author | unc0rr |
Sat, 07 Jan 2006 15:23:45 +0000 | |
changeset 40 | 416d54ce0c34 |
parent 38 | c1ec4b15d70e |
child 53 | 0e27949850e3 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
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* Hedgewars, a worms-like game |
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* Copyright (c) 2005 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* Distributed under the terms of the BSD-modified licence: |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a copy |
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* of this software and associated documentation files (the "Software"), to deal |
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* with the Software without restriction, including without limitation the |
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
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* sell copies of the Software, and to permit persons to whom the Software is |
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* furnished to do so, subject to the following conditions: |
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* |
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* 1. Redistributions of source code must retain the above copyright notice, |
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* this list of conditions and the following disclaimer. |
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* 2. Redistributions in binary form must reproduce the above copyright notice, |
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* this list of conditions and the following disclaimer in the documentation |
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* and/or other materials provided with the distribution. |
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* 3. The name of the author may not be used to endorse or promote products |
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* derived from this software without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*) |
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unit uCollisions; |
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interface |
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uses uGears; |
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{$INCLUDE options.inc} |
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type TCollisionEntry = record |
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X, Y, HWidth, HHeight: integer; |
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cGear: PGear; |
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end; |
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procedure AddGearCR(Gear: PGear); |
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procedure UpdateCR(NewX, NewY: integer; Index: Longword); |
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procedure DeleteCR(Gear: PGear); |
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function CheckGearsCollision(Gear: PGear; Dir: integer; forX: boolean): PGear; |
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function HHTestCollisionYwithGear(Gear: PGear; Dir: integer): boolean; |
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function TestCollisionXwithGear(Gear: PGear; Dir: integer): boolean; |
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function TestCollisionYwithGear(Gear: PGear; Dir: integer): boolean; |
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function TestCollisionXwithXYShift(Gear: PGear; ShiftX, ShiftY: integer; Dir: integer): boolean; |
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function TestCollisionYwithXYShift(Gear: PGear; ShiftX, ShiftY: integer; Dir: integer): boolean; |
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function TestCollisionY(Gear: PGear; Dir: integer): boolean; |
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implementation |
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uses uMisc, uConsts, uLand; |
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const MAXRECTSINDEX = 255; |
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var Count: Longword = 0; |
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crects: array[0..MAXRECTSINDEX] of TCollisionEntry; |
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procedure AddGearCR(Gear: PGear); |
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begin |
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TryDo(Count <= MAXRECTSINDEX, 'Collision rects array overflow', true); |
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with crects[Count] do |
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begin |
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X:= round(Gear.X); |
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Y:= round(Gear.Y); |
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HWidth:= Gear.HalfWidth; |
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HHeight:= Gear.HalfHeight; |
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cGear:= Gear |
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end; |
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Gear.CollIndex:= Count; |
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inc(Count) |
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end; |
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procedure UpdateCR(NewX, NewY: integer; Index: Longword); |
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begin |
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with crects[Index] do |
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begin |
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X:= NewX; |
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Y:= NewY |
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end |
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end; |
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procedure DeleteCR(Gear: PGear); |
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begin |
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if Gear.CollIndex < Pred(Count) then |
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begin |
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crects[Gear.CollIndex]:= crects[Pred(Count)]; |
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crects[Gear.CollIndex].cGear.CollIndex:= Gear.CollIndex |
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end; |
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Gear.CollIndex:= High(Longword); |
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dec(Count) |
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end; |
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function CheckGearsCollision(Gear: PGear; Dir: integer; forX: boolean): PGear; |
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var x1, x2, y1, y2: integer; |
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i: Longword; |
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begin |
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Result:= nil; |
12
366adfa1a727
Fix reading out of bounds of the collisions array. This fixes flying hedgehogs and not moving after explosion
unc0rr
parents:
4
diff
changeset
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if Count = 0 then exit; |
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x1:= round(Gear.X); |
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y1:= round(Gear.Y); |
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if forX then |
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begin |
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x1:= x1 + Dir*Gear.HalfWidth; |
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x2:= x1; |
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y2:= y1 + Gear.HalfHeight - 1; |
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y1:= y1 - Gear.HalfHeight + 1 |
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end else |
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begin |
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y1:= y1 + Dir*Gear.HalfHeight; |
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y2:= y1; |
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x2:= x1 + Gear.HalfWidth - 1; |
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x1:= x1 - Gear.HalfWidth + 1 |
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end; |
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for i:= 0 to Pred(Count) do |
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with crects[i] do |
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if (Gear.CollIndex <> i) |
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and (x1 <= X + HWidth) |
