" because |
|
52 |
// they are superclass methods |
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self = [super initWithFrame:frame]; |
2688 | 54 |
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55 |
#if SDL_IPHONE_KEYBOARD |
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56 |
[self initializeKeyboard]; |
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57 |
#endif |
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58 |
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59 |
int i; |
|
60 |
for (i=0; i<MAX_SIMULTANEOUS_TOUCHES; i++) { |
|
61 |
mice[i].id = i; |
|
62 |
mice[i].driverdata = NULL; |
|
63 |
SDL_AddMouse(&mice[i], "Mouse", 0, 0, 1); |
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64 |
} |
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65 |
||
2724 | 66 |
self.multipleTouchEnabled = YES; |
67 |
||
68 |
// custom code |
|
2689 | 69 |
attackButton = [[UIButton alloc] initWithFrame:CGRectMake(30, 480, 260,50)]; |
2688 | 70 |
[attackButton setBackgroundImage:[UIImage imageNamed:@"Default.png"] forState:UIControlStateNormal]; |
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[attackButton setBackgroundImage:[UIImage imageNamed:@"Default.png"] forState:UIControlStateHighlighted]; |
2688 | 72 |
[attackButton addTarget:[self superclass] action:@selector(attackButtonPressed) forControlEvents:UIControlEventTouchDown]; |
73 |
[attackButton addTarget:[self superclass] action:@selector(attackButtonReleased) forControlEvents:UIControlEventTouchUpInside|UIControlEventTouchUpOutside]; |
|
2689 | 74 |
[self addSubview:attackButton]; |
75 |
||
76 |
menuButton = [[UIButton alloc] initWithFrame:CGRectMake(0, 480, 30,50)]; |
|
77 |
[menuButton setBackgroundImage:[UIImage imageNamed:@"Default.png"] forState:UIControlStateNormal]; |
|
78 |
[menuButton addTarget:[self superclass] action:@selector(attackButtonPressed) forControlEvents:UIControlEventTouchUpInside]; |
|
2734 | 79 |
[menuButton addTarget:[self superclass] action:@selector(attackButtonReleased) forControlEvents:UIControlEventTouchUpInside|UIControlEventTouchUpOutside]; |
2689 | 80 |
[self addSubview:menuButton]; |
2688 | 81 |
|
2689 | 82 |
|
2688 | 83 |
return self; |
84 |
} |
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85 |
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86 |
#pragma mark - |
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2690 | 87 |
#pragma mark Exported functions for FreePascal |
88 |
const char* IPH_getDocumentsPath() { |
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89 |
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); |
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NSString *documentsDirectory = [paths objectAtIndex: 0]; |
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91 |
return [documentsDirectory UTF8String]; |
2690 | 92 |
} |
93 |
||
94 |
void IPH_showControls (void) { |
|
2689 | 95 |
NSLog(@"Showing controls"); |
2734 | 96 |
[UIView beginAnimations:nil context:NULL]; |
2689 | 97 |
[UIView setAnimationDuration:0.5]; |
98 |
attackButton.frame = CGRectMake(30, 430, 260, 50); |
|
99 |
menuButton.frame = CGRectMake(0, 430, 30, 50); |
|
100 |
[UIView commitAnimations]; |
|
2734 | 101 |
} |
2689 | 102 |
|
103 |
#pragma mark - |
|
2688 | 104 |
#pragma mark Superclass methods |
105 |
+(void) attackButtonPressed { |
|
106 |
HW_shoot(); |
|
107 |
} |
|
108 |
||
109 |
+(void) attackButtonReleased { |
|
110 |
HW_allKeysUp(); |
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111 |
} |
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112 |
||
113 |
#pragma mark - |
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114 |
#pragma mark Custom SDL_UIView input handling |
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2740 | 115 |
#define kMinimumPinchDelta 40 |
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116 |
#define kMinimumGestureLength 10 |
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117 |
#define kMaximumVariance 3 |
2688 | 118 |
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119 |
// we override default touch input to implement our own gestures |
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120 |
