project_files/HedgewarsMobile/Classes/MGSplitViewController/MGSplitCornersView.h
author antonc27 <antonc27@mail.ru>
Sun, 20 Sep 2015 02:52:49 +0200
branchios-revival
changeset 11188 3dbea499390d
parent 11115 3729ac42189b
permissions -rwxr-xr-x
- 'Construction Mode' ammo set and game parameters added to iOS front-end
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//
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//  MGSplitCornersView.h
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//  MGSplitView
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//
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//  Created by Matt Gemmell on 28/07/2010.
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//  Copyright 2010 Instinctive Code.
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//
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#import <UIKit/UIKit.h>
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typedef enum _MGCornersPosition {
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	MGCornersPositionLeadingVertical	= 0, // top of screen for a left/right split.
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	MGCornersPositionTrailingVertical	= 1, // bottom of screen for a left/right split.
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	MGCornersPositionLeadingHorizontal	= 2, // left of screen for a top/bottom split.
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	MGCornersPositionTrailingHorizontal	= 3  // right of screen for a top/bottom split.
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} MGCornersPosition;
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@class MGSplitViewController;
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@interface MGSplitCornersView : UIView {
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	float cornerRadius;
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	MGSplitViewController *__unsafe_unretained splitViewController;
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	MGCornersPosition cornersPosition;
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	UIColor *cornerBackgroundColor;
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}
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@property (nonatomic, assign) float cornerRadius;
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@property (nonatomic, unsafe_unretained) MGSplitViewController *splitViewController; // weak ref.
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@property (nonatomic, assign) MGCornersPosition cornersPosition; // don't change this manually; let the splitViewController manage it.
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@property (nonatomic, strong) UIColor *cornerBackgroundColor;
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@end