hedgewars/uTeams.pas
author smxx
Wed, 17 Mar 2010 11:02:08 +0000
changeset 3010 3aa3675d97eb
parent 2948 3f21a9dc93d0
child 3023 a5d0549aebee
permissions -rw-r--r--
Frontend: * Fixed scheme selection (dang!)
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uTeams;
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interface
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uses SDLh, uConsts, uKeys, uGears, uRandom, uFloat, uStats, uVisualGears, uCollisions, uLand,
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{$IFDEF GLES11}
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    gles11,
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{$ELSE}
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    GL,
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{$ENDIF}
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    uSound;
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type PHHAmmo = ^THHAmmo;
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    THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo;
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    PHedgehog = ^THedgehog;
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    PTeam     = ^TTeam;
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    PClan     = ^TClan;
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    THedgehog = record
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            Name: string[MAXNAMELEN];
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            Gear: PGear;
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            SpeechGear: PVisualGear;
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            NameTagTex,
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            HealthTagTex,
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            HatTex: PTexture;
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            Ammo: PHHAmmo;
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            AmmoStore: Longword;
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            CurSlot, CurAmmo: LongWord;
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            Team: PTeam;
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            MultiShootAttacks: Longword;
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            visStepPos: LongWord;
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            BotLevel  : LongWord; // 0 - Human player
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            HatVisibility: GLfloat;
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            stats: TStatistics;
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            Hat: shortstring;
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            King: boolean;  // Flag for a bunch of hedgehog attributes
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            Unplaced: boolean;  // Flag for hog placing mode
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            end;
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    TTeam = record
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            Clan: PClan;
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            TeamName: string[MAXNAMELEN];
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            ExtDriven: boolean;
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            Binds: TBinds;
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            Hedgehogs: array[0..cMaxHHIndex] of THedgehog;
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            CurrHedgehog: LongWord;
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            NameTagTex: PTexture;
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            CrosshairTex,
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            GraveTex,
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            HealthTex,
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            FlagTex: PTexture;
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            Flag: shortstring;
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            GraveName: shortstring;
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            FortName: shortstring;
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            TeamHealth: LongInt;
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            TeamHealthBarWidth,
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            NewTeamHealthBarWidth: LongInt;
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            DrawHealthY: LongInt;
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            AttackBar: LongWord;
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            HedgehogsNumber: Longword;
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            hasGone: boolean;
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            voicepack: PVoicepack;
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            PlayerHash: shortstring;   // md5 hash of player name. For temporary enabling of hats as thank you. Hashed for privacy of players
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            end;
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    TClan = record
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            Color: Longword;
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            Teams: array[0..Pred(cMaxTeams)] of PTeam;
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            TeamsNumber: Longword;
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            CurrTeam: LongWord;
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            ClanHealth: LongInt;
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            ClanIndex: LongInt;
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            TurnNumber: LongWord;
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            end;
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var CurrentTeam: PTeam;
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    PreviousTeam: PTeam;
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    CurrentHedgehog: PHedgehog;
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    TeamsArray: array[0..Pred(cMaxTeams)] of PTeam;
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    TeamsCount: Longword;
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    ClansArray: array[0..Pred(cMaxTeams)] of PClan;
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    ClansCount: Longword;
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    LocalClan: LongInt;  // last non-bot, non-extdriven clan
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    LocalAmmo: LongInt;  // last non-bot, non-extdriven clan's first team's ammo index
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    CurMinAngle, CurMaxAngle: Longword;
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procedure init_uTeams;
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procedure free_uTeams;
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function  AddTeam(TeamColor: Longword): PTeam;