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { |
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/* |
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NSEnumerator *enumerator = [touches objectEnumerator]; |
2688 | 123 |
UITouch *touch =(UITouch*)[enumerator nextObject]; |
124 |
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125 |
// associate touches with mice, so long as we have slots |
2688 | 126 |
int i; |
127 |
int found = 0; |
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128 |
for(i=0; touch && i < MAX_SIMULTANEOUS_TOUCHES; i++) { |
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129 |
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// check if this mouse is already tracking a touch |
2688 | 131 |
if (mice[i].driverdata != NULL) { |
132 |
continue; |
|
133 |
} |
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// mouse not associated with anything right now, associate the touch with this mouse |
2688 | 136 |
found = 1; |
137 |
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// save old mouse so we can switch back |
2688 | 139 |
int oldMouse = SDL_SelectMouse(-1); |
140 |
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141 |
// select this slot's mouse |
2688 | 142 |
SDL_SelectMouse(i); |
143 |
CGPoint locationInView = [touch locationInView: self]; |
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144 |
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CGFloat oldX = locationInView.x; |
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locationInView.x = locationInView.y; |
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locationInView.y = 320 - oldX; |
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148 |
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// set driver data to touch object, we'll use touch object later |
2688 | 150 |
mice[i].driverdata = [touch retain]; |
151 |
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152 |
// send moved event |
2688 | 153 |
SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y, 0); |
154 |
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155 |
// send mouse down event |
2688 | 156 |
SDL_SendMouseButton(i, SDL_PRESSED, SDL_BUTTON_LEFT); |
157 |
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158 |
// re-calibrate relative mouse motion |
2688 | 159 |
SDL_GetRelativeMouseState(i, NULL, NULL); |
160 |
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161 |
// grab next touch |
2688 | 162 |
touch = (UITouch*)[enumerator nextObject]; |
163 |
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164 |
// switch back to our old mouse |
2688 | 165 |
SDL_SelectMouse(oldMouse); |
166 |
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167 |
} |
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168 |
*/ |
2688 | 169 |
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170 |
UITouch *touch = [touches anyObject]; |
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171 |
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172 |
switch ([touches count]) { |
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173 |
case 1: |
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174 |
gestureStartPoint = [touch locationInView:self]; |
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175 |
initialDistanceForPinching = 0; |
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176 |
switch ([touch tapCount]) { |
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177 |
case 1: |
2734 | 178 |
SDL_WarpMouseInWindow([SDLUIKitDelegate sharedAppDelegate].window, |
179 |
(int)gestureStartPoint.y, 320 - (int)gestureStartPoint.x); |
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180 |
HW_click(); |
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181 |
break; |
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182 |
case 2: |
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183 |
HW_ammoMenu(); |
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|
184 |
break; |
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|
185 |
default: |
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|
186 |
break; |
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|
187 |
} |
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|