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and (x2 >= X - HWidth) |
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and (y1 <= Y + HHeight) |
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and (y2 >= Y - HHeight) then |
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begin |
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Result:= crects[i].cGear; |
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exit |
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end; |
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end; |
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function HHTestCollisionYwithGear(Gear: PGear; Dir: integer): boolean; |
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var x, y, i: integer; |
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begin |
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Result:= false; |
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y:= round(Gear.Y); |
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if Dir < 0 then y:= y - Gear.HalfHeight |
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else y:= y + Gear.HalfHeight; |
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if ((y - Dir) and $FFFFFC00) = 0 then |
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begin |
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x:= round(Gear.X); |
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if (((x - Gear.HalfWidth) and $FFFFF800) = 0)and(Land[y - Dir, x - Gear.HalfWidth] <> 0) |
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or(((x + Gear.HalfWidth) and $FFFFF800) = 0)and(Land[y - Dir, x + Gear.HalfWidth] <> 0) then |
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begin |
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Result:= true; |
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exit |
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end |
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end; |
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if (y and $FFFFFC00) = 0 then |
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begin |
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x:= round(Gear.X) - Gear.HalfWidth + 1; |
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i:= x + Gear.HalfWidth * 2 - 2; |
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repeat |
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if (x and $FFFFF800) = 0 then Result:= Land[y, x]<>0; |
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inc(x) |
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until (x > i) or Result; |
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if Result then exit; |
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Result:= CheckGearsCollision(Gear, Dir, false) <> nil |
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end |
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end; |
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function TestCollisionXwithGear(Gear: PGear; Dir: integer): boolean; |
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var x, y, i: integer; |
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begin |
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Result:= false; |
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x:= round(Gear.X); |
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if Dir < 0 then x:= x - Gear.HalfWidth |
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else x:= x + Gear.HalfWidth; |
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if (x and $FFFFF800) = 0 then |
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begin |
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y:= round(Gear.Y) - Gear.HalfHeight + 1; {*} |
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i:= y + Gear.HalfHeight * 2 - 2; {*} |
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repeat |
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if (y and $FFFFFC00) = 0 then Result:= Land[y, x]<>0; |
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inc(y) |
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until (y > i) or Result; |
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if Result then exit; |
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Result:= CheckGearsCollision(Gear, Dir, true) <> nil |
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end |
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end; |
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function TestCollisionXwithXYShift(Gear: PGear; ShiftX, ShiftY: integer; Dir: integer): boolean; |
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begin |
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Gear.X:= Gear.X + ShiftX; |
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Gear.Y:= Gear.Y + ShiftY; |
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Result:= TestCollisionXwithGear(Gear, Dir); |
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Gear.X:= Gear.X - ShiftX; |
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Gear.Y:= Gear.Y - ShiftY |
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end; |
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function TestCollisionYwithGear(Gear: PGear; Dir: integer): boolean; |
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var x, y, i: integer; |
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begin |
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Result:= false; |
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y:= round(Gear.Y); |
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if Dir < 0 then y:= y - Gear.HalfHeight |
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else y:= y + Gear.HalfHeight; |
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if (y and $FFFFFC00) = 0 then |
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begin |
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x:= round(Gear.X) - Gear.HalfWidth + 1; {*} |
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i:= x + Gear.HalfWidth * 2 - 2; {*} |
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repeat |
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if (x and $FFFFF800) = 0 then Result:= Land[y, x]<>0; |
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inc(x) |
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until (x > i) or Result; |
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if Result then exit; |
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Result:= CheckGearsCollision(Gear, Dir, false) <> nil; |
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end |
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end; |
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function TestCollisionY(Gear: PGear; Dir: integer): boolean; |
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var x, y, i: integer; |
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begin |
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Result:= false; |
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y:= round(Gear.Y); |
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if Dir < 0 then y:= y - Gear.HalfHeight |
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else y:= y + Gear.HalfHeight; |
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if (y and $FFFFFC00) = 0 then |
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begin |
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x:= round(Gear.X) - Gear.HalfWidth + 1; {*} |
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i:= x + Gear.HalfWidth * 2 - 2; {*} |
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repeat |
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if (x and $FFFFF800) = 0 then Result:= Land[y, x]<>0; |
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inc(x) |
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until (x > i) or Result; |
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end |
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end; |
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function TestCollisionYwithXYShift(Gear: PGear; ShiftX, ShiftY: integer; Dir: integer): boolean; |
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begin |
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Gear.X:= Gear.X + ShiftX; |
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Gear.Y:= Gear.Y + ShiftY; |
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Result:= TestCollisionYwithGear(Gear, Dir); |
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Gear.X:= Gear.X - ShiftX; |
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Gear.Y:= Gear.Y - ShiftY |
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end; |
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end. |