author | nemo |
Wed, 27 Jul 2011 08:51:16 -0400 | |
changeset 5461 | 3c2d4e46440f |
parent 5194 | 851c6fbb44e6 |
child 5452 | 3edc3e3b8cdc |
child 5492 | a0455a050ca8 |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com> |
|
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* |
|
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* This program is free software; you can redistribute it and/or modify |
|
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* it under the terms of the GNU General Public License as published by |
|
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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||
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unit PascalExports; |
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(* |
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* If the engine is compiled as library this unit will export functions |
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* as C declarations for convenient library usage in your application and |
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* language of choice. |
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* |
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* See also: C declarations on wikipedia |
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* http://en.wikipedia.org/wiki/X86_calling_conventions#cdecl |
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*) |
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interface |
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uses uTypes, uConsts, uVariables, GLunit, uKeys, uSound, uAmmos, uUtils, uCommands; |
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{$INCLUDE "config.inc"} |
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procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export; |
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implementation |
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{$IFDEF HWLIBRARY} |
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var cZoomVal: GLfloat; |
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previousGameState: TGameState; |
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// retrieve protocol information |
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procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export; |
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begin |
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netProto^:= cNetProtoVersion; |
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versionStr^:= cVersionString; |
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end; |
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// emulate mouse/keyboard input |
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procedure HW_click; cdecl; export; |
50 |
begin |
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leftClick:= true; |
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end; |
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||
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procedure HW_ammoMenu; cdecl; export; |
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begin |
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rightClick:= true; |
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end; |
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|
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procedure HW_zoomSet(value: GLfloat); cdecl; export; |
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begin |
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cZoomVal:= value; |
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ZoomValue:= value; |
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end; |
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procedure HW_zoomIn; cdecl; export; |
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begin |
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if wheelDown = false then |
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wheelUp:= true; |
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end; |
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||
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procedure HW_zoomOut; cdecl; export; |
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72 |
begin |
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if wheelUp = false then |
74 |
wheelDown:= true; |
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end; |
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||
77 |
procedure HW_zoomReset; cdecl; export; |
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78 |
begin |
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ZoomValue:= cZoomVal; |
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//middleClick:= true; |
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// center the camera at current hog |
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if CurrentHedgehog <> nil then |
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followGear:= CurrentHedgehog^.Gear; |
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end; |
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||
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function HW_zoomFactor: GLfloat; cdecl; export; |
87 |
begin |
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exit( ZoomValue / cDefaultZoomLevel ); |
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89 |
end; |
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||
91 |
function HW_zoomLevel: LongInt; cdecl; export; |
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92 |
begin |
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exit( trunc((ZoomValue - cDefaultZoomLevel) / cZoomDelta) ); |
|
94 |
end; |
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||
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procedure HW_walkingKeysUp; cdecl; export; |
97 |
begin |
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leftKey:= false; |
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rightKey:= false; |
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upKey:= false; |
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downKey:= false; |
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3649 | 102 |
preciseKey:= false; |
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end; |
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||
105 |
procedure HW_otherKeysUp; cdecl; export; |
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106 |
begin |
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spaceKey:= false; |
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enterKey:= false; |
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backspaceKey:= false; |
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end; |
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||
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procedure HW_allKeysUp; cdecl; export; |
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begin |
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// set all keys to released |
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uKeys.initModule; |
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end; |
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procedure HW_walkLeft; cdecl; export; |
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begin |
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leftKey:= true; |
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end; |
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procedure HW_walkRight; cdecl; export; |
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begin |
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rightKey:= true; |
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end; |
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procedure HW_preciseSet(status:boolean); cdecl; export; |
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begin |
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preciseKey:= status; |
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end; |
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procedure HW_aimUp; cdecl; export; |
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begin |
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upKey:= true; |