188 |
break; |
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|
189 |
case 2: |
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|
190 |
if (2 == [touch tapCount]) { |
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|
191 |
HW_zoomReset(); |
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|
192 |
} |
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|
193 |
|
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194 |
// pinching |
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195 |
NSArray *twoTouches = [touches allObjects]; |
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|
196 |
UITouch *first = [twoTouches objectAtIndex:0]; |
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197 |
UITouch *second = [twoTouches objectAtIndex:1]; |
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198 |
initialDistanceForPinching = distanceBetweenPoints([first locationInView:self], [second locationInView:self]); |
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|
199 |
break; |
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|
200 |
default: |
89908847b155
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|
201 |
break; |
2688 | 202 |
} |
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|
203 |
|
2688 | 204 |
} |
205 |
||
206 |
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { |
|
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207 |
initialDistanceForPinching = 0; |
2688 | 208 |
|
209 |
HW_allKeysUp(); |
|
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210 |
/* |
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|
211 |
NSEnumerator *enumerator = [touches objectEnumerator]; |
2688 | 212 |
UITouch *touch=nil; |
213 |
||
214 |
while(touch = (UITouch *)[enumerator nextObject]) { |
|
2725
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|
215 |
// search for the mouse slot associated with this touch |
2688 | 216 |
int i, found = NO; |
217 |
for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) { |
|
218 |
if (mice[i].driverdata == touch) { |
|
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219 |
// found the mouse associate with the touch |
2688 | 220 |
[(UITouch*)(mice[i].driverdata) release]; |
221 |
mice[i].driverdata = NULL; |
|
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222 |
// send mouse up |
2688 | 223 |
SDL_SendMouseButton(i, SDL_RELEASED, SDL_BUTTON_LEFT); |
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224 |
// discontinue search for this touch |
2688 | 225 |
found = YES; |
226 |
} |
|
227 |
} |
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228 |
} |
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229 |
*/ |
2688 | 230 |
} |
231 |
||
232 |
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { |
|
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233 |
// this can happen if the user puts more than 5 touches on the screen |
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234 |
// at once, or perhaps in other circumstances. Usually (it seems) |
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235 |
// all active touches are canceled. |
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|
236 |
[self touchesEnded:touches withEvent:event]; |
2688 | 237 |
} |
238 |
||
239 |
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { |
|
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240 |
NSArray *twoTouches; |
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241 |
CGPoint currentPosition; |
2688 | 242 |
UITouch *touch = [touches anyObject]; |
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|
243 |
|
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244 |
switch ([touches count]) { |
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|
245 |
case 1: |
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246 |
currentPosition = [touch locationInView:self]; |
2734 | 247 |
// panning |
248 |
SDL_WarpMouseInWindow([SDLUIKitDelegate sharedAppDelegate].window, |
|
249 |
(int)gestureStartPoint.y, 320 - (int)gestureStartPoint.x); |
|
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250 |
// remember that we have x and y inverted |
2734 | 251 |
/* temporarily disabling hog movements for camera panning testing |