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procedure SwitchHedgehog;
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procedure AfterSwitchHedgehog;
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procedure InitTeams;
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function  TeamSize(p: PTeam): Longword;
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procedure RecountTeamHealth(team: PTeam);
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procedure RestoreTeamsFromSave;
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function  CheckForWin: boolean;
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procedure TeamGone(s: shortstring);
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procedure TeamGoneEffect(var Team: TTeam);
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implementation
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uses uMisc, uWorld, uAI, uLocale, uConsole, uAmmos, uChat;
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const MaxTeamHealth: LongInt = 0;
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function CheckForWin: boolean;
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var AliveClan: PClan;
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    s: shortstring;
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    t, AliveCount, i, j: LongInt;
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begin
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AliveCount:= 0;
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for t:= 0 to Pred(ClansCount) do
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    if ClansArray[t]^.ClanHealth > 0 then
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        begin
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        inc(AliveCount);
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        AliveClan:= ClansArray[t]
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        end;
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if (AliveCount > 1)
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or ((AliveCount = 1) and ((GameFlags and gfOneClanMode) <> 0)) then exit(false);
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CheckForWin:= true;
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TurnTimeLeft:= 0;
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if AliveCount = 0 then
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    begin // draw
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    AddCaption(trmsg[sidDraw], cWhiteColor, capgrpGameState);
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    SendStat(siGameResult, trmsg[sidDraw]);
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    AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000)
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    end else // win
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    with AliveClan^ do
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        begin
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        if TeamsNumber = 1 then
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            s:= Format(shortstring(trmsg[sidWinner]), Teams[0]^.TeamName)  // team wins
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        else
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            s:= Format(shortstring(trmsg[sidWinner]), Teams[0]^.TeamName); // clan wins
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        for j:= 0 to Pred(TeamsNumber) do
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            with Teams[j]^ do
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                for i:= 0 to cMaxHHIndex do
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                    with Hedgehogs[i] do
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                        if (Gear <> nil) then
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                            Gear^.State:= gstWinner;
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        AddCaption(s, cWhiteColor, capgrpGameState);
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        SendStat(siGameResult, s);
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        AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000)
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        end;
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SendStats
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end;
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procedure SwitchHedgehog;
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var c: LongWord;
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    PrevHH, PrevTeam: LongWord;
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begin
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TargetPoint.X:= NoPointX;
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TryDo(CurrentTeam <> nil, 'nil Team', true);
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with CurrentHedgehog^ do
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    if (PreviousTeam <> nil) and PlacingHogs and Unplaced then
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        begin
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        Unplaced:= false;
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        if Gear <> nil then 
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           begin
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           DeleteCI(Gear);
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           FindPlace(Gear, false, 0, LAND_WIDTH);
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           if Gear <> nil then AddGearCI(Gear)
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           end
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        end;
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PreviousTeam:= CurrentTeam;
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with CurrentHedgehog^ do
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    begin
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    if Gear <> nil then
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        begin
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        MultiShootAttacks:= 0;
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        Gear^.Message:= 0;
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        Gear^.Z:= cHHZ;
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        RemoveGearFromList(Gear);
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        InsertGearToList(Gear)
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        end
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    end;
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c:= CurrentTeam^.Clan^.ClanIndex;
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repeat
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    inc(c);
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    if c = ClansCount then
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        begin