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end; |
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procedure HW_aimDown; cdecl; export; |
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begin |
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downKey:= true; |
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end; |
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procedure HW_shoot; cdecl; export; |
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begin |
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spaceKey:= true; |
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end; |
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||
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procedure HW_jump; cdecl; export; |
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begin |
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enterKey:= true; |
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end; |
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procedure HW_backjump; cdecl; export; |
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begin |
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backspaceKey:= true; |
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end; |
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||
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procedure HW_tab; cdecl; export; |
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begin |
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tabKey:= true; |
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end; |
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procedure HW_chat; cdecl; export; |
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begin |
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chatAction:= true; |
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end; |
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procedure HW_screenshot; cdecl; export; |
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begin |
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flagMakeCapture:= true; |
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end; |
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procedure HW_pause; cdecl; export; |
174 |
begin |
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4454 | 175 |
if isPaused = false then |
176 |
pauseAction:= true; |
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177 |
end; |
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179 |
procedure HW_pauseToggle; cdecl; export; |
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180 |
begin |
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pauseAction:= true; |
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end; |
183 |
||
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function HW_isPaused: boolean; cdecl; export; |
185 |
begin |
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exit( isPaused ); |
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187 |
end; |
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189 |
procedure HW_suspend; cdecl; export; |
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190 |
begin |
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191 |
previousGameState:= GameState; |
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GameState:= gsSuspend; |
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193 |
end; |
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195 |
procedure HW_resume; cdecl; export; |
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196 |
begin |
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GameState:= previousGameState; |
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198 |
end; |
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200 |
// equivalent to esc+y; when closeFrontend = true the game exits after memory cleanup |
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procedure HW_terminate(closeFrontend: boolean); cdecl; export; |
202 |
begin |
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alsoShutdownFrontend:= closeFrontend; |
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204 |
ParseCommand('forcequit', true); |
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end; |
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206 |
|
4920 | 207 |
function HW_getSDLWindow: pointer; cdecl; export; |
208 |
begin |
|
4924 | 209 |
{$IFDEF SDL13} |
4920 | 210 |
exit( SDLwindow ); |
4924 | 211 |
{$ELSE} |
212 |
exit( nil ); |
|
213 |
{$ENDIF} |
|
4920 | 214 |
end; |
215 |
||
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216 |
// cursor handling |
3551 | 217 |
procedure HW_setCursor(x,y: LongInt); cdecl; export; |
218 |
begin |
|
219 |
CursorPoint.X:= x; |
|
220 |
CursorPoint.Y:= y; |
|
221 |
end; |
|
222 |
||
3661 | 223 |
procedure HW_getCursor(x,y: PLongInt); cdecl; export; |
224 |
begin |
|
225 |
x^:= CursorPoint.X; |
|
226 |
y^:= CursorPoint.Y; |
|
227 |
end; |
|
228 |
||
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229 |
// ammo menu related functions |
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230 |
function HW_isAmmoMenuOpen: boolean; cdecl; export; |
3551 | 231 |
begin |
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232 |
exit( bShowAmmoMenu ); |
3551 | 233 |
end; |
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234 |
|
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function HW_isAmmoMenuNotAllowed: boolean; cdecl; export; |
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236 |
begin; |
4150 | 237 |
exit ( (TurnTimeLeft = 0) or (not CurrentTeam^.ExtDriven and (((CurAmmoGear = nil) or |
238 |
((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu)) ); |
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239 |
end; |
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240 |
|
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241 |
function HW_isWeaponRequiringClick: boolean; cdecl; export; |
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242 |
begin |
3739 | 243 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
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exit( (CurrentHedgehog^.Gear^.State and gstHHChooseTarget) <> 0 ) |
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else |
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246 |
exit(false); |
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247 |
end; |
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248 |
|
3650 | 249 |
function HW_isWeaponTimerable: boolean; cdecl; export; |
250 |
begin |
|
3739 | 251 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
3874 | 252 |
exit( (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Timerable) <> 0) |
3739 | 253 |
else |
254 |
exit(false); |
|
3650 | 255 |
end; |
256 |
||
3651 | 257 |
function HW_isWeaponSwitch: boolean cdecl; export; |
258 |
begin |
|
3739 | 259 |
if (CurAmmoGear <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
3697 | 260 |
exit(CurAmmoGear^.AmmoType = amSwitch) |
3651 | 261 |
else |
262 |
exit(false) |
|
263 |
end; |
|
264 |
||
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265 |
function HW_isWeaponRope: boolean cdecl; export; |
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|
266 |
begin |
3739 | 267 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
3874 | 268 |
exit (CurrentHedgehog^.CurAmmoType = amRope) |
3739 | 269 |
else |
270 |
exit(false); |
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271 |
end; |
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272 |
|
3650 | 273 |
procedure HW_setGrenadeTime(time: LongInt); cdecl; export; |
274 |
begin |
|
275 |
ParseCommand('/timer ' + inttostr(time), true); |
|
276 |
end; |
|
277 |
||
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|
278 |
procedure HW_setPianoSound(snd: LongInt); cdecl; export; |
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|
279 |
begin |
2ba6ac8a114b
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koda
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3697
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|
280 |
// this most likely won't work in network game |
3739 | 281 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) |
3874 | 282 |
and (CurrentHedgehog^.CurAmmoType = amPiano) then |
3737
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|
283 |
