QTfrontend/ui_hwform.cpp
author unc0rr
Fri, 20 Feb 2009 14:12:16 +0000
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'Reduce quality' patch by nemo + my addition to save some CPU time (don't even create visual gears)
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QVBoxLayout>
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#include <QGridLayout>
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#include <QMainWindow>
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#include <QStackedLayout>
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#include "ui_hwform.h"
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#include "pages.h"
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#include "statsPage.h"
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#include "playrecordpage.h"
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#include "hwconsts.h"
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void Ui_HWForm::setupUi(QMainWindow *HWForm)
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{
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	SetupFonts();
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	HWForm->setObjectName(QString::fromUtf8("HWForm"));
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	HWForm->resize(QSize(640, 480).expandedTo(HWForm->minimumSizeHint()));
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	HWForm->setMinimumSize(QSize(720, 450));
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	HWForm->setWindowTitle(QMainWindow::tr("Hedgewars %1").arg(*cVersionString));
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	centralWidget = new QWidget(HWForm);
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	centralWidget->setObjectName(QString::fromUtf8("centralWidget"));
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	SetupPages(centralWidget);
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	HWForm->setCentralWidget(centralWidget);
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	Pages->setCurrentIndex(0);
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	QMetaObject::connectSlotsByName(HWForm);
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}
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void Ui_HWForm::SetupFonts()
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{
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	font14 = new QFont("MS Shell Dlg", 14);
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}
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void Ui_HWForm::SetupPages(QWidget *Parent)
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{
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	Pages = new QStackedLayout(Parent);
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	pageEditTeam = new PageEditTeam();
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	Pages->addWidget(pageEditTeam);
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	pageOptions = new PageOptions();
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	Pages->addWidget(pageOptions);
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	pageMultiplayer = new PageMultiplayer();
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	Pages->addWidget(pageMultiplayer);
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	pagePlayDemo = new PagePlayDemo();
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	Pages->addWidget(pagePlayDemo);
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	pageNet = new PageNet();
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	Pages->addWidget(pageNet);
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	pageNetGame = new PageNetGame();
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	Pages->addWidget(pageNetGame);
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	pageInfo = new PageInfo();
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	Pages->addWidget(pageInfo);
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	pageMain = new PageMain();
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	Pages->addWidget(pageMain);
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	pageGameStats = new PageGameStats();
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	Pages->addWidget(pageGameStats);
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	pageSinglePlayer = new PageSinglePlayer();
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	Pages->addWidget(pageSinglePlayer);
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	pageTraining = new PageTraining();
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	Pages->addWidget(pageTraining);
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	pageSelectWeapon = new PageSelectWeapon();
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	Pages->addWidget(pageSelectWeapon);
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	pageNetServer = new PageNetServer();
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	Pages->addWidget(pageNetServer);
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	pageInGame = new PageInGame();
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	Pages->addWidget(pageInGame);
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	pageRoomsList = new PageRoomsList();
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	Pages->addWidget(pageRoomsList);
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	pageConnecting = new PageConnecting();
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	Pages->addWidget(pageConnecting);
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}