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        if not PlacingHogs then inc(TotalRounds);
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        c:= 0
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        end;
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    with ClansArray[c]^ do
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        begin
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        PrevTeam:= CurrTeam;
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        repeat
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            CurrTeam:= Succ(CurrTeam) mod TeamsNumber;
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            CurrentTeam:= Teams[CurrTeam];
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            with CurrentTeam^ do
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                begin
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                PrevHH:= CurrHedgehog mod HedgehogsNumber; // prevent infinite loop when CurrHedgehog = 7, but HedgehogsNumber < 8 (team is destroyed before its first turn)
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                repeat
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                    CurrHedgehog:= Succ(CurrHedgehog) mod HedgehogsNumber;
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                until (Hedgehogs[CurrHedgehog].Gear <> nil) or (CurrHedgehog = PrevHH)
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                end
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        until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) or (PrevTeam = CurrTeam);
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        end
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until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil);
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CurrentHedgehog:= @(CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog])
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end;
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procedure AfterSwitchHedgehog;
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var g: PGear;
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    i, t: LongInt;
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begin
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if PlacingHogs then
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   begin
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   PlacingHogs:= false;
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   for t:= 0 to Pred(TeamsCount) do
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      for i:= 0 to cMaxHHIndex do
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          if (TeamsArray[t]^.Hedgehogs[i].Gear <> nil) and (TeamsArray[t]^.Hedgehogs[i].Unplaced) then 
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             PlacingHogs:= true;
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   if not PlacingHogs then // Reset  various things I mucked with
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      begin
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      for i:= 0 to ClansCount do
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         if ClansArray[i] <> nil then ClansArray[i]^.TurnNumber:= 0;
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      ResetWeapons
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   246
      end
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   end;
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   248
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inc(CurrentTeam^.Clan^.TurnNumber);
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   250
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88cdabb51995 Fix bug with rope and bazooka
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SwitchNotHeldAmmo(CurrentHedgehog^);
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   252
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
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with CurrentHedgehog^ do
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    begin
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    with Gear^ do
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        begin
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        Z:= cCurrHHZ;
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        State:= gstHHDriven;
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        Active:= true
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        end;
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    RemoveGearFromList(Gear);
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    InsertGearToList(Gear);
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    FollowGear:= Gear
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   264
    end;
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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   265
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ResetKbd;
351
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   267
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   268
cWindSpeed:= rndSign(GetRandom * cMaxWindSpeed);
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
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g:= AddGear(0, 0, gtATSmoothWindCh, 0, _0, _0, 1);
351
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g^.Tag:= hwRound(cWindSpeed * 72 / cMaxWindSpeed);
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   271
{$IFDEF DEBUGFILE}AddFileLog('Wind = '+FloatToStr(cWindSpeed));{$ENDIF}
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ApplyAmmoChanges(CurrentHedgehog^);
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   273
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   274
{$IFNDEF IPHONEOS}
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a65681cc27c2 Don't fallback to default binds set when switching to remotely driven team
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if not CurrentTeam^.ExtDriven then SetBinds(CurrentTeam^.Binds);
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{$ENDIF}
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   277
176
533d03041dcd 'h' marks out current hedgehog
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   278
bShowFinger:= true;
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e95f16b7ec80 - Your hedgehogs says you: "Yes, sir"
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   279
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0323e5c7ee54 - 'Incoming!' shout when the plane appears
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if (CurrentTeam^.ExtDriven or (CurrentHedgehog^.BotLevel > 0)) then
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    PlaySound(sndIllGetYou, CurrentTeam^.voicepack)
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   282
else
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    PlaySound(sndYesSir, CurrentTeam^.voicepack);
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   284
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   285
if PlacingHogs then
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   286