252 |
CGFloat vertDiff = gestureStartPoint.x - currentPosition.x; |
|
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253 |
CGFloat horizDiff = gestureStartPoint.y - currentPosition.y; |
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|
254 |
CGFloat deltaX = fabsf(vertDiff); |
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255 |
CGFloat deltaY = fabsf(horizDiff); |
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256 |
|
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257 |
if (deltaY >= kMinimumGestureLength && deltaX <= kMaximumVariance) { |
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258 |
NSLog(@"Horizontal swipe detected, begX:%f curX:%f", gestureStartPoint.x, currentPosition.x); |
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259 |
if (horizDiff > 0) HW_walkLeft(); |
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260 |
else HW_walkRight(); |
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261 |
} else if (deltaX >= kMinimumGestureLength && deltaY <= kMaximumVariance){ |
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262 |
NSLog(@"Vertical swipe detected, begY:%f curY:%f", gestureStartPoint.y, currentPosition.y); |
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263 |
if (vertDiff < 0) HW_aimUp(); |
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|
264 |
else HW_aimDown(); |
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265 |
} |
2734 | 266 |
*/ |
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|
267 |
break; |
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|
268 |
case 2: |
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|
269 |
twoTouches = [touches allObjects]; |
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270 |
UITouch *first = [twoTouches objectAtIndex:0]; |
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271 |
UITouch *second = [twoTouches objectAtIndex:1]; |
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272 |
CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self], [second locationInView:self]); |
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|
273 |
|
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|
274 |
if (0 == initialDistanceForPinching) |
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|
275 |
initialDistanceForPinching = currentDistanceOfPinching; |
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|
276 |
|
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|
277 |
if (currentDistanceOfPinching < initialDistanceForPinching + kMinimumPinchDelta) |
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278 |
HW_zoomOut(); |
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|
279 |
else if (currentDistanceOfPinching > initialDistanceForPinching + kMinimumPinchDelta) |
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280 |
HW_zoomIn(); |
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|
281 |
|
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|
282 |
currentDistanceOfPinching = initialDistanceForPinching; |
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|
283 |
break; |
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|
284 |
default: |
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|
285 |
break; |
2688 | 286 |
} |
287 |
||
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|
288 |
/* |
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|
289 |
NSEnumerator *enumerator = [touches objectEnumerator]; |
2688 | 290 |
UITouch *touch=nil;while(touch = (UITouch *)[enumerator nextObject]) { |
291 |
// try to find the mouse associated with this touch |
|
292 |
int i, found = NO; |
|
293 |
for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) { |
|
294 |
if (mice[i].driverdata == touch) { |
|
295 |
// found proper mouse |
|
296 |
CGPoint locationInView = [touch locationInView: self]; |
|
297 |
// send moved event |
|
298 |
SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y, 0); |
|
299 |
// discontinue search |
|
300 |
found = YES; |
|
301 |
} |
|
302 |
} |
|
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303 |
} |
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|
304 |
*/ |
2688 | 305 |
} |
306 |
||
307 |
