author | koda |
Mon, 02 Aug 2010 15:05:56 +0200 | |
branch | experimental3D |
changeset 3694 | 3e9c0634065c |
parent 3672 | f225b94a4411 |
child 3680 | aaf832c6fbd7 |
permissions | -rw-r--r-- |
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(* |
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* PascalExports.pas |
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* hwengine |
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* |
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* Created by Vittorio on 09/01/10. |
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* Copyright 2009 __MyCompanyName__. All rights reserved. |
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* |
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*) |
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{$INCLUDE "options.inc"} |
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unit PascalExports; |
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interface |
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uses uKeys, GLunit, uWorld, uMisc, uConsole, uTeams, uConsts, uChat, uGears, uSound, hwengine; |
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{$INCLUDE "config.inc"} |
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implementation |
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{$IFDEF HWLIBRARY} |
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// retrieve protocol information |
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procedure HW_versionInfo(netProto: PShortInt; versionStr: PPChar); cdecl; export; |
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begin |
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// http://bugs.freepascal.org/view.php?id=16156 |
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if netProto <> nil then netProto^:= cNetProtoVersion; |
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if versionStr <> nil then versionStr^:= cVersionString; |
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end; |
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||
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procedure HW_click; cdecl; export; |
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begin |
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leftClick:= true; |
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end; |
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procedure HW_zoomIn; cdecl; export; |
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begin |
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if wheelDown = false then |
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wheelUp:= true; |
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end; |
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procedure HW_zoomOut; cdecl; export; |
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begin |
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if wheelUp = false then |
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wheelDown:= true; |
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end; |
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procedure HW_zoomReset; cdecl; export; |
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begin |
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middleClick:= true; |
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// center the camera at current hog |
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if CurrentHedgehog <> nil then |
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followGear:= CurrentHedgehog^.Gear; |
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end; |
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procedure HW_ammoMenu; cdecl; export; |
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begin |
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rightClick:= true; |
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end; |
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procedure HW_walkingKeysUp; cdecl; export; |
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begin |
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leftKey:= false; |
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rightKey:= false; |
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upKey:= false; |
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downKey:= false; |
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preciseKey:= false; |
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end; |
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procedure HW_otherKeysUp; cdecl; export; |
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begin |
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spaceKey:= false; |
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enterKey:= false; |
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backspaceKey:= false; |
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end; |
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||
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procedure HW_allKeysUp; cdecl; export; |
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begin |
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// set all keys to released |
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uKeys.initModule; |
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end; |
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procedure HW_walkLeft; cdecl; export; |
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begin |
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leftKey:= true; |
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end; |
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procedure HW_walkRight; cdecl; export; |
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begin |
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rightKey:= true; |
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end; |
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procedure HW_preciseSet(status:boolean); cdecl; export; |
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begin |
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preciseKey:= status; |
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end; |
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procedure HW_aimUp; cdecl; export; |
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begin |
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upKey:= true; |
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end; |
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procedure HW_aimDown; cdecl; export; |
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begin |
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downKey:= true; |
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end; |
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procedure HW_shoot; cdecl; export; |
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begin |
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spaceKey:= true; |
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end; |
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procedure HW_jump; cdecl; export; |
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begin |
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enterKey:= true; |
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end; |
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procedure HW_backjump; cdecl; export; |
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begin |
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backspaceKey:= true; |
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end; |
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procedure HW_tab; cdecl; export; |
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begin |
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tabKey:= true; |
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end; |
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procedure HW_chat; cdecl; export; |
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begin |
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chatAction:= true; |
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end; |
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procedure HW_chatEnd; cdecl; export; |
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begin |
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KeyPressChat(27); // esc - cleans buffer |
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KeyPressChat(13); // enter - removes chat |
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end; |
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procedure HW_pause; cdecl; export; |
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begin |
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pauseAction:= true; |
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end; |
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procedure HW_terminate(closeFrontend: boolean); cdecl; export; |
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begin |
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isTerminated:= true; |
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if closeFrontend then alsoShutdownFrontend:= true; |
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end; |
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procedure HW_setLandscape(landscape: boolean); cdecl; export; |
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begin |
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if landscape then |
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begin |
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cOffsetY:= 0; |
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end |
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else |
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begin |
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cOffsetY:= 120; |
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end; |
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end; |
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procedure HW_setCursor(x,y: LongInt); cdecl; export; |
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begin |
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CursorPoint.X:= x; |
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CursorPoint.Y:= y; |
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end; |
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procedure HW_getCursor(x,y: PLongInt); cdecl; export; |
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begin |
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x^:= CursorPoint.X; |
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y^:= CursorPoint.Y; |
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end; |
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procedure HW_setPianoSound(snd: LongInt); cdecl; export; |
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var CurSlot, CurAmmo: LongWord; |
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begin |
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CurSlot:= CurrentHedgehog^.CurSlot; |
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CurAmmo:= CurrentHedgehog^.CurAmmo; |
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// this most likely won't work in network game |
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if (CurrentHedgehog^.Ammo^[CurSlot, CurAmmo].AmmoType = amPiano) then |
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case snd of |
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0: PlaySound(sndPiano0); |
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1: PlaySound(sndPiano1); |
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2: PlaySound(sndPiano2); |
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3: PlaySound(sndPiano3); |
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4: PlaySound(sndPiano4); |
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5: PlaySound(sndPiano5); |
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6: PlaySound(sndPiano6); |
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7: PlaySound(sndPiano7); |
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else PlaySound(sndPiano8); |
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end; |
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end; |
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function HW_isAmmoOpen: boolean; cdecl; export; |
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begin |
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exit(bShowAmmoMenu); |
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end; |
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function HW_isWeaponRequiringClick: boolean; cdecl; export; |
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begin |
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if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) then |
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exit( (CurrentHedgehog^.Gear^.State and gstHHChooseTarget) <> 0 ) |
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else |
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exit(false); |
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end; |
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function HW_isWeaponTimerable: boolean; cdecl; export; |
209 |
var CurSlot, CurAmmo: LongWord; |
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begin |
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CurSlot:= CurrentHedgehog^.CurSlot; |
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CurAmmo:= CurrentHedgehog^.CurAmmo; |
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exit( (CurrentHedgehog^.Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Timerable) <> 0) |
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end; |
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||
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function HW_isWeaponSwitch: boolean cdecl; export; |
217 |
begin |
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218 |
if CurAmmoGear <> nil then |
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exit(CurAmmoGear^.AmmoType = amSwitch) |
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else |
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exit(false) |
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end; |
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||
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function HW_isPaused: boolean; cdecl; export; |
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begin |
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exit( isPaused ); |
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end; |
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procedure HW_setGrenadeTime(time: LongInt); cdecl; export; |
230 |
begin |
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231 |
ParseCommand('/timer ' + inttostr(time), true); |
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232 |
end; |
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//amSwitch |
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{$ENDIF} |
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237 |
end. |
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