   begin
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b7e0b0751179 Request by soreau. Placement time proportional to map size.
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   287
   if CurrentHedgehog^.Unplaced then TurnTimeLeft:= 1000 * (MaxHedgehogs div 4) + 1000
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   288
   else TurnTimeLeft:= 0
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   289
   end
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   290
else TurnTimeLeft:= cHedgehogTurnTime
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   291
end;
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   292
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4278a80140a8 - Introduce clans (teams with same color)
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   293
function AddTeam(TeamColor: Longword): PTeam;
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   294
var team: PTeam;
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   295
    c: LongInt;
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   296
begin
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   297
TryDo(TeamsCount < cMaxTeams, 'Too many teams', true);
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   298
New(team);
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   299
TryDo(team <> nil, 'AddTeam: team = nil', true);
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   300
FillChar(team^, sizeof(TTeam), 0);
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   301
team^.AttackBar:= 2;
2806
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team^.CurrHedgehog:= 0;
2747
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   303
team^.Flag:= 'hedgewars';
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   304
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ed789a7ef68d makes freepascal code compatible with OBJFPC mode
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   305
TeamsArray[TeamsCount]:= team;
547
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   306
inc(TeamsCount);
b81a055f2d06 Convert teams list to array
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diff changeset
   307
549
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   308
c:= Pred(ClansCount);
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diff changeset
   309
while (c >= 0) and (ClansArray[c]^.Color <> TeamColor) do dec(c);
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diff changeset
   310
if c < 0 then
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   311
   begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
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   312
   new(team^.Clan);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
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diff changeset
   313
   FillChar(team^.Clan^, sizeof(TClan), 0);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
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parents: 2619
diff changeset
   314
   ClansArray[ClansCount]:= team^.Clan;
549
4278a80140a8 - Introduce clans (teams with same color)
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parents: 548
diff changeset
   315
   inc(ClansCount);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
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parents: 2619
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   316
   with team^.Clan^ do
549
4278a80140a8 - Introduce clans (teams with same color)
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diff changeset
   317
        begin
550
f6a18d2bab00 Clan-based hedgehogs switching
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diff changeset
   318
        ClanIndex:= Pred(ClansCount);
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
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parents: 762
diff changeset
   319
        Color:= TeamColor
549
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diff changeset
   320
        end
4278a80140a8 - Introduce clans (teams with same color)
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diff changeset
   321
   end else
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diff changeset
   322
   begin
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ed789a7ef68d makes freepascal code compatible with OBJFPC mode
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parents: 2619
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   323
   team^.Clan:= ClansArray[c];
549
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parents: 548
diff changeset
   324
   end;
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parents: 548
diff changeset
   325
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parents: 2619
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   326
with team^.Clan^ do
549
4278a80140a8 - Introduce clans (teams with same color)
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diff changeset
   327
    begin
2695
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parents: 2619
diff changeset
   328
    Teams[TeamsNumber]:= team;
549
4278a80140a8 - Introduce clans (teams with same color)
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parents: 548
diff changeset
   329
    inc(TeamsNumber)
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parents: 548
diff changeset
   330
    end;
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parents: 548
diff changeset
   331
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   332
CurrentTeam:= team;
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
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parents: 2619
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   333
AddTeam:= team;
4
bcbd7adb4e4b - set svn:eol-style to native
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diff changeset
   334
end;
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parents: 1
diff changeset
   335
47
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unc0rr
parents: 32
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   336
procedure RecountAllTeamsHealth;
547
b81a055f2d06 Convert teams list to array
unc0rr
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diff changeset
   337
var t: LongInt;
2376
ece7b87f1334 Strip trailing spaces
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   338
begin
547
b81a055f2d06 Convert teams list to array
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   339
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
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diff changeset
   340
    RecountTeamHealth(TeamsArray[t])
47
8daf1ee0b9a3 Show team health bars, without sorting yet
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   341
end;
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   342
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
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   343
procedure InitTeams;
547
b81a055f2d06 Convert teams list to array
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   344
var i, t: LongInt;
2784
1a2e3c7c6a46 King health proportional to team size
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   345
    th, h: LongInt;
47