case snd of |
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|
284 |
0: PlaySound(sndPiano0); |
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|
285 |
1: PlaySound(sndPiano1); |
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|
286 |
2: PlaySound(sndPiano2); |
2ba6ac8a114b
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|
287 |
3: PlaySound(sndPiano3); |
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|
288 |
4: PlaySound(sndPiano4); |
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|
289 |
5: PlaySound(sndPiano5); |
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|
290 |
6: PlaySound(sndPiano6); |
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|
291 |
7: PlaySound(sndPiano7); |
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|
292 |
else PlaySound(sndPiano8); |
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|
293 |
end; |
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|
294 |
end; |
3924 | 295 |
|
3926
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|
296 |
function HW_getWeaponNameByIndex(whichone: LongInt): PChar; cdecl; export; |
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|
297 |
begin |
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|
298 |
exit (str2pchar(trammo[Ammoz[TAmmoType(whichone+1)].NameId])); |
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|
299 |
end; |
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|
300 |
|
3981
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|
301 |
function HW_getWeaponCaptionByIndex(whichone: LongInt): PChar; cdecl; export; |
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|
302 |
begin |
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|
303 |
exit (str2pchar(trammoc[Ammoz[TAmmoType(whichone+1)].NameId])); |
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|
304 |
end; |
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changeset
|
305 |
|
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|
306 |
function HW_getWeaponDescriptionByIndex(whichone: LongInt): PChar; cdecl; export; |
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|
307 |
begin |
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|
308 |
exit (str2pchar(trammod[Ammoz[TAmmoType(whichone+1)].NameId])); |
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|
309 |
end; |
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changeset
|
310 |
|
3926
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|
311 |
function HW_getNumberOfWeapons:LongInt; cdecl; export; |
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|
312 |
begin |
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|
313 |
exit(ord(high(TAmmoType))); |
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|
314 |
end; |
3924 | 315 |
|
316 |
procedure HW_setWeapon(whichone: LongInt); cdecl; export; |
|
317 |
begin |
|
3926
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318 |
if (not CurrentTeam^.ExtDriven) and (CurrentTeam^.Hedgehogs[0].BotLevel = 0) then |
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|
319 |
SetWeapon(TAmmoType(whichone+1)); |
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|
320 |
end; |
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changeset
|
321 |
|
3952
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changeset
|
322 |
function HW_isWeaponAnEffect(whichone: LongInt): boolean; cdecl; export; |
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changeset
|
323 |
begin |
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|
324 |
exit(Ammoz[TAmmoType(whichone+1)].Ammo.Propz and ammoprop_Effect <> 0) |
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parents:
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changeset
|
325 |
end; |
d6412423da45
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koda
parents:
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diff
changeset
|
326 |
|
3940
cc29628976cc
some optimizations to drawing and fetching data of new ammomenu
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3933
diff
changeset
|
327 |
function HW_getAmmoCounts(counts: PLongInt): LongInt; cdecl; export; |
cc29628976cc
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|
328 |
var a : PHHAmmo; |
3928
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|
329 |
slot, index: LongInt; |
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changeset
|
330 |
begin |
3989 | 331 |
if (CurrentTeam = nil) or |
332 |
(CurrentHedgehog = nil) or |
|
333 |
(CurrentTeam^.ExtDriven) or |
|
334 |
(CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then |
|
3940
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diff
changeset
|
335 |
exit(-1); |
3989 | 336 |
|
3928
2560731c860d
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koda
parents:
3926
diff
changeset
|
337 |
a:= CurrentHedgehog^.Ammo; |
2560731c860d
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koda
parents:
3926
diff
changeset
|
338 |
for slot:= 0 to cMaxSlotIndex do |
2560731c860d
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parents:
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diff
changeset
|
339 |
for index:= 0 to cMaxSlotAmmoIndex do |
3973 | 340 |
if a^[slot,index].Count <> 0 then // yes, ammomenu is hell |
341 |
counts[ord(a^[slot,index].AmmoType)-1]:= a^[slot,index].Count; |
|
3940
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diff
changeset
|
342 |
exit(0); |
3928
2560731c860d
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koda
parents:
3926
diff
changeset
|
343 |
end; |
2560731c860d
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koda
parents:
3926
diff
changeset
|
344 |
|
3940
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koda
parents:
3933
diff
changeset
|
345 |
procedure HW_getAmmoDelays (skipTurns: PByte); cdecl; export; |
cc29628976cc
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koda
parents:
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diff
changeset
|
346 |
var a : TAmmoType; |
3926
668b71f31e51
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koda
parents:
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diff
changeset
|
347 |
begin |
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changeset
|
348 |
for a:= Low(TAmmoType) to High(TAmmoType) do |
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changeset
|
349 |
skipTurns[ord(a)-1]:= byte(Ammoz[a].SkipTurns); |
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changeset
|
350 |
end; |
668b71f31e51
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parents:
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changeset
|
351 |
|
3989 | 352 |
function HW_getTurnsForCurrentTeam: LongInt; cdecl; export; |
3926
668b71f31e51
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koda
parents:
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diff
changeset
|
353 |
begin |
668b71f31e51
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koda
parents:
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changeset
|
354 |
exit(CurrentTeam^.Clan^.TurnNumber); |
668b71f31e51
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koda
parents:
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diff
changeset
|
355 |
end; |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
356 |
|
668b71f31e51
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koda
parents:
3924
diff
changeset
|
357 |
function HW_getMaxNumberOfHogs: LongInt; cdecl; export; |
668b71f31e51
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koda
parents:
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diff
changeset
|
358 |
begin |
668b71f31e51
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koda
parents:
3924
diff
changeset
|
359 |
exit(cMaxHHIndex+1); |
668b71f31e51
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koda
parents:
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diff
changeset
|
360 |
end; |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
361 |
|
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
362 |
function HW_getMaxNumberOfTeams: LongInt; cdecl; export; |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
363 |
begin |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
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diff
changeset
|
364 |
exit(cMaxTeams); |
3924 | 365 |
end; |
2690 | 366 |
{$ENDIF} |
367 |
||
368 |
end. |
|
369 |