#pragma mark - |
|
308 |
#pragma mark default routines |
|
309 |
/* |
|
310 |
---- Keyboard related functionality below this line ---- |
|
311 |
*/ |
|
312 |
#if SDL_IPHONE_KEYBOARD |
|
313 |
||
314 |
/* Is the iPhone virtual keyboard visible onscreen? */ |
|
315 |
- (BOOL)keyboardVisible { |
|
316 |
return keyboardVisible; |
|
317 |
} |
|
318 |
||
319 |
/* Set ourselves up as a UITextFieldDelegate */ |
|
320 |
- (void)initializeKeyboard { |
|
321 |
||
322 |
textField = [[[UITextField alloc] initWithFrame: CGRectZero] autorelease]; |
|
323 |
textField.delegate = self; |
|
324 |
/* placeholder so there is something to delete! */ |
|
325 |
textField.text = @" "; |
|
326 |
||
327 |
/* set UITextInputTrait properties, mostly to defaults */ |
|
328 |
textField.autocapitalizationType = UITextAutocapitalizationTypeNone; |
|
329 |
textField.autocorrectionType = UITextAutocorrectionTypeNo; |
|
330 |
textField.enablesReturnKeyAutomatically = NO; |
|
331 |
textField.keyboardAppearance = UIKeyboardAppearanceDefault; |
|
332 |
textField.keyboardType = UIKeyboardTypeDefault; |
|
333 |
textField.returnKeyType = UIReturnKeyDefault; |
|
334 |
textField.secureTextEntry = NO; |
|
335 |
||
336 |
textField.hidden = YES; |
|
337 |
keyboardVisible = NO; |
|
338 |
/* add the UITextField (hidden) to our view */ |
|
339 |
[self addSubview: textField]; |
|
340 |
||
341 |
/* create our SDL_Keyboard */ |
|
342 |
SDL_Keyboard keyboard; |
|
343 |
SDL_zero(keyboard); |
|
344 |
SDL_AddKeyboard(&keyboard, 0); |
|
345 |
SDLKey keymap[SDL_NUM_SCANCODES]; |
|
346 |
SDL_GetDefaultKeymap(keymap); |
|
347 |
SDL_SetKeymap(0, 0, keymap, SDL_NUM_SCANCODES); |
|
348 |
||
349 |
} |
|
350 |
||
351 |
/* reveal onscreen virtual keyboard */ |
|
352 |
- (void)showKeyboard { |
|
353 |
keyboardVisible = YES; |
|
354 |
[textField becomeFirstResponder]; |
|
355 |
} |
|
356 |
||
357 |
/* hide onscreen virtual keyboard */ |
|
358 |
- (void)hideKeyboard { |
|
359 |
keyboardVisible = NO; |
|
360 |
[textField resignFirstResponder]; |
|
361 |
} |
|
362 |
||
363 |
/* UITextFieldDelegate method. Invoked when user types something. */ |
|
364 |
- (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string { |
|
365 |
||
366 |
if ([string length] == 0) { |
|
367 |
/* it wants to replace text with nothing, ie a delete */ |
|
368 |
SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_DELETE); |
|
369 |
SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_DELETE); |
|
370 |
} |
|
371 |
else { |
|
372 |
/* go through all the characters in the string we've been sent |
|
373 |
and convert them to key presses */ |
|
374 |
int i; |
|
375 |
for (i=0; i<[string length]; i++) { |
|
376 |
||
377 |
unichar c = [string characterAtIndex: i]; |
|
378 |
||
379 |
Uint16 mod = 0; |
|
380 |
SDL_scancode code; |
|
381 |
||
382 |
if (c < 127) { |
|
383 |
/* figure out the SDL_scancode and SDL_keymod for this unichar */ |
|
384 |
code = unicharToUIKeyInfoTable[c].code; |
|
385 |
mod = unicharToUIKeyInfoTable[c].mod; |
|
386 |
} |
|
387 |
else { |
|
388 |
/* we only deal with ASCII right now */ |
|
389 |
code = SDL_SCANCODE_UNKNOWN; |
|
390 |
mod = 0; |
|
391 |
} |
|
392 |
||
393 |
if (mod & KMOD_SHIFT) { |
|
394 |
/* If character uses shift, press shift down */ |
|
395 |
SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_LSHIFT); |
|
396 |
} |
|
397 |
/* send a keydown and keyup even for the character */ |
|
398 |
SDL_SendKeyboardKey( 0, SDL_PRESSED, code); |
|
399 |
SDL_SendKeyboardKey( 0, SDL_RELEASED, code); |
|
400 |
if (mod & KMOD_SHIFT) { |
|
401 |
/* If character uses shift, press shift back up */ |
|
402 |
SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_LSHIFT); |
|
403 |
} |
|
404 |
} |
|
405 |
} |
|
406 |
return NO; /* don't allow the edit! (keep placeholder text there) */ |
|
407 |
} |
|
408 |
||
409 |
/* Terminates the editing session */ |
|
410 |
- (BOOL)textFieldShouldReturn:(UITextField*)_textField { |
|
411 |
[self hideKeyboard]; |
|
412 |
return YES; |
|
413 |
} |
|
414 |
||
415 |
#endif |
|
416 |
||
417 |
@end |
|
418 |
||
419 |
/* iPhone keyboard addition functions */ |
|
420 |
#if SDL_IPHONE_KEYBOARD |
|
421 |
||
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422 |