8daf1ee0b9a3 Show team health bars, without sorting yet
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parents: 32
diff changeset
   346
begin
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
   347
547
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   348
for t:= 0 to Pred(TeamsCount) do
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diff changeset
   349
   with TeamsArray[t]^ do
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
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   350
      begin
2124
d39c61eaca15 experiment in only sending a message to your clan
nemo
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diff changeset
   351
      if (not ExtDriven) and (Hedgehogs[0].BotLevel = 0) then
2855
7e6adeb57427 Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo
parents: 2826
diff changeset
   352
          begin
2856
cc70797a0b75 Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
nemo
parents: 2855
diff changeset
   353
          LocalClan:= Clan^.ClanIndex;
2855
7e6adeb57427 Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo
parents: 2826
diff changeset
   354
          LocalAmmo:= Hedgehogs[0].AmmoStore
7e6adeb57427 Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo
parents: 2826
diff changeset
   355
          end;
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   356
      th:= 0;
2784
1a2e3c7c6a46 King health proportional to team size
nemo
parents: 2770
diff changeset
   357
      for i:= 0 to cMaxHHIndex do
1a2e3c7c6a46 King health proportional to team size
nemo
parents: 2770
diff changeset
   358
          if Hedgehogs[i].Gear <> nil then
1a2e3c7c6a46 King health proportional to team size
nemo
parents: 2770
diff changeset
   359
             inc(th, Hedgehogs[i].Gear^.Health);
1a2e3c7c6a46 King health proportional to team size
nemo
parents: 2770
diff changeset
   360
      if th > MaxTeamHealth then MaxTeamHealth:= th;
2758
033aa644578f Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents: 2747
diff changeset
   361
      // Some initial King buffs
033aa644578f Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents: 2747
diff changeset
   362
      if (GameFlags and gfKing) <> 0 then
033aa644578f Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents: 2747
diff changeset
   363
          begin
033aa644578f Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents: 2747
diff changeset
   364
          Hedgehogs[0].King:= true;
033aa644578f Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents: 2747
diff changeset
   365
          Hedgehogs[0].Hat:= 'crown';
2784
1a2e3c7c6a46 King health proportional to team size
nemo
parents: 2770
diff changeset
   366
          h:= Hedgehogs[0].Gear^.Health;
1a2e3c7c6a46 King health proportional to team size
nemo
parents: 2770
diff changeset
   367
          Hedgehogs[0].Gear^.Health:= hwRound(int2hwFloat(th)*_0_375);
2785
de6406cd6b25 set min on king health proportion
nemo
parents: 2784
diff changeset
   368
          if Hedgehogs[0].Gear^.Health > h then
de6406cd6b25 set min on king health proportion
nemo
parents: 2784
diff changeset
   369
              begin
de6406cd6b25 set min on king health proportion
nemo
parents: 2784
diff changeset
   370
              dec(th, h);
de6406cd6b25 set min on king health proportion
nemo
parents: 2784
diff changeset
   371
              inc(th, Hedgehogs[0].Gear^.Health);
de6406cd6b25 set min on king health proportion
nemo
parents: 2784
diff changeset
   372
              if th > MaxTeamHealth then MaxTeamHealth:= th
de6406cd6b25 set min on king health proportion
nemo
parents: 2784
diff changeset
   373
              end
de6406cd6b25 set min on king health proportion
nemo
parents: 2784
diff changeset
   374
          else Hedgehogs[0].Gear^.Health:= h
2758
033aa644578f Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents: 2747
diff changeset
   375
          end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   376
      end;
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
   377
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   378
RecountAllTeamsHealth
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   379
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   380
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   381
function  TeamSize(p: PTeam): Longword;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   382
var i, value: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   383
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   384
value:= 0;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   385
for i:= 0 to cMaxHHIndex do
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   386
    if p^.Hedgehogs[i].Gear <> nil then inc(value);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   387
TeamSize:= value;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   388
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   389
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   390
procedure RecountClanHealth(clan: PClan);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   391
var i: LongInt;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   392
begin
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   393
with clan^ do
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   394
    begin
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   395
    ClanHealth:= 0;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   396
    for i:= 0 to Pred(TeamsNumber) do
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   397
        inc(ClanHealth, Teams[i]^.TeamHealth)
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   398
    end
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   399
end;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   400
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   401
procedure RecountTeamHealth(team: PTeam);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 364
diff changeset
   402
var i: LongInt;
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   403
begin
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   404
with team^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   405
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   406
    NewTeamHealthBarWidth:= 0;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2289
diff changeset
   407
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   408
    if not hasGone then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   409
        for i:= 0 to cMaxHHIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   410
            if Hedgehogs[i].Gear <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   411
                inc(NewTeamHealthBarWidth, Hedgehogs[i].Gear^.Health);
1352
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1351
diff changeset
   412
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   413
    TeamHealth:= NewTeamHealthBarWidth;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   414
    if NewTeamHealthBarWidth > MaxTeamHealth then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   415
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   416
        MaxTeamHealth:= NewTeamHealthBarWidth;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   417
