QTfrontend/itemNum.h
author sheepluva
Sun, 06 Feb 2011 11:39:11 +0100
changeset 4929 3dca560e6510
parent 4412 c9a78ba03679
child 4976 088d40d8aba2
permissions -rw-r--r--
I need this export in order to not have the wrapper.c fail to find Game() on linux From this point on compilation and usage of library should work on linux, at least does for me :P
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QFrame>
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#include <QImage>
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#ifndef _ITEM_NUM_INCLUDED
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#define _ITEM_NUM_INCLUDED
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class ItemNum : public QFrame
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{
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  Q_OBJECT
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  public:
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    void setInfinityState(bool value);
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    void setEnabled(bool value);
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    unsigned char getItemsNum() const;
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    void setItemsNum(const unsigned char num);
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  private:
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    QImage m_im;
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    QImage m_img;
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    bool infinityState;
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    bool enabled;
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  protected:
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    ItemNum(const QImage& im, const QImage& img, QWidget * parent, unsigned char min=2, unsigned char max=8);
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    virtual QSize sizeHint () const;
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    virtual ~ItemNum()=0;
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    bool nonInteractive;
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    unsigned char minItems;
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    unsigned char maxItems;
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    unsigned char numItems;
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    // from QWidget
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    virtual void mousePressEvent ( QMouseEvent * event );
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    virtual void paintEvent(QPaintEvent* event);
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    // to be implemented in child
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    virtual void incItems()=0;
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    virtual void decItems()=0;
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};
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#endif // _ITEM_NUM_INCLUDED