tools/CMakeLists.txt
author sheepluva
Sun, 06 Feb 2011 11:39:11 +0100
changeset 4929 3dca560e6510
parent 4775 663aa9552bfc
child 5053 a767954cfa03
permissions -rw-r--r--
I need this export in order to not have the wrapper.c fail to find Game() on linux From this point on compilation and usage of library should work on linux, at least does for me :P
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if (NOT APPLE)
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	CONFIGURE_FILE(
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		"${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
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		"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
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		IMMEDIATE @ONLY)
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	ADD_CUSTOM_TARGET(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
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endif()
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if (APPLE AND BUNDLE)
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	find_package(Qt4 REQUIRED)
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	find_package(SDL REQUIRED)
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	find_package(SDL_image REQUIRED)
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	find_package(SDL_net REQUIRED)
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	find_package(SDL_ttf REQUIRED)
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	find_package(SDL_mixer REQUIRED)
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	find_package(OGGVORBIS REQUIRED)
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        if(NOT NOAUTOUPDATE)
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		find_package(SPARKLE)
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		if(SPARKLE_FOUND)
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			set(SPARKLE_FOUND 1)
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		else()
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			set(SPARKLE_FOUND 0)
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		endif()
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	endif()
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	#use the associated tool from the libraries we've selected
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	string(REGEX REPLACE "(.*)/include.*" "\\1" qt_base_dir "${QT_INCLUDE_DIR}")
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	find_program(macdeployqt_EXE NAMES macdeployqt macdeployqt-mac PATHS ${qt_base_dir}/bin NO_DEFAULT_PATH)
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	if(NOT macdeployqt_EXE)
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		message(FATAL_ERROR "The utility macdeployqt is required to create the bundle!")
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	endif()
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	#dummy target, we're interested in the postscript file
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	add_custom_target(bundle)
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	set_target_properties(bundle PROPERTIES POST_INSTALL_SCRIPT ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake)
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	set(frameworks_dir ${bundle_name}/Contents/Frameworks/)
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	string(REGEX REPLACE "(.*);-.*" "\\1" sdl_dir "${SDL_LIBRARY}")
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	CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/CreateMacBundle.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake)
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endif(APPLE AND BUNDLE)