        RecountAllTeamsHealth;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   418
        end else NewTeamHealthBarWidth:= (NewTeamHealthBarWidth * cTeamHealthWidth) div MaxTeamHealth
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   419
    end;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   420
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   421
RecountClanHealth(team^.Clan);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   422
2005
aa79f631711b Move health sorter to visual gears:
unc0rr
parents: 1922
diff changeset
   423
AddVisualGear(0, 0, vgtTeamHealthSorter)
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   424
end;
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   425
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   426
procedure RestoreTeamsFromSave;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   427
var t: LongInt;
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   428
begin
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   429
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   430
   TeamsArray[t]^.ExtDriven:= false
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   431
end;
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   432
1351
aa7aefec5c1b Add partial implementation of handling disconnects while playing via network
unc0rr
parents: 1299
diff changeset
   433
procedure TeamGone(s: shortstring);
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   434
var t: LongInt;
1351
aa7aefec5c1b Add partial implementation of handling disconnects while playing via network
unc0rr
parents: 1299
diff changeset
   435
begin
1362
6298e9dbd33c Fix uninitialised variable
unc0rr
parents: 1356
diff changeset
   436
t:= 0;
1356
77ab8735401d Share chat between frontend and engine
unc0rr
parents: 1355
diff changeset
   437
while (t < cMaxTeams)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   438
    and (TeamsArray[t] <> nil)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   439
    and (TeamsArray[t]^.TeamName <> s) do inc(t);
1356
77ab8735401d Share chat between frontend and engine
unc0rr
parents: 1355
diff changeset
   440
if (t = cMaxTeams) or (TeamsArray[t] = nil) then exit;
1351
aa7aefec5c1b Add partial implementation of handling disconnects while playing via network
unc0rr
parents: 1299
diff changeset
   441
1356
77ab8735401d Share chat between frontend and engine
unc0rr
parents: 1355
diff changeset
   442
with TeamsArray[t]^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   443
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   444
    AddChatString('** '+ TeamName + ' is gone');
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   445
    hasGone:= true
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   446
    end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2289
diff changeset
   447
1363
bcd4cb0245f0 Fix using wrong variable =(
unc0rr
parents: 1362
diff changeset
   448
RecountTeamHealth(TeamsArray[t])
1351
aa7aefec5c1b Add partial implementation of handling disconnects while playing via network
unc0rr
parents: 1299
diff changeset
   449
end;
aa7aefec5c1b Add partial implementation of handling disconnects while playing via network
unc0rr
parents: 1299
diff changeset
   450
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   451
procedure TeamGoneEffect(var Team: TTeam);
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   452
var i: LongInt;
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   453
begin
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   454
with Team do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   455
    for i:= 0 to cMaxHHIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   456
        with Hedgehogs[i] do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   457
            if Gear <> nil then
2826
fbcfc86ef477 Remove invulnerability protection from the team gone effect
nemo
parents: 2806
diff changeset
   458
                begin
fbcfc86ef477 Remove invulnerability protection from the team gone effect
nemo
parents: 2806
diff changeset
   459
                Gear^.Invulnerable:= false;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   460
                Gear^.Damage:= Gear^.Health
2826
fbcfc86ef477 Remove invulnerability protection from the team gone effect
nemo
parents: 2806
diff changeset
   461
                end
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   462
end;
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   463
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   464
procedure init_uTeams;
249adefa9c1c replace initialization/finalization statements with custom init functions
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begin
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unc0rr
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    CurrentTeam:= nil;
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unc0rr
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    PreviousTeam:= nil;
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unc0rr
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    CurrentHedgehog:= nil;
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unc0rr
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    TeamsCount:= 0;
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unc0rr
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    ClansCount:= 0;
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unc0rr
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    LocalClan:= -1;
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unc0rr
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    LocalAmmo:= -1;
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end;
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unc0rr
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koda
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procedure free_uTeams;
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nemo
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var i: LongWord;
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koda
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begin
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smxx
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   if TeamsCount > 0 then
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     begin
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     for i:= 0 to Pred(TeamsCount) do Dispose(TeamsArray[i]);
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     for i:= 0 to Pred(ClansCount) do Dispose(ClansArray[i]);
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     end;
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nemo
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   TeamsCount:= 0;
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nemo
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   ClansCount:= 0
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koda
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end;
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unc0rr
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unc0rr
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end.