int SDL_iPhoneKeyboardShow(SDL_Window *window) { |
2688 | 423 |
SDL_WindowData *data; |
424 |
SDL_uikitview *view; |
|
425 |
||
426 |
if (NULL == window) { |
|
427 |
SDL_SetError("Window does not exist"); |
|
428 |
return -1; |
|
429 |
} |
|
430 |
||
431 |
data = (SDL_WindowData *)window->driverdata; |
|
432 |
view = data->view; |
|
433 |
||
434 |
if (nil == view) { |
|
435 |
SDL_SetError("Window has no view"); |
|
436 |
return -1; |
|
437 |
} |
|
438 |
else { |
|
439 |
[view showKeyboard]; |
|
440 |
return 0; |
|
441 |
} |
|
442 |
} |
|
443 |
||
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|
444 |
int SDL_iPhoneKeyboardHide(SDL_Window *window) { |
2688 | 445 |
SDL_WindowData *data; |
446 |
SDL_uikitview *view; |
|
447 |
||
448 |
if (NULL == window) { |
|
449 |
SDL_SetError("Window does not exist"); |
|
450 |
return -1; |
|
451 |
} |
|
452 |
||
453 |
data = (SDL_WindowData *)window->driverdata; |
|
454 |
view = data->view; |
|
455 |
||
456 |
if (NULL == view) { |
|
457 |
SDL_SetError("Window has no view"); |
|
458 |
return -1; |
|
459 |
} |
|
460 |
else { |
|
461 |
[view hideKeyboard]; |
|
462 |
return 0; |
|
463 |
} |
|
464 |
} |
|
465 |
||
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changeset
|
466 |
SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window *window) { |
2688 | 467 |
SDL_WindowData *data; |
468 |
SDL_uikitview *view; |
|
469 |
||
470 |
if (NULL == window) { |
|
471 |
SDL_SetError("Window does not exist"); |
|
472 |
return -1; |
|
473 |
} |
|
474 |
||
475 |
data = (SDL_WindowData *)window->driverdata; |
|
476 |
view = data->view; |
|
477 |
||
478 |
if (NULL == view) { |
|
479 |
SDL_SetError("Window has no view"); |
|
480 |
return 0; |
|
481 |
} |
|
482 |
else { |
|
483 |
return view.keyboardVisible; |
|
484 |
} |
|
485 |
} |
|
486 |
||
2714
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parents:
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diff
changeset
|
487 |
int SDL_iPhoneKeyboardToggle(SDL_Window *window) { |
2688 | 488 |
SDL_WindowData *data; |
489 |
SDL_uikitview *view; |
|
490 |
||
491 |
if (NULL == window) { |
|
492 |
SDL_SetError("Window does not exist"); |
|
493 |
return -1; |
|
494 |
} |
|
495 |
||
496 |
data = (SDL_WindowData *)window->driverdata; |
|
497 |
view = data->view; |
|
498 |
||
499 |
if (NULL == view) { |
|
500 |
SDL_SetError("Window has no view"); |
|
501 |
return -1; |
|
502 |
} |
|
503 |
else { |
|
2714
c85ffe57d971
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
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parents:
2705
diff
changeset
|
504 |
if (SDL_iPhoneKeyboardIsShown(window)) { |
c85ffe57d971
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parents:
2705
diff
changeset
|
505 |
SDL_iPhoneKeyboardHide(window); |
2688 | 506 |
} |
507 |
else { |
|
2714
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2705
diff
changeset
|
508 |
SDL_iPhoneKeyboardShow(window); |
2688 | 509 |
} |
510 |
return 0; |
|
511 |
} |
|
512 |
} |
|
513 |
||
514 |
#else |
|
515 |
||
516 |
/* stubs, used if compiled without keyboard support */ |
|
517 |
||
2714
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diff
changeset
|
518 |
int SDL_iPhoneKeyboardShow(SDL_Window *window) { |
2688 | 519 |
SDL_SetError("Not compiled with keyboard support"); |
520 |
return -1; |
|
521 |
} |
|
522 |
||
2714
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update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents:
2705
diff
changeset
|
523 |
int SDL_iPhoneKeyboardHide(SDL_Window *window) { |
2688 | 524 |
SDL_SetError("Not compiled with keyboard support"); |
525 |
return -1; |
|
526 |
} |
|
527 |
||
2714
c85ffe57d971
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents:
2705
diff
changeset
|
528 |
SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window *window) { |
2688 | 529 |
return 0; |
530 |
} |
|
531 |
||
2714
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update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents:
2705
diff
changeset
|
532 |
int SDL_iPhoneKeyboardToggle(SDL_Window *window) { |
2688 | 533 |
SDL_SetError("Not compiled with keyboard support"); |
534 |
return -1; |
|
535 |
} |
|
536 |
||
537 |
||
538 |
#endif /* SDL_IPHONE_KEYBOARD */ |